1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
6#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
7
8#include "gpu/command_buffer/common/gles2_cmd_format.h"
9#include "gpu/command_buffer/common/gles2_cmd_utils.h"
10#include "gpu/command_buffer/service/buffer_manager.h"
11#include "gpu/command_buffer/service/cmd_buffer_engine.h"
12#include "gpu/command_buffer/service/context_group.h"
13#include "gpu/command_buffer/service/framebuffer_manager.h"
14#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15#include "gpu/command_buffer/service/program_manager.h"
16#include "gpu/command_buffer/service/query_manager.h"
17#include "gpu/command_buffer/service/renderbuffer_manager.h"
18#include "gpu/command_buffer/service/shader_manager.h"
19#include "gpu/command_buffer/service/stream_texture_manager_mock.h"
20#include "gpu/command_buffer/service/test_helper.h"
21#include "gpu/command_buffer/service/texture_manager.h"
22#include "gpu/command_buffer/service/vertex_array_manager.h"
23#include "testing/gtest/include/gtest/gtest.h"
24#include "ui/gl/gl_context_stub.h"
25#include "ui/gl/gl_surface_stub.h"
26#include "ui/gl/gl_mock.h"
27
28class CommandLine;
29
30namespace gpu {
31namespace gles2 {
32
33class MemoryTracker;
34
35class GLES2DecoderTestBase : public testing::Test {
36 public:
37  GLES2DecoderTestBase();
38  virtual ~GLES2DecoderTestBase();
39
40  // Template to call glGenXXX functions.
41  template <typename T>
42  void GenHelper(GLuint client_id) {
43    int8 buffer[sizeof(T) + sizeof(client_id)];
44    T& cmd = *reinterpret_cast<T*>(&buffer);
45    cmd.Init(1, &client_id);
46    EXPECT_EQ(error::kNoError,
47              ExecuteImmediateCmd(cmd, sizeof(client_id)));
48  }
49
50  // This template exists solely so we can specialize it for
51  // certain commands.
52  template <typename T, int id>
53  void SpecializedSetup(bool valid) {
54  }
55
56  template <typename T>
57  T* GetImmediateAs() {
58    return reinterpret_cast<T*>(immediate_buffer_);
59  }
60
61  template <typename T, typename Command>
62  T GetImmediateDataAs(Command* cmd) {
63    return reinterpret_cast<T>(ImmediateDataAddress(cmd));
64  }
65
66  void ClearSharedMemory() {
67    engine_->ClearSharedMemory();
68  }
69
70  virtual void SetUp() OVERRIDE;
71  virtual void TearDown() OVERRIDE;
72
73  template <typename T>
74  error::Error ExecuteCmd(const T& cmd) {
75    COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed);
76    return decoder_->DoCommand(cmd.kCmdId,
77                               ComputeNumEntries(sizeof(cmd)) - 1,
78                               &cmd);
79  }
80
81  template <typename T>
82  error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) {
83    COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN);
84    return decoder_->DoCommand(cmd.kCmdId,
85                               ComputeNumEntries(sizeof(cmd) + data_size) - 1,
86                               &cmd);
87  }
88
89  template <typename T>
90  T GetSharedMemoryAs() {
91    return reinterpret_cast<T>(shared_memory_address_);
92  }
93
94  template <typename T>
95  T GetSharedMemoryAsWithOffset(uint32 offset) {
96    void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset;
97    return reinterpret_cast<T>(ptr);
98  }
99
100  IdAllocatorInterface* GetIdAllocator(GLuint namespace_id) {
101    return group_->GetIdAllocator(namespace_id);
102  }
103
104  Buffer* GetBuffer(GLuint service_id) {
105    return group_->buffer_manager()->GetBuffer(service_id);
106  }
107
108  Framebuffer* GetFramebuffer(GLuint service_id) {
109    return group_->framebuffer_manager()->GetFramebuffer(service_id);
