1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef NET_UDP_UDP_SOCKET_WIN_H_
6#define NET_UDP_UDP_SOCKET_WIN_H_
7
8#include <winsock2.h>
9
10#include "base/memory/ref_counted.h"
11#include "base/memory/scoped_ptr.h"
12#include "base/threading/non_thread_safe.h"
13#include "base/win/object_watcher.h"
14#include "net/base/completion_callback.h"
15#include "net/base/net_export.h"
16#include "net/base/rand_callback.h"
17#include "net/base/ip_endpoint.h"
18#include "net/base/io_buffer.h"
19#include "net/base/net_log.h"
20#include "net/udp/datagram_socket.h"
21
22namespace net {
23
24class NET_EXPORT UDPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe) {
25 public:
26  UDPSocketWin(DatagramSocket::BindType bind_type,
27               const RandIntCallback& rand_int_cb,
28               net::NetLog* net_log,
29               const net::NetLog::Source& source);
30  virtual ~UDPSocketWin();
31
32  // Connect the socket to connect with a certain |address|.
33  // Returns a net error code.
34  int Connect(const IPEndPoint& address);
35
36  // Bind the address/port for this socket to |address|.  This is generally
37  // only used on a server.
38  // Returns a net error code.
39  int Bind(const IPEndPoint& address);
40
41  // Close the socket.
42  void Close();
43
44  // Copy the remote udp address into |address| and return a network error code.
45  int GetPeerAddress(IPEndPoint* address) const;
46
47  // Copy the local udp address into |address| and return a network error code.
48  // (similar to getsockname)
49  int GetLocalAddress(IPEndPoint* address) const;
50
51  // IO:
52  // Multiple outstanding read requests are not supported.
53  // Full duplex mode (reading and writing at the same time) is supported
54
55  // Read from the socket.
56  // Only usable from the client-side of a UDP socket, after the socket
57  // has been connected.
58  int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
59
60  // Write to the socket.
61  // Only usable from the client-side of a UDP socket, after the socket
62  // has been connected.
63  int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
64
65  // Read from a socket and receive sender address information.
66  // |buf| is the buffer to read data into.
67  // |buf_len| is the maximum amount of data to read.
68  // |address| is a buffer provided by the caller for receiving the sender
69  //   address information about the received data.  This buffer must be kept
70  //   alive by the caller until the callback is placed.
71  // |address_length| is a ptr to the length of the |address| buffer.  This
72  //   is an input parameter containing the maximum size |address| can hold
73  //   and also an output parameter for the size of |address| upon completion.
74  // |callback| the callback on completion of the Recv.
75  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
76  // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
77  // and |address_length| alive until the callback is called.
78  int RecvFrom(IOBuffer* buf,
79               int buf_len,
80               IPEndPoint* address,
81               const CompletionCallback& callback);
82
83  // Send to a socket with a particular destination.
84  // |buf| is the buffer to send
85  // |buf_len| is the number of bytes to send
86  // |address| is the recipient address.
87  // |address_length| is the size of the recipient address
88  // |callback| is the user callback function to call on complete.
89  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
90  // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
91  // alive until the callback is called.
92  int SendTo(IOBuffer* buf,
93             int buf_len,
94             const IPEndPoint& address,
95             const CompletionCallback& callback);
96
97  // Set the receive buffer size (in bytes) for the socket.
98  bool SetReceiveBufferSize(int32 size);
99
100  // Set the send buffer size (in bytes) for the socket.
101  bool SetSendBufferSize(int32 size);
102
103  // Returns true if the socket is already connected or bound.
104  bool is_connected() const { return socket_ != INVALID_SOCKET; }
105
106  const BoundNetLog& NetLog() const { return net_log_; }
107
108  // Sets corresponding flags in |socket_options_| to allow the socket
109  // to share the local address to which the socket will be bound with
110  // other processes. Should be called before Bind().
111  void AllowAddressReuse();
112
113  // Sets corresponding flags in |socket_options_| to allow sending
114  // and receiving packets to and from broadcast addresses. Should be
115  // called before Bind().
116  void AllowBroadcast();
117
118  // Join the multicast group.
119  // |group_address| is the group address to join, could be either
120  // an IPv4 or IPv6 address.
121  // Return a network error code.
122  int JoinGroup(const IPAddressNumber& group_address) const;
123
124  // Leave the multicast group.
125  // |group_address| is the group address to leave, could be either
126  // an IPv4 or IPv6 address. If the socket hasn't joined the group,
127  // it will be ignored.
