Searched defs:near (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/graphics/java/android/renderscript/
H A DMatrix4f.java253 * @param n location of the near clipping plane
287 * @param n location of the near clipping plane, must be positive
308 * @param near near cliping plane, must be positive
311 public void loadPerspective(float fovy, float aspect, float near, float far) { argument
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
316 loadFrustum(left, right, bottom, top, near, far);
322 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
/frameworks/rs/cpu_ref/
H A DrsCpuRuntimeMath.cpp83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument
84 m->loadPerspective(fovy, aspect, near, far);
/frameworks/rs/
H A DrsMatrix4x4.cpp272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument
276 m[10]= -2.f / (far - near);
279 m[14]= -(far + near) / (far - near);
282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) { argument
284 m[0] = 2.f * near / (right - left);
285 m[5] = 2.f * near / (top - bottom);
288 m[10]= -(far + near) / (far - near);
290 m[14]= -2.f * far * near / (fa
294 loadPerspective(float fovy, float aspect, float near, float far) argument
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DMatrix4f.java253 * @param n location of the near clipping plane
287 * @param n location of the near clipping plane, must be positive
308 * @param near near cliping plane, must be positive
311 public void loadPerspective(float fovy, float aspect, float near, float far) { argument
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
316 loadFrustum(left, right, bottom, top, near, far);
322 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
/frameworks/base/libs/hwui/
H A DMatrix.cpp372 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument
377 data[kScaleZ] = -2.0f / (far - near);
380 data[kTranslateZ] = -(far + near) / (far - near);
/frameworks/base/opengl/java/android/opengl/
H A DMatrix.java266 * @param near
271 float near, float far) {
278 if (near == far) {
279 throw new IllegalArgumentException("near == far");
284 final float r_depth = 1.0f / (far - near);
290 final float tz = -(far + near) * r_depth;
320 * @param near
325 float near, float far) {
332 if (near == far) {
333 throw new IllegalArgumentException("near
269 orthoM(float[] m, int mOffset, float left, float right, float bottom, float top, float near, float far) argument
323 frustumM(float[] m, int offset, float left, float right, float bottom, float top, float near, float far) argument
[all...]
H A DGLErrorWrapper.java231 public void glDepthRangef(float near, float far) { argument
233 mgl.glDepthRangef(near, far);
237 public void glDepthRangex(int near, int far) { argument
239 mgl.glDepthRangex(near, far);
334 float near, float far) {
336 mgl.glFrustumf(left, right, bottom, top, near, far);
340 public void glFrustumx(int left, int right, int bottom, int top, int near, argument
343 mgl.glFrustumx(left, right, bottom, top, near, far);
608 float near, float far) {
610 mgl.glOrthof(left, right, bottom, top, near, fa
333 glFrustumf(float left, float right, float bottom, float top, float near, float far) argument
607 glOrthof(float left, float right, float bottom, float top, float near, float far) argument
614 glOrthox(int left, int right, int bottom, int top, int near, int far) argument
[all...]
H A DGLLogWrapper.java1461 public void glDepthRangef(float near, float far) { argument
1463 arg("near", near);
1467 mgl.glDepthRangef(near, far);
1471 public void glDepthRangex(int near, int far) { argument
1473 arg("near", near);
1477 mgl.glDepthRangex(near, far);
1667 float near, float far) {
1673 arg("near", nea
1666 glFrustumf(float left, float right, float bottom, float top, float near, float far) argument
1681 glFrustumx(int left, int right, int bottom, int top, int near, int far) argument
2158 glOrthof(float left, float right, float bottom, float top, float near, float far) argument
2173 glOrthox(int left, int right, int bottom, int top, int near, int far) argument
[all...]
/frameworks/native/include/ui/
H A Dmat4.h134 static tmat44 ortho(T left, T right, T bottom, T top, T near, T far);
136 static tmat44 frustum(T left, T right, T bottom, T top, T near, T far);
232 tmat44<T> tmat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) { argument
236 m[2][2] = -2 / (far - near);
239 m[3][2] = -(far + near) / (far - near);
244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { argument
248 T C = (far + near) / (far - near);
249 T D = (2 * far * near) / (fa
[all...]
/frameworks/native/opengl/libagl/
H A Dmatrix.cpp702 GLfloat near = c->transforms.vpt.zNear; local
704 GLfloat A = div2f(far - near);
705 GLfloat B = div2f(far + near);

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