1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.model;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.light.DirectionalLight;
37import com.jme3.light.PointLight;
38import com.jme3.math.ColorRGBA;
39import com.jme3.math.FastMath;
40import com.jme3.math.Vector3f;
41import com.jme3.scene.Geometry;
42import com.jme3.scene.Spatial;
43import com.jme3.scene.shape.Sphere;
44
45public class TestMonkeyHead extends SimpleApplication {
46
47    float angle;
48    PointLight pl;
49    Spatial lightMdl;
50
51    public static void main(String[] args){
52        TestMonkeyHead app = new TestMonkeyHead();
53        app.start();
54    }
55
56    @Override
57    public void simpleInitApp() {
58        viewPort.setBackgroundColor(ColorRGBA.DarkGray);
59
60        Spatial bumpy = (Spatial) assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml");
61        rootNode.attachChild(bumpy);
62
63        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
64        lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
65        rootNode.attachChild(lightMdl);
66
67        // flourescent main light
68        pl = new PointLight();
69        pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
70        rootNode.addLight(pl);
71
72        // sunset light
73        DirectionalLight dl = new DirectionalLight();
74        dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
75        dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
76        rootNode.addLight(dl);
77
78        // skylight
79        dl = new DirectionalLight();
80        dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
81        dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
82        rootNode.addLight(dl);
83
84        // white ambient light
85        dl = new DirectionalLight();
86        dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
87        dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
88        rootNode.addLight(dl);
89    }
90
91    @Override
92    public void simpleUpdate(float tpf){
93        angle += tpf * 0.25f;
94        angle %= FastMath.TWO_PI;
95
96        pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
97        lightMdl.setLocalTranslation(pl.getPosition());
98    }
99
100}
101