a52b3338c6e51421e3836ae210cd98d9c1ec337b |
|
10-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
u_vbuf: remove u_vbuf_resource
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
7023ed9e622a3a080ccc6a2739ba1ccd8775a345 |
|
23-Jan-2012 |
Marek Olšák <maraeo@gmail.com> |
r300g: nuke the fallback for fragment color clamping
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
e945fb04d04c33da5e77d22d739c5740a522a61e |
|
15-Jun-2011 |
Tom Stellard <tstellar@gmail.com> |
r300/compiler: Add support for the output modifier (OMOD)
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
be7407b75b12c70e1925c10117937ae2b9e6711f |
|
02-Aug-2011 |
Marek Olšák <maraeo@gmail.com> |
gallium/util: add functions for manipulating swizzles Some of those have been in drivers already.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
1c2c4ddbd1e97bfd13430521e5c09cb5ce8e36e6 |
|
26-Jul-2011 |
Marek Olšák <maraeo@gmail.com> |
r300g: copy the compiler from r300c What a beast. r300g doesn't depend on files from r300c anymore, so r300c is now left to its own fate. BTW 'make test' can be invoked from the gallium/r300 directory to run some compiler unit tests.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
b3011ea60cc36a888da031ebac932d67473f4521 |
|
05-Apr-2011 |
Marek Olšák <maraeo@gmail.com> |
r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shader
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
f03791467090db49e5c3d6111cd8d2a7cbe31d75 |
|
16-Feb-2011 |
Marek Olšák <maraeo@gmail.com> |
r300g: enable clamping controls
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
4b92c688a45480027390764b06077105298666c3 |
|
12-Mar-2011 |
Marek Olšák <maraeo@gmail.com> |
r300g: implement fragment color clamping in the shader This finishes the implementation of the fragment color clamp control for ARB_color_buffer_float. I don't wanna keep this stuff in a branch...
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
56ba7e913fef0ea2b1bead582108f9ab3ab8263d |
|
10-Feb-2011 |
Marek Olšák <maraeo@gmail.com> |
r300g: consolidate buffers and textures to r300_resource Transfers and create/destroy are still handled separately.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
c40ec20c273104198f7b3c52af2cd2328833b72b |
|
13-Dec-2010 |
Tom Stellard <tstellar@gmail.com> |
r300g: Increase fragment shader limits for r400 cards r400 fragment shaders now support up to 64 temporary registers, 512 ALU instructions, and 512 TEX instructions.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
ffcdd49c69811b9f768c0b32acef6527d5626a6e |
|
23-Jan-2011 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: remove any code related to relative addressing of temporaries The hw can't do it and the code was useless anyway (it's lowered in the GLSL compiler).
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
4e52e8f746e3565bf3fe9ba8e4e3744ce0302478 |
|
18-Dec-2010 |
Dave Airlie <airlied@redhat.com> |
r300g: add support for color0 writes to all bound color buffers. Thanks to Marek Olšák for making my initial attempt actually work. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
a60a5b850bde94c9c0c21f07800ed57436525998 |
|
03-Dec-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: do not remove unused constants if we are not near the limit
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
f822cc22f223a0a4f9cf1cdd5871780e5df11d67 |
|
18-Oct-2010 |
Tom Stellard <tstellar@gmail.com> |
r300g: Add new debug option for logging vertex/fragment program stats
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
13359e6a4b732335cdd8da48276960d0b176ffe3 |
|
29-Aug-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: add support for 3D NPOT textures without mipmapping The driver actually creates a 3D texture aligned to POT and does all the magic with texture coordinates in the fragment shader. It first emulates REPEAT and MIRRORED wrap modes in the fragment shader to get the coordinates into the range [0, 1]. (already done for 2D NPOT) Then it scales them to get the coordinates of the NPOT subtexture. NPOT textures are now less of a lie and we can at least display something meaningful even for the 3D ones. Supported wrap modes: - REPEAT - MIRRORED_REPEAT - CLAMP_TO_EDGE (NEAREST filtering only) - MIRROR_CLAMP_TO_EDGE (NEAREST filtering only) - The behavior of other CLAMP modes is undefined on borders, but they usually give results very close to CLAMP_TO_EDGE with mirroring working perfectly. This fixes: - piglit/fbo-3d - piglit/tex3d-npot
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
82f8e43bfa27b0318b01674e2a273c06becae263 |
|
28-Sep-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: code cleanups Some random stuff I had here. 1) Fixed some misleading comments. 2) Removed fake_npot, since it's redundant. 3) lower_texture_rect -> scale_texcoords 4) Reordered and reindented some TEX transform code.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
63432ecfce5415fbf07f1781ec77b5ea3efff599 |
|
14-Jul-2010 |
Tom Stellard <tstellar@gmail.com> |
r300/compiler: Enable presubtract sources The r300 compiler can now emit instructions that select from the presubtract source. A peephole optimization has been added to convert instructions like: ADD Temp[0].x, none.1, -Temp[1].x into the INV (1 - src0) presubtract operation.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
cfc461fca6ad5656f58c48803d13052537063316 |
|
01-Sep-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: add a new debug option which disables compiler optimizations Those are: - dead-code elimination - constant folding - peephole (mainly copy propagation) - register allocation There are some bugs which I need to track down. Also fix up the descriptions of all the debug options.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
