/frameworks/native/opengl/tests/textures/ |
H A D | Android.mk | 5 textures.cpp 15 LOCAL_MODULE:= test-opengl-textures
|
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLId.java | 28 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset); argument
|
H A D | GLES20IdImpl.java | 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) { argument 26 GLES20.glDeleteTextures(n, textures, offset);
|
/frameworks/native/opengl/libagl/ |
H A D | texture.cpp | 47 c->textures.packAlignment = 4; 48 c->textures.unpackAlignment = 4; 51 c->textures.defaultTexture = new EGLTextureObject(); 52 c->textures.defaultTexture->incStrong(c); 56 bindTextureTmu(c, i, 0, c->textures.defaultTexture); 64 if (c->textures.ggl) 65 gglUninit(c->textures.ggl); 66 c->textures.defaultTexture->decStrong(c); 68 if (c->textures.tmu[i].texture) 69 c->textures 891 glGenTextures(GLsizei n, GLuint *textures) argument 902 glDeleteTextures(GLsizei n, const GLuint *textures) argument [all...] |
H A D | primitives.cpp | 492 int width = c->textures.tmu[i].texture->surface.width; 497 int height = c->textures.tmu[i].texture->surface.height; 704 const int w = c->textures.tmu[i].texture->surface.width; 705 const int h = c->textures.tmu[i].texture->surface.height; 733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; 737 &c->textures.tmu[i].texture->mip(lod)); 790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; 794 &c->textures.tmu[i].texture->mip(lod));
|
/frameworks/native/opengl/tests/ |
H A D | Android.mk | 20 textures \
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | GLToolbox.java | 43 int[] textures = new int[] { texId }; 45 GLES20.glDeleteTextures(1, textures, 0); 57 int[] textures = new int[1]; 58 GLES20.glGenTextures(1, textures, 0); 60 return textures[0];
|
/frameworks/rs/ |
H A D | rsProgram.cpp | 46 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; 94 delete[] mHal.state.textures; 127 mHal.state.textures = NULL; 193 mHal.state.textures[slot] = a;
|
H A D | rsProgram.h | 43 Allocation **textures; member in struct:android::renderscript::Program::Hal::State
|
H A D | rsProgramFragment.cpp | 69 if (!mHal.state.textures[ct]) {
|
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 198 // Get all required textures 199 std::vector<GLuint> textures; local 211 textures.push_back(tex_id); 217 if (!RenderFrame(textures, targets)) { 225 std::vector<const GLTextureHandle*> textures(input.size()); 226 std::copy(input.begin(), input.end(), textures.begin()); 227 return Process(textures, output); 426 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures, argument 428 for (unsigned i = 0; i < textures.size(); ++i) { 435 glBindTexture(targets[i], textures[ 466 RenderFrame(const std::vector<GLuint>& textures, const std::vector<GLenum>& targets) argument [all...] |
H A D | shader_program.h | 64 // If more input textures are given than the shader can handle, this will result 101 // textures and FBOs. 334 // Render a single frame with the given input textures. You may override 338 // - Bind the given textures 341 bool RenderFrame(const std::vector<GLuint>& textures, 397 // Returns the lowest texture unit that will be used to bind textures. 402 // Sets the lowest texture unit that will be used to bind textures. The 443 // Binds the given input textures. 444 bool BindInputTextures(const std::vector<GLuint>& textures,
|
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | checks.spec | 33 glDeleteTextures check textures n 45 glGenTextures check textures n
|
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 193 int[] textures = new int[1]; 194 GLES20.glGenTextures(1, textures, 0); 196 mTextureID = textures[0];
|
/frameworks/rs/driver/ |
H A D | rsdProgram.cpp | 49 const Allocation *a = p->mHal.state.textures[ct];
|
H A D | rsdShader.cpp | 84 Allocation *a = mRSProgram->mHal.state.textures[ct]; 195 Allocation *a = mRSProgram->mHal.state.textures[ct]; 471 ALOGE("Attempting to bind %u textures on shader id %u, but only %u are available", 481 if (!mRSProgram->mHal.state.textures[ct]) { 487 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; 500 mRSProgram->mHal.state.textures[ct]);
|
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES10.cpp | 605 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */ 614 GLuint *textures = (GLuint *) 0; local 619 _exceptionMessage = "textures == null"; 637 textures = textures_base + offset; 641 (GLuint *)textures 654 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */ 664 GLuint *textures = (GLuint *) 0; local 666 textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining, &_bufferOffset); 673 if (textures == NULL) { 675 textures 1111 GLuint *textures = (GLuint *) 0; local 1161 GLuint *textures = (GLuint *) 0; local [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 254 int[] textures = new int[1]; 257 glGenTextures(1, textures, 0); 260 int texture = textures[0];
|
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 288 int[] textures = new int[1]; 289 GLES20.glGenTextures(1, textures, 0); 291 mTextureID = textures[0];
|
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES10.java | 473 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 477 int[] textures, 481 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 485 java.nio.IntBuffer textures 637 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 641 int[] textures, 645 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 649 java.nio.IntBuffer textures 475 glDeleteTextures( int n, int[] textures, int offset ) argument 639 glGenTextures( int n, int[] textures, int offset ) argument
|
H A D | GLErrorWrapper.java | 207 public void glDeleteTextures(int n, int[] textures, int offset) { argument 209 mgl.glDeleteTextures(n, textures, offset); 213 public void glDeleteTextures(int n, IntBuffer textures) { argument 215 mgl.glDeleteTextures(n, textures); 347 public void glGenTextures(int n, int[] textures, int offset) { argument 349 mgl.glGenTextures(n, textures, offset); 353 public void glGenTextures(int n, IntBuffer textures) { argument 355 mgl.glGenTextures(n, textures);
|
H A D | GLES20.java | 616 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 620 int[] textures, 624 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 628 java.nio.IntBuffer textures 793 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 797 int[] textures, 801 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 805 java.nio.IntBuffer textures 618 glDeleteTextures( int n, int[] textures, int offset ) argument 795 glGenTextures( int n, int[] textures, int offset ) argument
|
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
H A D | GL10.java | 398 int[] textures, 404 java.nio.IntBuffer textures 516 int[] textures, 522 java.nio.IntBuffer textures 396 glDeleteTextures( int n, int[] textures, int offset ) argument 514 glGenTextures( int n, int[] textures, int offset ) argument
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 390 // Load the program, which is the basics rules to draw the vertexes and textures. 552 int[] textures = new int[1]; 553 GLES20.glGenTextures(1, textures, 0); 555 mTextureID = textures[0];
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 515 int[] textures = new int[1]; 518 glGenTextures(1, textures, 0); 521 int texture = textures[0];
|