1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <math.h> 20#include <stdlib.h> 21#include <string.h> 22 23#include <utils/Log.h> 24 25#include <SkMatrix.h> 26 27#include "Matrix.h" 28 29namespace android { 30namespace uirenderer { 31 32/////////////////////////////////////////////////////////////////////////////// 33// Defines 34/////////////////////////////////////////////////////////////////////////////// 35 36static const float EPSILON = 0.0000001f; 37 38/////////////////////////////////////////////////////////////////////////////// 39// Matrix 40/////////////////////////////////////////////////////////////////////////////// 41 42const Matrix4& Matrix4::identity() { 43 static Matrix4 sIdentity; 44 return sIdentity; 45} 46 47void Matrix4::loadIdentity() { 48 data[kScaleX] = 1.0f; 49 data[kSkewY] = 0.0f; 50 data[2] = 0.0f; 51 data[kPerspective0] = 0.0f; 52 53 data[kSkewX] = 0.0f; 54 data[kScaleY] = 1.0f; 55 data[6] = 0.0f; 56 data[kPerspective1] = 0.0f; 57 58 data[8] = 0.0f; 59 data[9] = 0.0f; 60 data[kScaleZ] = 1.0f; 61 data[11] = 0.0f; 62 63 data[kTranslateX] = 0.0f; 64 data[kTranslateY] = 0.0f; 65 data[kTranslateZ] = 0.0f; 66 data[kPerspective2] = 1.0f; 67 68 mType = kTypeIdentity | kTypeRectToRect; 69} 70 71static bool isZero(float f) { 72 return fabs(f) <= EPSILON; 73} 74 75uint8_t Matrix4::getType() const { 76 if (mType & kTypeUnknown) { 77 mType = kTypeIdentity; 78 79 if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f || 80 data[kPerspective2] != 1.0f) { 81 mType |= kTypePerspective; 82 } 83 84 if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) { 85 mType |= kTypeTranslate; 86 } 87 88 float m00 = data[kScaleX]; 89 float m01 = data[kSkewX]; 90 float m10 = data[kSkewY]; 91 float m11 = data[kScaleY]; 92 93 if (m01 != 0.0f || m10 != 0.0f) { 94 mType |= kTypeAffine; 95 } 96 97 if (m00 != 1.0f || m11 != 1.0f) { 98 mType |= kTypeScale; 99 } 100 101 // The following section determines whether the matrix will preserve 102 // rectangles. For instance, a rectangle transformed by a pure 103 // translation matrix will result in a rectangle. A rectangle 104 // transformed by a 45 degrees rotation matrix is not a rectangle. 105 // If the matrix has a perspective component then we already know 106 // it doesn't preserve rectangles. 107 if (!(mType & kTypePerspective)) { 108 if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) || 109 (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) { 110 mType |= kTypeRectToRect; 111 } 112 } 113 } 114 return mType; 115} 116 117uint8_t Matrix4::getGeometryType() const { 118 return getType() & sGeometryMask; 119} 120 121bool Matrix4::rectToRect() const { 122 return getType() & kTypeRectToRect; 123} 124 125bool Matrix4::positiveScale() const { 126 return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f); 127} 128 129bool Matrix4::changesBounds() const { 130 return getType() & (kTypeScale | kTypeAffine | kTypePerspective); 131} 132 133bool Matrix4::isPureTranslate() const { 134 return getGeometryType() <= kTypeTranslate; 135} 136 137bool Matrix4::isSimple() const { 138 return getGeometryType() <= (kTypeScale | kTypeTranslate); 139} 140 141bool Matrix4::isIdentity() const { 142 return getGeometryType() == kTypeIdentity; 143} 144 145bool Matrix4::isPerspective() const { 146 return getType() & kTypePerspective; 147} 148 149void Matrix4::load(const float* v) { 150 memcpy(data, v, sizeof(data)); 151 mType = kTypeUnknown; 152} 153 154void Matrix4::load(const Matrix4& v) { 155 memcpy(data, v.data, sizeof(data)); 156 mType = v.getType(); 157} 158 159void Matrix4::load(const SkMatrix& v) { 160 memset(data, 0, sizeof(data)); 161 162 data[kScaleX] = v[SkMatrix::kMScaleX]; 163 data[kSkewX] = v[SkMatrix::kMSkewX]; 164 data[kTranslateX] = v[SkMatrix::kMTransX]; 165 166 data[kSkewY] = v[SkMatrix::kMSkewY]; 167 data[kScaleY] = v[SkMatrix::kMScaleY]; 168 data[kTranslateY] = v[SkMatrix::kMTransY]; 169 170 data[kPerspective0] = v[SkMatrix::kMPersp0]; 171 data[kPerspective1] = v[SkMatrix::kMPersp1]; 172 data[kPerspective2] = v[SkMatrix::kMPersp2]; 173 174 data[kScaleZ] = 1.0f; 175 176 // NOTE: The flags are compatible between SkMatrix and this class. 