Searched defs:bindTexture (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Texture.cpp | 41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument 50 if (bindTexture) { 51 mCaches.bindTexture(renderTarget, id); 59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument 68 if (bindTexture) { 69 mCaches.bindTexture(renderTarget, id);
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H A D | Layer.cpp | 92 bindTexture(); 148 void Layer::bindTexture() const { function in class:android::uirenderer::Layer 150 caches.bindTexture(renderTarget, texture.id);
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H A D | Caches.cpp | 529 void Caches::bindTexture(GLuint texture) { function in class:android::uirenderer::Caches 536 void Caches::bindTexture(GLenum target, GLuint texture) { function in class:android::uirenderer::Caches
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H A D | SkiaShader.cpp | 93 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { function in class:android::uirenderer::SkiaShader 94 mCaches->bindTexture(texture->id); 161 bindTexture(texture, mWrapS, mWrapT); 239 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]); 359 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
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H A D | OpenGLRenderer.h | 925 inline void bindTexture(GLuint texture) { function in class:android::uirenderer::OpenGLRenderer 926 mCaches.bindTexture(texture); 934 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
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/frameworks/rs/ |
H A D | rsProgram.cpp | 117 bindTexture(NULL, ct, NULL); 179 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program 220 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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/frameworks/base/graphics/java/android/renderscript/ |
H A D | Program.java | 164 public void bindTexture(Allocation va, int slot) method in class:Program
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