1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "DisplayListRenderer.h" 24#include "Properties.h" 25#include "LayerRenderer.h" 26 27namespace android { 28 29#ifdef USE_OPENGL_RENDERER 30using namespace uirenderer; 31ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 32#endif 33 34namespace uirenderer { 35 36/////////////////////////////////////////////////////////////////////////////// 37// Macros 38/////////////////////////////////////////////////////////////////////////////// 39 40#if DEBUG_CACHE_FLUSH 41 #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) 42#else 43 #define FLUSH_LOGD(...) 44#endif 45 46/////////////////////////////////////////////////////////////////////////////// 47// Constructors/destructor 48/////////////////////////////////////////////////////////////////////////////// 49 50Caches::Caches(): Singleton<Caches>(), 51 mExtensions(Extensions::getInstance()), mInitialized(false) { 52 init(); 53 initFont(); 54 initConstraints(); 55 initProperties(); 56 initStaticProperties(); 57 initExtensions(); 58 59 mDebugLevel = readDebugLevel(); 60 ALOGD("Enabling debug mode %d", mDebugLevel); 61} 62 63bool Caches::init() { 64 if (mInitialized) return false; 65 66 glGenBuffers(1, &meshBuffer); 67 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 68 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 69 70 mCurrentBuffer = meshBuffer; 71 mCurrentIndicesBuffer = 0; 72 mCurrentPositionPointer = this; 73 mCurrentPositionStride = 0; 74 mCurrentTexCoordsPointer = this; 75 mCurrentPixelBuffer = 0; 76 77 mTexCoordsArrayEnabled = false; 78 79 glDisable(GL_SCISSOR_TEST); 80 scissorEnabled = false; 81 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 82 83 glActiveTexture(gTextureUnits[0]); 84 mTextureUnit = 0; 85 86 mRegionMesh = NULL; 87 mMeshIndices = 0; 88 89 blend = false; 90 lastSrcMode = GL_ZERO; 91 lastDstMode = GL_ZERO; 92 currentProgram = NULL; 93 94 mFunctorsCount = 0; 95 96 debugLayersUpdates = false; 97 debugOverdraw = false; 98 debugStencilClip = kStencilHide; 99 100 patchCache.init(*this); 101 102 mInitialized = true; 103 104 resetBoundTextures(); 105 106 return true; 107} 108 109void Caches::initFont() { 110 fontRenderer = GammaFontRenderer::createRenderer(); 111} 112 113void Caches::initExtensions() { 114 if (mExtensions.hasDebugMarker()) { 115 eventMark = glInsertEventMarkerEXT; 116 117 startMark = glPushGroupMarkerEXT; 118 endMark = glPopGroupMarkerEXT; 119 } else { 120 eventMark = eventMarkNull; 121 startMark = startMarkNull; 122 endMark = endMarkNull; 123 } 124 125 if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) { 126 setLabel = glLabelObjectEXT; 127 getLabel = glGetObjectLabelEXT; 128 } else { 129 setLabel = setLabelNull; 130 getLabel = getLabelNull; 131 } 132} 133 134void Caches::initConstraints() { 135 GLint maxTextureUnits; 136 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 137 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 138 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 139 } 140 141 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 142} 143 144void Caches::initStaticProperties() { 145 gpuPixelBuffersEnabled = false; 146 147 // OpenGL ES 3.0+ specific features 148 if (mExtensions.hasPixelBufferObjects()) { 149 char property[PROPERTY_VALUE_MAX]; 150 if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { 151 gpuPixelBuffersEnabled = !strcmp(property, "true"); 152 } 153 } 154} 155 156bool Caches::initProperties() { 157 bool prevDebugLayersUpdates = debugLayersUpdates; 158 bool prevDebugOverdraw = debugOverdraw; 159 StencilClipDebug prevDebugStencilClip = debugStencilClip; 160 161 char property[PROPERTY_VALUE_MAX]; 162 if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { 163 INIT_LOGD(" Layers updates debug enabled: %s", property); 