1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 *
17 * This file has been copied from com.android.server.NotificationPlayer. The only modification is
18 * the addition of a volume parameter. Hopefully the framework will adapt AsyncPlayer to support
19 * all the functionality in this class, at which point this one can be deleted.
20 */
21
22package com.android.mms.transaction;
23
24import java.util.LinkedList;
25
26import android.content.Context;
27import android.media.AudioManager;
28import android.media.MediaPlayer;
29import android.media.MediaPlayer.OnCompletionListener;
30import android.net.Uri;
31import android.os.Looper;
32import android.os.PowerManager;
33import android.os.SystemClock;
34import android.util.Log;
35
36/**
37 * @hide
38 * This class is provides the same interface and functionality as android.media.AsyncPlayer
39 * with the following differences:
40 * - whenever audio is played, audio focus is requested,
41 * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
42 */
43public class NotificationPlayer implements OnCompletionListener {
44    private static final int PLAY = 1;
45    private static final int STOP = 2;
46    private static final boolean mDebug = false;
47
48    private static final class Command {
49        int code;
50        Context context;
51        Uri uri;
52        boolean looping;
53        int stream;
54        float volume;
55        long requestTime;
56
57        @Override
58        public String toString() {
59            return "{ code=" + code + " looping=" + looping + " stream=" + stream
60                    + " uri=" + uri + " }";
61        }
62    }
63
64    private LinkedList<Command> mCmdQueue = new LinkedList<Command>();
65
66    private Looper mLooper;
67
68    /*
69     * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
70     * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
71     * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
72     * be created with a looper running so its event handler is not null.
73     */
74    private final class CreationAndCompletionThread extends Thread {
75        public Command mCmd;
76        public CreationAndCompletionThread(Command cmd) {
77            super();
78            mCmd = cmd;
79        }
80
81        @Override
82        public void run() {
83            Looper.prepare();
84            mLooper = Looper.myLooper();
85            synchronized(this) {
86                AudioManager audioManager =
87                    (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
88                try {
89                    MediaPlayer player = new MediaPlayer();
90                    player.setAudioStreamType(mCmd.stream);
91                    player.setDataSource(mCmd.context, mCmd.uri);
92                    player.setLooping(mCmd.looping);
93                    player.setVolume(mCmd.volume, mCmd.volume);
94                    player.prepare();
95                    if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
96                            && (mCmd.uri.getEncodedPath().length() > 0)) {
97                        if (mCmd.looping) {
98                            audioManager.requestAudioFocus(null, mCmd.stream,
99                                    AudioManager.AUDIOFOCUS_GAIN);
100                        } else {
101                            audioManager.requestAudioFocus(null, mCmd.stream,
102                                    AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
103                        }
104                    }
105                    player.setOnCompletionListener(NotificationPlayer.this);
106                    player.start();
107                    if (mPlayer != null) {
108                        mPlayer.release();
109                    }
110                    mPlayer = player;
111                }
112                catch (Exception e) {
113                    Log.w(mTag, "error loading sound for " + mCmd.uri, e);
114                }
115                mAudioManager = audioManager;
116                this.notify();
117            }
118            Looper.loop();
119        }
120    }
121
122    private void startSound(Command cmd) {
123        // Preparing can be slow, so if there is something else
124        // is playing, let it continue until we're done, so there
125        // is less of a glitch.
126        try {
127            if (mDebug) Log.d(mTag, "Starting playback");
128            //-----------------------------------
129            // This is were we deviate from the AsyncPlayer implementation and create the
130            // MediaPlayer in a new thread with which we're synchronized
131            synchronized(mCompletionHandlingLock) {
132                // if another sound was already playing, it doesn't matter we won't get notified
133                // of the completion, since only the completion notification of the last sound
134                // matters
135                if((mLooper != null)
136                        && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
137                    mLooper.quit();
138                }
139                mCompletionThread = new CreationAndCompletionThread(cmd);
140                synchronized(mCompletionThread) {
141                    mCompletionThread.start();
142                    mCompletionThread.wait();
143                }
144            }
145            //-----------------------------------
146
147            long delay = SystemClock.uptimeMillis() - cmd.requestTime;
148            if (delay > 1000) {
149                Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
150            }
151        }
152        catch (Exception e) {
153            Log.w(mTag, "error loading sound for " + cmd.uri, e);
154        }
155    }
156
157    private final class CmdThread extends java.lang.Thread {
158        CmdThread() {
159            super("NotificationPlayer-" + mTag);
160        }
161
162        @Override
163        public void run() {
164            while (true) {
165                Command cmd = null;
166
167                synchronized (mCmdQueue) {
168                    if (mDebug) Log.d(mTag, "RemoveFirst");
169                    cmd = mCmdQueue.removeFirst();
170                }
171
172                switch (cmd.code) {
173                case PLAY:
174                    if (mDebug) Log.d(mTag, "PLAY");
175                    startSound(cmd);
176                    break;
177                case STOP:
178                    if (mDebug) Log.d(mTag, "STOP");
179                    if (mPlayer != null) {
180                        long delay = SystemClock.uptimeMillis() - cmd.requestTime;
181                        if (delay > 1000) {
182                            Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
183                        }
184                        mPlayer.stop();
185                        mPlayer.release();
186                        mPlayer = null;
187                        mAudioManager.abandonAudioFocus(null);
188                        mAudioManager = null;
189                        if((mLooper != null)
190                                && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
191                            mLooper.quit();
192                        }
193                    } else {
194                        Log.w(mTag, "STOP command without a player");
195                    }
196                    break;
197                }
198
199                synchronized (mCmdQueue) {
200                    if (mCmdQueue.size() == 0) {
201                        // nothing left to do, quit
202                        // doing this check after we're done prevents the case where they
203                        // added it during the operation from spawning two threads and
204                        // trying to do them in parallel.
