1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/gfx/vector2d.h" 6 7#include <cmath> 8 9#include "base/strings/stringprintf.h" 10 11namespace gfx { 12 13bool Vector2d::IsZero() const { 14 return x_ == 0 && y_ == 0; 15} 16 17void Vector2d::Add(const Vector2d& other) { 18 x_ += other.x_; 19 y_ += other.y_; 20} 21 22void Vector2d::Subtract(const Vector2d& other) { 23 x_ -= other.x_; 24 y_ -= other.y_; 25} 26 27int64 Vector2d::LengthSquared() const { 28 return static_cast<int64>(x_) * x_ + static_cast<int64>(y_) * y_; 29} 30 31float Vector2d::Length() const { 32 return static_cast<float>(std::sqrt(static_cast<double>(LengthSquared()))); 33} 34 35std::string Vector2d::ToString() const { 36 return base::StringPrintf("[%d %d]", x_, y_); 37} 38 39} // namespace gfx 40