1 2/* 3 * Copyright 2010 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#include "GrGpu.h" 11 12#include "GrBufferAllocPool.h" 13#include "GrContext.h" 14#include "GrDrawTargetCaps.h" 15#include "GrIndexBuffer.h" 16#include "GrStencilBuffer.h" 17#include "GrVertexBuffer.h" 18 19// probably makes no sense for this to be less than a page 20static const size_t VERTEX_POOL_VB_SIZE = 1 << 18; 21static const int VERTEX_POOL_VB_COUNT = 4; 22static const size_t INDEX_POOL_IB_SIZE = 1 << 16; 23static const int INDEX_POOL_IB_COUNT = 4; 24 25//////////////////////////////////////////////////////////////////////////////// 26 27#define DEBUG_INVAL_BUFFER 0xdeadcafe 28#define DEBUG_INVAL_START_IDX -1 29 30GrGpu::GrGpu(GrContext* context) 31 : GrDrawTarget(context) 32 , fResetTimestamp(kExpiredTimestamp+1) 33 , fResetBits(kAll_GrBackendState) 34 , fVertexPool(NULL) 35 , fIndexPool(NULL) 36 , fVertexPoolUseCnt(0) 37 , fIndexPoolUseCnt(0) 38 , fQuadIndexBuffer(NULL) { 39 40 fClipMaskManager.setGpu(this); 41 42 fGeomPoolStateStack.push_back(); 43#if GR_DEBUG 44 GeometryPoolState& poolState = fGeomPoolStateStack.back(); 45 poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; 46 poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX; 47 poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; 48 poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX; 49#endif 50 51 for (int i = 0; i < kGrPixelConfigCnt; ++i) { 52 fConfigRenderSupport[i] = false; 53 }; 54} 55 56GrGpu::~GrGpu() { 57 this->releaseResources(); 58} 59 60void GrGpu::abandonResources() { 61 62 fClipMaskManager.releaseResources(); 63 64 while (NULL != fResourceList.head()) { 65 fResourceList.head()->abandon(); 66 } 67 68 GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid()); 69 GrSafeSetNull(fQuadIndexBuffer); 70 delete fVertexPool; 71 fVertexPool = NULL; 72 delete fIndexPool; 73 fIndexPool = NULL; 74} 75 76void GrGpu::releaseResources() { 77 78 fClipMaskManager.releaseResources(); 79 80 while (NULL != fResourceList.head()) { 81 fResourceList.head()->release(); 82 } 83 84 GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid()); 85 GrSafeSetNull(fQuadIndexBuffer); 86 delete fVertexPool; 87 fVertexPool = NULL; 88 delete fIndexPool; 89 fIndexPool = NULL; 90} 91 92void GrGpu::insertResource(GrResource* resource) { 93 GrAssert(NULL != resource); 94 GrAssert(this == resource->getGpu()); 95 96 fResourceList.addToHead(resource); 97} 98 99void GrGpu::removeResource(GrResource* resource) { 100 GrAssert(NULL != resource); 101 GrAssert(this == resource->getGpu()); 102 103 fResourceList.remove(resource); 104} 105 106 107void GrGpu::unimpl(const char msg[]) { 108#if GR_DEBUG 109 GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg); 110#endif 111} 112 113//////////////////////////////////////////////////////////////////////////////// 114 115GrTexture* GrGpu::createTexture(const GrTextureDesc& desc, 116 const void* srcData, size_t rowBytes) { 117 if (kUnknown_GrPixelConfig == desc.fConfig) { 118 return NULL; 119 } 120 121 this->handleDirtyContext(); 122 GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes); 123 if (NULL != tex && 124 (kRenderTarget_GrTextureFlagBit & desc.fFlags) && 125 !