History log of /frameworks/base/libs/hwui/SkiaShader.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8aa195d7081b889f3a7b1f426cbd8556377aae5e 05-Jun-2013 Romain Guy <romainguy@google.com> Introduce Caches::bindTexture() to reduce glBindTexture calls

Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
/frameworks/base/libs/hwui/SkiaShader.cpp
d4289922ce772ed8e170a27d1c9521672b315698 19-Mar-2013 Romain Guy <romainguy@google.com> Apply ComposeShader's local matrix to children

Change-Id: Idf9b8e7d7b30f8fcd8ba1fd4bfe8991e9ca148e2
/frameworks/base/libs/hwui/SkiaShader.cpp
d679b57ef279239cf11bb6c9bd14fb99b07971c9 30-Aug-2012 Romain Guy <romainguy@google.com> Pre-multiply color components for 2-stop gradients
Bug #7033344

Change-Id: Ia168501f1dc56ba7a1bb0c55078320432309a66a
/frameworks/base/libs/hwui/SkiaShader.cpp
211efea7376371ee755edd2ad03e83ef6eea464e 01-Aug-2012 Romain Guy <romainguy@google.com> Add dithering to gradients

Change-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419
/frameworks/base/libs/hwui/SkiaShader.cpp
42e1e0d482d774cf18a55773e434f02edb9e4462 30-Jul-2012 Romain Guy <romainguy@google.com> Improve gradients

Avoid using textures for common gradients (two stops from 0.0 to 1.0)

Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a
/frameworks/base/libs/hwui/SkiaShader.cpp
a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5 13-Dec-2011 Romain Guy <romainguy@google.com> Further reduce the number of GL commands sent to the driver

Change-Id: Id922b2a166ea4573b767c27d3195e11c70320b23
/frameworks/base/libs/hwui/SkiaShader.cpp
d21b6e1fe337b35f62cf2028e9bd0637fd009a75 01-Dec-2011 Romain Guy <romainguy@google.com> Optimize away unnecessary state changes

Change-Id: I0f6816f9f6234853575ecee5033186ad19e76380
/frameworks/base/libs/hwui/SkiaShader.cpp
6203f6c8147069976342be8f42add797a50f9557 02-Aug-2011 Romain Guy <romainguy@google.com> Reduce the amount of data cached by the gradients cache.

Change-Id: I8546f5a5ecf38031c9a40bdcc434d4c7f22da63d
/frameworks/base/libs/hwui/SkiaShader.cpp
b50149825fae95b2918bcf67b2ddb773b9797068 29-Jul-2011 Romain Guy <romainguy@google.com> Correctly apply linear filter to drawBitmap(Rect, Rect)

Change-Id: I1049282e1996b1020c92cb7bec46e9f28e94e967
/frameworks/base/libs/hwui/SkiaShader.cpp
e3c26851dc315b730ea0fe5ef35bb1db81f6d675 26-Jul-2011 Romain Guy <romainguy@google.com> Improve rendering performance on some GPUs

This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.

Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
/frameworks/base/libs/hwui/SkiaShader.cpp
43ccf4663c822ddd435b7683cc05221f6169c6c3 15-Jan-2011 Romain Guy <romainguy@google.com> Don't crash Launcher on config change.

Change-Id: Ibbbd7146c5ff69e9639b433f39041053654d808c
/frameworks/base/libs/hwui/SkiaShader.cpp
24c00216687ac87fe531dc4d4168ac0c0ca04ea6 15-Jan-2011 Romain Guy <romainguy@google.com> Copy shaders when recording them in display lists.

Change-Id: I3f22dd35f1e31c9e5102955d76548098b7b0cd8d
/frameworks/base/libs/hwui/SkiaShader.cpp
01d065795794fa56be660d6346e4830eb7e90a41 11-Nov-2010 Romain Guy <romainguy@google.com> Reduce number of GL calls when drawing with shaders.

Change-Id: I27aca9f6d381d5c7e363d90a93225d185f2ff4e3
/frameworks/base/libs/hwui/SkiaShader.cpp
8164c2d338781c3a3c4a443941070dca5d88f2a7 26-Oct-2010 Romain Guy <romainguy@google.com> Don't change textures wrap modes on every draw.