110  }
111
112  Renderbuffer* GetRenderbuffer(
113      GLuint service_id) {
114    return group_->renderbuffer_manager()->GetRenderbuffer(service_id);
115  }
116
117  TextureRef* GetTexture(GLuint client_id) {
118    return group_->texture_manager()->GetTexture(client_id);
119  }
120
121  Shader* GetShader(GLuint client_id) {
122    return group_->shader_manager()->GetShader(client_id);
123  }
124
125  Program* GetProgram(GLuint client_id) {
126    return group_->program_manager()->GetProgram(client_id);
127  }
128
129  QueryManager::Query* GetQueryInfo(GLuint client_id) {
130    return decoder_->GetQueryManager()->GetQuery(client_id);
131  }
132
133  // This name doesn't match the underlying function, but doing it this way
134  // prevents the need to special-case the unit test generation
135  VertexAttribManager* GetVertexArrayInfo(GLuint client_id) {
136    return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id);
137  }
138
139  ProgramManager* program_manager() {
140    return group_->program_manager();
141  }
142
143  ::testing::StrictMock<MockStreamTextureManager>*
144  stream_texture_manager() const {
145    return stream_texture_manager_.get();
146  }
147
148  void DoCreateProgram(GLuint client_id, GLuint service_id);
149  void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id);
150
151  void SetBucketAsCString(uint32 bucket_id, const char* str);
152
153  void set_memory_tracker(MemoryTracker* memory_tracker) {
154    memory_tracker_ = memory_tracker;
155  }
156
157  void InitDecoder(
158      const char* extensions,
159      bool has_alpha,
160      bool has_depth,
161      bool has_stencil,
162      bool request_alpha,
163      bool request_depth,
164      bool request_stencil,
165      bool bind_generates_resource);
166
167  void InitDecoderWithCommandLine(
168      const char* extensions,
169      bool has_alpha,
170      bool has_depth,
171      bool has_stencil,
172      bool request_alpha,
173      bool request_depth,
174      bool request_stencil,
175      bool bind_generates_resource,
176      const CommandLine* command_line);
177
178  const ContextGroup& group() const {
179    return *group_.get();
180  }
181
182  ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const {
183    return gl_.get();
184  }
185
186  GLES2Decoder* GetDecoder() const {
187    return decoder_.get();
188  }
189
190  typedef TestHelper::AttribInfo AttribInfo;
191  typedef TestHelper::UniformInfo UniformInfo;
192
193  void SetupShader(
194      AttribInfo* attribs, size_t num_attribs,
195      UniformInfo* uniforms, size_t num_uniforms,
196      GLuint client_id, GLuint service_id,
197      GLuint vertex_shader_client_id, GLuint vertex_shader_service_id,
198      GLuint fragment_shader_client_id, GLuint fragment_shader_service_id);
199
200  void SetupInitCapabilitiesExpectations();
201  void SetupInitStateExpectations();
202  void ExpectEnableDisable(GLenum cap, bool enable);
203
204  // Setups up a shader for testing glUniform.
205  void SetupShaderForUniform(GLenum uniform_type);
206  void SetupDefaultProgram();
207  void SetupCubemapProgram();
208  void SetupSamplerExternalProgram();
209  void SetupTexture();
210
211  // Note that the error is returned as GLint instead of GLenum.
212  // This is because there is a mismatch in the types of GLenum and
213  // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is
214  // typedef'd as unsigned int while the error values are defined as
215  // integers. This is problematic for template functions such as
216  // EXPECT_EQ that expect both types to be the same.
