1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_VIEWS_CONTROLS_TABLE_TABLE_VIEW_VIEWS_H_
6#define UI_VIEWS_CONTROLS_TABLE_TABLE_VIEW_VIEWS_H_
7
8#include <vector>
9
10#include "base/memory/scoped_ptr.h"
11#include "ui/base/models/list_selection_model.h"
12#include "ui/base/models/table_model.h"
13#include "ui/base/models/table_model_observer.h"
14#include "ui/gfx/font.h"
15#include "ui/views/view.h"
16#include "ui/views/views_export.h"
17
18// A TableView is a view that displays multiple rows with any number of columns.
19// TableView is driven by a TableModel. The model returns the contents
20// to display. TableModel also has an Observer which is used to notify
21// TableView of changes to the model so that the display may be updated
22// appropriately.
23//
24// TableView itself has an observer that is notified when the selection
25// changes.
26//
27// When a table is sorted the model coordinates do not necessarily match the
28// view coordinates. All table methods are in terms of the model. If you need to
29// convert to view coordinates use ModelToView().
30//
31// Sorting is done by a locale sensitive string sort. You can customize the
32// sort by way of overriding TableModel::CompareValues().
33namespace views {
34
35struct GroupRange;
36class TableGrouper;
37class TableHeader;
38class TableViewObserver;
39class TableViewRowBackgroundPainter;
40class TableViewTestHelper;
41
42// The cells in the first column of a table can contain:
43// - only text
44// - a small icon (16x16) and some text
45// - a check box and some text
46enum TableTypes {
47  TEXT_ONLY = 0,
48  ICON_AND_TEXT,
49};
50
51class VIEWS_EXPORT TableView
52    : public views::View,
53      public ui::TableModelObserver {
54 public:
55  // Used to track a visible column. Useful only for the header.
56  struct VIEWS_EXPORT VisibleColumn {
57    VisibleColumn();
58    ~VisibleColumn();
59
60    // The column.
61    ui::TableColumn column;
62
63    // Starting x-coordinate of the column.
64    int x;
65
66    // Width of the column.
67    int width;
68  };
69
70  // Describes a sorted column.
71  struct VIEWS_EXPORT SortDescriptor {
72    SortDescriptor() : column_id(-1), ascending(true) {}
73    SortDescriptor(int column_id, bool ascending)
74        : column_id(column_id),
75          ascending(ascending) {}
76
77    // ID of the sorted column.
78    int column_id;
79
80    // Is the sort ascending?
81    bool ascending;
82  };
83
84  typedef std::vector<SortDescriptor> SortDescriptors;
85
86  // Creates a new table using the model and columns specified.
87  // The table type applies to the content of the first column (text, icon and
88  // text, checkbox and text).
89  TableView(ui::TableModel* model,
90            const std::vector<ui::TableColumn>& columns,
91            TableTypes table_type,
92            bool single_selection);
93  virtual ~TableView();
94
95  // Assigns a new model to the table view, detaching the old one if present.
96  // If |model| is NULL, the table view cannot be used after this call. This
97  // should be called in the containing view's destructor to avoid destruction
98  // issues when the model needs to be deleted before the table.
99  void SetModel(ui::TableModel* model);
100  ui::TableModel* model() const { return model_; }
101
102  // Returns a new ScrollView that contains the receiver.
103  View* CreateParentIfNecessary();
104
105  void SetRowBackgroundPainter(
106      scoped_ptr<TableViewRowBackgroundPainter> painter);
107
108  // Sets the TableGrouper. TableView does not own |grouper| (common use case is
109  // to have TableModel implement TableGrouper).
110  void SetGrouper(TableGrouper* grouper);
111
112  // Returns the number of rows in the TableView.
113  int RowCount() const;
114
115  // Returns the number of selected rows.
116  // TODO(sky): remove this and force callers to use selection_model().
117  int SelectedRowCount();
118
119  // Selects the specified item, making sure it's visible.
120  void Select(int model_row);
121
122  // Returns the first selected row in terms of the model.
123  int FirstSelectedRow();
124
125  const ui::ListSelectionModel& selection_model() const {
126    return selection_model_;
127  }
128
129  // Changes the visibility of the specified column (by id).
