Searched refs:setBufferCount (Results 1 - 9 of 9) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DBufferQueue_test.cpp68 mBQ->setBufferCount(4);
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DVirtualDisplaySurface.h98 virtual status_t setBufferCount(int bufferCount);
H A DVirtualDisplaySurface.cpp260 status_t VirtualDisplaySurface::setBufferCount(int bufferCount) { function in class:android::VirtualDisplaySurface
261 return mSource[SOURCE_SINK]->setBufferCount(bufferCount);
/frameworks/native/include/gui/
H A DBufferQueue.h99 // setBufferCount updates the number of available buffer slots. If this
114 virtual status_t setBufferCount(int bufferCount);
275 // buffer count using setBufferCount, the default buffer count will only
492 // calling setBufferCount. The default is zero, which means the producer
H A DIGraphicBufferProducer.h68 // setBufferCount sets the number of buffer slots available. Calling this
71 virtual status_t setBufferCount(int bufferCount) = 0;
H A DSurface.h137 virtual int setBufferCount(int bufferCount);
/frameworks/native/libs/gui/
H A DIGraphicBufferProducer.cpp69 virtual status_t setBufferCount(int bufferCount) function in class:android::BpGraphicBufferProducer
193 int result = setBufferCount(bufferCount);
H A DSurface.cpp433 return setBufferCount(bufferCount);
558 int Surface::setBufferCount(int bufferCount) function in class:android::Surface
561 ALOGV("Surface::setBufferCount");
564 status_t err = mGraphicBufferProducer->setBufferCount(bufferCount);
565 ALOGE_IF(err, "IGraphicBufferProducer::setBufferCount(%d) returned %s",
H A DBufferQueue.cpp139 status_t BufferQueue::setBufferCount(int bufferCount) { function in class:android::BufferQueue
140 ST_LOGV("setBufferCount: count=%d", bufferCount);
147 ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
151 ST_LOGE("setBufferCount: bufferCount too large (max %d)",
159 ST_LOGE("setBufferCount: client owns some buffers");
173 ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
341 // setBufferCount so we know whether to perform the min undequeued

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