217  GLint GetGLError();
218
219  void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id);
220  void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id);
221  void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id);
222  void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id);
223  void DoBindVertexArrayOES(GLuint client_id, GLuint service_id);
224
225  bool DoIsBuffer(GLuint client_id);
226  bool DoIsFramebuffer(GLuint client_id);
227  bool DoIsProgram(GLuint client_id);
228  bool DoIsRenderbuffer(GLuint client_id);
229  bool DoIsShader(GLuint client_id);
230  bool DoIsTexture(GLuint client_id);
231
232  void DoDeleteBuffer(GLuint client_id, GLuint service_id);
233  void DoDeleteFramebuffer(
234      GLuint client_id, GLuint service_id,
235      bool reset_draw, GLenum draw_target, GLuint draw_id,
236      bool reset_read, GLenum read_target, GLuint read_id);
237  void DoDeleteProgram(GLuint client_id, GLuint service_id);
238  void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id);
239  void DoDeleteShader(GLuint client_id, GLuint service_id);
240  void DoDeleteTexture(GLuint client_id, GLuint service_id);
241
242  void DoCompressedTexImage2D(
243      GLenum target, GLint level, GLenum format,
244      GLsizei width, GLsizei height, GLint border,
245      GLsizei size, uint32 bucket_id);
246  void DoTexImage2D(
247      GLenum target, GLint level, GLenum internal_format,
248      GLsizei width, GLsizei height, GLint border,
249      GLenum format, GLenum type,
250      uint32 shared_memory_id, uint32 shared_memory_offset);
251  void DoRenderbufferStorage(
252      GLenum target, GLenum internal_format, GLenum actual_format,
253      GLsizei width, GLsizei height, GLenum error);
254  void DoFramebufferRenderbuffer(
255      GLenum target,
256      GLenum attachment,
257      GLenum renderbuffer_target,
258      GLuint renderbuffer_client_id,
259      GLuint renderbuffer_service_id,
260      GLenum error);
261  void DoFramebufferTexture2D(
262      GLenum target, GLenum attachment, GLenum tex_target,
263      GLuint texture_client_id, GLuint texture_service_id,
264      GLint level, GLenum error);
265  void DoVertexAttribPointer(
266      GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
267  void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
268
269  void DoEnableVertexAttribArray(GLint index);
270
271  void DoBufferData(GLenum target, GLsizei size);
272
273  void DoBufferSubData(
274      GLenum target, GLint offset, GLsizei size, const void* data);
275
276  void SetupVertexBuffer();
277  void SetupAllNeededVertexBuffers();
278
279  void SetupIndexBuffer();
280
281  void DeleteVertexBuffer();
282
283  void DeleteIndexBuffer();
284
285  void SetupClearTextureExpections(
286      GLuint service_id,
287      GLuint old_service_id,
288      GLenum bind_target,
289      GLenum target,
290      GLint level,
291      GLenum format,
292      GLenum type,
293      GLsizei width,
294      GLsizei height);
295
296  void SetupExpectationsForRestoreClearState(
297      GLclampf restore_red,
298      GLclampf restore_green,
299      GLclampf restore_blue,
300      GLclampf restore_alpha,
301      GLuint restore_stencil,
302      GLclampf restore_depth,
303      bool restore_scissor_test);
304
305  void SetupExpectationsForFramebufferClearing(
306      GLenum target,
307      GLuint clear_bits,
308      GLclampf restore_red,
309      GLclampf restore_green,
310      GLclampf restore_blue,
311      GLclampf restore_alpha,
312      GLuint restore_stencil,
313      GLclampf restore_depth,
314      bool restore_scissor_test);
315
316  void SetupExpectationsForFramebufferClearingMulti(
317      GLuint read_framebuffer_service_id,
318      GLuint draw_framebuffer_service_id,
319      GLenum target,
320      GLuint clear_bits,
321      GLclampf restore_red,
322      GLclampf restore_green,
323      GLclampf restore_blue,
324      GLclampf restore_alpha,
325      GLuint restore_stencil,
326      GLclampf restore_depth,
327      bool restore_scissor_test);
328
329  void SetupExpectationsForApplyingDirtyState(
330      bool framebuffer_is_rgb,
331      bool framebuffer_has_depth,
332      bool framebuffer_has_stencil,
333      GLuint color_bits,  // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001
334      bool depth_mask,
335      bool depth_enabled,
336      GLuint front_stencil_mask,
337      GLuint back_stencil_mask,
338      bool stencil_enabled,
339      bool cull_face_enabled,
340      bool scissor_test_enabled,
341      bool blend_enabled);
342
343  void SetupExpectationsForApplyingDefaultDirtyState();
344
345  void AddExpectationsForSimulatedAttrib0WithError(
346      GLsizei num_vertices, GLuint buffer_id, GLenum error);
347
348  void AddExpectationsForSimulatedAttrib0(
349      GLsizei num_vertices, GLuint buffer_id);
350
351  void AddExpectationsForGenVertexArraysOES();
352  void AddExpectationsForDeleteVertexArraysOES();
353  void AddExpectationsForBindVertexArrayOES();
354  void AddExpectationsForRestoreAttribState(GLuint attrib);
355
356  GLvoid* BufferOffset(unsigned i) {
