Searched defs:texName (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/core/jni/android/graphics/
H A DSurfaceTexture.cpp230 jint texName, jboolean singleBufferMode, jobject weakThiz)
239 sp<GLConsumer> surfaceTexture(new GLConsumer(bq, texName, GL_TEXTURE_EXTERNAL_OES, true, true));
229 SurfaceTexture_init(JNIEnv* env, jobject thiz, jint texName, jboolean singleBufferMode, jobject weakThiz) argument
/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java101 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
105 public SurfaceTexture(int texName) { argument
106 init(texName, false);
121 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
126 public SurfaceTexture(int texName, boolean singleBufferMode) { argument
127 init(texName, singleBufferMode);
209 * @param texName The name of the OpenGL ES texture that will be created. This texture name
212 public void attachToGLContext(int texName) { argument
213 int err = nativeAttachToGLContext(texName);
318 private void init(int texName, boolea argument
330 nativeInit(int texName, boolean singleBufferMode, Object weakSelf) argument
339 nativeAttachToGLContext(int texName) argument
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/frameworks/base/graphics/java/android/renderscript/
H A DProgram.java338 * @param texName what the texture should be called in the
342 public BaseProgramBuilder addTexture(TextureType texType, String texName) argument
348 mTextureNames[mTextureCount] = texName;
/frameworks/native/cmds/flatland/
H A DComposers.cpp46 bool blit(GLuint texName, const float* texMatrix, argument
49 return modBlit(texName, texMatrix, modColor, x, y, w, h);
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, argument
87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName);
125 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument
158 return mBlitter.blit(texName, texMatrix, x, y, w, h);
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument
190 return mBlitter.blit(texName, texMatrix, x, y, w, h);
205 virtual bool compose(GLuint texName, cons argument
244 compose(GLuint texName, const sp<GLConsumer>& glc) argument
[all...]
H A DMain.cpp406 GLuint texName; local
408 &texName);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES11RenderEngine.cpp188 uint32_t* texName, uint32_t* fbName, uint32_t* status) {
202 *texName = tname;
206 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { argument
209 glDeleteTextures(1, &texName);
187 bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) argument
H A DGLES20RenderEngine.cpp154 uint32_t* texName, uint32_t* fbName, uint32_t* status) {
167 *texName = tname;
171 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { argument
174 glDeleteTextures(1, &texName);
153 bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) argument
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp507 TextureRenderer(GLuint texName, const sp<GLConsumer>& st): argument
508 mTexName(texName),

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