1// Copyright 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "cc/resources/tile_manager.h" 6 7#include <algorithm> 8#include <limits> 9#include <string> 10 11#include "base/bind.h" 12#include "base/json/json_writer.h" 13#include "base/logging.h" 14#include "base/metrics/histogram.h" 15#include "cc/debug/traced_value.h" 16#include "cc/resources/image_raster_worker_pool.h" 17#include "cc/resources/pixel_buffer_raster_worker_pool.h" 18#include "cc/resources/tile.h" 19#include "third_party/skia/include/core/SkCanvas.h" 20#include "ui/gfx/rect_conversions.h" 21 22namespace cc { 23 24namespace { 25 26// Memory limit policy works by mapping some bin states to the NEVER bin. 27const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { 28 { // [ALLOW_NOTHING] 29 NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] 30 NEVER_BIN, // [NOW_BIN] 31 NEVER_BIN, // [SOON_BIN] 32 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] 33 NEVER_BIN, // [EVENTUALLY_BIN] 34 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] 35 NEVER_BIN, // [AT_LAST_BIN] 36 NEVER_BIN 37 }, { // [ALLOW_ABSOLUTE_MINIMUM] 38 NOW_AND_READY_TO_DRAW_BIN, 39 NOW_BIN, 40 NEVER_BIN, // [SOON_BIN] 41 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] 42 NEVER_BIN, // [EVENTUALLY_BIN] 43 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] 44 NEVER_BIN, // [AT_LAST_BIN] 45 NEVER_BIN 46 }, { // [ALLOW_PREPAINT_ONLY] 47 NOW_AND_READY_TO_DRAW_BIN, 48 NOW_BIN, 49 SOON_BIN, 50 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] 51 NEVER_BIN, // [EVENTUALLY_BIN] 52 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] 53 NEVER_BIN, // [AT_LAST_BIN] 54 NEVER_BIN 55 }, { // [ALLOW_ANYTHING] 56 NOW_AND_READY_TO_DRAW_BIN, 57 NOW_BIN, 58 SOON_BIN, 59 EVENTUALLY_AND_ACTIVE_BIN, 60 EVENTUALLY_BIN, 61 AT_LAST_AND_ACTIVE_BIN, 62 AT_LAST_BIN, 63 NEVER_BIN 64 } 65}; 66 67// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. 68const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { 69 { // Not ready 70 NOW_AND_READY_TO_DRAW_BIN, 71 NOW_BIN, 72 SOON_BIN, 73 EVENTUALLY_AND_ACTIVE_BIN, 74 EVENTUALLY_BIN, 75 AT_LAST_AND_ACTIVE_BIN, 76 AT_LAST_BIN, 77 NEVER_BIN 78 }, { // Ready 79 NOW_AND_READY_TO_DRAW_BIN, 80 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] 81 SOON_BIN, 82 EVENTUALLY_AND_ACTIVE_BIN, 83 EVENTUALLY_BIN, 84 AT_LAST_AND_ACTIVE_BIN, 85 AT_LAST_BIN, 86 NEVER_BIN 87 } 88}; 89 90// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. 91const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { 92 { // Inactive 93 NOW_AND_READY_TO_DRAW_BIN, 94 NOW_BIN, 95 SOON_BIN, 96 EVENTUALLY_AND_ACTIVE_BIN, 97 EVENTUALLY_BIN, 98 AT_LAST_AND_ACTIVE_BIN, 99 AT_LAST_BIN, 100 NEVER_BIN 101 }, { // Active 102 NOW_AND_READY_TO_DRAW_BIN, 103 NOW_BIN, 104 SOON_BIN, 105 EVENTUALLY_AND_ACTIVE_BIN, 106 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] 107 AT_LAST_AND_ACTIVE_BIN, 108 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] 109 NEVER_BIN 110 } 111}; 112 113// Determine bin based on three categories of tiles: things we need now, 114// things we need soon, and eventually. 115inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { 116 // The amount of time/pixels for which we want to have prepainting coverage. 117 // Note: All very arbitrary constants: metric-based tuning is welcome! 118 const float kPrepaintingWindowTimeSeconds = 1.0f; 119 const float kBackflingGuardDistancePixels = 314.0f; 120 // Note: The max distances here assume that SOON_BIN will never help overcome 121 // raster being too slow (only caching in advance will do that), so we just 122 // need enough padding to handle some latency and per-tile variability. 123 const float kMaxPrepaintingDistancePixelsHighRes = 2000.0f; 124 const float kMaxPrepaintingDistancePixelsLowRes = 4000.0f; 125 126 if (prio.distance_to_visible_in_pixels == 127 std::numeric_limits<float>::infinity()) 128 return NEVER_BIN; 129 130 if (prio.time_to_visible_in_seconds == 0) 131 return NOW_BIN; 132 133 if (prio.resolution == NON_IDEAL_RESOLUTION) 134 return EVENTUALLY_BIN; 135 136 float max_prepainting_distance_pixels = 137 (prio.resolution == HIGH_RESOLUTION) 138 ? kMaxPrepaintingDistancePixelsHighRes 139 : kMaxPrepaintingDistancePixelsLowRes; 140 141 // Soon bin if we are within backfling-guard, or under both the time window 142 // and the max distance window. 