1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <binder/IBinder.h>
24
25#include <gui/IConsumerListener.h>
26#include <gui/IGraphicBufferAlloc.h>
27#include <gui/IGraphicBufferProducer.h>
28#include <gui/IGraphicBufferConsumer.h>
29
30#include <ui/Fence.h>
31#include <ui/GraphicBuffer.h>
32
33#include <utils/String8.h>
34#include <utils/Vector.h>
35#include <utils/threads.h>
36
37namespace android {
38// ----------------------------------------------------------------------------
39
40class BufferQueue : public BnGraphicBufferProducer,
41                    public BnGraphicBufferConsumer,
42                    private IBinder::DeathRecipient {
43public:
44    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
45    enum { NUM_BUFFER_SLOTS = 32 };
46    enum { NO_CONNECTED_API = 0 };
47    enum { INVALID_BUFFER_SLOT = -1 };
48    enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
49
50    // When in async mode we reserve two slots in order to guarantee that the
51    // producer and consumer can run asynchronously.
52    enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
53
54    // for backward source compatibility
55    typedef ::android::ConsumerListener ConsumerListener;
56
57    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
58    // reference to the actual consumer object.  It forwards all calls to that
59    // consumer object so long as it exists.
60    //
61    // This class exists to avoid having a circular reference between the
62    // BufferQueue object and the consumer object.  The reason this can't be a weak
63    // reference in the BufferQueue class is because we're planning to expose the
64    // consumer side of a BufferQueue as a binder interface, which doesn't support
65    // weak references.
66    class ProxyConsumerListener : public BnConsumerListener {
67    public:
68        ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
69        virtual ~ProxyConsumerListener();
70        virtual void onFrameAvailable();
71        virtual void onBuffersReleased();
72    private:
73        // mConsumerListener is a weak reference to the IConsumerListener.  This is
74        // the raison d'etre of ProxyConsumerListener.
75        wp<ConsumerListener> mConsumerListener;
76    };
77
78
79    // BufferQueue manages a pool of gralloc memory slots to be used by
80    // producers and consumers. allocator is used to allocate all the
81    // needed gralloc buffers.
82    BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
83    virtual ~BufferQueue();
84
85    /*
86     * IBinder::DeathRecipient interface
87     */
88
89    virtual void binderDied(const wp<IBinder>& who);
90
91    /*
92     * IGraphicBufferProducer interface
93     */
94
95    // Query native window attributes.  The "what" values are enumerated in
96    // window.h (e.g. NATIVE_WINDOW_FORMAT).
97    virtual int query(int what, int* value);
98
99    // setBufferCount updates the number of available buffer slots.  If this
100    // method succeeds, buffer slots will be both unallocated and owned by
101    // the BufferQueue object (i.e. they are not owned by the producer or
102    // consumer).
103    //
104    // This will fail if the producer has dequeued any buffers, or if
105    // bufferCount is invalid.  bufferCount must generally be a value
106    // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
107    // (inclusive).  It may also be set to zero (the default) to indicate
108    // that the producer does not wish to set a value.  The minimum value
109    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
110    // ...).
111    //
112    // This may only be called by the producer.  The consumer will be told
113    // to discard buffers through the onBuffersReleased callback.
114    virtual status_t setBufferCount(int bufferCount);
115
116    // requestBuffer returns the GraphicBuffer for slot N.
117    //
118    // In normal operation, this is called the first time slot N is returned
119    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
120    // flags indicating that previously-returned buffers are no longer valid.
121    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
122
123    // dequeueBuffer gets the next buffer slot index for the producer to use.
124    // If a buffer slot is available then that slot index is written to the
125    // location pointed to by the buf argument and a status of OK is returned.
126    // If no slot is available then a status of -EBUSY is returned and buf is
127    // unmodified.
128    //
129    // The fence parameter will be updated to hold the fence associated with
130    // the buffer. The contents of the buffer must not be overwritten until the
131    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
132    // written immediately.
133    //
134    // The width and height parameters must be no greater than the minimum of
135    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
136    // An error due to invalid dimensions might not be reported until
137    // updateTexImage() is called.  If width and height are both zero, the
138    // default values specified by setDefaultBufferSize() are used instead.
