e142428a9c8b9d2380032cd4d7b55ee440fe8770 |
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30-Jul-2013 |
Mathias Agopian <mathias@google.com> |
Make Flattenable not virtual Fallout from the Flattenable change, update all its uses. Additionnaly, fix/tighten size checks when (un)flatten()ing things. Removed the assumption by some flattenables (e.g.: Fence) that the size passed to them would be exact (it can and will be larger in some cases) The code in Parcel is a bit complicated so that we don't have to expose the full implementation (and also to keep the code smallish). Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
/frameworks/native/include/ui/Region.h
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2ca79399b933935eb1b6c0ec1f746f8c4475369c |
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03-Apr-2013 |
Mathias Agopian <mathias@google.com> |
latch transparent region hint only when we get a new frame since the transparent region hint really depends on the content of the window containing the SurfaceView (it's calculated by the view hierarchy based on overlapping views), it makes sense to latch it only when the content of the window (the app) changes. This should help fixing drawing artifacts when changing the layout of a window containing a SurfaceView. Bug: 8511430 Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
/frameworks/native/include/ui/Region.h
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3e010f3138593cc6953039ee0e3db8ee31881296 |
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26-Feb-2013 |
Chris Craik <ccraik@google.com> |
Add createTJunctionFreeRegion T-junction free regions are useful for rendering regions with various geometric transformations, and the Region's span-ordered, sorted rect list supports T-junction free storage without modification. This approach creates a T-junction free region by splitting each rectangle that is part of a vertical T-junction. This approach is two pass (up and down) so that divisions can trickle up/down to other adjacent spans. Change-Id: Ifcf5e6fe0034c96b00ef09a4433b2b0fce8f4300
/frameworks/native/include/ui/Region.h
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068d47f29dfead847999a7b33b4217ee9514152b |
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12-Sep-2012 |
Mathias Agopian <mathias@google.com> |
strengthen region validation Change-Id: I75ee7bc4dd7a2f5357ac8994a23bc8b8bfb6eb44
/frameworks/native/include/ui/Region.h
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2401ead70099c982796ecc3ec63ec8a5570948fc |
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01-Sep-2012 |
Mathias Agopian <mathias@google.com> |
Add a way to retrieve a Region as a SharedBuffer Change-Id: Ia53cb905fbc88f899521658545f990fb9217b1e1
/frameworks/native/include/ui/Region.h
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3ab68558fa5a4b8f792a54965a010f03385bd271 |
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31-Aug-2012 |
Mathias Agopian <mathias@google.com> |
change how we store Region data internally We used to keep the bounds of the region as a separate rectangle. Instead we now store it as the last element of the Vector<> of Rects. This has the benefit of being slightly more efficient when copying regions and reduces the overhead of small regions, but more importantly will allow us to export the underlaying SharedBuffer (eventually). Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
/frameworks/native/include/ui/Region.h
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8683fca395d01734ec7946e9f0595ec5d7b754c6 |
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13-Aug-2012 |
Mathias Agopian <mathias@google.com> |
improve [un]marshalling of non-binder objects this change introduces a new class LightFlattenable<> which is a protocol to flatten simple objects that don't require binders or file descriptors; the benefit of this protocol is that it doesn't require the objects to have a virtual table and give us a consitant way of doing this. we also introduce an implementation of this protocol for POD structures, LightFlattenablePod<>. Parcel has been update to handle this protocol automatically. Sensor, Rect, Point and Region now use this new protocol. Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
/frameworks/native/include/ui/Region.h
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b8a2e98cd7edbe7513543670c94f6b5efa74462f |
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08-Feb-2012 |
Romain Guy <romainguy@google.com> |
Preliminary support for clipRect(Rect, Op) This adds basic support for clip regions. It is currently disabled at compile time. Enabling clip regions will require setting up a stencil buffer. Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
/frameworks/native/include/ui/Region.h
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9cdb01da71934e98b6732db0f5758ea4edd5d5c7 |
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29-Apr-2011 |
Mathias Agopian <mathias@google.com> |
get rid of dependency on copybit HAL module Change-Id: Ia608099a2426c11a91d33063ba53c93e1eccb428
/frameworks/native/include/ui/Region.h
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b6121422ef641dc7317d1c3bf1d38b7d73922250 |
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18-Feb-2010 |
Mathias Agopian <mathias@google.com> |
Remove a dependency of Region (libui) on Parcel (libbinder).
/frameworks/native/include/ui/Region.h
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9f96145725ff3f265712d607d19078fb91a5c8ec |
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30-Jun-2009 |
Mathias Agopian <mathias@google.com> |
Region::makeBoundsSelf() efficiently turns a region to its bounds
/frameworks/native/include/ui/Region.h
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17b2ad027b4b72b96dfb663c0ea001972da7ef58 |
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27-Jun-2009 |
Mathias Agopian <mathias@google.com> |
return bounds Rect by value
/frameworks/native/include/ui/Region.h
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bed9dd128dfbdc7d9dbca005078536dadc0b9359 |
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28-May-2009 |
Mathias Agopian <mathias@google.com> |
make sure the Region code disallows constructs like "(a+b)=c;", which is somewhat meaningless.
/frameworks/native/include/ui/Region.h
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310f8da0c3122ed5419db8f12a6e98d3188325b2 |
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22-May-2009 |
Mathias Agopian <mathias@google.com> |
merge master to master_gl
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c5b2c0bf8007562536b822eb060fc54a01f8e08b |
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20-May-2009 |
Mathias Agopian <mathias@google.com> |
move libbinder's header files under includes/binder
/frameworks/native/include/ui/Region.h
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20f68782a4ea71c6a977d7f87d8288d3daa265ec |
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11-May-2009 |
Mathias Agopian <mathias@google.com> |
Region now has its own implementation instead of relying on SkRegion, which allows us to break libui's dependency on libcorecg.
/frameworks/native/include/ui/Region.h
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0926f50664c739eaee60341f8e8c694dc9a4f3eb |
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04-May-2009 |
Mathias Agopian <mathias@google.com> |
update surfaceflinger, libui and libagl to the new gralloc api - Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
/frameworks/native/include/ui/Region.h
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edbf3b6af777b721cd2a1ef461947e51e88241e1 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/native/include/ui/Region.h
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d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/native/include/ui/Region.h
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276293246ea9cbc0a578a7697cc48930376ec0e9 |
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10-Jan-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake/...@125939
/frameworks/native/include/ui/Region.h
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e09fd9e819c23dc90bca68375645e15544861330 |
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18-Dec-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Code drop from //branches/cupcake/...@124589
/frameworks/native/include/ui/Region.h
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7c1b96a165f970a09ed239bb4fb3f1b0d8f2a407 |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/native/include/ui/Region.h
|