143 if (prio.distance_to_visible_in_pixels < kBackflingGuardDistancePixels || 144 (prio.time_to_visible_in_seconds < kPrepaintingWindowTimeSeconds && 145 prio.distance_to_visible_in_pixels <= max_prepainting_distance_pixels)) 146 return SOON_BIN; 147 148 return EVENTUALLY_BIN; 149} 150 151} // namespace 152 153RasterTaskCompletionStats::RasterTaskCompletionStats() 154 : completed_count(0u), 155 canceled_count(0u) { 156} 157 158scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( 159 const RasterTaskCompletionStats& stats) { 160 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 161 state->SetInteger("completed_count", stats.completed_count); 162 state->SetInteger("canceled_count", stats.canceled_count); 163 return state.PassAs<base::Value>(); 164} 165 166// static 167scoped_ptr<TileManager> TileManager::Create( 168 TileManagerClient* client, 169 ResourceProvider* resource_provider, 170 size_t num_raster_threads, 171 RenderingStatsInstrumentation* rendering_stats_instrumentation, 172 bool use_map_image, 173 size_t max_transfer_buffer_usage_bytes, 174 size_t max_raster_usage_bytes, 175 GLenum map_image_texture_target) { 176 return make_scoped_ptr( 177 new TileManager(client, 178 resource_provider, 179 use_map_image ? 180 ImageRasterWorkerPool::Create( 181 resource_provider, 182 num_raster_threads, 183 map_image_texture_target) : 184 PixelBufferRasterWorkerPool::Create( 185 resource_provider, 186 num_raster_threads, 187 max_transfer_buffer_usage_bytes), 188 num_raster_threads, 189 max_raster_usage_bytes, 190 rendering_stats_instrumentation)); 191} 192 193TileManager::TileManager( 194 TileManagerClient* client, 195 ResourceProvider* resource_provider, 196 scoped_ptr<RasterWorkerPool> raster_worker_pool, 197 size_t num_raster_threads, 198 size_t max_raster_usage_bytes, 199 RenderingStatsInstrumentation* rendering_stats_instrumentation) 200 : client_(client), 201 resource_pool_(ResourcePool::Create( 202 resource_provider, 203 raster_worker_pool->GetResourceTarget(), 204 raster_worker_pool->GetResourceFormat())), 205 raster_worker_pool_(raster_worker_pool.Pass()), 206 prioritized_tiles_dirty_(false), 207 all_tiles_that_need_to_be_rasterized_have_memory_(true), 208 all_tiles_required_for_activation_have_memory_(true), 209 memory_required_bytes_(0), 210 memory_nice_to_have_bytes_(0), 211 bytes_releasable_(0), 212 resources_releasable_(0), 213 max_raster_usage_bytes_(max_raster_usage_bytes), 214 ever_exceeded_memory_budget_(false), 215 rendering_stats_instrumentation_(rendering_stats_instrumentation), 216 did_initialize_visible_tile_(false), 217 did_check_for_completed_tasks_since_last_schedule_tasks_(true) { 218 raster_worker_pool_->SetClient(this); 219} 220 221TileManager::~TileManager() { 222 // Reset global state and manage. This should cause 223 // our memory usage to drop to zero. 224 global_state_ = GlobalStateThatImpactsTilePriority(); 225 226 CleanUpReleasedTiles(); 227 DCHECK_EQ(0u, tiles_.size()); 228 229 RasterWorkerPool::RasterTask::Queue empty; 230 raster_worker_pool_->ScheduleTasks(&empty); 231 232 // This should finish all pending tasks and release any uninitialized 233 // resources. 234 raster_worker_pool_->Shutdown(); 235 raster_worker_pool_->CheckForCompletedTasks(); 236 237 DCHECK_EQ(0u, bytes_releasable_); 238 DCHECK_EQ(0u, resources_releasable_); 239} 240 241void TileManager::Release(Tile* tile) { 242 prioritized_tiles_dirty_ = true; 243 released_tiles_.push_back(tile); 244} 245 246void TileManager::DidChangeTilePriority(Tile* tile) { 247 prioritized_tiles_dirty_ = true; 248} 249 250bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { 251 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; 252} 253 254void TileManager::CleanUpReleasedTiles() { 255 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); 256 it != released_tiles_.end(); 257 ++it) { 258 Tile* tile = *it; 259 260 FreeResourcesForTile(tile); 261 262 DCHECK(tiles_.find(tile->id()) != tiles_.end()); 263 tiles_.erase(tile->id()); 264 265 LayerCountMap::iterator layer_it = 266 used_layer_counts_.find(tile->layer_id()); 267 DCHECK_GT(layer_it->second, 0); 268 if (--layer_it->second == 0) { 269 used_layer_counts_.erase(layer_it); 270 image_decode_tasks_.erase(tile->layer_id()); 271 } 272 273 delete tile; 274 } 275 276 released_tiles_.clear(); 277} 278 279void TileManager::UpdatePrioritizedTileSetIfNeeded() { 280 if (!prioritized_tiles_dirty_) 281 return; 282 283 CleanUpReleasedTiles(); 284 285 prioritized_tiles_.Clear(); 286 GetTilesWithAssignedBins(&prioritized_tiles_); 287 prioritized_tiles_dirty_ = false; 288} 289 290void TileManager::DidFinishRunningTasks() { 291 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); 292 293 // When OOM, keep re-assigning memory until we reach a steady state 294 // where top-priority tiles are initialized. 