1/* libs/pixelflinger/buffer.cpp 2** 3** Copyright 2006, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18 19#include <assert.h> 20 21#include "buffer.h" 22 23namespace android { 24// ---------------------------------------------------------------------------- 25 26static void read_pixel(const surface_t* s, context_t* c, 27 uint32_t x, uint32_t y, pixel_t* pixel); 28static void write_pixel(const surface_t* s, context_t* c, 29 uint32_t x, uint32_t y, const pixel_t* pixel); 30static void readRGB565(const surface_t* s, context_t* c, 31 uint32_t x, uint32_t y, pixel_t* pixel); 32static void readABGR8888(const surface_t* s, context_t* c, 33 uint32_t x, uint32_t y, pixel_t* pixel); 34 35static uint32_t logic_op(int op, uint32_t s, uint32_t d); 36static uint32_t extract(uint32_t v, int h, int l, int bits); 37static uint32_t expand(uint32_t v, int sbits, int dbits); 38static uint32_t downshift_component(uint32_t in, uint32_t v, 39 int sh, int sl, int dh, int dl, int ch, int cl, int dither); 40 41// ---------------------------------------------------------------------------- 42 43void ggl_init_texture(context_t* c) 44{ 45 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { 46 texture_t& t = c->state.texture[i]; 47 t.s_coord = GGL_ONE_TO_ONE; 48 t.t_coord = GGL_ONE_TO_ONE; 49 t.s_wrap = GGL_REPEAT; 50 t.t_wrap = GGL_REPEAT; 51 t.min_filter = GGL_NEAREST; 52 t.mag_filter = GGL_NEAREST; 53 t.env = GGL_MODULATE; 54 } 55 c->activeTMU = &(c->state.texture[0]); 56} 57 58void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src) 59{ 60 dst->width = src->width; 61 dst->height = src->height; 62 dst->stride = src->stride; 63 dst->data = src->data; 64 dst->format = src->format; 65 dst->dirty = 1; 66 if (__builtin_expect(dst->stride < 0, false)) { 67 const GGLFormat& pixelFormat(c->formats[dst->format]); 68 const int32_t bpr = -dst->stride * pixelFormat.size; 69 dst->data += bpr * (dst->height-1); 70 } 71} 72 73static void pick_read_write(surface_t* s) 74{ 75 // Choose best reader/writers. 76 switch (s->format) { 77 case GGL_PIXEL_FORMAT_RGBA_8888: s->read = readABGR8888; break; 78 case GGL_PIXEL_FORMAT_RGB_565: s->read = readRGB565; break; 79 default: s->read = read_pixel; break; 80 } 81 s->write = write_pixel; 82} 83 84void ggl_pick_texture(context_t* c) 85{ 86 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { 87 surface_t& s = c->state.texture[i].surface; 88 if ((!c->state.texture[i].enable) || (!s.dirty)) 89 continue; 90 s.dirty = 0; 91 pick_read_write(&s); 92 generated_tex_vars_t& gen = c->generated_vars.texture[i]; 93 gen.width = s.width; 94 gen.height = s.height; 95 gen.stride = s.stride; 96 gen.data = int32_t(s.data); 97 } 98} 99 100void ggl_pick_cb(context_t* c) 101{ 102 surface_t& s = c->state.buffers.color; 103 if (s.dirty) { 104 s.dirty = 0; 105 pick_read_write(&s); 106 } 107} 108 109// ---------------------------------------------------------------------------- 110 111void read_pixel(const surface_t* s, context_t* c, 112 uint32_t x, uint32_t y, pixel_t* pixel) 113{ 114 assert((x < s->width) && (y < s->height)); 115 116 const GGLFormat* f = &(c->formats[s->format]); 117 int32_t index = x + (s->stride * y); 118 uint8_t* const data = s->data + index * f->size; 119 uint32_t v = 0; 120 switch (f->size) { 121 case 1: v = *data; break; 122 case 2: v = *(uint16_t*)data; break; 123 case 3: v = (data[2]<<16)|(data[1]<<8)|data[0]; break; 124 case 4: v = GGL_RGBA_TO_HOST(*(uint32_t*)data); break; 