1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ppapi/c/pp_input_event.h"
6#include "ppapi/cpp/graphics_2d.h"
7#include "ppapi/cpp/image_data.h"
8#include "ppapi/cpp/input_event.h"
9#include "ppapi/cpp/instance.h"
10#include "ppapi/cpp/module.h"
11#include "ppapi/cpp/size.h"
12#include "ppapi/cpp/view.h"
13#include "ppapi/utility/graphics/paint_manager.h"
14
15// Number of pixels to each side of the center of the square that we draw.
16static const int kSquareRadius = 2;
17
18// We identify our square by the center point. This computes the rect for the
19// square given that point.
20pp::Rect SquareForPoint(int x, int y) {
21  return PP_MakeRectFromXYWH(x - kSquareRadius, y - kSquareRadius,
22                             kSquareRadius * 2 + 1, kSquareRadius * 2 + 1);
23}
24
25static void FillRect(pp::ImageData* image,
26                     int left, int top, int width, int height,
27                     uint32_t color) {
28  for (int y = std::max(0, top);
29       y < std::min(image->size().height() - 1, top + height);
30       y++) {
31    for (int x = std::max(0, left);
32         x < std::min(image->size().width() - 1, left + width);
33         x++)
34      *image->GetAddr32(pp::Point(x, y)) = color;
35  }
36}
37
38class MyInstance : public pp::Instance, public pp::PaintManager::Client {
39 public:
40  MyInstance(PP_Instance instance)
41      : pp::Instance(instance),
42        paint_manager_(),
43        last_x_(0),
44        last_y_(0) {
45    paint_manager_.Initialize(this, this, false);
46    RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_TOUCH);
47  }
48
49  virtual bool HandleInputEvent(const pp::InputEvent& event) {
50    switch (event.GetType()) {
51      case PP_INPUTEVENT_TYPE_MOUSEDOWN: {
52        pp::MouseInputEvent mouse_event(event);
53        // Update the square on a mouse down.
54        if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
55          UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
56                       static_cast<int>(mouse_event.GetPosition().y()));
57        }
58        return true;
59      }
60      case PP_INPUTEVENT_TYPE_MOUSEMOVE: {
61        pp::MouseInputEvent mouse_event(event);
62        // Update the square on a drag.
63        if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
64          UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
65                       static_cast<int>(mouse_event.GetPosition().y()));
66        }
67        return true;
68      }
69
70      case PP_INPUTEVENT_TYPE_TOUCHSTART: {
71        pp::TouchInputEvent touch(event);
72        // Update the square on a touch down.
73        uint32_t count = touch.GetTouchCount(PP_TOUCHLIST_TYPE_CHANGEDTOUCHES);
74        for (uint32_t i = 0; i < count; ++i) {
75          pp::TouchPoint point = touch.GetTouchByIndex(
76              PP_TOUCHLIST_TYPE_CHANGEDTOUCHES, i);
77          UpdateSquare(static_cast<int>(point.position().x()),
78                       static_cast<int>(point.position().y()));
79        }
80        return true;
81      }
82      case PP_INPUTEVENT_TYPE_TOUCHMOVE:
83      case PP_INPUTEVENT_TYPE_TOUCHEND:
84      case PP_INPUTEVENT_TYPE_TOUCHCANCEL:
85        return true;
86
87      default:
88        return false;
89    }
90  }
91
92  virtual void DidChangeView(const pp::View& view) {
93    paint_manager_.SetSize(view.GetRect().size());
94  }
95
96  // PaintManager::Client implementation.
97  virtual bool OnPaint(pp::Graphics2D& graphics_2d,
98                       const std::vector<pp::Rect>& paint_rects,
99                       const pp::Rect& paint_bounds) {
100    // Make an image just large enough to hold all dirty rects. We won't
101    // actually paint all of these pixels below, but rather just the dirty
102    // ones. Since image allocation can be somewhat heavyweight, we wouldn't
103    // want to allocate separate images in the case of multiple dirty rects.
104    pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
105                                paint_bounds.size(), false);
106
107    // We could repaint everything inside the image we made above. For this
108    // example, that would probably be the easiest thing since updates are
109    // small and typically close to each other. However, for the purposes of
110    // demonstration, here we only actually paint the pixels that changed,
111    // which may be the entire update region, or could be multiple discontigous
112    // regions inside the update region.
113    //
114    // Note that the aggregator used by the paint manager won't give us
115    // multiple regions that overlap, so we don't have to worry about double
116    // painting in this code.
117    for (size_t i = 0; i < paint_rects.size(); i++) {
118      // Since our image is just the invalid region, we need to offset the
119      // areas we paint by that much. This is just a light blue background.
120      FillRect(&updated_image,
121               paint_rects[i].x() - paint_bounds.x(),
122               paint_rects[i].y() - paint_bounds.y(),
123               paint_rects[i].width(),
124               paint_rects[i].height(),
125               0xFFAAAAFF);
126    }
127
128    // Paint the square black. Because we're lazy, we do this outside of the
129    // loop above.
130    pp::Rect square = SquareForPoint(last_x_, last_y_);
131    FillRect(&updated_image,
132             square.x() - paint_bounds.x(),
133             square.y() - paint_bounds.y(),
134             square.width(),
135             square.height(),
136             0xFF000000);
137
138    graphics_2d.PaintImageData(updated_image, paint_bounds.point());
139    return true;
140  }
141
142 private:
143  void UpdateSquare(int x, int y) {
144    if (x == last_x_ && y == last_y_)
145      return;  // Nothing changed.
146
147    // Invalidate the region around the old square which needs to be repainted
148    // because it's no longer there.
149    paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
150
151    // Update the current position.
152    last_x_ = x;
153    last_y_ = y;
154
155    // Also invalidate the region around the new square.
156    paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
157  }
158
159  pp::PaintManager paint_manager_;
160
161  int last_x_;
162  int last_y_;
163};
164
165class MyModule : public pp::Module {
166 public:
167  virtual pp::Instance* CreateInstance(PP_Instance instance) {
168    return new MyInstance(instance);
169  }
170};
171
172namespace pp {
173
174// Factory function for your specialization of the Module object.
175Module* CreateModule() {
176  return new MyModule();
177}
178
179}  // namespace pp
180