164 debugLayersUpdates = !strcmp(property, "true"); 165 } else { 166 debugLayersUpdates = false; 167 } 168 169 debugOverdraw = false; 170 if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { 171 INIT_LOGD(" Overdraw debug enabled: %s", property); 172 if (!strcmp(property, "show")) { 173 debugOverdraw = true; 174 mOverdrawDebugColorSet = kColorSet_Default; 175 } else if (!strcmp(property, "show_deuteranomaly")) { 176 debugOverdraw = true; 177 mOverdrawDebugColorSet = kColorSet_Deuteranomaly; 178 } 179 } 180 181 // See Properties.h for valid values 182 if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) { 183 INIT_LOGD(" Stencil clip debug enabled: %s", property); 184 if (!strcmp(property, "hide")) { 185 debugStencilClip = kStencilHide; 186 } else if (!strcmp(property, "highlight")) { 187 debugStencilClip = kStencilShowHighlight; 188 } else if (!strcmp(property, "region")) { 189 debugStencilClip = kStencilShowRegion; 190 } 191 } else { 192 debugStencilClip = kStencilHide; 193 } 194 195 if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { 196 drawDeferDisabled = !strcasecmp(property, "true"); 197 INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); 198 } else { 199 INIT_LOGD(" Draw defer enabled"); 200 } 201 202 if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { 203 drawReorderDisabled = !strcasecmp(property, "true"); 204 INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); 205 } else { 206 INIT_LOGD(" Draw reorder enabled"); 207 } 208 209 return (prevDebugLayersUpdates != debugLayersUpdates) || 210 (prevDebugOverdraw != debugOverdraw) || 211 (prevDebugStencilClip != debugStencilClip); 212} 213 214void Caches::terminate() { 215 if (!mInitialized) return; 216 217 glDeleteBuffers(1, &meshBuffer); 218 mCurrentBuffer = 0; 219 220 glDeleteBuffers(1, &mMeshIndices); 221 delete[] mRegionMesh; 222 mMeshIndices = 0; 223 mRegionMesh = NULL; 224 225 fboCache.clear(); 226 227 programCache.clear(); 228 currentProgram = NULL; 229 230 assetAtlas.terminate(); 231 232 patchCache.clear(); 233 234 clearGarbage(); 235 236 mInitialized = false; 237} 238 239/////////////////////////////////////////////////////////////////////////////// 240// Debug 241/////////////////////////////////////////////////////////////////////////////// 242 243uint32_t Caches::getOverdrawColor(uint32_t amount) const { 244 static uint32_t sOverdrawColors[2][4] = { 245 { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 }, 246 { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 } 247 }; 248 if (amount < 1) amount = 1; 249 if (amount > 4) amount = 4; 250 return sOverdrawColors[mOverdrawDebugColorSet][amount - 1]; 251} 252 253void Caches::dumpMemoryUsage() { 254 String8 stringLog; 255 dumpMemoryUsage(stringLog); 256 ALOGD("%s", stringLog.string()); 257} 258 259void Caches::dumpMemoryUsage(String8 &log) { 260 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 261 log.appendFormat(" TextureCache %8d / %8d\n", 262 textureCache.getSize(), textureCache.getMaxSize()); 263 log.appendFormat(" LayerCache %8d / %8d\n", 264 layerCache.getSize(), layerCache.getMaxSize()); 265 log.appendFormat(" RenderBufferCache %8d / %8d\n", 266 renderBufferCache.getSize(), renderBufferCache.getMaxSize()); 267 log.appendFormat(" GradientCache %8d / %8d\n", 268 gradientCache.getSize(), gradientCache.getMaxSize()); 269 log.appendFormat(" PathCache %8d / %8d\n", 270 pathCache.getSize(), pathCache.getMaxSize()); 271 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 272 dropShadowCache.getMaxSize()); 273 log.appendFormat(" PatchCache %8d / %8d\n", 274 patchCache.getSize(), patchCache.getMaxSize()); 275 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 276 const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA); 277 const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA); 