a908f4a75401284dd45bf559de18c83adaacb335 |
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22-Oct-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Don't use infinite lookhead for #define differentiation. Previously, we used lookahead patterns to differentiate: #define FOO(x) function macro #define FOO (x) object macro Unfortunately, our rule for function macros: {HASH}define{HSPACE}+/{IDENTIFIER}"(" relies on infinite lookahead, and apparently triggers a Flex bug where the generated code overflows a state buffer (see YY_STATE_BUF_SIZE). There's no need to use infinite lookahead. We can simply change state, match the identifier, and use a single character lookahead for the '('. This apparently makes Flex not generate the giant state array, which avoids the buffer overflow, and should be more efficient anyway. Fixes piglit test 17000-consecutive-chars-identifier.frag. NOTE: This is a candidate for every release branch ever. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Carl Worth <cworth@cworth.org> (cherry picked from commit 9142ade15416415f2d5eb20b093b898c649cd2bb)
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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aac78ce8234d96932c38b3f48b1d828077bc0027 |
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10-Jun-2012 |
Carl Worth <cworth@cworth.org> |
glsl: glcpp: Move handling of #line directives from lexer to parser. The GLSL specification requires that #line directives be interpreted after macro expansion. Our existing implementation of #line macros in the lexer prevents conformance on this point. Moving the handling of #line from the lexer to the parser gives us the macro expansion we need. An additional benefit is that the preprocessor also now supports comments on the same line as #line directives. Finally, the preprocessor now emits the (fully-macro-expanded) #line directives into the output. This allows the full GLSL compiler to also see and interpret these directives so it can also generate correct line numbers in error messages. Signed-off-by: Carl Worth <cworth@cworth.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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7ab1c7f7926c75a07f33eb149d0fc17dcfaffd5e |
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21-Jan-2012 |
Carl Worth <cworth@cworth.org> |
glcpp: Fix so that trailing punctuation does not prevent macro expansion The trick here is that flex always chooses the rule that matches the most text. So with a input text of "two:" which we want to be lexed as an IDENTIFIER token "two" followed by an OTHER token ":" the previous OTHER rule would match longer as a single token of "two:" which we don't want. We prevent this by forcing the OTHER pattern to never match any characters that appear in other constructs, (no letters, numbers, #, _, whitespace, nor any punctuation that appear in CPP operators). Fixes bug #44764: GLSL preprocessor doesn't replace defines ending with ":" https://bugs.freedesktop.org/show_bug.cgi?id=44764 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NOTE: This is a candidate for stable release branches.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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f52660c3dc85632b4dce76d16bf6d78266c35173 |
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04-Mar-2011 |
José Fonseca <jfonseca@vmware.com> |
glsl: Define YY_NO_UNISTD_H on MSVC.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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09e1bebc25140eecafa0c3eacefcf63010ce4f10 |
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03-Mar-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Remove trailing contexts from #if rules. These are now unnecessary.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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f20656e9446b9acde55b9dd41a2b47d7d5b7a56a |
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01-Mar-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Rework lexer to use a SKIP state rather than REJECT. Previously, the rule deleted by this commit was matched every single time (being the longest match). If not skipping, it used REJECT to continue on to the actual correct rule. The flex manual advises against using REJECT where possible, as it is one of the most expensive lexer features. So using it on every match seems undesirable. Perhaps more importantly, it made it necessary for the #if directive rules to contain a look-ahead pattern to make them as long as the (now deleted) "skip the whole line" rule. This patch introduces an exclusive start state, SKIP, to avoid REJECTs. Each time the lexer is called, the code at the top of the rules section will run, implicitly switching the state to the correct one. Fixes piglit tests 16384-consecutive-chars.frag and 16385-consecutive-chars.frag.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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d3073f58c17d8675a2ecdd5dfa83e5520c78e1a8 |
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21-Jan-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
Convert everything from the talloc API to the ralloc API.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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bd55ba568b301d0f764cd1ca015e84e1ae932c8b |
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21-Oct-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Return NEWLINE token for newlines inside multi-line comments. This is necessary for the main compiler to get correct line numbers.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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c2280e63817238bb969b20605c7d8dab4ddf1721 |
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23-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Fix handling of "#line 0" The existing DECIMAL_INTEGER pattern is the correct thing to use when looking for a C decimal integer, (that is, a digit-sequence not starting with 0 which would instead be an octal integer). But for #line, we really want to accept any digit sequence, (including "0"), and always interpret it as a decimal constant. So we add a new DIGITS pattern for this case. This should fix the compilation failure noted in bug #28138 https://bugs.freedesktop.org/show_bug.cgi?id=28138 (Though the generated file will not be updated until the next commit.)