Change-Id: If6d3f313778cc7f3e803a063338539c8b3e165e3
/frameworks/base/libs/hwui/SkiaShader.cpp
14830948d02f768c41b97b7a8d15e1b3cab78267 08-Oct-2010 Romain Guy <romainguy@google.com> Add 3D transforms support to all gradients.

Change-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758
/frameworks/base/libs/hwui/SkiaShader.cpp
e3095e0c1e2a4a4f34f741aa386eae56536ca5aa 07-Oct-2010 Romain Guy <romainguy@google.com> Apply 3D transformations to gradient shaders.

This fixes only linear gradients. Sweep and radial gradients, as well as
bitmap shaders, will be fixed in a future commit.

Change-Id: I4eee4ff62e9bbf3b9339fc111a780167449ecfef
/frameworks/base/libs/hwui/SkiaShader.cpp
29d8997bd43b7c4ad37fc3d6f91eaafa74913c88 23-Sep-2010 Romain Guy <romainguy@android.com> Fix OpenGL errors in various places.

Change-Id: I3a4e115d8fb13b6c443e65460d92987b16f2524c
/frameworks/base/libs/hwui/SkiaShader.cpp
ddb80bebb0776e6d852aab6e8bba5d5591847a55 21-Sep-2010 Romain Guy <romainguy@google.com> Add support for circular gradients to the GL renderer.

This change also adds full support for local transformation matrices on
sweep and radial gradients.

Change-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f
/frameworks/base/libs/hwui/SkiaShader.cpp
ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f 21-Sep-2010 Romain Guy <romainguy@google.com> Add support for SweepGradient in the GL renderer.

Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
/frameworks/base/libs/hwui/SkiaShader.cpp
759ea80dca64ad652110a129e0d8bf93fea79f61 17-Sep-2010 Romain Guy <romainguy@google.com> Add support for drawLines(), with anti-aliasing

Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
/frameworks/base/libs/hwui/SkiaShader.cpp
8aef54fa17f2a3753d9a8f2027629bc480088f69 02-Sep-2010 Romain Guy <romainguy@android.com> Add support for Canvas flags on save.

This is required for the rewrite of layers support.

Change-Id: I5c0867dcf5aeb0392c8d0fbab05febb0eaff70d9
/frameworks/base/libs/hwui/SkiaShader.cpp
0ba681bce12d522c5575dfccb5a6ca12f0fba746 13-Aug-2010 Romain Guy <romainguy@google.com> Fix GC issue, fix local shader transformations.

Change-Id: I208bdf89815dcd18dcadd43df932a77362918435
/frameworks/base/libs/hwui/SkiaShader.cpp
a48a1a87ba17f20f7006eaab21dcedf86c015c13 10-Aug-2010 Romain Guy <romainguy@google.com> Fast text selection drawing.

Change-Id: I93fb1312b47bc05345defa9b6cfe47c0658bb329
/frameworks/base/libs/hwui/SkiaShader.cpp
61c8c9c5b2006d18e9310b6521c65b36ffe75ce4 10-Aug-2010 Romain Guy <romainguy@google.com> Fix tons of bugs and add new text rendering support.

Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
/frameworks/base/libs/hwui/SkiaShader.cpp
9cccc2b9bdd4850a3f9679569aaec3ab98477a5d 08-Aug-2010 Romain Guy <romainguy@android.com> Enforce maximum texture size.

When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.

This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.

Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
/frameworks/base/libs/hwui/SkiaShader.cpp
25ee037fee1607e8a77b1f2e259356e74dd6f645 06-Aug-2010 Romain Guy <romainguy@google.com> Fix incorrect memory cleanup in SkiaShader.

Bug #2895037

Change-Id: Id233c2a8a5b709dc9f26ff60aad989e9583a2382
/frameworks/base/libs/hwui/SkiaShader.cpp
6c07daf86c0d3824e1cd88fea455e2dd7b88cbcd 05-Aug-2010 Romain Guy <romainguy@google.com> Fix native crash in SkiaShader.

Bug #2893733

Change-Id: I7feb9ab113fe0012cf9eb271f2b044f12a5c9c4e
/frameworks/base/libs/hwui/SkiaShader.cpp
06f96e2652e4855b6520ad9dd70583677605b79a 31-Jul-2010 Romain Guy <romainguy@google.com> Refactor Skia shaders handling.

With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
/frameworks/base/libs/hwui/SkiaShader.cpp