278 log.appendFormat(" FontRenderer %d A8 %8d / %8d\n", i, sizeA8, sizeA8); 279 log.appendFormat(" FontRenderer %d RGBA %8d / %8d\n", i, sizeRGBA, sizeRGBA); 280 log.appendFormat(" FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA, 281 sizeA8 + sizeRGBA); 282 } 283 log.appendFormat("Other:\n"); 284 log.appendFormat(" FboCache %8d / %8d\n", 285 fboCache.getSize(), fboCache.getMaxSize()); 286 287 uint32_t total = 0; 288 total += textureCache.getSize(); 289 total += layerCache.getSize(); 290 total += renderBufferCache.getSize(); 291 total += gradientCache.getSize(); 292 total += pathCache.getSize(); 293 total += dropShadowCache.getSize(); 294 total += patchCache.getSize(); 295 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 296 total += fontRenderer->getFontRendererSize(i, GL_ALPHA); 297 total += fontRenderer->getFontRendererSize(i, GL_RGBA); 298 } 299 300 log.appendFormat("Total memory usage:\n"); 301 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 302} 303 304/////////////////////////////////////////////////////////////////////////////// 305// Memory management 306/////////////////////////////////////////////////////////////////////////////// 307 308void Caches::clearGarbage() { 309 textureCache.clearGarbage(); 310 pathCache.clearGarbage(); 311 patchCache.clearGarbage(); 312 313 Vector<DisplayList*> displayLists; 314 Vector<Layer*> layers; 315 316 { // scope for the lock 317 Mutex::Autolock _l(mGarbageLock); 318 displayLists = mDisplayListGarbage; 319 layers = mLayerGarbage; 320 mDisplayListGarbage.clear(); 321 mLayerGarbage.clear(); 322 } 323 324 size_t count = displayLists.size(); 325 for (size_t i = 0; i < count; i++) { 326 DisplayList* displayList = displayLists.itemAt(i); 327 delete displayList; 328 } 329 330 count = layers.size(); 331 for (size_t i = 0; i < count; i++) { 332 Layer* layer = layers.itemAt(i); 333 delete layer; 334 } 335 layers.clear(); 336} 337 338void Caches::deleteLayerDeferred(Layer* layer) { 339 Mutex::Autolock _l(mGarbageLock); 340 mLayerGarbage.push(layer); 341} 342 343void Caches::deleteDisplayListDeferred(DisplayList* displayList) { 344 Mutex::Autolock _l(mGarbageLock); 345 mDisplayListGarbage.push(displayList); 346} 347 348void Caches::flush(FlushMode mode) { 349 FLUSH_LOGD("Flushing caches (mode %d)", mode); 350 351 // We must stop tasks before clearing caches 352 if (mode > kFlushMode_Layers) { 353 tasks.stop(); 354 } 355 356 switch (mode) { 357 case kFlushMode_Full: 358 textureCache.clear(); 359 patchCache.clear(); 360 dropShadowCache.clear(); 361 gradientCache.clear(); 362 fontRenderer->clear(); 363 fboCache.clear(); 364 dither.clear(); 365 // fall through 366 case kFlushMode_Moderate: 367 fontRenderer->flush(); 368 textureCache.flush(); 369 pathCache.clear(); 370 // fall through 371 case kFlushMode_Layers: 372 layerCache.clear(); 373 renderBufferCache.clear(); 374 break; 375 } 376 377 clearGarbage(); 378} 379 380/////////////////////////////////////////////////////////////////////////////// 381// VBO 382/////////////////////////////////////////////////////////////////////////////// 383 384bool Caches::bindMeshBuffer() { 385 return bindMeshBuffer(meshBuffer); 386} 387 388bool Caches::bindMeshBuffer(const GLuint buffer) { 389 if (mCurrentBuffer != buffer) { 390 glBindBuffer(GL_ARRAY_BUFFER, buffer); 391 mCurrentBuffer = buffer; 392 return true; 393 } 394 return false; 395} 396 397bool Caches::unbindMeshBuffer() { 398 if (mCurrentBuffer) { 399 glBindBuffer(GL_ARRAY_BUFFER, 0); 400 mCurrentBuffer = 0; 401 return true; 402 } 403 return false; 404} 405 406bool Caches::bindIndicesBuffer(const GLuint buffer) { 407 if (mCurrentIndicesBuffer != buffer) { 408 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 409 mCurrentIndicesBuffer = buffer; 410 