357    return static_cast<int8 *>(NULL)+(i);
358  }
359
360  template <typename Command, typename Result>
361  bool IsObjectHelper(GLuint client_id) {
362    Result* result = static_cast<Result*>(shared_memory_address_);
363    Command cmd;
364    cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset);
365    EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
366    bool isObject = static_cast<bool>(*result);
367    EXPECT_EQ(GL_NO_ERROR, GetGLError());
368    return isObject;
369  }
370
371 protected:
372  static const int kBackBufferWidth = 128;
373  static const int kBackBufferHeight = 64;
374
375  static const GLint kMaxTextureSize = 2048;
376  static const GLint kMaxCubeMapTextureSize = 256;
377  static const GLint kNumVertexAttribs = 16;
378  static const GLint kNumTextureUnits = 8;
379  static const GLint kMaxTextureImageUnits = 8;
380  static const GLint kMaxVertexTextureImageUnits = 2;
381  static const GLint kMaxFragmentUniformVectors = 16;
382  static const GLint kMaxVaryingVectors = 8;
383  static const GLint kMaxVertexUniformVectors = 128;
384  static const GLint kMaxViewportWidth = 8192;
385  static const GLint kMaxViewportHeight = 8192;
386
387  static const GLint kViewportX = 0;
388  static const GLint kViewportY = 0;
389  static const GLint kViewportWidth = kBackBufferWidth;
390  static const GLint kViewportHeight = kBackBufferHeight;
391
392  static const GLuint kServiceAttrib0BufferId = 801;
393  static const GLuint kServiceFixedAttribBufferId = 802;
394
395  static const GLuint kServiceBufferId = 301;
396  static const GLuint kServiceFramebufferId = 302;
397  static const GLuint kServiceRenderbufferId = 303;
398  static const GLuint kServiceTextureId = 304;
399  static const GLuint kServiceProgramId = 305;
400  static const GLuint kServiceShaderId = 306;
401  static const GLuint kServiceElementBufferId = 308;
402  static const GLuint kServiceQueryId = 309;
403  static const GLuint kServiceVertexArrayId = 310;
404
405  static const int32 kSharedMemoryId = 401;
406  static const size_t kSharedBufferSize = 2048;
407  static const uint32 kSharedMemoryOffset = 132;
408  static const int32 kInvalidSharedMemoryId = 402;
409  static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1;
410  static const uint32 kInitialResult = 0xBDBDBDBDu;
411  static const uint8 kInitialMemoryValue = 0xBDu;
412
413  static const uint32 kNewClientId = 501;
414  static const uint32 kNewServiceId = 502;
415  static const uint32 kInvalidClientId = 601;
416
417  static const GLuint kServiceVertexShaderId = 321;
418  static const GLuint kServiceFragmentShaderId = 322;
419
420  static const GLuint kServiceCopyTextureChromiumShaderId = 701;
421  static const GLuint kServiceCopyTextureChromiumProgramId = 721;
422
423  static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751;
424  static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752;
425  static const GLuint kServiceCopyTextureChromiumFBOId = 753;
426  static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761;
427  static const GLuint kServiceCopyTextureChromiumTexAttrib = 762;
428  static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763;
429
430  static const GLsizei kNumVertices = 100;
431  static const GLsizei kNumIndices = 10;
432  static const int kValidIndexRangeStart = 1;
433  static const int kValidIndexRangeCount = 7;
434  static const int kInvalidIndexRangeStart = 0;
435  static const int kInvalidIndexRangeCount = 7;
436  static const int kOutOfRangeIndexRangeEnd = 10;
437  static const GLuint kMaxValidIndex = 7;
438
439  static const GLint kMaxAttribLength = 10;
440  static const char* kAttrib1Name;
441  static const char* kAttrib2Name;
442  static const char* kAttrib3Name;
443  static const GLint kAttrib1Size = 1;
444  static const GLint kAttrib2Size = 1;
445  static const GLint kAttrib3Size = 1;
446  static const GLint kAttrib1Location = 0;
447  static const GLint kAttrib2Location = 1;
448  static const GLint kAttrib3Location = 2;
449  static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
450  static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
451  static const GLenum kAttrib3Type = GL_FLOAT_VEC3;
452  static const GLint kInvalidAttribLocation = 30;
453  static const GLint kBadAttribIndex = kNumVertexAttribs;
454
455  static const GLint kMaxUniformLength = 12;
456  static const char* kUniform1Name;
457  static const char* kUniform2Name;
458  static const char* kUniform3Name;
459  static const GLint kUniform1Size = 1;
460  static const GLint kUniform2Size = 3;
461  static const GLint kUniform3Size = 2;
462  static const GLint kUniform1RealLocation = 3;
463  static const GLint kUniform2RealLocation = 10;
464  static const GLint kUniform2ElementRealLocation = 12;
465  static const GLint kUniform3RealLocation = 20;
466  static const GLint kUniform1FakeLocation = 0;               // These are
467  static const GLint kUniform2FakeLocation = 1;               // hardcoded
468  static const GLint kUniform2ElementFakeLocation = 0x10001;  // to match
469  static const GLint kUniform3FakeLocation = 2;               // ProgramManager.
