Searched refs:DoBufferData (Results 1 - 8 of 8) sorted by relevance
/external/chromium_org/gpu/command_buffer/service/ |
H A D | buffer_manager_unittest.cc | 48 void DoBufferData( function in class:gpu::gles2::BufferManagerTestBase 51 TestHelper::DoBufferData( 138 DoBufferData(buffer1, kBuffer1Size, GL_DYNAMIC_DRAW, NULL, GL_NO_ERROR); 168 DoBufferData(buffer1, kBuffer1Size1, GL_DYNAMIC_DRAW, NULL, GL_NO_ERROR); 171 DoBufferData(buffer1, kBuffer1Size2, GL_DYNAMIC_DRAW, NULL, GL_NO_ERROR); 201 DoBufferData(buffer, sizeof(data), GL_STATIC_DRAW, NULL, GL_NO_ERROR); 208 DoBufferData(buffer, 1, GL_STATIC_DRAW, NULL, GL_NO_ERROR); 223 DoBufferData(buffer, sizeof(data), GL_STATIC_DRAW, NULL, GL_NO_ERROR); 235 DoBufferData(buffer, size / 2, GL_STATIC_DRAW, NULL, GL_NO_ERROR); 249 DoBufferData(buffe [all...] |
H A D | vertex_attrib_manager_unittest.cc | 161 TestHelper::DoBufferData( 166 TestHelper::DoBufferData( 175 TestHelper::DoBufferData(
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H A D | test_helper.h | 95 static void DoBufferData(
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H A D | buffer_manager.cc | 295 DoBufferData(error_state, buffer, size, usage, data); 299 void BufferManager::DoBufferData( function in class:gpu::gles2::BufferManager
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H A D | buffer_manager.h | 196 // Validates a glBufferSubData, and then calls DoBufferData if validation was 202 // Validates a glBufferData, and then calls DoBufferData if validation was 233 friend class TestHelper; // Needs access to DoBufferData. 251 void DoBufferData(
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H A D | test_helper.cc | 503 void TestHelper::DoBufferData( function in class:gpu::gles2::TestHelper 524 manager->DoBufferData(error_state, buffer, size, usage, data);
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H A D | gles2_cmd_decoder_unittest_base.cc | 1267 void GLES2DecoderTestBase::DoBufferData(GLenum target, GLsizei size) { function in class:gpu::gles2::GLES2DecoderTestBase 1298 DoBufferData(GL_ARRAY_BUFFER, kNumVertices * 2 * sizeof(f)); 1303 DoBufferData(GL_ARRAY_BUFFER, kNumVertices * 16 * sizeof(float)); 1318 DoBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices));
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H A D | gles2_cmd_decoder_unittest_base.h | 271 void DoBufferData(GLenum target, GLsizei size);
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