295 if (all_tiles_that_need_to_be_rasterized_have_memory_) 296 return; 297 298 raster_worker_pool_->CheckForCompletedTasks(); 299 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 300 301 TileVector tiles_that_need_to_be_rasterized; 302 AssignGpuMemoryToTiles(&prioritized_tiles_, 303 &tiles_that_need_to_be_rasterized); 304 305 // |tiles_that_need_to_be_rasterized| will be empty when we reach a 306 // steady memory state. Keep scheduling tasks until we reach this state. 307 if (!tiles_that_need_to_be_rasterized.empty()) { 308 ScheduleTasks(tiles_that_need_to_be_rasterized); 309 return; 310 } 311 312 // We don't reserve memory for required-for-activation tiles during 313 // accelerated gestures, so we just postpone activation when we don't 314 // have these tiles, and activate after the accelerated gesture. 315 bool allow_rasterize_on_demand = 316 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; 317 318 // Use on-demand raster for any required-for-activation tiles that have not 319 // been been assigned memory after reaching a steady memory state. This 320 // ensures that we activate even when OOM. 321 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) { 322 Tile* tile = it->second; 323 ManagedTileState& mts = tile->managed_state(); 324 ManagedTileState::TileVersion& tile_version = 325 mts.tile_versions[mts.raster_mode]; 326 327 if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) { 328 // If we can't raster on demand, give up early (and don't activate). 329 if (!allow_rasterize_on_demand) 330 return; 331 tile_version.set_rasterize_on_demand(); 332 } 333 } 334 335 client_->NotifyReadyToActivate(); 336} 337 338void TileManager::DidFinishRunningTasksRequiredForActivation() { 339 // This is only a true indication that all tiles required for 340 // activation are initialized when no tiles are OOM. We need to 341 // wait for DidFinishRunningTasks() to be called, try to re-assign 342 // memory and in worst case use on-demand raster when tiles 343 // required for activation are OOM. 344 if (!all_tiles_required_for_activation_have_memory_) 345 return; 346 347 client_->NotifyReadyToActivate(); 348} 349 350void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { 351 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); 352 353 // Compute new stats to be return by GetMemoryStats(). 354 memory_required_bytes_ = 0; 355 memory_nice_to_have_bytes_ = 0; 356 357 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; 358 const TreePriority tree_priority = global_state_.tree_priority; 359 360 // For each tree, bin into different categories of tiles. 361 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { 362 Tile* tile = it->second; 363 ManagedTileState& mts = tile->managed_state(); 364 365 const ManagedTileState::TileVersion& tile_version = 366 tile->GetTileVersionForDrawing(); 367 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); 368 bool tile_is_active = 369 tile_is_ready_to_draw || 370 !mts.tile_versions[mts.raster_mode].raster_task_.is_null(); 371 372 // Get the active priority and bin. 373 TilePriority active_priority = tile->priority(ACTIVE_TREE); 374 ManagedTileBin active_bin = BinFromTilePriority(active_priority); 375 376 // Get the pending priority and bin. 377 TilePriority pending_priority = tile->priority(PENDING_TREE); 378 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); 379 380 bool pending_is_low_res = 381 pending_priority.resolution == LOW_RESOLUTION; 382 bool pending_is_non_ideal = 383 pending_priority.resolution == NON_IDEAL_RESOLUTION; 384 bool active_is_non_ideal = 385 active_priority.resolution == NON_IDEAL_RESOLUTION; 386 387 // Adjust pending bin state for low res tiles. This prevents 388 // pending tree low-res tiles from being initialized before 389 // high-res tiles. 