470  static const GLint kUniform1DesiredLocation = -1;
471  static const GLint kUniform2DesiredLocation = -1;
472  static const GLint kUniform3DesiredLocation = -1;
473  static const GLenum kUniform1Type = GL_SAMPLER_2D;
474  static const GLenum kUniform2Type = GL_INT_VEC2;
475  static const GLenum kUniform3Type = GL_FLOAT_VEC3;
476  static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES;
477  static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE;
478  static const GLint kInvalidUniformLocation = 30;
479  static const GLint kBadUniformIndex = 1000;
480
481  // Use StrictMock to make 100% sure we know how GL will be called.
482  scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
483  scoped_refptr<gfx::GLSurfaceStub> surface_;
484  scoped_refptr<gfx::GLContextStub> context_;
485  scoped_ptr<GLES2Decoder> mock_decoder_;
486  scoped_ptr<GLES2Decoder> decoder_;
487  MemoryTracker* memory_tracker_;
488
489  GLuint client_buffer_id_;
490  GLuint client_framebuffer_id_;
491  GLuint client_program_id_;
492  GLuint client_renderbuffer_id_;
493  GLuint client_shader_id_;
494  GLuint client_texture_id_;
495  GLuint client_element_buffer_id_;
496  GLuint client_vertex_shader_id_;
497  GLuint client_fragment_shader_id_;
498  GLuint client_query_id_;
499  GLuint client_vertexarray_id_;
500
501  uint32 shared_memory_id_;
502  uint32 shared_memory_offset_;
503  void* shared_memory_address_;
504  void* shared_memory_base_;
505
506  int8 immediate_buffer_[256];
507
508 private:
509  class MockCommandBufferEngine : public CommandBufferEngine {
510   public:
511    MockCommandBufferEngine();
512
513    virtual ~MockCommandBufferEngine();
514
515    virtual gpu::Buffer GetSharedMemoryBuffer(int32 shm_id) OVERRIDE;
516
517    void ClearSharedMemory() {
518      memset(data_.get(), kInitialMemoryValue, kSharedBufferSize);
519    }
520
521    virtual void set_token(int32 token) OVERRIDE;
522
523    virtual bool SetGetBuffer(int32 /* transfer_buffer_id */) OVERRIDE;
524
525    // Overridden from CommandBufferEngine.
526    virtual bool SetGetOffset(int32 offset) OVERRIDE;
527
528    // Overridden from CommandBufferEngine.
529    virtual int32 GetGetOffset() OVERRIDE;
530
531   private:
532    scoped_ptr<int8[]> data_;
533    gpu::Buffer valid_buffer_;
534    gpu::Buffer invalid_buffer_;
535  };
536
537  void AddExpectationsForVertexAttribManager();
538
539  scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_;
540  scoped_ptr< ::testing::StrictMock<MockStreamTextureManager> >
541      stream_texture_manager_;
542  scoped_refptr<ContextGroup> group_;
543};
544
545class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase {
546 public:
547  GLES2DecoderWithShaderTestBase()
548      : GLES2DecoderTestBase() {
549  }
550
551 protected:
552  virtual void SetUp() OVERRIDE;
553  virtual void TearDown() OVERRIDE;
554
555};
556
557}  // namespace gles2
558}  // namespace gpu
559
560#endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
561