History log of /external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8592933de82f7742f411cb2f2c339ff7d42266da 31-Jul-2012 Christoph Bumiller <e0425955@student.tuwien.ac.at> nv50,nvc0: make resolve sampler objects allow sRGB conversion

Just figured out what that bit does.

Note: It's converted back to sRGB on write, so no effective
conversion occurs.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
b328949a37fee7b0f68ed3e068ffc4426c083042 29-Apr-2012 Christoph Bumiller <e0425955@student.tuwien.ac.at> nv50,nvc0: fix depth/stencil resolve

Cannot sample depth/stencil with a single view, and needed to use
different shader code for nve4.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
e44089b2f79aa2dcaacf348911433d1e21235c0c 14-Apr-2012 Christoph Bumiller <e0425955@student.tuwien.ac.at> nvc0: add initial support for nve4+ (Kepler) chipsets

Most things that work on Fermi should work on Kepler too.

There are a few performance optimizations left to do, like better
placement of texture barriers and adding scheduling data to the
shader instructions (without them, a thread group will be masked
for 32 cycles after each single instruction issue).
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
7e2827fad95071e04e382be0117c654445764c52 11-Jul-2011 Christoph Bumiller <e0425955@student.tuwien.ac.at> nv50,nvc0: extensive surface format renaming to get consistency

Now the component ordering is consistent and matches gallium again.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
e4c968cdbbdc020afbf869d12b536c0a0dbf9de8 04-Mar-2011 Christoph Bumiller <e0425955@student.tuwien.ac.at> nv50,nvc0: update the format tables

Removed sampler view support for USCALED/SSCALED, the texture unit
refuses to convert to non-normalized float. The enums are treated
like UNORM.

Removed duplicate format related headers.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
f80c03e1875fe96ff2f4c022e3cb76357828140d 28-Feb-2011 Christoph Bumiller <e0425955@student.tuwien.ac.at> nv50: replace most of it with nvc0 driver ported to nv50

We'll have to do some unification now to reduce code duplication.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h