390 if (pending_is_low_res) 391 pending_bin = std::max(pending_bin, EVENTUALLY_BIN); 392 393 // Adjust bin state based on if ready to draw. 394 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; 395 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; 396 397 // Adjust bin state based on if active. 398 active_bin = kBinIsActiveMap[tile_is_active][active_bin]; 399 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; 400 401 // We never want to paint new non-ideal tiles, as we always have 402 // a high-res tile covering that content (paint that instead). 403 if (!tile_is_ready_to_draw && active_is_non_ideal) 404 active_bin = NEVER_BIN; 405 if (!tile_is_ready_to_draw && pending_is_non_ideal) 406 pending_bin = NEVER_BIN; 407 408 // Compute combined bin. 409 ManagedTileBin combined_bin = std::min(active_bin, pending_bin); 410 411 ManagedTileBin tree_bin[NUM_TREES]; 412 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; 413 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; 414 415 // The bin that the tile would have if the GPU memory manager had 416 // a maximally permissive policy, send to the GPU memory manager 417 // to determine policy. 418 ManagedTileBin gpu_memmgr_stats_bin = NEVER_BIN; 419 TilePriority tile_priority; 420 421 switch (tree_priority) { 422 case SAME_PRIORITY_FOR_BOTH_TREES: 423 mts.bin = kBinPolicyMap[memory_policy][combined_bin]; 424 gpu_memmgr_stats_bin = combined_bin; 425 tile_priority = tile->combined_priority(); 426 break; 427 case SMOOTHNESS_TAKES_PRIORITY: 428 mts.bin = tree_bin[ACTIVE_TREE]; 429 gpu_memmgr_stats_bin = active_bin; 430 tile_priority = active_priority; 431 break; 432 case NEW_CONTENT_TAKES_PRIORITY: 433 mts.bin = tree_bin[PENDING_TREE]; 434 gpu_memmgr_stats_bin = pending_bin; 435 tile_priority = pending_priority; 436 break; 437 } 438 439 if (!tile_is_ready_to_draw || tile_version.requires_resource()) { 440 if ((gpu_memmgr_stats_bin == NOW_BIN) || 441 (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) 442 memory_required_bytes_ += BytesConsumedIfAllocated(tile); 443 if (gpu_memmgr_stats_bin != NEVER_BIN) 444 memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile); 445 } 446 447 // Bump up the priority if we determined it's NEVER_BIN on one tree, 448 // but is still required on the other tree. 449 bool is_in_never_bin_on_both_trees = 450 tree_bin[ACTIVE_TREE] == NEVER_BIN && 451 tree_bin[PENDING_TREE] == NEVER_BIN; 452 453 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) 454 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; 455 456 mts.resolution = tile_priority.resolution; 457 mts.time_to_needed_in_seconds = tile_priority.time_to_visible_in_seconds; 458 mts.distance_to_visible_in_pixels = 459 tile_priority.distance_to_visible_in_pixels; 460 mts.required_for_activation = tile_priority.required_for_activation; 461 462 mts.visible_and_ready_to_draw = 463 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; 464 465 if (mts.bin == NEVER_BIN) { 466 FreeResourcesForTile(tile); 467 continue; 468 } 469 470 // Note that if the tile is visible_and_ready_to_draw, then we always want 471 // the priority to be NOW_AND_READY_TO_DRAW_BIN, even if HIGH_PRIORITY_BIN 472 // is something different. The reason for this is that if we're prioritizing 473 // the pending tree, we still want visible tiles to take the highest 474 // priority. 475 ManagedTileBin priority_bin = mts.visible_and_ready_to_draw 476 ? NOW_AND_READY_TO_DRAW_BIN 477 : mts.bin; 478 479 // Insert the tile into a priority set. 480 tiles->InsertTile(tile, priority_bin); 481 } 482} 483 484void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { 485 TRACE_EVENT0("cc", "TileManager::ManageTiles"); 486 487 // Update internal state. 488 if (state != global_state_) { 489 global_state_ = state; 490 prioritized_tiles_dirty_ = true; 491 resource_pool_->SetResourceUsageLimits( 492 global_state_.memory_limit_in_bytes, 493 global_state_.unused_memory_limit_in_bytes, 494 global_state_.num_resources_limit); 495 } 496 497 // We need to call CheckForCompletedTasks() once in-between each call 498 // to ScheduleTasks() to prevent canceled tasks from being scheduled. 