1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32package com.jme3.bullet.joints.motors;
33
34import com.jme3.math.Vector3f;
35
36/**
37 *
38 * @author normenhansen
39 */
40public class TranslationalLimitMotor {
41
42    private long motorId = 0;
43
44    public TranslationalLimitMotor(long motor) {
45        this.motorId = motor;
46    }
47
48    public long getMotor() {
49        return motorId;
50    }
51
52    public Vector3f getLowerLimit() {
53        Vector3f vec = new Vector3f();
54        getLowerLimit(motorId, vec);
55        return vec;
56    }
57
58    private native void getLowerLimit(long motorId, Vector3f vector);
59
60    public void setLowerLimit(Vector3f lowerLimit) {
61        setLowerLimit(motorId, lowerLimit);
62    }
63
64    private native void setLowerLimit(long motorId, Vector3f vector);
65
66    public Vector3f getUpperLimit() {
67        Vector3f vec = new Vector3f();
68        getUpperLimit(motorId, vec);
69        return vec;
70    }
71
72    private native void getUpperLimit(long motorId, Vector3f vector);
73
74    public void setUpperLimit(Vector3f upperLimit) {
75        setUpperLimit(motorId, upperLimit);
76    }
77
78    private native void setUpperLimit(long motorId, Vector3f vector);
79
80    public Vector3f getAccumulatedImpulse() {
81        Vector3f vec = new Vector3f();
82        getAccumulatedImpulse(motorId, vec);
83        return vec;
84    }
85
86    private native void getAccumulatedImpulse(long motorId, Vector3f vector);
87
88    public void setAccumulatedImpulse(Vector3f accumulatedImpulse) {
89        setAccumulatedImpulse(motorId, accumulatedImpulse);
90    }
91
92    private native void setAccumulatedImpulse(long motorId, Vector3f vector);
93
94    public float getLimitSoftness() {
95        return getLimitSoftness(motorId);
96    }
97
98    private native float getLimitSoftness(long motorId);
99
100    public void setLimitSoftness(float limitSoftness) {
101        setLimitSoftness(motorId, limitSoftness);
102    }
103
104    private native void setLimitSoftness(long motorId, float limitSoftness);
105
106    public float getDamping() {
107        return getDamping(motorId);
108    }
109
110    private native float getDamping(long motorId);
111
112    public void setDamping(float damping) {
113        setDamping(motorId, damping);
114    }
115
116    private native void setDamping(long motorId, float damping);
117
118    public float getRestitution() {
119        return getRestitution(motorId);
120    }
121
122    private native float getRestitution(long motorId);
123
124    public void setRestitution(float restitution) {
125        setRestitution(motorId, restitution);
126    }
127
128    private native void setRestitution(long motorId, float restitution);
129}
130