(kNoStencil_GrTextureFlagBit & desc.fFlags)) { 126 GrAssert(NULL != tex->asRenderTarget()); 127 // TODO: defer this and attach dynamically 128 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) { 129 tex->unref(); 130 return NULL; 131 } 132 } 133 return tex; 134} 135 136bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { 137 GrAssert(NULL == rt->getStencilBuffer()); 138 GrStencilBuffer* sb = 139 this->getContext()->findStencilBuffer(rt->width(), 140 rt->height(), 141 rt->numSamples()); 142 if (NULL != sb) { 143 rt->setStencilBuffer(sb); 144 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); 145 if (!attached) { 146 rt->setStencilBuffer(NULL); 147 } 148 return attached; 149 } 150 if (this->createStencilBufferForRenderTarget(rt, 151 rt->width(), rt->height())) { 152 // Right now we're clearing the stencil buffer here after it is 153 // attached to an RT for the first time. When we start matching 154 // stencil buffers with smaller color targets this will no longer 155 // be correct because it won't be guaranteed to clear the entire 156 // sb. 157 // We used to clear down in the GL subclass using a special purpose 158 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported 159 // FBO status. 160 GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt); 161 this->clearStencil(); 162 return true; 163 } else { 164 return false; 165 } 166} 167 168GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { 169 this->handleDirtyContext(); 170 GrTexture* tex = this->onWrapBackendTexture(desc); 171 if (NULL == tex) { 172 return NULL; 173 } 174 // TODO: defer this and attach dynamically 175 GrRenderTarget* tgt = tex->asRenderTarget(); 176 if (NULL != tgt && 177 !this->attachStencilBufferToRenderTarget(tgt)) { 178 tex->unref(); 179 return NULL; 180 } else { 181 return tex; 182 } 183} 184 185GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) { 186 this->handleDirtyContext(); 187 return this->onWrapBackendRenderTarget(desc); 188} 189 190GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) { 191 this->handleDirtyContext(); 192 return this->onCreateVertexBuffer(size, dynamic); 193} 194 195GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) { 196 this->handleDirtyContext(); 197 return this->onCreateIndexBuffer(size, dynamic); 198} 199 200GrPath* GrGpu::createPath(const SkPath& path) { 201 GrAssert(this->caps()->pathStencilingSupport()); 202 this->handleDirtyContext(); 203 return this->onCreatePath(path); 204} 205 206void GrGpu::clear(const SkIRect* rect, 207 GrColor color, 208 GrRenderTarget* renderTarget) { 209 GrDrawState::AutoRenderTargetRestore art; 210 if (NULL != renderTarget) { 211 art.set(this->drawState(), renderTarget); 212 } 213 if (NULL == this->getDrawState().getRenderTarget()) { 214 GrAssert(0); 215 return; 216 } 217 this->handleDirtyContext(); 218 this->onClear(rect, color); 219} 220 221void GrGpu::forceRenderTargetFlush() { 222 this->handleDirtyContext(); 223 this->onForceRenderTargetFlush(); 224} 225 226bool GrGpu::readPixels(GrRenderTarget* target, 227 int left, int top, int width, int height, 228 GrPixelConfig config, void* buffer, 229 size_t rowBytes) { 230 this->handleDirtyContext(); 231 return this->onReadPixels(target, left, top, width, height, 232 config, buffer, rowBytes); 233} 234 235bool GrGpu::writeTexturePixels(GrTexture* texture, 236 int left, int top, int width, int height, 237 GrPixelConfig config, const void* buffer, 238 size_t rowBytes) { 239 this->handleDirtyContext(); 240 return this->onWriteTexturePixels(texture, left, top, width, height, 241 config, buffer, rowBytes); 242} 243 244void GrGpu::resolveRenderTarget(GrRenderTarget* target) { 245 GrAssert(target); 246 this->handleDirtyContext(); 247 this->onResolveRenderTarget(target); 248} 249 250 251//////////////////////////////////////////////////////////////////////////////// 252 253static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1; 254 255GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535); 256 257static inline void fill_indices(uint16_t* indices, int quadCount) { 258 for (int i = 0; i < quadCount; ++i) { 259 indices[6 * i + 0] = 4 * i + 0; 260 indices[6 * i + 1] = 4 * i + 