f46fd041369a1c2c188cbd65918c900900724d37 |
|
01-Sep-2010 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
3ba562e62af0db0318ecebb356d5a3c514f4d1c8 |
|
01-Sep-2010 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: add new compiler parameter max_constants
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
56de72c78afdb14d842a8fabbe2613a4d5eebb8f |
|
01-Sep-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: only check for an empty shader if there are no compile errors
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
313e95f0c792580f6051fedb67e65838405c88f8 |
|
01-Sep-2010 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: add new compiler parameter max_alu_insts
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
0a21938de92a1f1e74be7c4559b03179bd657fcd |
|
24-Aug-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: eliminate unused constants in FS
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
abae06ac85349a30996257f29f9c52c3f687d35d |
|
23-Aug-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: eliminate unused constants in VS
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
2eeaf773fdd58c176f7cdbcd05b75ad3a5ecab4c |
|
23-Aug-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: fix indentation
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
683ef52e19576f6e1263bc7d25fc9475c519eade |
|
10-Aug-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: implement gl_FrontFacing
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
29b7d26401a77ee4f772233b003d942bba59bb63 |
|
09-Aug-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: do not print shader compiler errors by default
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
2824d5687a19e42ba0da8fd08e80610c4469a3b3 |
|
04-Aug-2010 |
Tom Stellard <tstellar@gmail.com> |
r300/compiler: r500 hw support for break and continue in loops. The BGNLOOP and ENDLOOP instructions are now being used correctly, which makes break and continue possible. The deadcode pass has been modified to handle breaks, and the compiler is more careful about which loops are unrolled.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
49330fc5ac13e25cb201e62995329cffaf5046f0 |
|
24-Jul-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
d779a5d16ae6a17b3fc0c097f4eb477a80e54566 |
|
24-Jul-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: cleanup texture creation code This decouples initializing a texture layout/miptree description from an actual texture creation, it also partially unifies texture_create and texture_from_handle. r300_texture inherits r300_texture_desc, which inherits u_resource. The CBZB clear criteria are moved to r300_texture_desc::cbzb_allowed[level]. And other minor cleanups.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
f381c52081b2cbff31c2f38abf16dffcc08f681c |
|
19-Jun-2010 |
Tom Stellard <tstellar@gmail.com> |
r300/compiler: Use hardware flow control instructions for loops on r500.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
a2f14153cc2bcf0b2364e035dc788d65ea0fcd35 |
|
24-Jun-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: reorder and cleanup register writes everywhere
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
3da6487115216c47ce1be56b45be654ddb879d6f |
|
13-Jun-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: turn fragment shader into a CB
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
5c067a63040cc66f0320f30482529a4ff1bd3811 |
|
26-May-2010 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: move hardware caps to the radeon_compiler base struct Needed for vertex shaders too.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
a650d7068a00f0a256ecb54112da0f4ab9204b86 |
|
23-May-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: extend compile error message
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
71584d0cc75dda3c579a2a0cb6c1ac9591f7d5c9 |
|
08-May-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: pass depth texture swizzle to the compiler if compare mode is enabled
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
78e881368b392d8a6945990c20493560fcd73231 |
|
08-May-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: respect compare mode regardless of sampler type
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
eb9dc2595f33f43e99c70dd69588f5573459fbca |
|
08-May-2010 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: generalize depth texture mode to support arbitrary swizzles
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
537d117ed57734d034560cc64fe1bed65a6375e3 |
|
26-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: use the dummy FS shader for shaders with zero instructions
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
411d5063323ccdb85ec090f1c852fcc8e9cd0e64 |
|
17-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
80d89aa0d28ca987d958c1033eeb7e4a3c10368b |
|
16-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: fix repeat wrap mode for TXP and NPOTs No idea why st/mesa unnecessarily inserts TXP where TEX is sufficient. Also re-enabling the NPOT fallback for repeat in r300g.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
17b41f80bd1e9306de625e4240e6d83c08eec7fd |
|
15-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: kill off RC_WRAP_CLAMP A variant thereof might be later reintroduced for the mirrored-clamp modes.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
6b46df961691a4cd5ebb155e29bd4f739b0a3840 |
|
15-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: disable the REPEAT NPOT fallback until it works It causes regressions. I haven't tested the MIRROR wrap modes, so not sure about that..
