1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.android;
34
35import android.media.SoundPool;
36import com.jme3.app.SimpleApplication;
37import com.jme3.audio.AudioNode;
38import com.jme3.math.Vector3f;
39
40public class TestAmbient extends SimpleApplication {
41
42    private AudioNode footsteps, beep;
43    private AudioNode nature, waves;
44
45    SoundPool soundPool;
46
47//    private PointAudioSource waves;
48    private float time = 0;
49    private float nextTime = 1;
50
51    public static void main(String[] args){
52        TestAmbient test = new TestAmbient();
53        test.start();
54    }
55
56
57    @Override
58    public void simpleInitApp()
59    {
60        /*
61        footsteps  = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Foot steps.ogg", true);
62
63        footsteps.setPositional(true);
64        footsteps.setLocalTranslation(new Vector3f(4, -1, 30));
65        footsteps.setMaxDistance(5);
66        footsteps.setRefDistance(1);
67        footsteps.setLooping(true);
68
69        beep = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Beep.ogg", true);
70        beep.setVolume(3);
71        beep.setLooping(true);
72
73        audioRenderer.playSourceInstance(footsteps);
74        audioRenderer.playSource(beep);
75        */
76
77        waves  = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true);
78        waves.setPositional(true);
79
80        nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true);
81
82        waves.setLocalTranslation(new Vector3f(4, -1, 30));
83        waves.setMaxDistance(5);
84        waves.setRefDistance(1);
85
86        nature.setVolume(3);
87        audioRenderer.playSourceInstance(waves);
88        audioRenderer.playSource(nature);
89    }
90
91    @Override
92    public void simpleUpdate(float tpf)
93    {
94
95    }
96
97}
98