8592933de82f7742f411cb2f2c339ff7d42266da |
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31-Jul-2012 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50,nvc0: make resolve sampler objects allow sRGB conversion Just figured out what that bit does. Note: It's converted back to sRGB on write, so no effective conversion occurs.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
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b328949a37fee7b0f68ed3e068ffc4426c083042 |
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29-Apr-2012 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50,nvc0: fix depth/stencil resolve Cannot sample depth/stencil with a single view, and needed to use different shader code for nve4.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
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e44089b2f79aa2dcaacf348911433d1e21235c0c |
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14-Apr-2012 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nvc0: add initial support for nve4+ (Kepler) chipsets Most things that work on Fermi should work on Kepler too. There are a few performance optimizations left to do, like better placement of texture barriers and adding scheduling data to the shader instructions (without them, a thread group will be masked for 32 cycles after each single instruction issue).
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
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7e2827fad95071e04e382be0117c654445764c52 |
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11-Jul-2011 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50,nvc0: extensive surface format renaming to get consistency Now the component ordering is consistent and matches gallium again.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
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e4c968cdbbdc020afbf869d12b536c0a0dbf9de8 |
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04-Mar-2011 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50,nvc0: update the format tables Removed sampler view support for USCALED/SSCALED, the texture unit refuses to convert to non-normalized float. The enums are treated like UNORM. Removed duplicate format related headers.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
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f80c03e1875fe96ff2f4c022e3cb76357828140d |
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28-Feb-2011 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50: replace most of it with nvc0 driver ported to nv50 We'll have to do some unification now to reduce code duplication.
/external/mesa3d/src/gallium/drivers/nv50/nv50_texture.xml.h
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