139    //
140    // The pixel formats are enumerated in graphics.h, e.g.
141    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
142    // will be used.
143    //
144    // The usage argument specifies gralloc buffer usage flags.  The values
145    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
146    // will be merged with the usage flags specified by setConsumerUsageBits.
147    //
148    // The return value may be a negative error value or a non-negative
149    // collection of flags.  If the flags are set, the return values are
150    // valid, but additional actions must be performed.
151    //
152    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
153    // producer must discard cached GraphicBuffer references for the slot
154    // returned in buf.
155    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
156    // must discard cached GraphicBuffer references for all slots.
157    //
158    // In both cases, the producer will need to call requestBuffer to get a
159    // GraphicBuffer handle for the returned slot.
160    virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
161            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
162
163    // queueBuffer returns a filled buffer to the BufferQueue.
164    //
165    // Additional data is provided in the QueueBufferInput struct.  Notably,
166    // a timestamp must be provided for the buffer. The timestamp is in
167    // nanoseconds, and must be monotonically increasing. Its other semantics
168    // (zero point, etc) are producer-specific and should be documented by the
169    // producer.
170    //
171    // The caller may provide a fence that signals when all rendering
172    // operations have completed.  Alternatively, NO_FENCE may be used,
173    // indicating that the buffer is ready immediately.
174    //
175    // Some values are returned in the output struct: the current settings
176    // for default width and height, the current transform hint, and the
177    // number of queued buffers.
178    virtual status_t queueBuffer(int buf,
179            const QueueBufferInput& input, QueueBufferOutput* output);
180
181    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
182    // queue it for use by the consumer.
183    //
184    // The buffer will not be overwritten until the fence signals.  The fence
185    // will usually be the one obtained from dequeueBuffer.
186    virtual void cancelBuffer(int buf, const sp<Fence>& fence);
187
188    // connect attempts to connect a producer API to the BufferQueue.  This
189    // must be called before any other IGraphicBufferProducer methods are
190    // called except for getAllocator.  A consumer must already be connected.
191    //
192    // This method will fail if connect was previously called on the
193    // BufferQueue and no corresponding disconnect call was made (i.e. if
194    // it's still connected to a producer).
195    //
196    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
197    virtual status_t connect(const sp<IBinder>& token,
198            int api, bool producerControlledByApp, QueueBufferOutput* output);
199
200    // disconnect attempts to disconnect a producer API from the BufferQueue.
201    // Calling this method will cause any subsequent calls to other
202    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
203    // Successfully calling connect after this will allow the other methods to
204    // succeed again.
205    //
206    // This method will fail if the the BufferQueue is not currently
207    // connected to the specified producer API.
208    virtual status_t disconnect(int api);
209
210    /*
211     * IGraphicBufferConsumer interface
212     */
213
214    // acquireBuffer attempts to acquire ownership of the next pending buffer in
215    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
216    // buffer is successfully acquired, the information about the buffer is
217    // returned in BufferItem.  If the buffer returned had previously been
218    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
219    // NULL and it is assumed that the consumer still holds a reference to the
220    // buffer.
221    //
222    // If presentWhen is nonzero, it indicates the time when the buffer will
223    // be displayed on screen.  If the buffer's timestamp is farther in the
224    // future, the buffer won't be acquired, and PRESENT_LATER will be
225    // returned.  The presentation time is in nanoseconds, and the time base
226    // is CLOCK_MONOTONIC.
227    virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
228
229    // releaseBuffer releases a buffer slot from the consumer back to the
230    // BufferQueue.  This may be done while the buffer's contents are still
231    // being accessed.  The fence will signal when the buffer is no longer
232    // in use. frameNumber is used to indentify the exact buffer returned.
233    //
234    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
235    // any references to the just-released buffer that it might have, as if it
236    // had received a onBuffersReleased() call with a mask set for the released
237    // buffer.
238    //
239    // Note that the dependencies on EGL will be removed once we switch to using
240    // the Android HW Sync HAL.
241    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
242            EGLDisplay display, EGLSyncKHR fence,
243            const sp<Fence>& releaseFence);
244
245    // consumerConnect connects a consumer to the BufferQueue.  Only one
246    // consumer may be connected, and when that consumer disconnects the
247    // BufferQueue is placed into the "abandoned" state, causing most
248    // interactions with the BufferQueue by the producer to fail.
