Searched refs:GL_FALSE (Results 1 - 25 of 38) sorted by relevance

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/frameworks/base/libs/hwui/
H A DStencil.cpp76 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
H A DProgram.cpp168 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]);
177 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]);
184 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
H A DSkiaColorFilter.cpp60 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
H A DPixelBuffer.cpp136 if (status == GL_FALSE) {
H A DSkiaShader.cpp166 GL_FALSE, &textureTransform.data[0]);
250 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
370 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
H A DCaches.cpp479 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
488 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
/frameworks/native/cmds/flatland/
H A DRenderers.cpp101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos);
102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity);
110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity);
H A DComposers.cpp77 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos);
78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc);
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m);
133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray());
142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray());
145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
H A DGLES20RenderEngine.cpp194 GL_FLOAT, GL_FALSE,
201 GL_FLOAT, GL_FALSE,
/frameworks/base/opengl/java/android/opengl/
H A DGLU.java145 * GL_FALSE indicates failure.
168 return GL10.GL_FALSE;
211 * of GL10.GL_FALSE indicates failure.
225 return GL10.GL_FALSE;
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp81 GLint linkStatus = GL_FALSE;
143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp81 GLint linkStatus = GL_FALSE;
143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
/frameworks/native/opengl/libagl/
H A DTextureObjectManager.cpp54 generate_mipmap = GL_FALSE;
55 direct = GL_FALSE;
136 generate_mipmap = GL_FALSE;
H A Dvertex.cpp32 c->cull.enable = GL_FALSE;
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp263 GLint linkStatus = GL_FALSE;
344 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
351 glVertexAttribPointer(mTexPosHandle, 2, GL_FLOAT, GL_FALSE, 0,
360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp120 GLint linkStatus = GL_FALSE;
246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE,
272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp120 GLint linkStatus = GL_FALSE;
170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp136 GLint linkStatus = GL_FALSE;
269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if70 public static final int GL_FALSE = 0;
H A DGLES20Header.java-if29 public static final int GL_FALSE = 0;
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp88 GLint linkStatus = GL_FALSE;
/frameworks/rs/driver/
H A DrsdShaderCache.cpp154 GLint linkStatus = GL_FALSE;
H A DrsdShader.cpp359 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd);
361 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd);
363 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd);
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp797 glUniformMatrix2fv(var, n, GL_FALSE, values);
801 glUniformMatrix3fv(var, n, GL_FALSE, values);
805 glUniformMatrix4fv(var, n, GL_FALSE, values);

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