1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
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17 *   may be used to endorse or promote products derived from this software
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21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.light;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.effect.ParticleEmitter;
37import com.jme3.effect.ParticleMesh;
38import com.jme3.light.AmbientLight;
39import com.jme3.light.DirectionalLight;
40import com.jme3.material.Material;
41import com.jme3.math.*;
42import com.jme3.renderer.queue.RenderQueue.Bucket;
43import com.jme3.renderer.queue.RenderQueue.ShadowMode;
44import com.jme3.scene.Geometry;
45import com.jme3.scene.SceneGraphVisitorAdapter;
46import com.jme3.scene.Spatial;
47import com.jme3.scene.control.LodControl;
48import com.jme3.scene.shape.Quad;
49import com.jme3.shadow.PssmShadowRenderer;
50import com.jme3.shadow.PssmShadowRenderer.CompareMode;
51import com.jme3.shadow.PssmShadowRenderer.FilterMode;
52
53public class TestTransparentShadow extends SimpleApplication {
54
55    public static void main(String[] args){
56        TestTransparentShadow app = new TestTransparentShadow();
57        app.start();
58    }
59
60    public void simpleInitApp() {
61
62        cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f));
63        cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f));
64
65        viewPort.setBackgroundColor(ColorRGBA.DarkGray);
66
67        Quad q = new Quad(20, 20);
68        q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5));
69        Geometry geom = new Geometry("floor", q);
70        Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
71        geom.setMaterial(mat);
72
73        geom.rotate(-FastMath.HALF_PI, 0, 0);
74        geom.center();
75        geom.setShadowMode(ShadowMode.Receive);
76        rootNode.attachChild(geom);
77
78        // create the geometry and attach it
79        Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
80        teaGeom.setQueueBucket(Bucket.Transparent);
81        teaGeom.setShadowMode(ShadowMode.Cast);
82
83        teaGeom.depthFirstTraversal(new SceneGraphVisitorAdapter(){
84            @Override
85             public void visit(Geometry geom) {
86                 LodControl lodCtrl = new LodControl();
87                 lodCtrl.setTrisPerPixel(0.25f);
88                 geom.addControl(lodCtrl);
89             }
90        });
91
92        AmbientLight al = new AmbientLight();
93        al.setColor(ColorRGBA.White.mult(2));
94        rootNode.addLight(al);
95
96        DirectionalLight dl1 = new DirectionalLight();
97        dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal());
98        dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
99        rootNode.addLight(dl1);
100
101        DirectionalLight dl = new DirectionalLight();
102        dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
103        dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
104        rootNode.addLight(dl);
105
106        rootNode.attachChild(teaGeom);
107
108        /** Uses Texture from jme3-test-data library! */
109        ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
110        Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
111        mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
112        //mat_red.getAdditionalRenderState().setDepthTest(true);
113        //mat_red.getAdditionalRenderState().setDepthWrite(true);
114        fire.setMaterial(mat_red);
115        fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation
116        fire.setEndColor(  new ColorRGBA(1f, 0f, 0f, 1f));   // red
117        fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
118        fire.setInitialVelocity(new Vector3f(0, 2, 0));
119        fire.setStartSize(0.6f);
120        fire.setEndSize(0.1f);
121        fire.setGravity(0, 0, 0);
122        fire.setLowLife(0.5f);
123        fire.setHighLife(1.5f);
124        fire.setVelocityVariation(0.3f);
125        fire.setLocalTranslation(1.0f, 0, 1.0f);
126        fire.setLocalScale(0.3f);
127        fire.setQueueBucket(Bucket.Translucent);
128        rootNode.attachChild(fire);
129
130
131        PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager, 1024, 1);
132        pssmRenderer.setDirection(new Vector3f(0.01f, -1f, 0.01f).normalizeLocal());
133        pssmRenderer.setLambda(0.55f);
134        pssmRenderer.setShadowIntensity(0.6f);
135        pssmRenderer.setCompareMode(CompareMode.Software);
136        pssmRenderer.setFilterMode(FilterMode.PCF4);
137        pssmRenderer.displayDebug();
138        viewPort.addProcessor(pssmRenderer);
139    }
140}
141