1//
2// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
8// executable implementation details.
9
10#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
11#define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
12
13#include "libGLESv2/renderer/ShaderExecutable.h"
14
15namespace rx
16{
17
18class ShaderExecutable9 : public ShaderExecutable
19{
20  public:
21    ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
22    ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
23    virtual ~ShaderExecutable9();
24
25    static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable);
26
27    IDirect3DPixelShader9 *getPixelShader() const;
28    IDirect3DVertexShader9 *getVertexShader() const;
29
30  private:
31    DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9);
32
33    IDirect3DPixelShader9 *mPixelExecutable;
34    IDirect3DVertexShader9 *mVertexExecutable;
35};
36
37}
38
39#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_