e3c526f4f603e83c5fa8b9e399506b085f5648b7 |
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31-Jul-2013 |
Fabrice Di Meglio <fdimeglio@google.com> |
Fix Paint Shader copy - Paint.setClassVariablesFrom(Paint paint) was using the same Shader for the copy as the initial Paint. Make sure that we are using a copy. - implement a copy() API for shaders See bug #7034321 Need Drawable RTL support Change-Id: I4b9cee386edc72ad670723266333b85f4d2b0ab8
/frameworks/base/graphics/java/android/graphics/Shader.java
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9454fe1080458812db76599dd02a8b91a2e1e8f4 |
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12-Jan-2011 |
Romain Guy <romainguy@google.com> |
Fix CTS test. Bug #3345445 Change-Id: I3e9fa6002d173e6c9182ee5798420829e4bd2e30
/frameworks/base/graphics/java/android/graphics/Shader.java
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a9ebfa6bcce62d7fee69693fe3dee6027afd3f0e |
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05-Jan-2011 |
Romain Guy <romainguy@google.com> |
Keep a reference to the local matrix. Bug #3299324 This is needed for ADT, which does not rely on Skia's reference counting to correctly keep track of the native objects. Change-Id: Ia2fc5c1ec2b80bad226bc549fefc6bb064784609
/frameworks/base/graphics/java/android/graphics/Shader.java
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ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f |
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21-Sep-2010 |
Romain Guy <romainguy@google.com> |
Add support for SweepGradient in the GL renderer. Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
/frameworks/base/graphics/java/android/graphics/Shader.java
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06f96e2652e4855b6520ad9dd70583677605b79a |
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31-Jul-2010 |
Romain Guy <romainguy@google.com> |
Refactor Skia shaders handling. With this change, Skia shaders can easily be applied to any mesh. This change also supports ComposeShader. For instance, this can be used to blend a gradient and a bitmap togehter and paint a string of text with the result. Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
/frameworks/base/graphics/java/android/graphics/Shader.java
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f9764a4f532561f6e2e985ff3b25112f1132ce44 |
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17-Jul-2010 |
Romain Guy <romainguy@android.com> |
Add program for linear gradient. This change adds a new DrawLinearGradientProgram class to enable the drawing of linear gradients. Two new vertex and fragment shaders are introduced, based on DrawTextureProgram's shaders. Change-Id: I885afc076bb6cef8cd3962ae21a086fa6a03bf96
/frameworks/base/graphics/java/android/graphics/Shader.java
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d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895 |
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15-Jul-2010 |
Romain Guy <romainguy@google.com> |
Add support for BitmapShader. This change also fixes an issue with the clip and layers. Change-Id: I5fd9832098d8cf7ae8eb781ff9bffe7defaea279
/frameworks/base/graphics/java/android/graphics/Shader.java
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9066cfe9886ac131c34d59ed0e2d287b0e3c0087 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/Shader.java
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d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/Shader.java
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54b6cfa9a9e5b861a9930af873580d6dc20f773c |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/base/graphics/java/android/graphics/Shader.java
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