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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ff10d239af3b48f4ba13a0ef947e97d3302ea818 |
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23-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Fix source numbers set with "#line LINE_NUMBER SOURCE_NUMBER" Previously, the YY_USER_ACTION was overwriting the yylloc->source value in every action, (after that value had been carefully set by the handling of the #line directive). Instead, we want to initialize it once in YY_USER_INIT and then not touch it at all in YY_USER_ACTION.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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9cf62bdfeb3982405b9360500d7e0fa52036f38f |
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19-Aug-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Add basic #line support (adapted from the main compiler).
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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eb26f0d5b68f0218d4c79c1825d0d9e6a905e199 |
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18-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Don't include the newline when discarding single-line comments Matching the newline here meant having to do some redundant work here, (incrementing line number, resetting column number, and returning a NEWLINE token), that could otherwise simply be left to the existing rule which matches a newline. Worse, when the comment rule matches the newline as well, the parser can lookahead and see a token for something that should actually be skipped. For example, in a case like this: #if 0 // comment here fail #else win #endif Both fail and win appear in the output, (not that the condition is being evaluated incorrectly---merely that one token after the comment's newline was being lexed/parse regardless of the condition). This commit fixes the above test case, (which is also remarkably similar to 087-if-comments which now passes).
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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6be3a8b70af4ba4fa4d037d54ecf6d5f055edbc9 |
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16-Aug-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Remove spurious newline generated by #version handling. This was causing line numbering to be off by one. The newline comes from the NEWLINE token at the end of the line; there's no need to insert one.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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ab18be74ac5f95ba1ebe6a52259d77e0940b2dbd |
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13-Aug-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Use --nounistd to fix MSVC build Also remove the --never-interactive command line option for the preprocessor lexer. This was already done for main compiler lexer.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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bc64b8980803a5ba1cc91c63dc2ed1517db800c6 |
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11-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Initialize line and column numbers to 1, not 0. Error messages make more sense this way since the convention is for the first line of a file to be numbered from 1, rather than 0.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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1ffc1cd86186ae5d03bb28a1e041c4a57761515e |
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04-Aug-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Remove xtalloc wrappers in favor of plain talloc. Calling exit() on a memory failure probably made sense for the standalone preprocessor, but doesn't seem too appealing as part of the GL library. Also, we don't use it in the main compiler.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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d4a04f315560704bf1103df0b93723e468725df7 |
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29-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glcpp: Add __VERSION__ define to the current language version. Fixes: glsl-version-define glsl-version-define-110 glsl-version-define-120
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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fb90560744864e44730330e4c801ac47c4ece0e1 |
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21-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Avoid warnings in generated flex code. We define the YY_NO_INPUT macro to avoid one needless function being generated. for the other needless functions, (yyunput and yy_top_state), we add a new UNREACHABLE start condition and call these functions from an action there. This doesn't change functionality at all, (since we never enter the UNREACHABLE start condition), but makes the compiler stop complaining about these two functions being defined but not used.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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a9bb4bcde360ef8d0a444bf1c4a7d02a8fdb5fa1 |
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21-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp-lex: Declare some generated functions to eliminate compiler warnings. It's really a bug in flex that these functions are generated with neither a declaration nor the 'static' keyword, but we can at least avoid the warnings this way.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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1d7e03e48e87328ce0081021dde133921b78b406 |
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20-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Fix support for nested #ifdef and nested #ifndef Previously, if the outer #ifdef/#ifndef evaluated to false, the inner directive would not be parsed correctly, (the identifier as the subject of the #ifdef/#ifndef would inadvertently be skipped along with the other content correctly being skipped). We fix this by setting the lexing_if state in each case here. We also add a new test to the test suite to ensure that this case is tested.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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17f9beb6c313b41ca08984add7b76ecb84a7339e |
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20-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Support #if(expression) with no intervening space. And add a test case to ensure that this works.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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388ab9fa6b468d8c162dd4fc645d2f758c49051c |
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07-Jul-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl2: Initialize yylineno and yycolumn so line numbers are sane.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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7e908a6a27f196027a4dfd0f4d8c37aa71e163fa |
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03-Jul-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Add #error support.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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29285882676388aacff123e8bdf025904abf8ea9 |
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25-Jun-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
/external/mesa3d/src/glsl/glcpp/glcpp-lex.l
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