499 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { 500 raster_worker_pool_->CheckForCompletedTasks(); 501 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 502 } 503 504 UpdatePrioritizedTileSetIfNeeded(); 505 506 TileVector tiles_that_need_to_be_rasterized; 507 AssignGpuMemoryToTiles(&prioritized_tiles_, 508 &tiles_that_need_to_be_rasterized); 509 510 // Finally, schedule rasterizer tasks. 511 ScheduleTasks(tiles_that_need_to_be_rasterized); 512 513 TRACE_EVENT_INSTANT1( 514 "cc", "DidManage", TRACE_EVENT_SCOPE_THREAD, 515 "state", TracedValue::FromValue(BasicStateAsValue().release())); 516 517 TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this, 518 resource_pool_->total_memory_usage_bytes() - 519 resource_pool_->acquired_memory_usage_bytes()); 520} 521 522bool TileManager::UpdateVisibleTiles() { 523 TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles"); 524 525 raster_worker_pool_->CheckForCompletedTasks(); 526 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 527 528 TRACE_EVENT_INSTANT1( 529 "cc", "DidUpdateVisibleTiles", TRACE_EVENT_SCOPE_THREAD, 530 "stats", TracedValue::FromValue( 531 RasterTaskCompletionStatsAsValue( 532 update_visible_tiles_stats_).release())); 533 update_visible_tiles_stats_ = RasterTaskCompletionStats(); 534 535 bool did_initialize_visible_tile = did_initialize_visible_tile_; 536 did_initialize_visible_tile_ = false; 537 return did_initialize_visible_tile; 538} 539 540void TileManager::GetMemoryStats( 541 size_t* memory_required_bytes, 542 size_t* memory_nice_to_have_bytes, 543 size_t* memory_allocated_bytes, 544 size_t* memory_used_bytes) const { 545 *memory_required_bytes = memory_required_bytes_; 546 *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; 547 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); 548 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); 549} 550 551scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { 552 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 553 state->SetInteger("tile_count", tiles_.size()); 554 state->Set("global_state", global_state_.AsValue().release()); 555 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); 556 return state.PassAs<base::Value>(); 557} 558 559scoped_ptr<base::Value> TileManager::AllTilesAsValue() const { 560 scoped_ptr<base::ListValue> state(new base::ListValue()); 561 for (TileMap::const_iterator it = tiles_.begin(); 562 it != tiles_.end(); 563 it++) { 564 state->Append(it->second->AsValue().release()); 565 } 566 return state.PassAs<base::Value>(); 567} 568 569scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const { 570 scoped_ptr<base::DictionaryValue> requirements( 571 new base::DictionaryValue()); 572 573 size_t memory_required_bytes; 574 size_t memory_nice_to_have_bytes; 575 size_t memory_allocated_bytes; 576 size_t memory_used_bytes; 577 GetMemoryStats(&memory_required_bytes, 578 &memory_nice_to_have_bytes, 579 &memory_allocated_bytes, 580 &memory_used_bytes); 581 requirements->SetInteger("memory_required_bytes", memory_required_bytes); 582 requirements->SetInteger("memory_nice_to_have_bytes", 583 memory_nice_to_have_bytes); 584 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); 585 requirements->SetInteger("memory_used_bytes", memory_used_bytes); 586 return requirements.PassAs<base::Value>(); 587} 588 589RasterMode TileManager::DetermineRasterMode(const Tile* tile) const { 590 DCHECK(tile); 591 DCHECK(tile->picture_pile()); 592 593 const ManagedTileState& mts = tile->managed_state(); 594 RasterMode current_mode = mts.raster_mode; 595 596 RasterMode raster_mode = HIGH_QUALITY_RASTER_MODE; 597 if (tile->managed_state().resolution == LOW_RESOLUTION) 598 raster_mode = LOW_QUALITY_RASTER_MODE; 599 else if (tile->can_use_lcd_text()) 600 raster_mode = HIGH_QUALITY_RASTER_MODE; 601 else if (mts.tile_versions[current_mode].has_text_ || 602 !mts.tile_versions[current_mode].IsReadyToDraw()) 603 raster_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE; 604 605 return std::min(raster_mode, current_mode); 606} 607 608void TileManager::AssignGpuMemoryToTiles( 609 PrioritizedTileSet* tiles, 610 TileVector* tiles_that_need_to_be_rasterized) { 611 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); 612 613 // Maintain the list of released resources that can potentially be re-used 614 // or deleted. 