/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 230 jint texName, jboolean singleBufferMode, jobject weakThiz) 239 sp<GLConsumer> surfaceTexture(new GLConsumer(bq, texName, GL_TEXTURE_EXTERNAL_OES, true, true)); 229 SurfaceTexture_init(JNIEnv* env, jobject thiz, jint texName, jboolean singleBufferMode, jobject weakThiz) argument
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/frameworks/base/graphics/java/android/graphics/ |
H A D | SurfaceTexture.java | 101 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 105 public SurfaceTexture(int texName) { argument 106 init(texName, false); 121 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 126 public SurfaceTexture(int texName, boolean singleBufferMode) { argument 127 init(texName, singleBufferMode); 209 * @param texName The name of the OpenGL ES texture that will be created. This texture name 212 public void attachToGLContext(int texName) { argument 213 int err = nativeAttachToGLContext(texName); 318 private void init(int texName, boolea argument 330 nativeInit(int texName, boolean singleBufferMode, Object weakSelf) argument 339 nativeAttachToGLContext(int texName) argument [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
H A D | Program.java | 338 * @param texName what the texture should be called in the 342 public BaseProgramBuilder addTexture(TextureType texType, String texName) argument 348 mTextureNames[mTextureCount] = texName;
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/frameworks/native/cmds/flatland/ |
H A D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, argument 49 return modBlit(texName, texMatrix, modColor, x, y, w, h); 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, argument 87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); 125 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument 158 return mBlitter.blit(texName, texMatrix, x, y, w, h); 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument 190 return mBlitter.blit(texName, texMatrix, x, y, w, h); 205 virtual bool compose(GLuint texName, cons argument 244 compose(GLuint texName, const sp<GLConsumer>& glc) argument [all...] |
H A D | Main.cpp | 406 GLuint texName; local 408 &texName);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES11RenderEngine.cpp | 188 uint32_t* texName, uint32_t* fbName, uint32_t* status) { 202 *texName = tname; 206 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { argument 209 glDeleteTextures(1, &texName); 187 bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) argument
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H A D | GLES20RenderEngine.cpp | 154 uint32_t* texName, uint32_t* fbName, uint32_t* status) { 167 *texName = tname; 171 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { argument 174 glDeleteTextures(1, &texName); 153 bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) argument
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 507 TextureRenderer(GLuint texName, const sp<GLConsumer>& st): argument 508 mTexName(texName),
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