1/* 2 * Copyright 2007 Andras Kovacs 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19/* modified by Luca Barbieri on Sep 2010 to: 20 * - converted to using d3dcommon.idl 21 * - add missing D3D10_FORMAT_SUPPORT 22 * - add DXGI 1.1 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX, D3D10_RESOURCE_MISC_GDI_COMPATIBLE 23*/ 24import "oaidl.idl"; 25import "ocidl.idl"; 26import "dxgi.idl"; 27import "d3dcommon.idl"; 28 29cpp_quote("#ifndef _D3D10_CONSTANTS") 30cpp_quote("#define _D3D10_CONSTANTS") 31const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; 32const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0; 33const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0; 34const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0; 35const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; 36const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; 37const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; 38const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0; 39const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0; 40const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; 41const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; 42const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; 43const float D3D10_FLOAT32_MAX = 3.402823466e+38; 44const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; 45const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; 46const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; 47const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055; 48const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92; 49const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055; 50const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; 51const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; 52const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; 53const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; 54const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0; 55const float D3D10_LINEAR_GAMMA = 1.0; 56const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0; 57const float D3D10_MAX_DEPTH = 1.0; 58const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34; 59const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0; 60const float D3D10_MIN_DEPTH = 0.0; 61const float D3D10_MIP_LOD_BIAS_MAX = 15.99; 62const float D3D10_MIP_LOD_BIAS_MIN = -16.0; 63const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; 64const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; 65const float D3D10_SRGB_GAMMA = 2.2; 66const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; 67const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; 68const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4; 69const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055; 70const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045; 71const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; 72const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; 73const float D3D_SPEC_VERSION = 1.050005; 74const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; 75const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; 76const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; 77const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; 78const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8; 79const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; 80const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; 81const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; 82const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; 83const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; 84const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; 85const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; 86const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; 87const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; 88const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; 89const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; 90const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; 91const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; 92const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; 93const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; 94const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; 95const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; 96const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; 97const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; 98const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; 99const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; 100const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; 101const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; 102const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; 103const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; 104const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; 105const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; 106const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; 107const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; 108const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; 109const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; 110const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; 111const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; 112const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; 113const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; 114const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0; 115const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; 116const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff; 117const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0; 118const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0; 119const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0; 120const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0; 121const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff; 122const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0; 123const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff; 