1//
2// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
8// executable implementation details.
9
10#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
11#define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
12
13#include "libGLESv2/renderer/ShaderExecutable.h"
14
15namespace rx
16{
17
18class ShaderExecutable11 : public ShaderExecutable
19{
20  public:
21    ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
22    ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable);
23    ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
24
25    virtual ~ShaderExecutable11();
26
27    static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable);
28
29    ID3D11PixelShader *getPixelShader() const;
30    ID3D11VertexShader *getVertexShader() const;
31    ID3D11GeometryShader *getGeometryShader() const;
32
33    ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount);
34
35  private:
36    DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
37
38    ID3D11PixelShader *mPixelExecutable;
39    ID3D11VertexShader *mVertexExecutable;
40    ID3D11GeometryShader *mGeometryExecutable;
41
42    ID3D11Buffer *mConstantBuffer;
43};
44
45}
46
47#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
48