1; 261 indices[6 * i + 2] = 4 * i + 2; 262 indices[6 * i + 3] = 4 * i + 0; 263 indices[6 * i + 4] = 4 * i + 2; 264 indices[6 * i + 5] = 4 * i + 3; 265 } 266} 267 268const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const { 269 if (NULL == fQuadIndexBuffer) { 270 static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS; 271 GrGpu* me = const_cast<GrGpu*>(this); 272 fQuadIndexBuffer = me->createIndexBuffer(SIZE, false); 273 if (NULL != fQuadIndexBuffer) { 274 uint16_t* indices = (uint16_t*)fQuadIndexBuffer->lock(); 275 if (NULL != indices) { 276 fill_indices(indices, MAX_QUADS); 277 fQuadIndexBuffer->unlock(); 278 } else { 279 indices = (uint16_t*)GrMalloc(SIZE); 280 fill_indices(indices, MAX_QUADS); 281 if (!fQuadIndexBuffer->updateData(indices, SIZE)) { 282 fQuadIndexBuffer->unref(); 283 fQuadIndexBuffer = NULL; 284 GrCrash("Can't get indices into buffer!"); 285 } 286 GrFree(indices); 287 } 288 } 289 } 290 291 return fQuadIndexBuffer; 292} 293 294//////////////////////////////////////////////////////////////////////////////// 295 296bool GrGpu::setupClipAndFlushState(DrawType type, const GrDeviceCoordTexture* dstCopy, 297 GrDrawState::AutoRestoreEffects* are) { 298 if (!fClipMaskManager.setupClipping(this->getClip(), are)) { 299 return false; 300 } 301 302 if (!this->flushGraphicsState(type, dstCopy)) { 303 return false; 304 } 305 306 return true; 307} 308 309//////////////////////////////////////////////////////////////////////////////// 310 311void GrGpu::geometrySourceWillPush() { 312 const GeometrySrcState& geoSrc = this->getGeomSrc(); 313 if (kArray_GeometrySrcType == geoSrc.fVertexSrc || 314 kReserved_GeometrySrcType == geoSrc.fVertexSrc) { 315 this->finalizeReservedVertices(); 316 } 317 if (kArray_GeometrySrcType == geoSrc.fIndexSrc || 318 kReserved_GeometrySrcType == geoSrc.fIndexSrc) { 319 this->finalizeReservedIndices(); 320 } 321 GeometryPoolState& newState = fGeomPoolStateStack.push_back(); 322#if GR_DEBUG 323 newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; 324 newState.fPoolStartVertex = DEBUG_INVAL_START_IDX; 325 newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; 326 newState.fPoolStartIndex = DEBUG_INVAL_START_IDX; 327#else 328 (void) newState; // silence compiler warning 329#endif 330} 331 332void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) { 333 // if popping last entry then pops are unbalanced with pushes 334 GrAssert(fGeomPoolStateStack.count() > 1); 335 fGeomPoolStateStack.pop_back(); 336} 337 338void GrGpu::onDraw(const DrawInfo& info) { 339 this->handleDirtyContext(); 340 GrDrawState::AutoRestoreEffects are; 341 if (!this->setupClipAndFlushState(PrimTypeToDrawType(info.primitiveType()), 342 info.getDstCopy(), 343 &are)) { 344 return; 345 } 346 this->onGpuDraw(info); 347} 348 349void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillType fill) { 350 this->handleDirtyContext(); 351 352 // TODO: make this more efficient (don't copy and copy back) 353 GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil()); 354 355 this->setStencilPathSettings(*path, fill, this->drawState()->stencil()); 356 GrDrawState::AutoRestoreEffects are; 357 if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, &are)) { 358 return; 359 } 360 361 this->onGpuStencilPath(path, fill); 362} 363 364void GrGpu::finalizeReservedVertices() { 365 GrAssert(NULL != fVertexPool); 366 fVertexPool->unlock(); 367} 368 369void GrGpu::finalizeReservedIndices() { 370 GrAssert(NULL != fIndexPool); 371 fIndexPool->unlock(); 372} 373 374void GrGpu::prepareVertexPool() { 375 if (NULL == fVertexPool) { 376 GrAssert(0 == fVertexPoolUseCnt); 377 fVertexPool = SkNEW_ARGS(GrVertexBufferAllocPool, (this, true, 