/frameworks/base/libs/hwui/ |
H A D | Stencil.cpp | 76 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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H A D | Program.cpp | 168 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]); 177 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); 184 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
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H A D | SkiaColorFilter.cpp | 60 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
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H A D | PixelBuffer.cpp | 136 if (status == GL_FALSE) {
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H A D | SkiaShader.cpp | 166 GL_FALSE, &textureTransform.data[0]); 250 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); 370 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
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H A D | Caches.cpp | 479 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 488 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
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/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); 109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity); 110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity);
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H A D | Composers.cpp | 77 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); 78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); 82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc); 83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m); 133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); 142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray()); 145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
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H A D | GLES20RenderEngine.cpp | 194 GL_FLOAT, GL_FALSE, 201 GL_FLOAT, GL_FALSE,
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLU.java | 145 * GL_FALSE indicates failure. 168 return GL10.GL_FALSE; 211 * of GL10.GL_FALSE indicates failure. 225 return GL10.GL_FALSE;
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/libagl/ |
H A D | TextureObjectManager.cpp | 54 generate_mipmap = GL_FALSE; 55 direct = GL_FALSE; 136 generate_mipmap = GL_FALSE;
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H A D | vertex.cpp | 32 c->cull.enable = GL_FALSE;
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 263 GLint linkStatus = GL_FALSE; 344 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, 351 glVertexAttribPointer(mTexPosHandle, 2, GL_FLOAT, GL_FALSE, 0, 360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 120 GLint linkStatus = GL_FALSE; 246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, 272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 120 GLint linkStatus = GL_FALSE; 170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 136 GLint linkStatus = GL_FALSE; 269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES10Header.java-if | 70 public static final int GL_FALSE = 0;
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H A D | GLES20Header.java-if | 29 public static final int GL_FALSE = 0;
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 88 GLint linkStatus = GL_FALSE;
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/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 154 GLint linkStatus = GL_FALSE;
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H A D | rsdShader.cpp | 359 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd); 361 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd); 363 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 797 glUniformMatrix2fv(var, n, GL_FALSE, values); 801 glUniformMatrix3fv(var, n, GL_FALSE, values); 805 glUniformMatrix4fv(var, n, GL_FALSE, values);
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