124const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; 125const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0; 126const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0; 127const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0; 128const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0; 129const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; 130const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; 131const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; 132const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; 133const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; 134const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4; 135const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32; 136const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16; 137const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2; 138const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1; 139const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6; 140const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32; 141const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4; 142const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 143const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32; 144const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; 145const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; 146const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; 147const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; 148const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32; 149const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; 150const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32; 151const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32; 152const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16; 153const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64; 154const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16; 155const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; 156const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; 157const unsigned int D3D10_MAX_MAXANISOTROPY = 16; 158const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; 159const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; 160const unsigned int D3D10_MIN_MAXANISOTROPY = 0; 161const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6; 162const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8; 163const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; 164const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13; 165const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; 166const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; 167const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0; 168const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; 169const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4; 170const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 171const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32; 172const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2; 173const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1; 174const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; 175const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; 176const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; 177const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4; 178const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 179const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8; 180const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096; 181const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; 182const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; 183const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096; 184const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; 185const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; 186const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192; 187const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; 188const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; 189const unsigned int D3D10_REQ_MAXANISOTROPY = 16; 190const unsigned int D3D10_REQ_MIP_LEVELS = 14; 191const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; 192const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096; 193const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192; 194const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128; 195const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20; 196const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096; 197const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512; 198const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192; 199const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512; 200const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192; 201const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; 202const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192; 203const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; 204const unsigned int D3D10_SHADER_MAJOR_VERSION = 4; 205const unsigned int D3D10_SHADER_MINOR_VERSION = 0; 206const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0; 207const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; 208const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; 209const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; 210const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; 211const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4; 212const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; 213const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; 214const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; 215const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32; 216const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; 217const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; 218const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128; 219const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32; 220const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4; 221const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16; 