return true; 411 } 412 return false; 413} 414 415bool Caches::bindIndicesBuffer() { 416 if (!mMeshIndices) { 417 uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; 418 for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { 419 uint16_t quad = i * 4; 420 int index = i * 6; 421 regionIndices[index ] = quad; // top-left 422 regionIndices[index + 1] = quad + 1; // top-right 423 regionIndices[index + 2] = quad + 2; // bottom-left 424 regionIndices[index + 3] = quad + 2; // bottom-left 425 regionIndices[index + 4] = quad + 1; // top-right 426 regionIndices[index + 5] = quad + 3; // bottom-right 427 } 428 429 glGenBuffers(1, &mMeshIndices); 430 bool force = bindIndicesBuffer(mMeshIndices); 431 glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), 432 regionIndices, GL_STATIC_DRAW); 433 434 delete[] regionIndices; 435 return force; 436 } 437 438 return bindIndicesBuffer(mMeshIndices); 439} 440 441bool Caches::unbindIndicesBuffer() { 442 if (mCurrentIndicesBuffer) { 443 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 444 mCurrentIndicesBuffer = 0; 445 return true; 446 } 447 return false; 448} 449 450/////////////////////////////////////////////////////////////////////////////// 451// PBO 452/////////////////////////////////////////////////////////////////////////////// 453 454bool Caches::bindPixelBuffer(const GLuint buffer) { 455 if (mCurrentPixelBuffer != buffer) { 456 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); 457 mCurrentPixelBuffer = buffer; 458 return true; 459 } 460 return false; 461} 462 463bool Caches::unbindPixelBuffer() { 464 if (mCurrentPixelBuffer) { 465 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); 466 mCurrentPixelBuffer = 0; 467 return true; 468 } 469 return false; 470} 471 472/////////////////////////////////////////////////////////////////////////////// 473// Meshes and textures 474/////////////////////////////////////////////////////////////////////////////// 475 476void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { 477 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { 478 GLuint slot = currentProgram->position; 479 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 480 mCurrentPositionPointer = vertices; 481 mCurrentPositionStride = stride; 482 } 483} 484 485void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { 486 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { 487 GLuint slot = currentProgram->texCoords; 488 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 489 mCurrentTexCoordsPointer = vertices; 490 mCurrentTexCoordsStride = stride; 491 } 492} 493 494void Caches::resetVertexPointers() { 495 mCurrentPositionPointer = this; 496 mCurrentTexCoordsPointer = this; 497} 498 499void Caches::resetTexCoordsVertexPointer() { 500 mCurrentTexCoordsPointer = this; 501} 502 503void Caches::enableTexCoordsVertexArray() { 504 if (!mTexCoordsArrayEnabled) { 505 glEnableVertexAttribArray(Program::kBindingTexCoords); 506 mCurrentTexCoordsPointer = this; 507 mTexCoordsArrayEnabled = true; 508 } 509} 510 511void Caches::disableTexCoordsVertexArray() { 512 if (mTexCoordsArrayEnabled) { 513 glDisableVertexAttribArray(Program::kBindingTexCoords); 514 mTexCoordsArrayEnabled = false; 515 } 516} 517 518void Caches::activeTexture(GLuint textureUnit) { 519 if (mTextureUnit != textureUnit) { 520 glActiveTexture(gTextureUnits[textureUnit]); 521 mTextureUnit = textureUnit; 522 } 523} 524 525void Caches::resetActiveTexture() { 526 mTextureUnit = -1; 527} 528 529void Caches::bindTexture(GLuint texture) { 530 if (mBoundTextures[mTextureUnit] != texture) { 531 glBindTexture(GL_TEXTURE_2D, texture); 532 mBoundTextures[mTextureUnit] = texture; 533 } 534} 535 536void Caches::bindTexture(GLenum target, GLuint texture) { 537 if (mBoundTextures[mTextureUnit] != texture) { 