249    // controlledByApp indicates whether the consumer is controlled by
250    // the application.
251    //
252    // consumer may not be NULL.
253    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
254
255    // consumerDisconnect disconnects a consumer from the BufferQueue. All
256    // buffers will be freed and the BufferQueue is placed in the "abandoned"
257    // state, causing most interactions with the BufferQueue by the producer to
258    // fail.
259    virtual status_t consumerDisconnect();
260
261    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
262    // indicating which buffer slots have been released by the BufferQueue
263    // but have not yet been released by the consumer.
264    //
265    // This should be called from the onBuffersReleased() callback.
266    virtual status_t getReleasedBuffers(uint32_t* slotMask);
267
268    // setDefaultBufferSize is used to set the size of buffers returned by
269    // dequeueBuffer when a width and height of zero is requested.  Default
270    // is 1x1.
271    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
272
273    // setDefaultMaxBufferCount sets the default value for the maximum buffer
274    // count (the initial default is 2). If the producer has requested a
275    // buffer count using setBufferCount, the default buffer count will only
276    // take effect if the producer sets the count back to zero.
277    //
278    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
279    virtual status_t setDefaultMaxBufferCount(int bufferCount);
280
281    // disableAsyncBuffer disables the extra buffer used in async mode
282    // (when both producer and consumer have set their "isControlledByApp"
283    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
284    //
285    // This can only be called before consumerConnect().
286    virtual status_t disableAsyncBuffer();
287
288    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
289    // be acquired by the consumer at one time (default 1).  This call will
290    // fail if a producer is connected to the BufferQueue.
291    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
292
293    // setConsumerName sets the name used in logging
294    virtual void setConsumerName(const String8& name);
295
296    // setDefaultBufferFormat allows the BufferQueue to create
297    // GraphicBuffers of a defaultFormat if no format is specified
298    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
299    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
300    virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
301
302    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
303    // These are merged with the bits passed to dequeueBuffer.  The values are
304    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
305    virtual status_t setConsumerUsageBits(uint32_t usage);
306
307    // setTransformHint bakes in rotation to buffers so overlays can be used.
308    // The values are enumerated in window.h, e.g.
309    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
310    virtual status_t setTransformHint(uint32_t hint);
311
312    // dump our state in a String
313    virtual void dump(String8& result, const char* prefix) const;
314
315
316private:
317    // freeBufferLocked frees the GraphicBuffer and sync resources for the
318    // given slot.
319    void freeBufferLocked(int index);
320
321    // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
322    // all slots.
323    void freeAllBuffersLocked();
324
325    // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
326    // that will be used if the producer does not override the buffer slot
327    // count.  The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
328    // The initial default is 2.
329    status_t setDefaultMaxBufferCountLocked(int count);
330
331    // getMinUndequeuedBufferCount returns the minimum number of buffers
332    // that must remain in a state other than DEQUEUED.
333    // The async parameter tells whether we're in asynchronous mode.
334    int getMinUndequeuedBufferCount(bool async) const;
335
336    // getMinBufferCountLocked returns the minimum number of buffers allowed
337    // given the current BufferQueue state.
338    // The async parameter tells whether we're in asynchronous mode.
339    int getMinMaxBufferCountLocked(bool async) const;
340
341    // getMaxBufferCountLocked returns the maximum number of buffers that can
342    // be allocated at once.  This value depends upon the following member
343    // variables:
344    //
345    //      mDequeueBufferCannotBlock
346    //      mMaxAcquiredBufferCount
347    //      mDefaultMaxBufferCount
348    //      mOverrideMaxBufferCount
349    //      async parameter
350    //
351    // Any time one of these member variables is changed while a producer is
352    // connected, mDequeueCondition must be broadcast.
353    int getMaxBufferCountLocked(bool async) const;
354
355    // stillTracking returns true iff the buffer item is still being tracked
356    // in one of the slots.
