History log of /external/mesa3d/src/gallium/drivers/r600/compute_memory_pool.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
951ac46a6a0a901b53a518c8dcde734578cbf228 14-Aug-2012 Marek Olšák <maraeo@gmail.com> r600g: rename r600_resource_texture to r600_texture
/external/mesa3d/src/gallium/drivers/r600/compute_memory_pool.c
c0f7fe7b79afa9b95b1af56dce9eb881575b1cde 11-Jul-2012 Tom Stellard <thomas.stellard@amd.com> r600g/compute: Disable growing the memory pool

The code for growing the memory pool (which is used for storing all of
the global buffers) wasn't working. There seem to be two separate issues
with the memory pool code. The first was the way it was growing the pool.
When the memory pool needed more space, it would:

1. Copy the data from the memory pool's backing texture to system memory.
2. Delete the memory pool's texture
3. Create a bigger backing texture for the memory pool.
4. Copy the data from system memory into the bigger texture.

The copy operations didn't seem to be working, and I suspect that since
they were using fragment shaders to do the copy, that there might have
been a problem with the mixing of compute and 3D state.

The other issue is that the size of 1D textures is limited, and I was
having trouble getting 2D textures to work.

I think these problems will be easier to solve once more code is shared
between 3D and compute, which is why I decided to disable it for now
rather than continue searching for a fix.
/external/mesa3d/src/gallium/drivers/r600/compute_memory_pool.c
d36499aa62f42192356fd9e34009905ae0e9e6c8 11-Jul-2012 Tom Stellard <thomas.stellard@amd.com> r600g/compute: Add more debugging output
/external/mesa3d/src/gallium/drivers/r600/compute_memory_pool.c
9b00edc79a49bd9fdef9102e3d74828d93ee185e 09-Jul-2012 Tom Stellard <thomas.stellard@amd.com> r600g: Don't create a texture for the memory_pool during screen init

This fixes a segfault in r600_screen_create() introduced by
eb065f5d9d1159af3a88a64a7606c9b6d67dc3

Reported by tilman on irc.
/external/mesa3d/src/gallium/drivers/r600/compute_memory_pool.c
da9c8a73ec6fcb0e92204a739c1a7c43f145efef 27-Jun-2012 Tom Stellard <thomas.stellard@amd.com> r600g/compute: Use evergreen_cb() for binding RATs
/external/mesa3d/src/gallium/drivers/r600/compute_memory_pool.c
eb065f5d9d1159af3a88a64a7606c9b6d67dc3e3 22-Jun-2012 Tom Stellard <thomas.stellard@amd.com> r600g: Use a texture as the underlying resource for compute_memory_pool

This the first step towards being able to use evergreen_cb to bind RATs.
/external/mesa3d/src/gallium/drivers/r600/compute_memory_pool.c
6a829a1b724ca0d960decee217d260b4de8a5463 30-Nov-2011 Adam Rak <adam.rak@streamnovation.com> r600g: compute support for evergreen

Tom Stellard:
- Updated for gallium interface changes
- Fixed a few bugs:
+ Set the loop counter
+ Calculate the correct number of pipes
- Added hooks into the LLVM compiler
/external/mesa3d/src/gallium/drivers/r600/compute_memory_pool.c