128  // It's optional to leave the multicast group before destroying
129  // the socket. It will be done by the OS.
130  // Return a network error code.
131  int LeaveGroup(const IPAddressNumber& group_address) const;
132
133  // Set the time-to-live option for UDP packets sent to the multicast
134  // group address. The default value of this option is 1.
135  // Cannot be negative or more than 255.
136  // Should be called before Bind().
137  int SetMulticastTimeToLive(int time_to_live);
138
139  // Set the loopback flag for UDP socket. If this flag is true, the host
140  // will receive packets sent to the joined group from itself.
141  // The default value of this option is true.
142  // Should be called before Bind().
143  //
144  // Note: the behavior of |SetMulticastLoopbackMode| is slightly
145  // different between Windows and Unix-like systems. The inconsistency only
146  // happens when there are more than one applications on the same host
147  // joined to the same multicast group while having different settings on
148  // multicast loopback mode. On Windows, the applications with loopback off
149  // will not RECEIVE the loopback packets; while on Unix-like systems, the
150  // applications with loopback off will not SEND the loopback packets to
151  // other applications on the same host. See MSDN: http://goo.gl/6vqbj
152  int SetMulticastLoopbackMode(bool loopback);
153
154 private:
155  enum SocketOptions {
156    SOCKET_OPTION_REUSE_ADDRESS  = 1 << 0,
157    SOCKET_OPTION_BROADCAST      = 1 << 1,
158    SOCKET_OPTION_MULTICAST_LOOP = 1 << 2
159  };
160
161  class Core;
162
163  void DoReadCallback(int rv);
164  void DoWriteCallback(int rv);
165  void DidCompleteRead();
166  void DidCompleteWrite();
167
168  // Handles stats and logging. |result| is the number of bytes transferred, on
169  // success, or the net error code on failure. LogRead retrieves the address
170  // from |recv_addr_storage_|, while LogWrite takes it as an optional argument.
171  void LogRead(int result, const char* bytes) const;
172  void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
173
174  // Returns the OS error code (or 0 on success).
175  int CreateSocket(const IPEndPoint& address);
176
177  // Same as SendTo(), except that address is passed by pointer
178  // instead of by reference. It is called from Write() with |address|
179  // set to NULL.
180  int SendToOrWrite(IOBuffer* buf,
181                    int buf_len,
182                    const IPEndPoint* address,
183                    const CompletionCallback& callback);
184
185  int InternalConnect(const IPEndPoint& address);
186  int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
187  int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
188
189  // Applies |socket_options_| to |socket_|. Should be called before
190  // Bind().
191  int SetSocketOptions();
192  int DoBind(const IPEndPoint& address);
193  int RandomBind(const IPEndPoint& address);
194
195  // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_|
196  // to an IPEndPoint and writes it to |address|. Returns true on success.
197  bool ReceiveAddressToIPEndpoint(IPEndPoint* address) const;
198
199  SOCKET socket_;
200  int addr_family_;
201
202  // Bitwise-or'd combination of SocketOptions. Specifies the set of
203  // options that should be applied to |socket_| before Bind().
204  int socket_options_;
205
206  // Multicast socket options cached for SetSocketOption.
207  // Cannot be used after Bind().
208  int multicast_time_to_live_;
209
210  // How to do source port binding, used only when UDPSocket is part of
211  // UDPClientSocket, since UDPServerSocket provides Bind.
212  DatagramSocket::BindType bind_type_;
213
214  // PRNG function for generating port numbers.
215  RandIntCallback rand_int_cb_;
216
217  // These are mutable since they're just cached copies to make
218  // GetPeerAddress/GetLocalAddress smarter.
219  mutable scoped_ptr<IPEndPoint> local_address_;
220  mutable scoped_ptr<IPEndPoint> remote_address_;
221
222  // The core of the socket that can live longer than the socket itself. We pass
223  // resources to the Windows async IO functions and we have to make sure that
224  // they are not destroyed while the OS still references them.
225  scoped_refptr<Core> core_;
226
227  IPEndPoint* recv_from_address_;
228
229  // Cached copy of the current address we're sending to, if any.  Used for
230  // logging.
231  scoped_ptr<IPEndPoint> send_to_address_;
232
233  // External callback; called when read is complete.
234  CompletionCallback read_callback_;
235
236  // External callback; called when write is complete.
237  CompletionCallback write_callback_;
238
239  BoundNetLog net_log_;
240
241  DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
242};
243
244}  // namespace net
245
246#endif  // NET_UDP_UDP_SOCKET_WIN_H_
247