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
948ce60a267e8d4ef025816eeb7110d3e363c41a |
|
15-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: do not use NPOT fallback for CLAMP wrap modes These work just fine.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
6bd6f4cd4984e7afe7969e5dfe9796079c07b6bc |
|
15-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: pick a new fragment shader when either a sampler state or view is changed
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
7d93f2bf8462948836491c004823feb7a1ce1445 |
|
15-Apr-2010 |
Dave Airlie <airlied@redhat.com> |
r300g: fix regression in texdepth. texdepth stopped working when npot went in, this brings it back to life. < MostAwesomeDude> That looks like what I was going to do. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
d72f1c3b80f84e8bceb414439b679b3fe71ec5b9 |
|
14-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: fix possible crash when shader compilation fails This hopefully fixes the crash in the FDO bug #27634, not the bug itself.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
6793506faa13c259b1f36fb4cbe21841f851e248 |
|
14-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: make setting up fragment depth output less hackish
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
36e0100e9e6afe7a00846514daffb8993dcc173e |
|
14-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: kill off r300_fragment_shader::shadow_samplers and friends
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
d5af1dce8fc23dc3763773e3c0b7e0be128d2aa0 |
|
12-Apr-2010 |
Corbin Simpson <MostAwesomeDude@gmail.com> |
r300/compiler: Implement texcoord repeat and mirror for NPOT.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
f95ff1cf48a3da090dc999621f2d153af0c7db14 |
|
11-Apr-2010 |
Corbin Simpson <MostAwesomeDude@gmail.com> |
r300g: Setup external state for wrap modes.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
8f37f910bf9c3e34c6afc5a2ec8cc1828f792b16 |
|
11-Apr-2010 |
Corbin Simpson <MostAwesomeDude@gmail.com> |
r300g: Cleanup fragment program external state setup.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
34092c55d63e24a4f326bd9bb90765ea4ec7e17e |
|
12-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: atomize fragment shader
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
953a309de9204490edcd011e700c06c7c25c0b9e |
|
11-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: FS constants emission rework * The constant buffer emission is separated from RC state variables emission. * The immediates are emitted with FS code.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
69019afa67d66cf3e5d2b4d5b286bf2ac1bd87af |
|
11-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: use a dummy replacement fragment shader if the shader compilation fails Better than killing an application.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
146879284c6b844f35afe3a3ef3330726afbe8ac |
|
11-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: revisit some assertions and fix potential failures * Turn some assertions to error messages. * At most 16 vertex elements can be set, others are ignored. * Rasterize at most 8 vertex-shader generic outputs, others are ignored. This includes fog and WPOS. * Unknown shader semantic names are ignored.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
1c356ac95b6df0962dbd15311ff7e0ea172e1aea |
|
11-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: cleanup handling of sampler views The evolution of TX_FORMAT bits is as follows: * When a texture is created, set bits independent of pipe_format. * When a sampler view is created, add format-specific bits. * When sampler states and views are getting merged, add min/max LOD.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
b71bfc4400e1d7c15a2bebbbd3b26a8770fbf546 |
|
05-Apr-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: simplify accessing screen from context
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
e41a64591bf1a74465bf0adc7d35c991c4cfb4fe |
|
14-Feb-2010 |
Marek Olšák <maraeo@gmail.com> |
r300/compiler: make the max number of fragment shader temporaries adjustable
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
4b8d3480764daf45cbbc03d76cd8b7c81937f532 |
|
27-Mar-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: print errors even on non-debug builds We really need to get these into bug reports.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
6f4a19ca562ccd7e4bc2f7ea32263391abaa16bd |
|
07-Mar-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: abort if FS compilation fails on non-debug builds
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
d2ac3d5e79bdf5a32a2dca135403d963ac6c83e4 |
|
28-Feb-2010 |
Marek Olšák <maraeo@gmail.com> |
r300g: atomize texture and sampler states
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
229db2b8ade33571e4cece1d838234895db220c2 |
|
11-Feb-2010 |