222const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; 223const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; 224const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6; 225const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18; 226const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0; 227const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; 228const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; 229const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383; 230const int D3D10_VIEWPORT_BOUNDS_MIN = -16384; 231const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4; 232const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 233const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16; 234const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2; 235const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1; 236const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4; 237const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 238const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16; 239const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; 240const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; 241const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; 242const unsigned int D3D_MAJOR_VERSION = 10; 243const unsigned int D3D_MINOR_VERSION = 0; 244const unsigned int D3D_SPEC_DATE_DAY = 8; 245const unsigned int D3D_SPEC_DATE_MONTH = 8; 246const unsigned int D3D_SPEC_DATE_YEAR = 2006; 247cpp_quote("#endif") 248 249const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff; 250const unsigned int _FACD3D10 = 0x87; 251const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1; 252const unsigned int D3D10_FILTER_TYPE_MASK = 0x3; 253const unsigned int D3D10_SDK_VERSION = 29; 254 255cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)") 256cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)") 257cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)") 258cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)") 259 260typedef enum D3D10_FORMAT_SUPPORT 261{ 262 D3D10_FORMAT_SUPPORT_BUFFER = 0x1, 263 D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, 264 D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, 265 D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8, 266 D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10, 267 D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20, 268 D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40, 269 D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80, 270 D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100, 271 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, 272 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, 273 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, 274 D3D10_FORMAT_SUPPORT_MIP = 0x1000, 275 D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, 276 D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, 277 D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000, 278 D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, 279 D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, 280 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, 281 D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000, 282 D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, 283 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, 284 D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, 285 D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, 286} D3D10_FORMAT_SUPPORT; 287 288 289typedef enum D3D10_BLEND { 290 D3D10_BLEND_ZERO = 1, 291 D3D10_BLEND_ONE = 2, 292 D3D10_BLEND_SRC_COLOR = 3, 293 D3D10_BLEND_INV_SRC_COLOR = 4, 294 D3D10_BLEND_SRC_ALPHA = 5, 295 D3D10_BLEND_INV_SRC_ALPHA = 6, 296 D3D10_BLEND_DEST_ALPHA = 7, 297 D3D10_BLEND_INV_DEST_ALPHA = 8, 298 D3D10_BLEND_DEST_COLOR = 9, 299 D3D10_BLEND_INV_DEST_COLOR = 10, 300 D3D10_BLEND_SRC_ALPHA_SAT = 11, 301 D3D10_BLEND_BLEND_FACTOR = 14, 302 D3D10_BLEND_INV_BLEND_FACTOR = 15, 303 D3D10_BLEND_SRC1_COLOR = 16, 304 D3D10_BLEND_INV_SRC1_COLOR = 17, 305 D3D10_BLEND_SRC1_ALPHA = 18, 306 D3D10_BLEND_INV_SRC1_ALPHA = 19 307} D3D10_BLEND; 308 309typedef enum D3D10_BLEND_OP { 310 D3D10_BLEND_OP_ADD = 1, 311 D3D10_BLEND_OP_SUBTRACT, 312 D3D10_BLEND_OP_REV_SUBTRACT, 313 D3D10_BLEND_OP_MIN, 314 D3D10_BLEND_OP_MAX, 315} D3D10_BLEND_OP; 316 317typedef struct D3D10_BLEND_DESC { 318 BOOL AlphaToCoverageEnable; 319 BOOL BlendEnable[8]; 320 D3D10_BLEND SrcBlend; 321 D3D10_BLEND DestBlend; 322 D3D10_BLEND_OP BlendOp; 323 D3D10_BLEND SrcBlendAlpha; 324 D3D10_BLEND DestBlendAlpha; 325 D3D10_BLEND_OP BlendOpAlpha; 326 UINT8 RenderTargetWriteMask[8]; 327} D3D10_BLEND_DESC; 328 329typedef enum D3D10_DEPTH_WRITE_MASK { 330 D3D10_DEPTH_WRITE_MASK_ZERO, 331 D3D10_DEPTH_WRITE_MASK_ALL, 332} D3D10_DEPTH_WRITE_MASK; 333 334typedef enum D3D10_COMPARISON_FUNC { 335 D3D10_COMPARISON_NEVER = 1, 336 D3D10_COMPARISON_LESS, 337 D3D10_COMPARISON_EQUAL, 338 D3D10_COMPARISON_LESS_EQUAL, 339 D3D10_COMPARISON_GREATER, 340 D3D10_COMPARISON_NOT_EQUAL, 341 D3D10_COMPARISON_GREATER_EQUAL, 342 D3D10_COMPARISON_ALWAYS, 343} D3D10_COMPARISON_FUNC; 344 345typedef enum D3D10_STENCIL_OP { 346 D3D10_STENCIL_OP_KEEP = 1, 347 D3D10_STENCIL_OP_ZERO, 348 D3D10_STENCIL_OP_REPLACE, 349 D3D10_STENCIL_OP_INCR_SAT, 350 D3D10_STENCIL_OP_DECR_SAT, 351 D3D10_STENCIL_OP_INVERT, 352 D3D10_STENCIL_OP_INCR, 353 D3D10_STENCIL_OP_DECR, 354} D3D10_STENCIL_OP; 355 356typedef struct D3D10_DEPTH_STENCILOP_DESC { 357 D3D10_STENCIL_OP StencilFailOp; 358 D3D10_STENCIL_OP StencilDepthFailOp; 359 D3D10_STENCIL_OP StencilPassOp; 360 D3D10_COMPARISON_FUNC StencilFunc; 361} D3D10_DEPTH_STENCILOP_DESC; 362 363typedef struct D3D10_DEPTH_STENCIL_DESC { 364 BOOL DepthEnable; 365 D3D10_DEPTH_WRITE_MASK DepthWriteMask; 366 D3D10_COMPARISON_FUNC DepthFunc; 367 BOOL StencilEnable; 368 UINT8 StencilReadMask; 369 UINT8 StencilWriteMask; 370 D3D10_DEPTH_STENCILOP_DESC FrontFace; 371 D3D10_DEPTH_STENCILOP_DESC BackFace; 372} D3D10_DEPTH_STENCIL_DESC; 373 374typedef enum D3D10_FILL_MODE { 375 D3D10_FILL_WIREFRAME = 2, 376 D3D10_FILL_SOLID, 377} D3D10_FILL_MODE; 378 379typedef enum D3D10_CULL_MODE { 380 D3D10_CULL_NONE = 1, 381 D3D10_CULL_FRONT, 382 D3D10_CULL_BACK, 383} D3D10_CULL_MODE; 384 385typedef struct D3D10_RASTERIZER_DESC { 386 D3D10_FILL_MODE FillMode; 387 D3D10_CULL_MODE CullMode; 388 BOOL FrontCounterClockwise; 389 INT DepthBias; 390 FLOAT DepthBiasClamp; 391 FLOAT SlopeScaledDepthBias; 392 BOOL DepthClipEnable; 393 BOOL ScissorEnable; 394 BOOL MultisampleEnable; 395 BOOL AntialiasedLineEnable; 396} D3D10_RASTERIZER_DESC; 397 398typedef enum D3D10_FILTER { 399 D3D10_FILTER_MIN_MAG_MIP_POINT = 0, 400 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, 401 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, 402 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, 403 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, 404 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, 405 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, 406 D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, 407 D3D10_FILTER_ANISOTROPIC = 0x55, 408 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, 409 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, 410 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, 411 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, 412 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, 413 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, 414 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, 415 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, 416 D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, 417 D3D10_FILTER_TEXT_1BIT = 0x80000000 418} D3D10_FILTER; 419 420typedef enum D3D10_TEXTURE_ADDRESS_MODE { 421 D3D10_TEXTURE_ADDRESS_WRAP = 1, 422 D3D10_TEXTURE_ADDRESS_MIRROR, 423 D3D10_TEXTURE_ADDRESS_CLAMP, 424 D3D10_TEXTURE_ADDRESS_BORDER, 425 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE, 426} D3D10_TEXTURE_ADDRESS_MODE; 427 428typedef struct D3D10_SAMPLER_DESC { 429 D3D10_FILTER Filter; 430 D3D10_TEXTURE_ADDRESS_MODE AddressU; 431 D3D10_TEXTURE_ADDRESS_MODE AddressV; 432 D3D10_TEXTURE_ADDRESS_MODE AddressW; 433 FLOAT MipLODBias; 434 UINT MaxAnisotropy; 435 D3D10_COMPARISON_FUNC ComparisonFunc; 436 FLOAT BorderColor[4]; 437 FLOAT MinLOD; 438 FLOAT MaxLOD; 439} D3D10_SAMPLER_DESC; 440 441typedef enum D3D10_COUNTER { 442 D3D10_COUNTER_GPU_IDLE, 443 D3D10_COUNTER_VERTEX_PROCESSING, 444 D3D10_COUNTER_GEOMETRY_PROCESSING, 445 D3D10_COUNTER_PIXEL_PROCESSING, 446 D3D10_COUNTER_OTHER_GPU_PROCESSING, 447 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION, 448 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION, 449 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION, 450 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION, 451 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION, 452 D3D10_COUNTER_VS_MEMORY_LIMITED, 453 D3D10_COUNTER_VS_COMPUTATION_LIMITED, 454 D3D10_COUNTER_GS_MEMORY_LIMITED, 455 D3D10_COUNTER_GS_COMPUTATION_LIMITED, 456 D3D10_COUNTER_PS_MEMORY_LIMITED, 457 D3D10_COUNTER_PS_COMPUTATION_LIMITED, 458 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE, 459 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE, 460 D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 461} D3D10_COUNTER; 462 463typedef struct D3D10_COUNTER_DESC { 464 D3D10_COUNTER Counter; 465 UINT MiscFlags; 466} D3D10_COUNTER_DESC; 467 468typedef enum D3D10_COUNTER_TYPE { 469 D3D10_COUNTER_TYPE_FLOAT32, 470 D3D10_COUNTER_TYPE_UINT16, 471 D3D10_COUNTER_TYPE_UINT32, 472 D3D10_COUNTER_TYPE_UINT64, 473} D3D10_COUNTER_TYPE; 474 475typedef struct D3D10_COUNTER_INFO { 476 D3D10_COUNTER LastDeviceDependentCounter; 477 UINT NumSimultaneousCounters; 478 UINT8 NumDetectableParallelUnits; 479} D3D10_COUNTER_INFO; 480 481typedef enum D3D10_RESOURCE_DIMENSION { 482 D3D10_RESOURCE_DIMENSION_UNKNOWN, 483 D3D10_RESOURCE_DIMENSION_BUFFER, 484 D3D10_RESOURCE_DIMENSION_TEXTURE1D, 485 D3D10_RESOURCE_DIMENSION_TEXTURE2D, 486 D3D10_RESOURCE_DIMENSION_TEXTURE3D, 487} D3D10_RESOURCE_DIMENSION; 488 489typedef enum D3D10_USAGE { 490 D3D10_USAGE_DEFAULT, 491 D3D10_USAGE_IMMUTABLE, 492 D3D10_USAGE_DYNAMIC, 493 D3D10_USAGE_STAGING, 494} D3D10_USAGE; 495 496typedef struct D3D10_BUFFER_DESC { 497 UINT ByteWidth; 498 D3D10_USAGE Usage; 499 UINT BindFlags; 500 UINT CPUAccessFlags; 501 UINT MiscFlags; 502} D3D10_BUFFER_DESC; 503 504typedef enum D3D10_MAP { 505 D3D10_MAP_READ = 1, 506 D3D10_MAP_WRITE, 507 D3D10_MAP_READ_WRITE, 508 D3D10_MAP_WRITE_DISCARD, 509 D3D10_MAP_WRITE_NO_OVERWRITE, 510} D3D10_MAP; 511 512typedef struct D3D10_TEXTURE1D_DESC { 513 UINT Width; 514 UINT MipLevels; 515 UINT ArraySize; 516 DXGI_FORMAT Format; 517 D3D10_USAGE Usage; 518 UINT BindFlags; 519 UINT CPUAccessFlags; 520 UINT MiscFlags; 521} D3D10_TEXTURE1D_DESC; 522 523typedef struct D3D10_TEXTURE2D_DESC { 524 UINT Width; 525 UINT Height; 526 UINT MipLevels; 527 UINT ArraySize; 528 DXGI_FORMAT Format; 529 DXGI_SAMPLE_DESC SampleDesc; 530 D3D10_USAGE Usage; 531 UINT BindFlags; 532 UINT CPUAccessFlags; 533 UINT MiscFlags; 534} D3D10_TEXTURE2D_DESC; 535 536typedef struct D3D10_TEXTURE3D_DESC { 537 UINT Width; 538 UINT Height; 539 UINT Depth; 540 UINT MipLevels; 541 DXGI_FORMAT Format; 542 D3D10_USAGE Usage; 543 UINT BindFlags; 544 UINT CPUAccessFlags; 545 UINT MiscFlags; 546} D3D10_TEXTURE3D_DESC; 547 548typedef enum D3D10_DSV_DIMENSION 549{ 550 D3D10_DSV_DIMENSION_UNKNOWN, 551 D3D10_DSV_DIMENSION_TEXTURE1D, 552 D3D10_DSV_DIMENSION_TEXTURE1DARRAY, 553 D3D10_DSV_DIMENSION_TEXTURE2D, 554 D3D10_DSV_DIMENSION_TEXTURE2DARRAY, 555 D3D10_DSV_DIMENSION_TEXTURE2DMS, 556 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY, 557} D3D10_DSV_DIMENSION; 558 559typedef struct D3D10_TEX1D_DSV { 560 UINT MipSlice; 561} D3D10_TEX1D_DSV; 562 563typedef struct D3D10_TEX1D_ARRAY_DSV { 564 UINT MipSlice; 565 UINT FirstArraySlice; 566 UINT ArraySize; 567} D3D10_TEX1D_ARRAY_DSV; 568 569typedef struct D3D10_TEX2D_DSV { 570 UINT MipSlice; 571} D3D10_TEX2D_DSV; 572 573typedef struct D3D10_TEX2D_ARRAY_DSV { 574 UINT MipSlice; 575 UINT FirstArraySlice; 576 UINT ArraySize; 577} D3D10_TEX2D_ARRAY_DSV; 578 579typedef struct D3D10_TEX2DMS_DSV { 580 UINT UnusedField_NothingToDefine; 581} D3D10_TEX2DMS_DSV; 582 583typedef struct D3D10_TEX2DMS_ARRAY_DSV { 584 UINT FirstArraySlice; 585 UINT ArraySize; 586} D3D10_TEX2DMS_ARRAY_DSV; 587 588typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { 589 DXGI_FORMAT Format; 590 D3D10_DSV_DIMENSION ViewDimension; 591 union { 592 D3D10_TEX1D_DSV Texture1D; 593 D3D10_TEX1D_ARRAY_DSV Texture1DArray; 594 D3D10_TEX2D_DSV Texture2D; 595 D3D10_TEX2D_ARRAY_DSV Texture2DArray; 596 D3D10_TEX2DMS_DSV Texture2DMS; 597 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; 598 } DUMMYUNIONNAME; 599} D3D10_DEPTH_STENCIL_VIEW_DESC; 600 601typedef enum D3D10_RTV_DIMENSION { 602 D3D10_RTV_DIMENSION_UNKNOWN, 603 D3D10_RTV_DIMENSION_BUFFER, 604 D3D10_RTV_DIMENSION_TEXTURE1D, 605 D3D10_RTV_DIMENSION_TEXTURE1DARRAY, 606 D3D10_RTV_DIMENSION_TEXTURE2D, 607 D3D10_RTV_DIMENSION_TEXTURE2DARRAY, 608 D3D10_RTV_DIMENSION_TEXTURE2DMS, 609 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY, 610 D3D10_RTV_DIMENSION_TEXTURE3D, 611} D3D10_RTV_DIMENSION; 612 613typedef struct D3D10_BUFFER_RTV { 614 UINT ElementOffset; 615 UINT ElementWidth; 616} D3D10_BUFFER_RTV; 617 618typedef struct D3D10_TEX1D_RTV { 619 UINT MipSlice; 620} D3D10_TEX1D_RTV; 621 622typedef struct D3D10_TEX1D_ARRAY_RTV { 623 UINT MipSlice; 624 UINT FirstArraySlice; 625 UINT ArraySize; 626} D3D10_TEX1D_ARRAY_RTV; 627 628typedef struct D3D10_TEX2D_RTV { 629 UINT MipSlice; 630} D3D10_TEX2D_RTV; 631 632typedef struct D3D10_TEX2D_ARRAY_RTV { 633 UINT MipSlice; 634 UINT FirstArraySlice; 635 UINT ArraySize; 636} D3D10_TEX2D_ARRAY_RTV; 637 638typedef struct D3D10_TEX2DMS_RTV { 639 UINT UnusedField_NothingToDefine; 640} D3D10_TEX2DMS_RTV; 641 642typedef struct D3D10_TEX2DMS_ARRAY_RTV { 643 UINT FirstArraySlice; 644 UINT ArraySize; 645} D3D10_TEX2DMS_ARRAY_RTV; 646 647typedef struct D3D10_TEX3D_RTV { 648 UINT MipSlice; 649 UINT FirstWSlice; 650 UINT WSize; 651} D3D10_TEX3D_RTV; 652 653typedef struct D3D10_RENDER_TARGET_VIEW_DESC { 654 DXGI_FORMAT Format; 655 D3D10_RTV_DIMENSION ViewDimension; 656 union { 657 D3D10_BUFFER_RTV Buffer; 658 D3D10_TEX1D_RTV Texture1D; 659 D3D10_TEX1D_ARRAY_RTV Texture1DArray; 660 D3D10_TEX2D_RTV Texture2D; 661 D3D10_TEX2D_ARRAY_RTV Texture2DArray; 662 D3D10_TEX2DMS_RTV Texture2DMS; 663 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; 664 D3D10_TEX3D_RTV Texture3D; 665 } DUMMYUNIONNAME; 666} D3D10_RENDER_TARGET_VIEW_DESC; 667 668typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; 669 670typedef struct D3D10_BUFFER_SRV { 671 UINT ElementOffset; 672 UINT ElementWidth; 673} D3D10_BUFFER_SRV; 674 675typedef struct D3D10_TEX1D_SRV { 676 UINT MostDetailedMip; 677 UINT MipLevels; 678} D3D10_TEX1D_SRV; 679 680typedef struct D3D10_TEX1D_ARRAY_SRV { 681 UINT MostDetailedMip; 682 UINT MipLevels; 683 UINT FirstArraySlice; 684 UINT ArraySize; 685} D3D10_TEX1D_ARRAY_SRV; 686 687typedef struct D3D10_TEX2D_SRV { 688 UINT MostDetailedMip; 689 UINT MipLevels; 690} D3D10_TEX2D_SRV; 691 692typedef struct D3D10_TEX2D_ARRAY_SRV { 693 UINT MostDetailedMip; 694 UINT MipLevels; 695 UINT FirstArraySlice; 696 UINT ArraySize; 697} D3D10_TEX2D_ARRAY_SRV; 698 699typedef struct D3D10_TEX2DMS_SRV { 700 UINT UnusedField_NothingToDefine; 701} D3D10_TEX2DMS_SRV; 702 703typedef struct D3D10_TEX2DMS_ARRAY_SRV { 704 UINT FirstArraySlice; 705 UINT ArraySize; 706} D3D10_TEX2DMS_ARRAY_SRV; 707 708typedef struct D3D10_TEX3D_SRV { 709 UINT MostDetailedMip; 710 UINT MipLevels; 711} D3D10_TEX3D_SRV; 712 713typedef struct D3D10_TEXCUBE_SRV { 714 UINT MostDetailedMip; 715 UINT MipLevels; 716} D3D10_TEXCUBE_SRV; 717 718typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { 719 DXGI_FORMAT Format; 720 D3D10_SRV_DIMENSION ViewDimension; 721 union { 722 D3D10_BUFFER_SRV Buffer; 723 D3D10_TEX1D_SRV Texture1D; 724 D3D10_TEX1D_ARRAY_SRV Texture1DArray; 725 D3D10_TEX2D_SRV Texture2D; 726 D3D10_TEX2D_ARRAY_SRV Texture2DArray; 727 D3D10_TEX2DMS_SRV Texture2DMS; 728 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; 729 D3D10_TEX3D_SRV Texture3D; 730 D3D10_TEXCUBE_SRV TextureCube; 731 } DUMMYUNIONNAME; 732} D3D10_SHADER_RESOURCE_VIEW_DESC; 733 734typedef struct D3D10_BOX { 735 UINT left; 736 UINT top; 737 UINT front; 738 UINT right; 739 UINT bottom; 740 UINT back; 741} D3D10_BOX; 742 743typedef struct D3D10_SUBRESOURCE_DATA { 744 const void *pSysMem; 745 UINT SysMemPitch; 746 UINT SysMemSlicePitch; 747} D3D10_SUBRESOURCE_DATA; 748 749typedef struct D3D10_SO_DECLARATION_ENTRY { 750 LPCSTR SemanticName; 751 UINT SemanticIndex; 752 BYTE StartComponent; 753 BYTE ComponentCount; 754 BYTE OutputSlot; 755} D3D10_SO_DECLARATION_ENTRY; 756 757typedef enum D3D10_INPUT_CLASSIFICATION { 758 D3D10_INPUT_PER_VERTEX_DATA, 759 D3D10_INPUT_PER_INSTANCE_DATA, 760} D3D10_INPUT_CLASSIFICATION; 761 762typedef struct D3D10_INPUT_ELEMENT_DESC { 763 LPCSTR SemanticName; 764 UINT SemanticIndex; 765 DXGI_FORMAT Format; 766 UINT InputSlot; 767 UINT AlignedByteOffset; 768 D3D10_INPUT_CLASSIFICATION InputSlotClass; 769 UINT InstanceDataStepRate; 770} D3D10_INPUT_ELEMENT_DESC; 771 772typedef enum D3D10_QUERY { 773 D3D10_QUERY_EVENT, 774 D3D10_QUERY_OCCLUSION, 775 D3D10_QUERY_TIMESTAMP, 776 D3D10_QUERY_TIMESTAMP_DISJOINT, 777 D3D10_QUERY_PIPELINE_STATISTICS, 778 D3D10_QUERY_OCCLUSION_PREDICATE, 779 D3D10_QUERY_SO_STATISTICS, 780 D3D10_QUERY_SO_OVERFLOW_PREDICATE, 781} D3D10_QUERY; 782 783typedef struct D3D10_QUERY_DESC { 784 D3D10_QUERY Query; 785 UINT MiscFlags; 786} D3D10_QUERY_DESC; 787 788typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; 789 790typedef RECT D3D10_RECT; 791 792typedef struct D3D10_VIEWPORT { 793 INT TopLeftX; 794 INT TopLeftY; 795 UINT Width; 796 UINT Height; 797 FLOAT MinDepth; 798 FLOAT MaxDepth; 799} D3D10_VIEWPORT; 800 801typedef struct D3D10_MAPPED_TEXTURE2D { 802 void *pData; 803 UINT RowPitch; 804} D3D10_MAPPED_TEXTURE2D; 805 806typedef struct D3D10_MAPPED_TEXTURE3D { 807 void *pData; 808 UINT RowPitch; 809 UINT DepthPitch; 810} D3D10_MAPPED_TEXTURE3D; 811 812typedef enum D3D10_BIND_FLAG { 813 D3D10_BIND_VERTEX_BUFFER = 0x1, 814 D3D10_BIND_INDEX_BUFFER = 0x2, 815 D3D10_BIND_CONSTANT_BUFFER = 0x4, 816 D3D10_BIND_SHADER_RESOURCE = 0x8, 817 D3D10_BIND_STREAM_OUTPUT = 0x10, 818 D3D10_BIND_RENDER_TARGET = 0x20, 819 D3D10_BIND_DEPTH_STENCIL = 0x40 