177 // However, SkMatrix::getType() does not return the flag 178 // kRectStaysRect. The return value is masked with 0xF 179 // so we need the extra rectStaysRect() check 180 mType = v.getType(); 181 if (v.rectStaysRect()) { 182 mType |= kTypeRectToRect; 183 } 184} 185 186void Matrix4::copyTo(SkMatrix& v) const { 187 v.reset(); 188 189 v.set(SkMatrix::kMScaleX, data[kScaleX]); 190 v.set(SkMatrix::kMSkewX, data[kSkewX]); 191 v.set(SkMatrix::kMTransX, data[kTranslateX]); 192 193 v.set(SkMatrix::kMSkewY, data[kSkewY]); 194 v.set(SkMatrix::kMScaleY, data[kScaleY]); 195 v.set(SkMatrix::kMTransY, data[kTranslateY]); 196 197 v.set(SkMatrix::kMPersp0, data[kPerspective0]); 198 v.set(SkMatrix::kMPersp1, data[kPerspective1]); 199 v.set(SkMatrix::kMPersp2, data[kPerspective2]); 200} 201 202void Matrix4::loadInverse(const Matrix4& v) { 203 double scale = 1.0 / 204 (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] - 205 (double) v.data[kTranslateY] * v.data[kPerspective1]) + 206 v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] - 207 (double) v.data[kSkewY] * v.data[kPerspective2]) + 208 v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] - 209 (double) v.data[kScaleY] * v.data[kPerspective0])); 210 211 data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] - 212 v.data[kTranslateY] * v.data[kPerspective1]) * scale; 213 data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] - 214 v.data[kSkewX] * v.data[kPerspective2]) * scale; 215 data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] - 216 v.data[kTranslateX] * v.data[kScaleY]) * scale; 217 218 data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] - 219 v.data[kSkewY] * v.data[kPerspective2]) * scale; 220 data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] - 221 v.data[kTranslateX] * v.data[kPerspective0]) * scale; 222 data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] - 223 v.data[kScaleX] * v.data[kTranslateY]) * scale; 224 225 data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] - 226 v.data[kScaleY] * v.data[kPerspective0]) * scale; 227 data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] - 228 v.data[kScaleX] * v.data[kPerspective1]) * scale; 229 data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] - 230 v.data[kSkewX] * v.data[kSkewY]) * scale; 231 232 mType = kTypeUnknown; 233} 234 235void Matrix4::copyTo(float* v) const { 236 memcpy(v, data, sizeof(data)); 237} 238 239float Matrix4::getTranslateX() const { 240 return data[kTranslateX]; 241} 242 243float Matrix4::getTranslateY() const { 244 return data[kTranslateY]; 245} 246 247void Matrix4::multiply(float v) { 248 for (int i = 0; i < 16; i++) { 249 data[i] *= v; 250 } 251 mType = kTypeUnknown; 252} 253 254void Matrix4::loadTranslate(float x, float y, float z) { 255 loadIdentity(); 256 257 data[kTranslateX] = x; 258 data[kTranslateY] = y; 259 data[kTranslateZ] = z; 260 261 mType = kTypeTranslate | kTypeRectToRect; 262} 263 264void Matrix4::loadScale(float sx, float sy, float sz) { 265 loadIdentity(); 266 267 data[kScaleX] = sx; 268 data[kScaleY] = sy; 269 data[kScaleZ] = sz; 270 271 mType = kTypeScale | kTypeRectToRect; 272} 273 274void Matrix4::loadSkew(float sx, float sy) { 275 loadIdentity(); 276 277 data[kScaleX] = 1.0f; 278 data[kSkewX] = sx; 279 data[kTranslateX] = 0.0f; 280 281 data[kSkewY] = sy; 282 data[kScaleY] = 1.0f; 283 data[kTranslateY] = 0.0f; 284 285 data[kPerspective0] = 0.0f; 286 data[kPerspective1] = 0.0f; 287 data[kPerspective2] = 1.0f; 288 289 mType = kTypeUnknown; 290} 291 292void Matrix4::loadRotate(float angle) { 293 angle *= float(M_PI / 180.0f); 294 float c = cosf(angle); 295 float s = sinf(angle); 296 297 loadIdentity(); 298 299 data[kScaleX] = c; 300 data[kSkewX] = -s; 301 302 data[kSkewY] = s; 303 data[kScaleY] = c; 304 305 mType = kTypeUnknown; 306} 307 308void Matrix4::loadRotate(float angle, float x, float y, float z) { 309 data[kPerspective0] = 0.0f; 310 data[kPerspective1] = 0.0f; 311 data[11] = 0.0f; 312 data[kTranslateX] = 0.0f; 313 data[kTranslateY] = 0.0f; 314 data[kTranslateZ] = 0.0f; 315 data[kPerspective2] = 1.0f; 316 317 angle *= float(M_PI / 180.0f); 318 float c = cosf(angle); 319 float s = sinf(angle); 320 321 const float length = sqrtf(x * x + y * y + z * z); 322 float recipLen = 1.0f / length; 323 x *= recipLen; 324 y *= recipLen; 325 z *= recipLen; 326 327 const float nc = 1.0f - c; 328 const float xy = x * y; 329 const float yz = y * z; 330 const float zx = z * x; 331 const float xs = x * s; 332 const float ys = y * s; 333 const float zs = z * s; 334 335 data[kScaleX] = x * x * nc + c; 336 data[kSkewX] = xy * nc - zs; 337 data[8] = zx * nc + ys; 338 data[kSkewY] = xy * nc + zs; 339 data[kScaleY] = y * y * nc + c; 340 data[9] = yz * nc - xs; 341 data[2] = zx * nc - ys; 342 data[6] = yz * nc + xs; 343 data[kScaleZ] = z * z * nc + c; 344 345 mType = kTypeUnknown; 346} 347 348void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { 349 for (int i = 0 ; i < 4 ; i++) { 350 float x = 0; 351 float y = 0; 352 float z = 0; 353 float w = 0; 354 355 for (int j = 0 ; j < 4 ; j++) { 356 const float e = v.get(i, j); 357 x += u.get(j, 0) * e; 358 y += u.get(j, 1) * e; 359 z += u.get(j, 2) * e; 360 w += u.get(j, 3) * e; 361 } 362 363 set(i, 0, x); 364 set(i, 1, y); 365 set(i, 2, z); 366 set(i, 3, w); 367 } 368 369 mType = kTypeUnknown; 370} 371 372void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { 373 loadIdentity(); 374 375 data[kScaleX] = 2.0f / (right - left); 376 data[kScaleY] = 2.0f / (top - bottom); 377 data[kScaleZ] = -2.0f / (far - near); 378 data[kTranslateX] = -(right + left) / (right - left); 379 data[kTranslateY] = -(top + bottom) / (top - bottom); 380 data[kTranslateZ] = -(far + near) / (far - near); 381 382 mType = kTypeTranslate | kTypeScale | kTypeRectToRect; 383} 384 385#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c) 386 387void Matrix4::mapPoint(float& x, float& y) const { 388 if (isSimple()) { 389 MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]); 390 MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]); 391 return; 392 } 393 394 float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX]; 395 float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY]; 396 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; 397 if (dz) dz = 1.0f / dz; 398 399 x = dx * dz; 400 y = dy * dz; 401} 402 403void Matrix4::mapRect(Rect& r) const { 404 if (isSimple()) { 405 MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]); 406 MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]); 407 MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]); 408 MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]); 409 410 if (r.left > r.right) { 411 float x = r.left; 412 r.left = r.right; 413 r.right = x; 414 } 415 416 if (r.top > r.bottom) { 417 float y = r.top; 418 r.top = r.bottom; 419 r.bottom = y; 420 } 421 422 return; 423 } 424 425 float vertices[] = { 426 r.left, r.top, 427 r.right, r.top, 428 r.right, r.bottom, 429 r.left, r.bottom 430 }; 431 432 float x, y, z; 433 434 for (int i = 0; i < 8; i+= 2) { 435 float px = vertices[i]; 436 float py = vertices[i + 1]; 437 438 x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX]; 439 y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY]; 440 z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2]; 441 if (z) z = 1.0f / z; 442 443 vertices[i] = x * z; 444 vertices[i + 1] = y * z; 445 } 446 447 r.left = r.right = vertices[0]; 448 r.top = r.bottom = vertices[1]; 449 450 for (int i = 2; i < 8; i += 2) { 451 x = vertices[i]; 452 y = vertices[i + 1]; 453 454 if (x < r.left) r.left = x; 455 else if (x > r.right) r.right = x; 456 if (y < r.top) r.top = y; 457 else if (y > r.bottom) r.bottom = y; 458 } 459} 460 461void Matrix4::decomposeScale(float& sx, float& sy) const { 462 float len; 463 len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX]; 464 sx = copysignf(sqrtf(len), data[mat4::kScaleX]); 465 len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY]; 466 sy = copysignf(sqrtf(len), data[mat4::kScaleY]); 467} 468 469void Matrix4::dump() const { 470 ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType()); 471 ALOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]); 472 ALOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]); 473 ALOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]); 474 ALOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]); 475 ALOGD("]"); 476} 477 478}; // namespace uirenderer 479}; // namespace android 480