ff2ed70fa30f04b90dd1a2c06ec2319e157152d7 |
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02-Sep-2013 |
Mathias Agopian <mathias@google.com> |
color blindness enhancement This is an attempt at improving the experience of users with color vision impairement. At this time this feature can only be enabled for debugging: adb shell service call SurfaceFlinger 1014 i32 PARAM with PARAM: 0 : disabled 1 : protanomaly/protanopia simulation 2 : deuteranomaly/deuteranopia simulation 3 : tritanopia/tritanomaly simulation 11, 12, 13: same as above w/ attempted correction/enhancement The enhancement algorithm tries to spread the "error" such that tones that would otherwise appear similar can be distinguished. Bug: 9465644 Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
/frameworks/native/services/surfaceflinger/RenderEngine/Mesh.h
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5cdc8994a0ecd751a6350b16a1bef8b6b0d09b11 |
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14-Aug-2013 |
Mathias Agopian <mathias@google.com> |
don't reallocate the mesh each time we use it the Mesh object can be part of each Layer (at least currently). also reworked the Mesh code a bit to make it easier to access the vertex data. Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
/frameworks/native/services/surfaceflinger/RenderEngine/Mesh.h
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3f84483382be2d528918cc1a6fbc6a7d68e0b181 |
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08-Aug-2013 |
Mathias Agopian <mathias@google.com> |
SurfaceFlinger now uses GLES 2.x when available Bug: 8679321 Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
/frameworks/native/services/surfaceflinger/RenderEngine/Mesh.h
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