820} D3D10_BIND_FLAG; 821 822typedef enum D3D10_CPU_ACCESS_FLAG { 823 D3D10_CPU_ACCESS_WRITE = 0x10000, 824 D3D10_CPU_ACCESS_READ = 0x20000 825} D3D10_CPU_ACCESS_FLAG; 826 827typedef enum D3D10_RESOURCE_MISC_FLAG { 828 D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, 829 D3D10_RESOURCE_MISC_SHARED = 0x2, 830 D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4, 831 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L, 832 D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L 833} D3D10_RESOURCE_MISC_FLAG; 834 835typedef enum D3D10_MAP_FLAG { 836 D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000, 837} D3D10_MAP_FLAG; 838 839typedef enum D3D10_CLEAR_FLAG { 840 D3D10_CLEAR_DEPTH = 0x1, 841 D3D10_CLEAR_STENCIL = 0x2 842} D3D10_CLEAR_FLAG; 843 844typedef enum D3D10_COLOR_WRITE_ENABLE { 845 D3D10_COLOR_WRITE_ENABLE_RED = 0x1, 846 D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, 847 D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, 848 D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, 849 D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN | 850 D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA) 851} D3D10_COLOR_WRITE_ENABLE; 852 853typedef enum D3D10_TEXTURECUBE_FACE { 854 D3D10_TEXTURECUBE_FACE_POSITIVE_X, 855 D3D10_TEXTURECUBE_FACE_NEGATIVE_X, 856 D3D10_TEXTURECUBE_FACE_POSITIVE_Y, 857 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y, 858 D3D10_TEXTURECUBE_FACE_POSITIVE_Z, 859 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z, 860} D3D10_TEXTURECUBE_FACE; 861 862typedef enum D3D10_ASYNC_GETDATA_FLAG { 863 D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1, 864} D3D10_ASYNC_GETDATA_FLAG; 865 866typedef enum D3D10_FILTER_TYPE { 867 D3D10_FILTER_TYPE_POINT, 868 D3D10_FILTER_TYPE_LINEAR 869} D3D10_FILTER_TYPE; 870 871typedef enum D3D10_QUERY_MISC_FLAG { 872 D3D10_QUERY_MISC_PREDICATEHINT = 0x1 873} D3D10_QUERY_MISC_FLAG; 874 875typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { 876 UINT64 Frequency; 877 BOOL Disjoint; 878} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; 879 880typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { 881 UINT64 IAVertices; 882 UINT64 IAPrimitives; 883 UINT64 VSInvocations; 884 UINT64 GSInvocations; 885 UINT64 GSPrimitives; 886 UINT64 CInvocations; 887 UINT64 CPrimitives; 888 UINT64 PSInvocations; 889} D3D10_QUERY_DATA_PIPELINE_STATISTICS; 890 891typedef struct D3D10_QUERY_DATA_SO_STATISTICS { 892 UINT64 NumPrimitivesWritten; 893 UINT64 PrimitivesStorageNeeded; 894} D3D10_QUERY_DATA_SO_STATISTICS; 895 896typedef enum D3D10_CREATE_DEVICE_FLAG { 897 D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, 898 D3D10_CREATE_DEVICE_DEBUG = 0x2, 899 D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, 900 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8 901} D3D10_CREATE_DEVICE_FLAG; 902 903/* Core */ 904 905interface ID3D10Device; 906 907[ 908 object, 909 local, 910 uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0) 911] 912interface ID3D10DeviceChild : IUnknown 913{ 914 void GetDevice( 915 [out] ID3D10Device **a); 916 HRESULT GetPrivateData( 917 [in] REFGUID a, 918 [in, out] UINT *b, 919 [out] void *c); 920 HRESULT SetPrivateData( 921 [in] REFGUID a, 922 [in] UINT b, 923 [in] const void *c); 924 HRESULT SetPrivateDataInterface( 925 [in] REFGUID a, 926 [in] const IUnknown *b); 927} 928 929/* Resource */ 930 931[ 932 object, 933 local, 934 uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0) 935] 936interface ID3D10Resource : ID3D10DeviceChild 937{ 938 void GetType( 939 [out] D3D10_RESOURCE_DIMENSION *a); 940 void SetEvictionPriority( 941 [in] UINT a); 942 UINT GetEvictionPriority(); 943} 944 945[ 946 object, 947 local, 948 uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0) 949] 950interface ID3D10Buffer : ID3D10Resource 951{ 952 HRESULT Map( 953 [in] D3D10_MAP a, 954 [in] UINT b, 955 [out] void **c); 956 void Unmap(); 957 void GetDesc( 958 [out] D3D10_BUFFER_DESC *a); 959} 960 961[ 962 object, 963 local, 964 uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0) 965] 966interface ID3D10Texture1D : ID3D10Resource 967{ 968 HRESULT Map( 969 [in] UINT a, 970 [in] D3D10_MAP b, 971 [in] UINT c, 972 [out] void **d); 973 void Unmap( 974 [in] UINT a); 975 void GetDesc( 976 [out] D3D10_TEXTURE1D_DESC *a); 977} 978 979[ 980 object, 981 local, 982 uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0) 983] 984interface ID3D10Texture2D : ID3D10Resource 985{ 986 HRESULT Map( 987 [in] UINT a, 988 [in] D3D10_MAP b, 989 [in] UINT c, 990 [out] D3D10_MAPPED_TEXTURE2D *d); 991 void Unmap( 992 [in] UINT a); 993 void GetDesc( 994 [out] D3D10_TEXTURE2D_DESC *a); 995} 996 997[ 998 object, 999 local, 1000 uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0) 1001] 1002interface ID3D10Texture3D : ID3D10Resource 1003{ 1004 HRESULT Map( 1005 [in] UINT a, 1006 [in] D3D10_MAP b, 1007 [in] UINT c, 1008 [out] D3D10_MAPPED_TEXTURE3D *d); 1009 void Unmap( 1010 [in] UINT a); 1011 void GetDesc( 1012 [out] D3D10_TEXTURE3D_DESC *a); 1013} 1014 1015[ 1016 object, 1017 local, 1018 uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33) 1019] 1020interface ID3D10View : ID3D10DeviceChild 1021{ 1022 void GetResource( 1023 [out] ID3D10Resource **a); 1024} 1025 1026[ 1027 object, 1028 local, 1029 uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0) 1030] 1031interface ID3D10DepthStencilView : ID3D10View 1032{ 1033 void GetDesc( 1034 [out] D3D10_DEPTH_STENCIL_VIEW_DESC *a); 1035} 1036 1037 1038[ 1039 object, 1040 local, 1041 uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0) 1042] 1043interface ID3D10RenderTargetView : ID3D10View 1044{ 1045 void GetDesc( 1046 [out] D3D10_RENDER_TARGET_VIEW_DESC *a); 1047} 1048 1049[ 1050 object, 1051 local, 1052 uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0) 1053] 1054interface ID3D10ShaderResourceView : ID3D10View 1055{ 1056 void GetDesc( 1057 [out] D3D10_SHADER_RESOURCE_VIEW_DESC *a); 1058} 1059 1060/* Resource End */ 1061 1062[ 1063 object, 1064 local, 1065 uuid(edad8d19-8a35-4d6d-8566-2ea276cde161) 1066] 1067interface ID3D10BlendState : ID3D10DeviceChild 1068{ 1069 void GetDesc( 1070 [out] D3D10_BLEND_DESC *a); 