125 } 126 for (int i=0 ; i<4 ; i++) { 127 pixel->s[i] = f->c[i].h - f->c[i].l; 128 if (pixel->s[i]) 129 pixel->c[i] = extract(v, f->c[i].h, f->c[i].l, f->size*8); 130 } 131} 132 133void readRGB565(const surface_t* s, context_t* c, 134 uint32_t x, uint32_t y, pixel_t* pixel) 135{ 136 uint16_t v = *(reinterpret_cast<uint16_t*>(s->data) + (x + (s->stride * y))); 137 pixel->c[0] = 0; 138 pixel->c[1] = v>>11; 139 pixel->c[2] = (v>>5)&0x3F; 140 pixel->c[3] = v&0x1F; 141 pixel->s[0] = 0; 142 pixel->s[1] = 5; 143 pixel->s[2] = 6; 144 pixel->s[3] = 5; 145} 146 147void readABGR8888(const surface_t* s, context_t* c, 148 uint32_t x, uint32_t y, pixel_t* pixel) 149{ 150 uint32_t v = *(reinterpret_cast<uint32_t*>(s->data) + (x + (s->stride * y))); 151 v = GGL_RGBA_TO_HOST(v); 152 pixel->c[0] = v>>24; // A 153 pixel->c[1] = v&0xFF; // R 154 pixel->c[2] = (v>>8)&0xFF; // G 155 pixel->c[3] = (v>>16)&0xFF; // B 156 pixel->s[0] = 157 pixel->s[1] = 158 pixel->s[2] = 159 pixel->s[3] = 8; 160} 161 162void write_pixel(const surface_t* s, context_t* c, 163 uint32_t x, uint32_t y, const pixel_t* pixel) 164{ 165 assert((x < s->width) && (y < s->height)); 166 167 int dither = -1; 168 if (c->state.enables & GGL_ENABLE_DITHER) { 169 dither = c->ditherMatrix[ (x & GGL_DITHER_MASK) + 170 ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ]; 171 } 172 173 const GGLFormat* f = &(c->formats[s->format]); 174 int32_t index = x + (s->stride * y); 175 uint8_t* const data = s->data + index * f->size; 176 177 uint32_t mask = 0; 178 uint32_t v = 0; 179 for (int i=0 ; i<4 ; i++) { 180 const int component_mask = 1 << i; 181 if (f->components>=GGL_LUMINANCE && 182 (i==GGLFormat::GREEN || i==GGLFormat::BLUE)) { 183 // destinations L formats don't have G or B 184 continue; 185 } 186 const int l = f->c[i].l; 187 const int h = f->c[i].h; 188 if (h && (c->state.mask.color & component_mask)) { 189 mask |= (((1<<(h-l))-1)<<l); 190 uint32_t u = pixel->c[i]; 191 int32_t pixelSize = pixel->s[i]; 192 if (pixelSize < (h-l)) { 193 u = expand(u, pixelSize, h-l); 194 pixelSize = h-l; 195 } 196 v = downshift_component(v, u, pixelSize, 0, h, l, 0, 0, dither); 197 } 198 } 199 200 if ((c->state.mask.color != 0xF) || 201 (c->state.enables & GGL_ENABLE_LOGIC_OP)) { 202 uint32_t d = 0; 203 switch (f->size) { 204 case 1: d = *data; break; 205 case 2: d = *(uint16_t*)data; break; 206 case 3: d = (data[2]<<16)|(data[1]<<8)|data[0]; break; 207 case 4: d = GGL_RGBA_TO_HOST(*(uint32_t*)data); break; 208 } 209 if (c->state.enables & GGL_ENABLE_LOGIC_OP) { 210 v = logic_op(c->state.logic_op.opcode, v, d); 211 v &= mask; 212 } 213 v |= (d & ~mask); 214 } 215 216 switch (f->size) { 217 case 1: *data = v; break; 218 case 2: *(uint16_t*)data = v; break; 219 case 3: 220 data[0] = v; 221 data[1] = v>>8; 222 data[2] = v>>16; 223 break; 224 case 4: *(uint32_t*)data = GGL_HOST_TO_RGBA(v); break; 225 } 226} 227 228static uint32_t logic_op(int op, uint32_t s, uint32_t d) 229{ 230 switch(op) { 231 case GGL_CLEAR: return 0; 232 case GGL_AND: return s & d; 233 case GGL_AND_REVERSE: return s & ~d; 234 case GGL_COPY: return s; 235 case GGL_AND_INVERTED: return ~s & d; 236 case GGL_NOOP: return d; 237 case GGL_XOR: return s ^ d; 238 case GGL_OR: return s | d; 239 case GGL_NOR: return ~(s | d); 240 case GGL_EQUIV: return ~(s ^ d); 241 case GGL_INVERT: return ~d; 242 case GGL_OR_REVERSE: return s | ~d; 243 case GGL_COPY_INVERTED: return ~s; 244 case GGL_OR_INVERTED: return ~s | d; 245 case GGL_NAND: return ~(s & d); 246 case GGL_SET: return ~0; 247 }; 248 return s; 249} 250 251 252uint32_t ggl_expand(uint32_t v, int sbits, int dbits) 253{ 254 return expand(v, sbits, dbits); 255} 256 257uint32_t ggl_pack_color(context_t* c, int32_t format, 258 GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a) 259{ 260 const GGLFormat* f = &(c->formats[format]); 261 uint32_t p = 0; 262 const int32_t hbits = GGL_COLOR_BITS; 263 const int32_t lbits = GGL_COLOR_BITS - 8; 264 p = downshift_component(p, r, hbits, lbits, f->rh, f->rl, 0, 1, -1); 265 p = downshift_component(p, g, hbits, lbits, f->gh, f->gl, 0, 1, -1); 266 p = downshift_component(p, b, hbits, lbits, f->bh, f->bl, 0, 1, -1); 267 p = downshift_component(p, a, hbits, lbits, f->ah, f->al, 0, 1, -1); 268 switch (f->size) { 269 case 1: p |= p << 8; // fallthrough 270 case 2: p |= p << 16; 271 } 272 return p; 273} 274 275// ---------------------------------------------------------------------------- 276 277// extract a component from a word 278uint32_t extract(uint32_t v, int h, int l, int bits) 279{ 280 assert(h); 281 if (l) { 282 v >>= l; 283 } 284 if (h != bits) { 285 v &= (1<<(h-l))-1; 286 } 287 return v; 288} 289 290// expand a component from sbits to dbits 291uint32_t expand(uint32_t v, int sbits, int dbits) 292{ 293 if (dbits > sbits) { 294 assert(sbits); 295 if (sbits==1) { 296 v = (v<<dbits) - v; 297 } else { 298 if (dbits % sbits) { 299 v <<= (dbits-sbits); 300 dbits -= sbits; 301 do { 302 v |= v>>sbits; 303 dbits -= sbits; 304 sbits *= 2; 305 } while (dbits>0); 306 } else { 307 dbits -= sbits; 308 do { 309 v |= v<<sbits; 310 dbits -= sbits; 311 if (sbits*2 < dbits) { 312 sbits *= 2; 313 } 314 } while (dbits > 0); 315 } 316 } 317 } 318 return v; 319} 320 321// downsample a component from sbits to dbits 322// and shift / construct the pixel 323uint32_t downshift_component( uint32_t in, uint32_t v, 324 int sh, int sl, // src 325 int dh, int dl, // dst 326 int ch, int cl, // clear 327 int dither) 328{ 329 const int sbits = sh-sl; 330 const int dbits = dh-dl; 331 332 assert(sbits>=dbits); 333 334 335 if (sbits>dbits) { 336 if (dither>=0) { 337 v -= (v>>dbits); // fix up 338 const int shift = (GGL_DITHER_BITS - (sbits-dbits)); 339 if (shift >= 0) v += (dither >> shift) << sl; 340 else v += (dither << (-shift)) << sl; 341 } else { 342 // don't do that right now, so we can reproduce the same 343 // artifacts we get on ARM (Where we don't do this) 344 // -> this is not really needed if we don't dither 345 //if (dBits > 1) { // result already OK if dBits==1 346 // v -= (v>>dbits); // fix up 347 // v += 1 << ((sbits-dbits)-1); // rounding 348 //} 349 } 350 } 351 352 353 // we need to clear the high bits of the source 354 if (ch) { 355 v <<= 32-sh; 356 sl += 32-sh; 357 sh = 32; 358 } 359 360 if (dl) { 361 if (cl || (sbits>dbits)) { 362 v >>= sh-dbits; 363 sl = 0; 364 sh = dbits; 365 in |= v<<dl; 366 } else { 367 // sbits==dbits and we don't need to clean the lower bits 368 // so we just have to shift the component to the right location 369 int shift = dh-sh; 370 in |= v<<shift; 371 } 372 } else { 373 // destination starts at bit 0 374 // ie: sh-dh == sh-dbits 375 int shift = sh-dh; 376 if (shift > 0) in |= v>>shift; 377 else if (shift < 0) in |= v<<shift; 378 else in |= v; 379 } 380 return in; 381} 382 383// ---------------------------------------------------------------------------- 384}; // namespace android 385