615 // If this operation becomes expensive too, only do this after some 616 // resource(s) was returned. Note that in that case, one also need to 617 // invalidate when releasing some resource from the pool. 618 resource_pool_->CheckBusyResources(); 619 620 // Now give memory out to the tiles until we're out, and build 621 // the needs-to-be-rasterized queue. 622 all_tiles_that_need_to_be_rasterized_have_memory_ = true; 623 all_tiles_required_for_activation_have_memory_ = true; 624 625 // Cast to prevent overflow. 626 int64 bytes_available = 627 static_cast<int64>(bytes_releasable_) + 628 static_cast<int64>(global_state_.memory_limit_in_bytes) - 629 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 630 int resources_available = 631 resources_releasable_ + 632 global_state_.num_resources_limit - 633 resource_pool_->acquired_resource_count(); 634 635 size_t bytes_allocatable = 636 std::max(static_cast<int64>(0), bytes_available); 637 size_t resources_allocatable = std::max(0, resources_available); 638 639 size_t bytes_that_exceeded_memory_budget = 0; 640 size_t bytes_left = bytes_allocatable; 641 size_t resources_left = resources_allocatable; 642 bool oomed = false; 643 644 // Memory we assign to raster tasks now will be deducted from our memory 645 // in future iterations if priorities change. By assigning at most half 646 // the raster limit, we will always have another 50% left even if priorities 647 // change completely (assuming we check for completed/cancelled rasters 648 // between each call to this function). 649 size_t max_raster_bytes = max_raster_usage_bytes_ / 2; 650 size_t raster_bytes = 0; 651 652 unsigned schedule_priority = 1u; 653 for (PrioritizedTileSet::Iterator it(tiles, true); 654 it; 655 ++it) { 656 Tile* tile = *it; 657 ManagedTileState& mts = tile->managed_state(); 658 659 mts.scheduled_priority = schedule_priority++; 660 661 mts.raster_mode = DetermineRasterMode(tile); 662 663 ManagedTileState::TileVersion& tile_version = 664 mts.tile_versions[mts.raster_mode]; 665 666 // If this tile doesn't need a resource, then nothing to do. 667 if (!tile_version.requires_resource()) 668 continue; 669 670 // If the tile is not needed, free it up. 671 if (mts.bin == NEVER_BIN) { 672 FreeResourcesForTile(tile); 673 continue; 674 } 675 676 size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); 677 size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated; 678 679 size_t tile_bytes = 0; 680 size_t tile_resources = 0; 681 682 // It costs to maintain a resource. 683 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 684 if (mts.tile_versions[mode].resource_) { 685 tile_bytes += bytes_if_allocated; 686 tile_resources++; 687 } 688 } 689 690 // Allow lower priority tiles with initialized resources to keep 691 // their memory by only assigning memory to new raster tasks if 692 // they can be scheduled. 693 if (raster_bytes_if_rastered <= max_raster_bytes) { 694 // If we don't have the required version, and it's not in flight 695 // then we'll have to pay to create a new task. 696 if (!tile_version.resource_ && tile_version.raster_task_.is_null()) { 697 tile_bytes += bytes_if_allocated; 698 tile_resources++; 699 } 700 } 701 702 // Tile is OOM. 703 if (tile_bytes > bytes_left || tile_resources > resources_left) { 704 FreeResourcesForTile(tile); 705 706 // This tile was already on screen and now its resources have been 707 // released. In order to prevent checkerboarding, set this tile as 708 // rasterize on demand immediately. 709 if (mts.visible_and_ready_to_draw) 710 tile_version.set_rasterize_on_demand(); 711 712 oomed = true; 713 bytes_that_exceeded_memory_budget += tile_bytes; 714 } else { 715 bytes_left -= tile_bytes; 716 resources_left -= tile_resources; 717 718 if (tile_version.resource_) 719 continue; 720 } 721 722 DCHECK(!tile_version.resource_); 723 724 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| 725 // has reached it's limit or we've failed to assign gpu memory to this 726 // or any higher priority tile. Preventing tiles that fit into memory 727 // budget to be rasterized when higher priority tile is oom is 728 // important for two reasons: 729 // 1. Tile size should not impact raster priority. 730 // 2. Tiles with existing raster task could otherwise incorrectly 731 // be added as they are not affected by |bytes_allocatable|. 