205                        mThread = null;
206                        releaseWakeLock();
207                        return;
208                    }
209                }
210            }
211        }
212    }
213
214    @Override
215    public void onCompletion(MediaPlayer mp) {
216        if (mAudioManager != null) {
217            mAudioManager.abandonAudioFocus(null);
218        }
219        // if there are no more sounds to play, end the Looper to listen for media completion
220        synchronized (mCmdQueue) {
221            if (mCmdQueue.size() == 0) {
222                synchronized(mCompletionHandlingLock) {
223                    if(mLooper != null) {
224                        mLooper.quit();
225                    }
226                    mCompletionThread = null;
227                }
228            }
229        }
230    }
231
232    private String mTag;
233    private CmdThread mThread;
234    private CreationAndCompletionThread mCompletionThread;
235    private final Object mCompletionHandlingLock = new Object();
236    private MediaPlayer mPlayer;
237    private PowerManager.WakeLock mWakeLock;
238    private AudioManager mAudioManager;
239
240    // The current state according to the caller.  Reality lags behind
241    // because of the asynchronous nature of this class.
242    private int mState = STOP;
243
244    /**
245     * Construct a NotificationPlayer object.
246     *
247     * @param tag a string to use for debugging
248     */
249    public NotificationPlayer(String tag) {
250        if (tag != null) {
251            mTag = tag;
252        } else {
253            mTag = "NotificationPlayer";
254        }
255    }
256
257    /**
258     * Start playing the sound.  It will actually start playing at some
259     * point in the future.  There are no guarantees about latency here.
260     * Calling this before another audio file is done playing will stop
261     * that one and start the new one.
262     *
263     * @param context Your application's context.
264     * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
265     * @param looping Whether the audio should loop forever.
266     *          (see {@link MediaPlayer#setLooping(boolean)})
267     * @param stream the AudioStream to use.
268     *          (see {@link MediaPlayer#setAudioStreamType(int)})
269     * @param volume The volume at which to play this sound, as a fraction of the system volume for
270     *          the relevant stream type. A value of 1 is the maximum and means play at the system
271     *          volume with no attenuation.
272     */
273    public void play(Context context, Uri uri, boolean looping, int stream, float volume) {
274        Command cmd = new Command();
275        cmd.requestTime = SystemClock.uptimeMillis();
276        cmd.code = PLAY;
277        cmd.context = context;
278        cmd.uri = uri;
279        cmd.looping = looping;
280        cmd.stream = stream;
281        cmd.volume = volume;
282        synchronized (mCmdQueue) {
283            enqueueLocked(cmd);
284            mState = PLAY;
285        }
286    }
287
288    /**
289     * Stop a previously played sound.  It can't be played again or unpaused
290     * at this point.  Calling this multiple times has no ill effects.
291     */
292    public void stop() {
293        synchronized (mCmdQueue) {
294            // This check allows stop to be called multiple times without starting
295            // a thread that ends up doing nothing.
296            if (mState != STOP) {
297                Command cmd = new Command();
298                cmd.requestTime = SystemClock.uptimeMillis();
299                cmd.code = STOP;
300                enqueueLocked(cmd);
301                mState = STOP;
302            }
303        }
304    }
305
306    private void enqueueLocked(Command cmd) {
307        mCmdQueue.add(cmd);
308        if (mThread == null) {
309            acquireWakeLock();
310            mThread = new CmdThread();
311            mThread.start();
312        }
313    }
314
315    /**
316     * We want to hold a wake lock while we do the prepare and play.  The stop probably is
317     * optional, but it won't hurt to have it too.  The problem is that if you start a sound
318     * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
319     * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
320     * simplest way to deal with this is to make it so there is a wake lock held while the
321     * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
322     * going to call this.
323     *
324     * This must be called before the first time play is called.
325     *
326     * @hide
327     */
328    public void setUsesWakeLock(Context context) {
329        if (mWakeLock != null || mThread != null) {
330            // if either of these has happened, we've already played something.
331            // and our releases will be out of sync.
332            throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
333                    + " mThread=" + mThread);
334        }
335        PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
336        mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
337    }
338
339    private void acquireWakeLock() {
340        if (mWakeLock != null) {
341            mWakeLock.acquire();
342        }
343    }
344
345    private void releaseWakeLock() {
346        if (mWakeLock != null) {
347            mWakeLock.release();
348        }
349    }
350}
351
352