1// 2// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader 8// executable implementation details. 9 10#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ 11#define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ 12 13#include "libGLESv2/renderer/ShaderExecutable.h" 14 15namespace rx 16{ 17 18class ShaderExecutable9 : public ShaderExecutable 19{ 20 public: 21 ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable); 22 ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable); 23 virtual ~ShaderExecutable9(); 24 25 static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable); 26 27 IDirect3DPixelShader9 *getPixelShader() const; 28 IDirect3DVertexShader9 *getVertexShader() const; 29 30 private: 31 DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9); 32 33 IDirect3DPixelShader9 *mPixelExecutable; 34 IDirect3DVertexShader9 *mVertexExecutable; 35}; 36 37} 38 39#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_