1071} 1072 1073[ 1074 object, 1075 local, 1076 uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675) 1077] 1078interface ID3D10DepthStencilState : ID3D10DeviceChild 1079{ 1080 void GetDesc( 1081 [out] D3D10_DEPTH_STENCIL_DESC *a); 1082} 1083 1084[ 1085 object, 1086 local, 1087 uuid(6316be88-54cd-4040-ab44-20461bc81f68) 1088] 1089interface ID3D10GeometryShader : ID3D10DeviceChild 1090{ 1091} 1092 1093[ 1094 object, 1095 local, 1096 uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0) 1097] 1098interface ID3D10InputLayout : ID3D10DeviceChild 1099{ 1100} 1101 1102[ 1103 object, 1104 local, 1105 uuid(4968b601-9d00-4cde-8346-8e7f675819b6) 1106] 1107interface ID3D10PixelShader : ID3D10DeviceChild 1108{ 1109} 1110 1111[ 1112 object, 1113 local, 1114 uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f) 1115] 1116interface ID3D10RasterizerState : ID3D10DeviceChild 1117{ 1118 void GetDesc( 1119 [out] D3D10_RASTERIZER_DESC *a); 1120} 1121 1122[ 1123 object, 1124 local, 1125 uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0) 1126] 1127interface ID3D10SamplerState : ID3D10DeviceChild 1128{ 1129 void GetDesc( 1130 [out] D3D10_SAMPLER_DESC *a); 1131} 1132 1133[ 1134 object, 1135 local, 1136 uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0) 1137] 1138interface ID3D10VertexShader : ID3D10DeviceChild 1139{ 1140} 1141 1142[ 1143 object, 1144 local, 1145 uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0) 1146] 1147interface ID3D10Asynchronous : ID3D10DeviceChild 1148{ 1149 void Begin(); 1150 void End(); 1151 HRESULT GetData( 1152 [out] void *a, 1153 [in] UINT b, 1154 [in] UINT c); 1155 UINT GetDataSize(); 1156} 1157 1158[ 1159 object, 1160 local, 1161 uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0) 1162] 1163interface ID3D10Counter : ID3D10Asynchronous 1164{ 1165 void GetDesc( 1166 [out] D3D10_COUNTER_DESC *a); 1167} 1168 1169[ 1170 object, 1171 local, 1172 uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0) 1173] 1174interface ID3D10Query : ID3D10Asynchronous 1175{ 1176 void GetDesc( 1177 [out] D3D10_QUERY_DESC *a); 1178} 1179 1180[ 1181 object, 1182 local, 1183 uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0) 1184] 1185interface ID3D10Predicate : ID3D10Query 1186{ 1187} 1188 1189[ 1190 object, 1191 local, 1192 uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0) 1193] 1194interface ID3D10Device : IUnknown 1195{ 1196 void VSSetConstantBuffers( 1197 [in] UINT a, 1198 [in] UINT b, 1199 [in] ID3D10Buffer *const *c); 1200 void PSSetShaderResources( 1201 [in] UINT a, 1202 [in] UINT b, 1203 [in] ID3D10ShaderResourceView *const *c); 1204 void PSSetShader( 1205 [in] ID3D10PixelShader *a); 1206 void PSSetSamplers( 1207 [in] UINT a, 1208 [in] UINT b, 1209 [in]ID3D10SamplerState *const *c); 1210 void VSSetShader( 1211 [in] ID3D10VertexShader *a); 1212 void DrawIndexed( 1213 [in] UINT a, 1214 [in] UINT b, 1215 [in] INT c); 1216 void Draw( 1217 [in] UINT a, 1218 [in] UINT b); 1219 void PSSetConstantBuffers( 1220 [in] UINT a, 1221 [in] UINT b, 1222 [in] ID3D10Buffer *const *c); 1223 void IASetInputLayout( 1224 [in] ID3D10InputLayout *a); 1225 void IASetVertexBuffers( 1226 [in] UINT a, 1227 [in] UINT b, 1228 [in] ID3D10Buffer *const *c, 1229 [in] const UINT *d, 1230 [in] const UINT *e); 1231 void IASetIndexBuffer( 1232 [in] ID3D10Buffer *a, 1233 [in] DXGI_FORMAT b, 1234 [in] UINT c); 1235 void DrawIndexedInstanced( 1236 [in] UINT a, 1237 [in] UINT b, 1238 [in] UINT c, 1239 [in] INT d, 1240 [in] UINT e); 1241 void DrawInstanced( 1242 [in] UINT a, 1243 [in] UINT b, 1244 [in] UINT c, 1245 [in] UINT d); 1246 void GSSetConstantBuffers( 1247 [in] UINT a, 1248 [in] UINT b, 1249 [in] ID3D10Buffer *const *c); 1250 void GSSetShader( 1251 [in] ID3D10GeometryShader *a); 1252 void IASetPrimitiveTopology( 1253 [in] D3D10_PRIMITIVE_TOPOLOGY a); 1254 void VSSetShaderResources( 1255 [in] UINT a, 1256 [in] UINT b, 1257 [in] ID3D10ShaderResourceView *const *c); 1258 void VSSetSamplers( 1259 [in] UINT a, 1260 [in] UINT b, 1261 [in] ID3D10SamplerState *const *c); 1262 void SetPredication( 1263 [in] ID3D10Predicate *a, 1264 [in] BOOL b); 1265 void GSSetShaderResources( 1266 [in] UINT a, 1267 [in] UINT b, 1268 [in] ID3D10ShaderResourceView * const *c); 1269 void GSSetSamplers( 1270 [in] UINT a, 1271 [in] UINT b, 1272 [in] ID3D10SamplerState *const *c); 1273 void OMSetRenderTargets( 1274 [in] UINT a, 1275 [in] ID3D10RenderTargetView *const *b, 1276 [in] ID3D10DepthStencilView *c); 1277 void OMSetBlendState( 1278 [in] ID3D10BlendState *a, 1279 [in] const FLOAT b[4], 1280 [in] UINT c); 1281 void OMSetDepthStencilState( 1282 [in] ID3D10DepthStencilState *a, 1283 [in] UINT b); 1284 void SOSetTargets( 1285 [in] UINT a, 1286 [in] ID3D10Buffer *const *b, 1287 [in] const UINT *c); 1288 void DrawAuto(); 1289 void RSSetState( 1290 [in] ID3D10RasterizerState *a); 1291 void RSSetViewports( 1292 [in] UINT a, 1293 [in] const D3D10_VIEWPORT *b); 1294 void RSSetScissorRects( 1295 [in] UINT a, 1296 [in] const D3D10_RECT *b); 1297 void CopySubresourceRegion( 1298 [in] ID3D10Resource *a, 1299 [in] UINT b, 1300 [in] UINT c, 1301 [in] UINT d, 1302 [in] UINT e, 1303 [in] ID3D10Resource *f, 1304 [in] UINT g, 1305 [in] const D3D10_BOX *h); 1306 void CopyResource( 1307 [in] ID3D10Resource *a, 1308 [in] ID3D10Resource *b); 1309 void UpdateSubresource( 1310 [in] ID3D10Resource *a, 1311 [in] UINT b, 1312 [in] const D3D10_BOX *c, 1313 [in] const void *d, 1314 [in] UINT e, 1315 [in] UINT f); 1316 void ClearRenderTargetView( 1317 [in] ID3D10RenderTargetView *a, 1318 [in] const FLOAT b[4]); 1319 void ClearDepthStencilView( 1320 [in] ID3D10DepthStencilView *a, 1321 [in] UINT b, 1322 [in] FLOAT c, 1323 [in] UINT8 d); 1324 void GenerateMips( 1325 [in] ID3D10ShaderResourceView *a); 1326 void ResolveSubresource( 1327 [in] ID3D10Resource *a, 1328 [in] UINT b, 1329 [in] ID3D10Resource *c, 1330 [in] UINT d, 1331 [in] DXGI_FORMAT e); 1332 void VSGetConstantBuffers( 1333 [in] UINT a, 1334 [in] UINT b, 1335 [out] ID3D10Buffer **c); 1336 void PSGetShaderResources( 1337 [in] UINT a, 1338 [in] UINT b, 1339 [out] ID3D10ShaderResourceView **c); 1340 void PSGetShader( 1341 [out] ID3D10PixelShader **a); 1342 