130  void SetColumnVisibility(int id, bool is_visible);
131  bool IsColumnVisible(int id) const;
132
133  // Adds the specified column. |col| is not made visible.
134  void AddColumn(const ui::TableColumn& col);
135
136  // Returns true if the column with the specified id is known (either visible
137  // or not).
138  bool HasColumn(int id) const;
139
140  // TODO(sky): rename to set_observer().
141  void SetObserver(TableViewObserver* observer) {
142    table_view_observer_ = observer;
143  }
144  TableViewObserver* observer() const { return table_view_observer_; }
145
146  const std::vector<VisibleColumn>& visible_columns() const {
147    return visible_columns_;
148  }
149
150  // Sets the width of the column. |index| is in terms of |visible_columns_|.
151  void SetVisibleColumnWidth(int index, int width);
152
153  // Toggles the sort order of the specified visible column index.
154  void ToggleSortOrder(int visible_column_index);
155
156  const SortDescriptors& sort_descriptors() const { return sort_descriptors_; }
157  bool is_sorted() const { return !sort_descriptors_.empty(); }
158
159  // Maps from the index in terms of the model to that of the view.
160  int ModelToView(int model_index) const;
161
162  // Maps from the index in terms of the view to that of the model.
163  int ViewToModel(int view_index) const;
164
165  int row_height() const { return row_height_; }
166
167  // View overrides:
168  virtual void Layout() OVERRIDE;
169  virtual gfx::Size GetPreferredSize() OVERRIDE;
170  virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE;
171  virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE;
172  virtual bool GetTooltipText(const gfx::Point& p,
173                              string16* tooltip) const OVERRIDE;
174  virtual bool GetTooltipTextOrigin(const gfx::Point& p,
175                                    gfx::Point* loc) const OVERRIDE;
176
177  // ui::TableModelObserver overrides:
178  virtual void OnModelChanged() OVERRIDE;
179  virtual void OnItemsChanged(int start, int length) OVERRIDE;
180  virtual void OnItemsAdded(int start, int length) OVERRIDE;
181  virtual void OnItemsRemoved(int start, int length) OVERRIDE;
182
183 protected:
184  // View overrides:
185  virtual gfx::Point GetKeyboardContextMenuLocation() OVERRIDE;
186  virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
187  virtual void OnFocus() OVERRIDE;
188  virtual void OnBlur() OVERRIDE;
189
190 private:
191  friend class TableViewTestHelper;
192  struct GroupSortHelper;
193  struct SortHelper;
194
195  // Used during painting to determine the range of cells that need to be
196  // painted.
197  // NOTE: the row indices returned by this are in terms of the view and column
198  // indices in terms of |visible_columns_|.
199  struct VIEWS_EXPORT PaintRegion {
200    PaintRegion();
201    ~PaintRegion();
202
203    int min_row;
204    int max_row;
205    int min_column;
206    int max_column;
207  };
208
209  // Used by AdvanceSelection() to determine the direction to change the
210  // selection.
211  enum AdvanceDirection {
212    ADVANCE_DECREMENT,
213    ADVANCE_INCREMENT,
214  };
215
216  // Invoked when the number of rows changes in some way.
217  void NumRowsChanged();
218
219  // Resets the sort descriptions.
220  void SetSortDescriptors(const SortDescriptors& sort_descriptors);
221
222  // Does the actual sort and updates the mappings (|view_to_model_| and
223  // |model_to_view_|) appropriately.
224  void SortItemsAndUpdateMapping();
225
226  // Used to sort the two rows. Returns a value < 0, == 0 or > 0 indicating
227  // whether the row2 comes before row1, row2 is the same as row1 or row1 comes
228  // after row2. This invokes CompareValues on the model with the sorted column.
229  int CompareRows(int model_row1, int model_row2);
230
231  // Returns the bounds of the specified row.
232  gfx::Rect GetRowBounds(int row) const;
233
234  // Returns the bounds of the specified cell. |visible_column_index| indexes
235  // into |visible_columns_|.