Corbin Simpson <MostAwesomeDude@gmail.com> |
r300g: Work around "defect" in r300compiler. r300compiler doesn't handle half swizzles for vert shaders, which don't have them. So, for now, disable them.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
70f8aaa0c30c640d0cce7faea9402b4e53bbfff0 |
|
09-Feb-2010 |
Vinson Lee <vlee@vmware.com> |
r300g: Fix off-by-one errors in array bounds assertions.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
4769566500be1a53dd9b4cc1a613aef439a0e3d8 |
|
11-Nov-2009 |
Corbin Simpson <MostAwesomeDude@gmail.com> |
r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader. This maybe breaks the vert compiler. Hopefully not.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
bf60eb3fec844a7c3793aba0c70da56b74a17344 |
|
24-Dec-2009 |
Marek Olšák <maraeo@gmail.com> |
r300g: add WPOS
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
6ba83cd63f84a4d74dd679d62662d59533fd1bdb |
|
16-Dec-2009 |
Marek Olšák <maraeo@gmail.com> |
r300g: add texture compare modes
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
f55c088f89eeaa6d16480f5f373887c6a2965e21 |
|
27-Nov-2009 |
Marek Olšák <maraeo@gmail.com> |
r300g: simplify allocations of FS input registers
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
cb90235135ef7c657053657f3bdfbda7ca70d708 |
|
26-Nov-2009 |
Marek Olšák <maraeo@gmail.com> |
r300g: clean up derived states The state setups which aren't derived anymore have been moved to the VS and FS objects.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
40247d87d215d0f1b6370b2888548544eedf0d89 |
|
22-Oct-2009 |
Corbin Simpson <MostAwesomeDude@gmail.com> |
r300g: Cleanup old static shader state.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
|
6a448a525baf81173f92ee8c3074b98baa54397b |
|
21-Oct-2009 |
Corbin Simpson <MostAwesomeDude@gmail.com> |
r300g: Cleanup header includes.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
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81e5188f66248424d54fcf1d85a81510694bd472 |
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03-Oct-2009 |
Nicolai Hähnle <nhaehnle@gmail.com> |
r300g: Do not abort on fragment program compiler error Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
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4b01e6f614052e48971f2b2ff474fb66afc4f752 |
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06-Sep-2009 |
Nicolai Hähnle <nhaehnle@gmail.com> |
r300g: Debug flags infrastructure So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
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2cbd3fce8f6e97f85423f1b185f72e7fbc946e94 |
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11-Aug-2009 |
Cooper Yuan <cooperyuan@gmail.com> |
r300g: a typo of debug message
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
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d0c398a8e2985b855f923aec3470cef8734a622a |
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30-Jul-2009 |
Nicolai Hähnle <nhaehnle@gmail.com> |
r300g: Use radeon compiler for fragment programs This is entirely untested on R500, and needs more testing on R300.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
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07961bb05e5ba05205b9f53834863664f1023870 |
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23-Jul-2009 |
Corbin Simpson <MostAwesomeDude@gmail.com> |
r300g: Actually mark shaders as translated/untranslated. Also trust that Gallium will not give us TGSI that miscounts shader consts. This creates a 20x speedup on glxgears, from 8 FPS to 160 FPS.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
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fd31f92cea0ce8613a22d8f4b3c75b340bcc5689 |
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22-Jul-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: simplify tgsi_full_immediate struct Remove the need to have a pointer in this struct by just including the immediate data inline. Having a pointer in the struct introduces complications like needing to alloc/free the data pointed to, uncertainty about who owns the data, etc. There doesn't seem to be a need for it, and it is unlikely to make much difference plus or minus to performance. Added some asserts as we now will trip up on immediates with more than four elements. There were actually already quite a few such asserts, but the >4 case could be used in the future to specify indexable immediate ranges, such as lookup tables.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
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622858884fc5923c9e7a0c1bb0e80b53f0acb5a7 |
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26-Jun-2009 |
Joakim Sindholt <opensource@zhasha.com> |
r300-gallium: organize fragment/vertex shaders Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it.
/external/mesa3d/src/gallium/drivers/r300/r300_fs.c
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