357    bool stillTracking(const BufferItem *item) const;
358
359    struct BufferSlot {
360
361        BufferSlot()
362        : mEglDisplay(EGL_NO_DISPLAY),
363          mBufferState(BufferSlot::FREE),
364          mRequestBufferCalled(false),
365          mFrameNumber(0),
366          mEglFence(EGL_NO_SYNC_KHR),
367          mAcquireCalled(false),
368          mNeedsCleanupOnRelease(false) {
369        }
370
371        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
372        // if no buffer has been allocated.
373        sp<GraphicBuffer> mGraphicBuffer;
374
375        // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
376        EGLDisplay mEglDisplay;
377
378        // BufferState represents the different states in which a buffer slot
379        // can be.  All slots are initially FREE.
380        enum BufferState {
381            // FREE indicates that the buffer is available to be dequeued
382            // by the producer.  The buffer may be in use by the consumer for
383            // a finite time, so the buffer must not be modified until the
384            // associated fence is signaled.
385            //
386            // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED
387            // when dequeueBuffer is called.
388            FREE = 0,
389
390            // DEQUEUED indicates that the buffer has been dequeued by the
391            // producer, but has not yet been queued or canceled.  The
392            // producer may modify the buffer's contents as soon as the
393            // associated ready fence is signaled.
394            //
395            // The slot is "owned" by the producer.  It can transition to
396            // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
397            DEQUEUED = 1,
398
399            // QUEUED indicates that the buffer has been filled by the
400            // producer and queued for use by the consumer.  The buffer
401            // contents may continue to be modified for a finite time, so
402            // the contents must not be accessed until the associated fence
403            // is signaled.
404            //
405            // The slot is "owned" by BufferQueue.  It can transition to
406            // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
407            // queued in asynchronous mode).
408            QUEUED = 2,
409
410            // ACQUIRED indicates that the buffer has been acquired by the
411            // consumer.  As with QUEUED, the contents must not be accessed
412            // by the consumer until the fence is signaled.
413            //
414            // The slot is "owned" by the consumer.  It transitions to FREE
415            // when releaseBuffer is called.
416            ACQUIRED = 3
417        };
418
419        // mBufferState is the current state of this buffer slot.
420        BufferState mBufferState;
421
422        // mRequestBufferCalled is used for validating that the producer did
423        // call requestBuffer() when told to do so. Technically this is not
424        // needed but useful for debugging and catching producer bugs.
425        bool mRequestBufferCalled;
426
427        // mFrameNumber is the number of the queued frame for this slot.  This
428        // is used to dequeue buffers in LRU order (useful because buffers
429        // may be released before their release fence is signaled).
430        uint64_t mFrameNumber;
431
432        // mEglFence is the EGL sync object that must signal before the buffer
433        // associated with this buffer slot may be dequeued. It is initialized
434        // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
435        // new sync object in releaseBuffer.  (This is deprecated in favor of
436        // mFence, below.)
437        EGLSyncKHR mEglFence;
438
439        // mFence is a fence which will signal when work initiated by the
440        // previous owner of the buffer is finished. When the buffer is FREE,
441        // the fence indicates when the consumer has finished reading
442        // from the buffer, or when the producer has finished writing if it
443        // called cancelBuffer after queueing some writes. When the buffer is
444        // QUEUED, it indicates when the producer has finished filling the
445        // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
446        // passed to the consumer or producer along with ownership of the
447        // buffer, and mFence is set to NO_FENCE.
448        sp<Fence> mFence;
449
450        // Indicates whether this buffer has been seen by a consumer yet
451        bool mAcquireCalled;
452
453        // Indicates whether this buffer needs to be cleaned up by the
454        // consumer.  This is set when a buffer in ACQUIRED state is freed.
455        // It causes releaseBuffer to return STALE_BUFFER_SLOT.
456        bool mNeedsCleanupOnRelease;
457    };
458
459    // mSlots is the array of buffer slots that must be mirrored on the
460    // producer side. This allows buffer ownership to be transferred between
461    // the producer and consumer without sending a GraphicBuffer over binder.
462    // The entire array is initialized to NULL at construction time, and
463    // buffers are allocated for a slot when requestBuffer is called with
464    // that slot's index.
465    BufferSlot mSlots[NUM_BUFFER_SLOTS];
466
467    // mDefaultWidth holds the default width of allocated buffers. It is used
468    // in dequeueBuffer() if a width and height of zero is specified.