378 VERTEX_POOL_VB_SIZE, 379 VERTEX_POOL_VB_COUNT)); 380 fVertexPool->releaseGpuRef(); 381 } else if (!fVertexPoolUseCnt) { 382 // the client doesn't have valid data in the pool 383 fVertexPool->reset(); 384 } 385} 386 387void GrGpu::prepareIndexPool() { 388 if (NULL == fIndexPool) { 389 GrAssert(0 == fIndexPoolUseCnt); 390 fIndexPool = SkNEW_ARGS(GrIndexBufferAllocPool, (this, true, 391 INDEX_POOL_IB_SIZE, 392 INDEX_POOL_IB_COUNT)); 393 fIndexPool->releaseGpuRef(); 394 } else if (!fIndexPoolUseCnt) { 395 // the client doesn't have valid data in the pool 396 fIndexPool->reset(); 397 } 398} 399 400bool GrGpu::onReserveVertexSpace(size_t vertexSize, 401 int vertexCount, 402 void** vertices) { 403 GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); 404 405 GrAssert(vertexCount > 0); 406 GrAssert(NULL != vertices); 407 408 this->prepareVertexPool(); 409 410 *vertices = fVertexPool->makeSpace(vertexSize, 411 vertexCount, 412 &geomPoolState.fPoolVertexBuffer, 413 &geomPoolState.fPoolStartVertex); 414 if (NULL == *vertices) { 415 return false; 416 } 417 ++fVertexPoolUseCnt; 418 return true; 419} 420 421bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) { 422 GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); 423 424 GrAssert(indexCount > 0); 425 GrAssert(NULL != indices); 426 427 this->prepareIndexPool(); 428 429 *indices = fIndexPool->makeSpace(indexCount, 430 &geomPoolState.fPoolIndexBuffer, 431 &geomPoolState.fPoolStartIndex); 432 if (NULL == *indices) { 433 return false; 434 } 435 ++fIndexPoolUseCnt; 436 return true; 437} 438 439void GrGpu::releaseReservedVertexSpace() { 440 const GeometrySrcState& geoSrc = this->getGeomSrc(); 441 GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc); 442 size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize; 443 fVertexPool->putBack(bytes); 444 --fVertexPoolUseCnt; 445} 446 447void GrGpu::releaseReservedIndexSpace() { 448 const GeometrySrcState& geoSrc = this->getGeomSrc(); 449 GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc); 450 size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t); 451 fIndexPool->putBack(bytes); 452 --fIndexPoolUseCnt; 453} 454 455void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { 456 this->prepareVertexPool(); 457 GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); 458#if GR_DEBUG 459 bool success = 460#endif 461 fVertexPool->appendVertices(this->getVertexSize(), 462 vertexCount, 463 vertexArray, 464 &geomPoolState.fPoolVertexBuffer, 465 &geomPoolState.fPoolStartVertex); 466 ++fVertexPoolUseCnt; 467 GR_DEBUGASSERT(success); 468} 469 470void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) { 471 this->prepareIndexPool(); 472 GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); 473#if GR_DEBUG 474 bool success = 475#endif 476 fIndexPool->appendIndices(indexCount, 477 indexArray, 478 &geomPoolState.fPoolIndexBuffer, 479 &geomPoolState.fPoolStartIndex); 480 ++fIndexPoolUseCnt; 481 GR_DEBUGASSERT(success); 482} 483 484void GrGpu::releaseVertexArray() { 485 // if vertex source was array, we stowed data in the pool 486 const GeometrySrcState& geoSrc = this->getGeomSrc(); 487 GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc); 488 size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize; 489 fVertexPool->putBack(bytes); 490 --fVertexPoolUseCnt; 491} 492 493void GrGpu::releaseIndexArray() { 494 // if index source was array, we stowed data in the pool 495 const GeometrySrcState& geoSrc = this->getGeomSrc(); 496 GrAssert(kArray_GeometrySrcType == geoSrc.fIndexSrc); 497 size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t); 498 fIndexPool->putBack(bytes); 499 --fIndexPoolUseCnt; 500} 501