538 glBindTexture(target, texture); 539 mBoundTextures[mTextureUnit] = texture; 540 } 541} 542 543void Caches::deleteTexture(GLuint texture) { 544 // When glDeleteTextures() is called on a currently bound texture, 545 // OpenGL ES specifies that the texture is then considered unbound 546 // Consider the following series of calls: 547 // 548 // glGenTextures -> creates texture name 2 549 // glBindTexture(2) 550 // glDeleteTextures(2) -> 2 is now unbound 551 // glGenTextures -> can return 2 again 552 // 553 // If we don't call glBindTexture(2) after the second glGenTextures 554 // call, any texture operation will be performed on the default 555 // texture (name=0) 556 557 for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) { 558 if (mBoundTextures[i] == texture) { 559 mBoundTextures[i] = 0; 560 } 561 } 562 glDeleteTextures(1, &texture); 563} 564 565void Caches::resetBoundTextures() { 566 memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint)); 567} 568 569/////////////////////////////////////////////////////////////////////////////// 570// Scissor 571/////////////////////////////////////////////////////////////////////////////// 572 573bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { 574 if (scissorEnabled && (x != mScissorX || y != mScissorY || 575 width != mScissorWidth || height != mScissorHeight)) { 576 577 if (x < 0) { 578 width += x; 579 x = 0; 580 } 581 if (y < 0) { 582 height += y; 583 y = 0; 584 } 585 if (width < 0) { 586 width = 0; 587 } 588 if (height < 0) { 589 height = 0; 590 } 591 glScissor(x, y, width, height); 592 593 mScissorX = x; 594 mScissorY = y; 595 mScissorWidth = width; 596 mScissorHeight = height; 597 598 return true; 599 } 600 return false; 601} 602 603bool Caches::enableScissor() { 604 if (!scissorEnabled) { 605 glEnable(GL_SCISSOR_TEST); 606 scissorEnabled = true; 607 resetScissor(); 608 return true; 609 } 610 return false; 611} 612 613bool Caches::disableScissor() { 614 if (scissorEnabled) { 615 glDisable(GL_SCISSOR_TEST); 616 scissorEnabled = false; 617 return true; 618 } 619 return false; 620} 621 622void Caches::setScissorEnabled(bool enabled) { 623 if (scissorEnabled != enabled) { 624 if (enabled) glEnable(GL_SCISSOR_TEST); 625 else glDisable(GL_SCISSOR_TEST); 626 scissorEnabled = enabled; 627 } 628} 629 630void Caches::resetScissor() { 631 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 632} 633 634/////////////////////////////////////////////////////////////////////////////// 635// Tiling 636/////////////////////////////////////////////////////////////////////////////// 637 638void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { 639 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 640 glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); 641 } 642} 643 644void Caches::endTiling() { 645 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 646 glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); 647 } 648} 649 650bool Caches::hasRegisteredFunctors() { 651 return mFunctorsCount > 0; 652} 653 654void Caches::registerFunctors(uint32_t functorCount) { 655 mFunctorsCount += functorCount; 656} 657 658void Caches::unregisterFunctors(uint32_t functorCount) { 659 if (functorCount > mFunctorsCount) { 660 mFunctorsCount = 0; 661 } else { 662 mFunctorsCount -= functorCount; 663 } 664} 665 666/////////////////////////////////////////////////////////////////////////////// 667// Regions 668/////////////////////////////////////////////////////////////////////////////// 669 670TextureVertex* Caches::getRegionMesh() { 671 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 672 if (!mRegionMesh) { 673 mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4]; 674 } 675 676 return mRegionMesh; 677} 678 679}; // namespace uirenderer 680}; // namespace android 681