void PSGetSamplers( 1343 [in] UINT a, 1344 [in] UINT b, 1345 [out] ID3D10SamplerState **c); 1346 void VSGetShader( 1347 [out] ID3D10VertexShader **a); 1348 void PSGetConstantBuffers( 1349 [in] UINT a, 1350 [in] UINT b, 1351 [out] ID3D10Buffer **c); 1352 void IAGetInputLayout( 1353 [out] ID3D10InputLayout **a); 1354 void IAGetVertexBuffers( 1355 [in] UINT a, 1356 [in] UINT b, 1357 [out] ID3D10Buffer **c, 1358 [out] UINT *d, 1359 [out] UINT *e); 1360 void IAGetIndexBuffer( 1361 [out] ID3D10Buffer **a, 1362 [out] DXGI_FORMAT *b, 1363 [out] UINT *c); 1364 void GSGetConstantBuffers( 1365 [in] UINT a, 1366 [in] UINT b, 1367 [out] ID3D10Buffer **c); 1368 void GSGetShader( 1369 [out] ID3D10GeometryShader **a); 1370 void IAGetPrimitiveTopology( 1371 [out] D3D10_PRIMITIVE_TOPOLOGY *a); 1372 void VSGetShaderResources( 1373 [in] UINT a, 1374 [in] UINT b, 1375 [out] ID3D10ShaderResourceView **c); 1376 void VSGetSamplers( 1377 [in] UINT a, 1378 [in] UINT b, 1379 [out] ID3D10SamplerState **c); 1380 void GetPredication( 1381 [out] ID3D10Predicate **a, 1382 [out] BOOL *b); 1383 void GSGetShaderResources( 1384 [in] UINT a, 1385 [in] UINT b, 1386 [out] ID3D10ShaderResourceView **c); 1387 void GSGetSamplers( 1388 [in] UINT a, 1389 [in] UINT b, 1390 [out] ID3D10SamplerState **c); 1391 void OMGetRenderTargets( 1392 [in] UINT a, 1393 [out] ID3D10RenderTargetView **b, 1394 [out] ID3D10DepthStencilView **c); 1395 void OMGetBlendState( 1396 [out] ID3D10BlendState **a, 1397 [out] FLOAT b[4], 1398 [out] UINT *c); 1399 void OMGetDepthStencilState( 1400 [out] ID3D10DepthStencilState **a, 1401 [out] UINT *b); 1402 void SOGetTargets( 1403 [in] UINT a, 1404 [out] ID3D10Buffer **b, 1405 [out] UINT *c); 1406 void RSGetState( 1407 [out] ID3D10RasterizerState **a); 1408 void RSGetViewports( 1409 [in, out] UINT *a, 1410 [out] D3D10_VIEWPORT *b); 1411 void RSGetScissorRects( 1412 [in, out] UINT *a, 1413 [out] D3D10_RECT *b); 1414 HRESULT GetDeviceRemovedReason(); 1415 HRESULT SetExceptionMode( 1416 [in] UINT a); 1417 UINT GetExceptionMode(); 1418 HRESULT GetPrivateData( 1419 [in] REFGUID a, 1420 [in, out] UINT *b, 1421 [out] void *c); 1422 HRESULT SetPrivateData( 1423 [in] REFGUID a, 1424 [in] UINT b, 1425 [in] const void *c); 1426 HRESULT SetPrivateDataInterface( 1427 [in] REFGUID a, 1428 [in] const IUnknown *b); 1429 void ClearState(); 1430 void Flush(); 1431 HRESULT CreateBuffer( 1432 [in] const D3D10_BUFFER_DESC *a, 1433 [in] const D3D10_SUBRESOURCE_DATA *b, 1434 [out] ID3D10Buffer **c); 1435 HRESULT CreateTexture1D( 1436 [in] const D3D10_TEXTURE1D_DESC *a, 1437 [in] const D3D10_SUBRESOURCE_DATA *b, 1438 [out] ID3D10Texture1D **c); 1439 HRESULT CreateTexture2D( 1440 [in] const D3D10_TEXTURE2D_DESC *a, 1441 [in] const D3D10_SUBRESOURCE_DATA *b, 1442 [out] ID3D10Texture2D **c); 1443 HRESULT CreateTexture3D( 1444 [in] const D3D10_TEXTURE3D_DESC *a, 1445 [in] const D3D10_SUBRESOURCE_DATA *b, 1446 [out] ID3D10Texture3D **c); 1447 HRESULT CreateShaderResourceView( 1448 [in] ID3D10Resource *a, 1449 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *b, 1450 [out] ID3D10ShaderResourceView **c); 1451 HRESULT CreateRenderTargetView( 1452 [in] ID3D10Resource *a, 1453 [in] const D3D10_RENDER_TARGET_VIEW_DESC *b, 1454 [out] ID3D10RenderTargetView **c); 1455 HRESULT CreateDepthStencilView( 1456 [in] ID3D10Resource *a, 1457 [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *b, 1458 [out] ID3D10DepthStencilView **c); 1459 HRESULT CreateInputLayout( 1460 [in] const D3D10_INPUT_ELEMENT_DESC *a, 1461 [in] UINT b, 1462 [in] const void *c, 1463 [in] SIZE_T d, 1464 [out] ID3D10InputLayout **e); 1465 HRESULT CreateVertexShader( 1466 [in] const void *a, 1467 [in] SIZE_T b, 1468 [out] ID3D10VertexShader **c); 1469 HRESULT CreateGeometryShader( 1470 [in] const void *a, 1471 [in] SIZE_T b, 1472 [out] ID3D10GeometryShader **c); 1473 HRESULT CreateGeometryShaderWithStreamOutput( 1474 [in] const void *a, 1475 [in] SIZE_T b, 1476 [in] const D3D10_SO_DECLARATION_ENTRY *c, 1477 [in] UINT d, 1478 [in] UINT e, 1479 [out] ID3D10GeometryShader **f); 1480 HRESULT CreatePixelShader( 1481 [in] const void *a, 1482 [in] SIZE_T b, 1483 [out] ID3D10PixelShader **c); 1484 HRESULT CreateBlendState( 1485 [in] const D3D10_BLEND_DESC *a, 1486 [out] ID3D10BlendState **b); 1487 HRESULT CreateDepthStencilState( 1488 [in] const D3D10_DEPTH_STENCIL_DESC *a, 1489 [out] ID3D10DepthStencilState **b); 1490 HRESULT CreateRasterizerState( 1491 [in] const D3D10_RASTERIZER_DESC *a, 1492 [out] ID3D10RasterizerState **b); 1493 HRESULT CreateSamplerState( 1494 [in] const D3D10_SAMPLER_DESC *a, 1495 [out] ID3D10SamplerState **b); 1496 HRESULT CreateQuery( 1497 [in] const D3D10_QUERY_DESC *a, 1498 [out] ID3D10Query **b); 1499 HRESULT CreatePredicate( 1500 [in] const D3D10_QUERY_DESC *a, 1501 [out] ID3D10Predicate **b); 1502 HRESULT CreateCounter( 1503 [in] const D3D10_COUNTER_DESC *a, 1504 [out] ID3D10Counter **b); 1505 HRESULT CheckFormatSupport( 1506 [in] DXGI_FORMAT a, 1507 [out] UINT *b); 1508 HRESULT CheckMultisampleQualityLevels( 1509 [in] DXGI_FORMAT a, 1510 [in] UINT b, 1511 [out] UINT *c); 1512 void CheckCounterInfo( 1513 [out] D3D10_COUNTER_INFO *a); 1514 HRESULT CheckCounter( 1515 [in] const D3D10_COUNTER_DESC *a, 1516 [out] D3D10_COUNTER_TYPE *b, 1517 [out] UINT *c, 1518 [out] LPSTR d, 1519 [in, out] UINT *e, 1520 [out] LPSTR f, 1521 [in, out] UINT *g, 1522 [out] LPSTR h, 1523 [in, out] UINT *i); 1524 UINT GetCreationFlags(); 1525 HRESULT OpenSharedResource( 1526 [in] HANDLE a, 1527 [in] REFIID b, 1528 [out] void **c); 1529 void SetTextFilterSize( 1530 [in] UINT a, 1531 [in] UINT b); 1532 void GetTextFilterSize( 1533 [out] UINT *a, 1534 [out] UINT *b); 1535} 1536 1537[ 1538 object, 1539 local, 1540 uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0) 1541] 1542interface ID3D10Multithread : IUnknown 1543{ 1544 void Enter(); 1545 void Leave(); 1546 BOOL SetMultithreadProtected( 1547 [in] BOOL a); 1548 BOOL GetMultithreadProtected(); 1549} 1550 1551cpp_quote("#include \"d3d10misc.h\"") 1552cpp_quote("#include \"d3d10shader.h\"") 1553cpp_quote("#include \"d3d10effect.h\"") 1554/* TODO: Include "d310sdklayers.h" as soon as it exists */ 1555