History log of /frameworks/rs/driver/rsdProgram.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
6d6e114f8bea8db08bf1decb673d3eb9a8f258ae 26-Mar-2012 Alex Sakhartchouk <alexst@google.com> State based shader recompile to support camera input.

Change-Id: Ia6c362571e1b44254461522a8c49a8551b46f28d
/frameworks/rs/driver/rsdProgram.cpp
3522f40418fdf877f5a136475dbf75e57a3b7c77 23-Mar-2012 Jason Sams <jsams@google.com> Implement USAGE_IO_INPUT



Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
/frameworks/rs/driver/rsdProgram.cpp
748eb07e805b93c2bf79340d4937963ab739d17c 16-Feb-2012 Alex Sakhartchouk <alexst@google.com> Piping texture names through shader builder.
Fixing uint size_t mismatch.

Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
/frameworks/rs/driver/rsdProgram.cpp
c794cd56e46408e08862c42a022090e323684197 13-Feb-2012 Alex Sakhartchouk <alexst@google.com> Fixing uint32 size_t mismatches.

Change-Id: I5263158f5855472db6317a52c209fe4e273f3368
/frameworks/rs/driver/rsdProgram.cpp
6598201f1c4f409defac9a5af789fb53a7cc00f8 20-Oct-2011 Steve Block <steveblock@google.com> Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/143865

Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
/frameworks/rs/driver/rsdProgram.cpp
064aa7ed76db9564b041afcd4b75da5b3d12faba 18-Oct-2011 Alex Sakhartchouk <alexst@google.com> Remove ObjBaseRef from the hal struct

Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
/frameworks/rs/driver/rsdProgram.cpp
ba157304ce99d212403898b055998e6da7a20e9b 06-Aug-2011 Alex Sakhartchouk <alexst@google.com> Fixing rs crash when no texture is bound.

Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
/frameworks/rs/driver/rsdProgram.cpp
eb4fe18dd88634330f9566cbb9e785d8c7ec5813 27-May-2011 Jason Sams <rjsams@android.com> Start splitting allocation into hal and core.

Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
/frameworks/rs/driver/rsdProgram.cpp
a04e30dbb5ab11592b03666bb3d102070759c58e 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/driver/rsdProgram.cpp