469    uint32_t mDefaultWidth;
470
471    // mDefaultHeight holds the default height of allocated buffers. It is used
472    // in dequeueBuffer() if a width and height of zero is specified.
473    uint32_t mDefaultHeight;
474
475    // mMaxAcquiredBufferCount is the number of buffers that the consumer may
476    // acquire at one time.  It defaults to 1 and can be changed by the
477    // consumer via the setMaxAcquiredBufferCount method, but this may only be
478    // done when no producer is connected to the BufferQueue.
479    //
480    // This value is used to derive the value returned for the
481    // MIN_UNDEQUEUED_BUFFERS query by the producer.
482    int mMaxAcquiredBufferCount;
483
484    // mDefaultMaxBufferCount is the default limit on the number of buffers
485    // that will be allocated at one time.  This default limit is set by the
486    // consumer.  The limit (as opposed to the default limit) may be
487    // overridden by the producer.
488    int mDefaultMaxBufferCount;
489
490    // mOverrideMaxBufferCount is the limit on the number of buffers that will
491    // be allocated at one time. This value is set by the image producer by
492    // calling setBufferCount. The default is zero, which means the producer
493    // doesn't care about the number of buffers in the pool. In that case
494    // mDefaultMaxBufferCount is used as the limit.
495    int mOverrideMaxBufferCount;
496
497    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
498    // allocate new GraphicBuffer objects.
499    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
500
501    // mConsumerListener is used to notify the connected consumer of
502    // asynchronous events that it may wish to react to.  It is initially set
503    // to NULL and is written by consumerConnect and consumerDisconnect.
504    sp<IConsumerListener> mConsumerListener;
505
506    // mConsumerControlledByApp whether the connected consumer is controlled by the
507    // application.
508    bool mConsumerControlledByApp;
509
510    // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
511    // this flag is set during connect() when both consumer and producer are controlled
512    // by the application.
513    bool mDequeueBufferCannotBlock;
514
515    // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
516    // dequeueBuffer() from ever blocking.
517    bool mUseAsyncBuffer;
518
519    // mConnectedApi indicates the producer API that is currently connected
520    // to this BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets
521    // updated by the connect and disconnect methods.
522    int mConnectedApi;
523
524    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
525    mutable Condition mDequeueCondition;
526
527    // mQueue is a FIFO of queued buffers used in synchronous mode
528    typedef Vector<BufferItem> Fifo;
529    Fifo mQueue;
530
531    // mAbandoned indicates that the BufferQueue will no longer be used to
532    // consume image buffers pushed to it using the IGraphicBufferProducer
533    // interface.  It is initialized to false, and set to true in the
534    // consumerDisconnect method.  A BufferQueue that has been abandoned will
535    // return the NO_INIT error from all IGraphicBufferProducer methods
536    // capable of returning an error.
537    bool mAbandoned;
538
539    // mConsumerName is a string used to identify the BufferQueue in log
540    // messages.  It is set by the setConsumerName method.
541    String8 mConsumerName;
542
543    // mMutex is the mutex used to prevent concurrent access to the member
544    // variables of BufferQueue objects. It must be locked whenever the
545    // member variables are accessed.
546    mutable Mutex mMutex;
547
548    // mFrameCounter is the free running counter, incremented on every
549    // successful queueBuffer call, and buffer allocation.
550    uint64_t mFrameCounter;
551
552    // mBufferHasBeenQueued is true once a buffer has been queued.  It is
553    // reset when something causes all buffers to be freed (e.g. changing the
554    // buffer count).
555    bool mBufferHasBeenQueued;
556
557    // mDefaultBufferFormat can be set so it will override
558    // the buffer format when it isn't specified in dequeueBuffer
559    uint32_t mDefaultBufferFormat;
560
561    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
562    uint32_t mConsumerUsageBits;
563
564    // mTransformHint is used to optimize for screen rotations
565    uint32_t mTransformHint;
566
567    // mConnectedProducerToken is used to set a binder death notification on the producer
568    sp<IBinder> mConnectedProducerToken;
569};
570
571// ----------------------------------------------------------------------------
572}; // namespace android
573
574#endif // ANDROID_GUI_BUFFERQUEUE_H
575