236  gfx::Rect GetCellBounds(int row, int visible_column_index) const;
237
238  // Adjusts |bounds| based on where the text should be painted. |bounds| comes
239  // from GetCellBounds() and |visible_column_index| is the corresponding column
240  // (in terms of |visible_columns_|).
241  void AdjustCellBoundsForText(int visible_column_index,
242                               gfx::Rect* bounds) const;
243
244  // Creates |header_| if necessary.
245  void CreateHeaderIfNecessary();
246
247  // Updates the |x| and |width| of each of the columns in |visible_columns_|.
248  void UpdateVisibleColumnSizes();
249
250  // Returns the cells that need to be painted for the specified region.
251  // |bounds| is in terms of |this|.
252  PaintRegion GetPaintRegion(const gfx::Rect& bounds) const;
253
254  // Returns the bounds that need to be painted based on the clip set on
255  // |canvas|.
256  gfx::Rect GetPaintBounds(gfx::Canvas* canvas) const;
257
258  // Invokes SchedulePaint() for the selected rows.
259  void SchedulePaintForSelection();
260
261  // Returns the TableColumn matching the specified id.
262  ui::TableColumn FindColumnByID(int id) const;
263
264  // Sets the selection to the specified index (in terms of the view).
265  void SelectByViewIndex(int view_index);
266
267  // Sets the selection model to |new_selection|.
268  void SetSelectionModel(const ui::ListSelectionModel& new_selection);
269
270  // Advances the selection (from the active index) in the specified direction.
271  void AdvanceSelection(AdvanceDirection direction);
272
273  // Sets |model| appropriately based on a mouse event.
274  void ConfigureSelectionModelForEvent(const ui::MouseEvent& event,
275                                       ui::ListSelectionModel* model) const;
276
277  // Set the selection state of row at |view_index| to |select|, additionally
278  // any other rows in the GroupRange containing |view_index| are updated as
279  // well. This does not change the anchor or active index of |model|.
280  void SelectRowsInRangeFrom(int view_index,
281                             bool select,
282                             ui::ListSelectionModel* model) const;
283
284  // Returns the range of the specified model index. If a TableGrouper has not
285  // been set this returns a group with a start of |model_index| and length of
286  // 1.
287  GroupRange GetGroupRange(int model_index) const;
288
289  // Used by both GetTooltipText methods. Returns true if there is a tooltip and
290  // sets |tooltip| and/or |tooltip_origin| as appropriate, each of which may be
291  // NULL.
292  bool GetTooltipImpl(const gfx::Point& location,
293                      string16* tooltip,
294                      gfx::Point* tooltip_origin) const;
295
296  ui::TableModel* model_;
297
298  std::vector<ui::TableColumn> columns_;
299
300  // The set of visible columns. The values of these point to |columns_|. This
301  // may contain a subset of |columns_|.
302  std::vector<VisibleColumn> visible_columns_;
303
304  // The header. This is only created if more than one column is specified or
305  // the first column has a non-empty title.
306  TableHeader* header_;
307
308  const TableTypes table_type_;
309
310  const bool single_selection_;
311
312  // TODO(sky): rename to observer_.
313  TableViewObserver* table_view_observer_;
314
315  // The selection, in terms of the model.
316  ui::ListSelectionModel selection_model_;
317
318  gfx::Font font_;
319
320  int row_height_;
321
322  // Width of the ScrollView last time Layout() was invoked. Used to determine
323  // when we should invoke UpdateVisibleColumnSizes().
324  int last_parent_width_;
325
326  // The width we layout to. This may differ from |last_parent_width_|.
327  int layout_width_;
328
329  // Current sort.
330  SortDescriptors sort_descriptors_;
331
332  // Mappings used when sorted.
333  std::vector<int> view_to_model_;
334  std::vector<int> model_to_view_;
335
336  scoped_ptr<TableViewRowBackgroundPainter> row_background_painter_;
337
338  TableGrouper* grouper_;
339
340  // True if in SetVisibleColumnWidth().
341  bool in_set_visible_column_width_;
342
343  DISALLOW_COPY_AND_ASSIGN(TableView);
344};
345
346}  // namespace views
347
348#endif  // UI_VIEWS_CONTROLS_TABLE_TABLE_VIEW_VIEWS_H_
349