1/*
2 * Copyright (C) 2009, 2012 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 *     * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *     * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 *     * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31#ifndef WebSocketStreamHandle_h
32#define WebSocketStreamHandle_h
33
34#include "WebCommon.h"
35
36namespace WebKit {
37
38class WebData;
39class WebSocketStreamHandleClient;
40class WebURL;
41
42class WebSocketStreamHandle {
43public:
44    virtual ~WebSocketStreamHandle() { }
45
46    // Connect new socket stream asynchronously.
47    virtual void connect(const WebURL&, WebSocketStreamHandleClient*) { }
48
49    // Send web socket frame data on the socket stream.
50    virtual bool send(const WebData&) { return false; }
51
52    // Close the socket stream.
53    virtual void close() { }
54};
55
56} // namespace WebKit
57
58#endif
59