732 if (oomed || raster_bytes_if_rastered > max_raster_bytes) { 733 all_tiles_that_need_to_be_rasterized_have_memory_ = false; 734 if (tile->required_for_activation()) 735 all_tiles_required_for_activation_have_memory_ = false; 736 it.DisablePriorityOrdering(); 737 continue; 738 } 739 740 raster_bytes = raster_bytes_if_rastered; 741 tiles_that_need_to_be_rasterized->push_back(tile); 742 } 743 744 ever_exceeded_memory_budget_ |= bytes_that_exceeded_memory_budget > 0; 745 if (ever_exceeded_memory_budget_) { 746 TRACE_COUNTER_ID2("cc", "over_memory_budget", this, 747 "budget", global_state_.memory_limit_in_bytes, 748 "over", bytes_that_exceeded_memory_budget); 749 } 750 memory_stats_from_last_assign_.total_budget_in_bytes = 751 global_state_.memory_limit_in_bytes; 752 memory_stats_from_last_assign_.bytes_allocated = 753 bytes_allocatable - bytes_left; 754 memory_stats_from_last_assign_.bytes_unreleasable = 755 bytes_allocatable - bytes_releasable_; 756 memory_stats_from_last_assign_.bytes_over = 757 bytes_that_exceeded_memory_budget; 758} 759 760void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { 761 ManagedTileState& mts = tile->managed_state(); 762 if (mts.tile_versions[mode].resource_) { 763 resource_pool_->ReleaseResource( 764 mts.tile_versions[mode].resource_.Pass()); 765 766 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile)); 767 DCHECK_GE(resources_releasable_, 1u); 768 769 bytes_releasable_ -= BytesConsumedIfAllocated(tile); 770 --resources_releasable_; 771 } 772} 773 774void TileManager::FreeResourcesForTile(Tile* tile) { 775 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 776 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); 777 } 778} 779 780void TileManager::FreeUnusedResourcesForTile(Tile* tile) { 781 DCHECK(tile->IsReadyToDraw()); 782 ManagedTileState& mts = tile->managed_state(); 783 RasterMode used_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE; 784 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 785 if (mts.tile_versions[mode].IsReadyToDraw()) { 786 used_mode = static_cast<RasterMode>(mode); 787 break; 788 } 789 } 790 791 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 792 if (mode != used_mode) 793 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); 794 } 795} 796 797void TileManager::ScheduleTasks( 798 const TileVector& tiles_that_need_to_be_rasterized) { 799 TRACE_EVENT1("cc", "TileManager::ScheduleTasks", 800 "count", tiles_that_need_to_be_rasterized.size()); 801 RasterWorkerPool::RasterTask::Queue tasks; 802 803 DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_); 804 805 // Build a new task queue containing all task currently needed. Tasks 806 // are added in order of priority, highest priority task first. 807 for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin(); 808 it != tiles_that_need_to_be_rasterized.end(); 809 ++it) { 810 Tile* tile = *it; 811 ManagedTileState& mts = tile->managed_state(); 812 ManagedTileState::TileVersion& tile_version = 813 mts.tile_versions[mts.raster_mode]; 814 815 DCHECK(tile_version.requires_resource()); 816 DCHECK(!tile_version.resource_); 817 818 if (tile_version.raster_task_.is_null()) 819 tile_version.raster_task_ = CreateRasterTask(tile); 820 821 tasks.Append(tile_version.raster_task_, tile->required_for_activation()); 822 } 823 824 // We must reduce the amount of unused resoruces before calling 825 // ScheduleTasks to prevent usage from rising above limits. 826 resource_pool_->ReduceResourceUsage(); 827 828 // Schedule running of |tasks|. This replaces any previously 829 // scheduled tasks and effectively cancels all tasks not present 830 // in |tasks|. 831 raster_worker_pool_->ScheduleTasks(&tasks); 832 833 did_check_for_completed_tasks_since_last_schedule_tasks_ = false; 834} 835 836RasterWorkerPool::Task TileManager::CreateImageDecodeTask( 837 Tile* tile, skia::LazyPixelRef* pixel_ref) { 838 return RasterWorkerPool::CreateImageDecodeTask( 839 pixel_ref, 840 tile->layer_id(), 841 rendering_stats_instrumentation_, 842 base::Bind(&TileManager::OnImageDecodeTaskCompleted, 843 base::Unretained(this), 844 tile->layer_id(), 845 base::Unretained(pixel_ref))); 846} 847 848RasterWorkerPool::RasterTask TileManager::CreateRasterTask(Tile* tile) { 849 ManagedTileState& mts = tile->managed_state(); 850 851 scoped_ptr<ScopedResource> resource = 852 resource_pool_->AcquireResource(tile->tile_size_.size()); 853 const ScopedResource* const_resource = resource.get(); 854 855 // Create and queue all image decode tasks that this tile depends on. 856 RasterWorkerPool::Task::Set decode_tasks; 857 PixelRefTaskMap& existing_pixel_refs = image_decode_tasks_[tile->layer_id()]; 858 for (PicturePileImpl::PixelRefIterator iter(tile->content_rect(), 859 tile->contents_scale(), 860 tile->picture_pile()); 861 iter; ++iter) { 862 skia::LazyPixelRef* pixel_ref = *iter; 863 uint32_t id = pixel_ref->getGenerationID(); 864 865 // Append existing image decode task if available. 866 PixelRefTaskMap::iterator decode_task_it = existing_pixel_refs.find(id); 867 if (decode_task_it != existing_pixel_refs.end()) { 868 decode_tasks.Insert(decode_task_it->second); 869 continue; 870 } 871 872 // Create and append new image decode task for this pixel ref. 873 RasterWorkerPool::Task decode_task = CreateImageDecodeTask( 874 tile, pixel_ref); 875 decode_tasks.Insert(decode_task); 876 existing_pixel_refs[id] = decode_task; 877 } 878 879 return RasterWorkerPool::CreateRasterTask( 880 const_resource, 881 tile->picture_pile(), 882 tile->content_rect(), 883 tile->contents_scale(), 884 mts.raster_mode, 885 mts.resolution, 886 tile->layer_id(), 887 static_cast<const void *>(tile), 888 tile->source_frame_number(), 889 rendering_stats_instrumentation_, 890 base::Bind(&TileManager::OnRasterTaskCompleted, 891 base::Unretained(this), 892 tile->id(), 893 base::Passed(&resource), 894 mts.raster_mode), 895 &decode_tasks); 896} 897 898void TileManager::OnImageDecodeTaskCompleted( 899 int layer_id, 900 skia::LazyPixelRef* pixel_ref, 901 bool was_canceled) { 902 // If the task was canceled, we need to clean it up 903 // from |image_decode_tasks_|. 904 if (!was_canceled) 905 return; 906 907 LayerPixelRefTaskMap::iterator layer_it = 908 image_decode_tasks_.find(layer_id); 909 910 if (layer_it == image_decode_tasks_.end()) 911 return; 912 913 PixelRefTaskMap& pixel_ref_tasks = layer_it->second; 914 PixelRefTaskMap::iterator task_it = 915 pixel_ref_tasks.find(pixel_ref->getGenerationID()); 916 917 if (task_it != pixel_ref_tasks.end()) 918 pixel_ref_tasks.erase(task_it); 919} 920 921void TileManager::OnRasterTaskCompleted( 922 Tile::Id tile_id, 923 scoped_ptr<ScopedResource> resource, 924 RasterMode raster_mode, 925 const PicturePileImpl::Analysis& analysis, 926 bool was_canceled) { 927 TileMap::iterator it = tiles_.find(tile_id); 928 if (it == tiles_.end()) { 929 ++update_visible_tiles_stats_.canceled_count; 930 resource_pool_->ReleaseResource(resource.Pass()); 931 return; 932 } 933 934 Tile* tile = it->second; 935 ManagedTileState& mts = tile->managed_state(); 936 ManagedTileState::TileVersion& tile_version = 937 mts.tile_versions[raster_mode]; 938 DCHECK(!tile_version.raster_task_.is_null()); 939 tile_version.raster_task_.Reset(); 940 941 if (was_canceled) { 942 ++update_visible_tiles_stats_.canceled_count; 943 resource_pool_->ReleaseResource(resource.Pass()); 944 return; 945 } 946 947 ++update_visible_tiles_stats_.completed_count; 948 949 tile_version.set_has_text(analysis.has_text); 950 if (analysis.is_solid_color) { 951 tile_version.set_solid_color(analysis.solid_color); 952 resource_pool_->ReleaseResource(resource.Pass()); 953 } else { 954 tile_version.set_use_resource(); 955 tile_version.resource_ = resource.Pass(); 956 957 bytes_releasable_ += BytesConsumedIfAllocated(tile); 958 ++resources_releasable_; 959 } 960 961 FreeUnusedResourcesForTile(tile); 962 if (tile->priority(ACTIVE_TREE).distance_to_visible_in_pixels == 0) 963 did_initialize_visible_tile_ = true; 964} 965 966scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, 967 gfx::Size tile_size, 968 gfx::Rect content_rect, 969 gfx::Rect opaque_rect, 970 float contents_scale, 971 int layer_id, 972 int source_frame_number, 973 int flags) { 974 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this, 975 picture_pile, 976 tile_size, 977 content_rect, 978 opaque_rect, 979 contents_scale, 980 layer_id, 981 source_frame_number, 982 flags)); 983 DCHECK(tiles_.find(tile->id()) == tiles_.end()); 984 985 tiles_[tile->id()] = tile; 986 used_layer_counts_[tile->layer_id()]++; 987 prioritized_tiles_dirty_ = true; 988 return tile; 989} 990 991} // namespace cc 992