1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ 6#define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ 7 8#include <map> 9#include <utility> 10#include <vector> 11 12#include "base/basictypes.h" 13#include "base/strings/string16.h" 14#include "build/build_config.h" 15#include "content/common/accessibility_node_data.h" 16#include "content/common/content_export.h" 17#include "third_party/WebKit/public/web/WebAXEnums.h" 18 19#if defined(OS_MACOSX) && __OBJC__ 20@class BrowserAccessibilityCocoa; 21#endif 22 23namespace content { 24class BrowserAccessibilityManager; 25#if defined(OS_WIN) 26class BrowserAccessibilityWin; 27#elif defined(TOOLKIT_GTK) 28class BrowserAccessibilityGtk; 29#endif 30 31//////////////////////////////////////////////////////////////////////////////// 32// 33// BrowserAccessibility 34// 35// Class implementing the cross platform interface for the Browser-Renderer 36// communication of accessibility information, providing accessibility 37// to be used by screen readers and other assistive technology (AT). 38// 39// An implementation for each platform handles platform specific accessibility 40// APIs. 41// 42//////////////////////////////////////////////////////////////////////////////// 43class CONTENT_EXPORT BrowserAccessibility { 44 public: 45 // Creates a platform specific BrowserAccessibility. Ownership passes to the 46 // caller. 47 static BrowserAccessibility* Create(); 48 49 virtual ~BrowserAccessibility(); 50 51 // Detach all descendants of this subtree and push all of the node pointers, 52 // including this node, onto the end of |nodes|. 53 virtual void DetachTree(std::vector<BrowserAccessibility*>* nodes); 54 55 // Perform platform-specific initialization. This can be called multiple times 56 // during the lifetime of this instance after the members of this base object 57 // have been reset with new values from the renderer process. 58 // Child dependent initialization can be done here. 59 virtual void PostInitialize() {} 60 61 // Returns true if this is a native platform-specific object, vs a 62 // cross-platform generic object. 63 virtual bool IsNative() const; 64 65 // Initialize the tree structure of this object. 66 void InitializeTreeStructure( 67 BrowserAccessibilityManager* manager, 68 BrowserAccessibility* parent, 69 int32 renderer_id, 70 int32 index_in_parent); 71 72 // Initialize this object's data. 73 void InitializeData(const AccessibilityNodeData& src); 74 75 virtual void SwapChildren(std::vector<BrowserAccessibility*>& children); 76 77 // Update the parent and index in parent if this node has been moved. 78 void UpdateParent(BrowserAccessibility* parent, int index_in_parent); 79 80 // Update this node's location, leaving everything else the same. 81 virtual void SetLocation(const gfx::Rect& new_location); 82 83 // Return true if this object is equal to or a descendant of |ancestor|. 84 bool IsDescendantOf(BrowserAccessibility* ancestor); 85 86 // Returns the parent of this object, or NULL if it's the root. 87 BrowserAccessibility* parent() const { return parent_; } 88 89 // Returns the number of children of this object. 90 uint32 child_count() const { return children_.size(); } 91 92 // Returns true if this is a leaf node on this platform, meaning any 93 // children should not be exposed to this platform's native accessibility 94 // layer. Each platform subclass should implement this itself. 95 // The definition of a leaf may vary depending on the platform, 96 // but a leaf node should never have children that are focusable or 97 // that might send notifications. 98 virtual bool PlatformIsLeaf() const; 99 100 // Returns the number of children of this object, or 0 if PlatformIsLeaf() 101 // returns true. 102 uint32 PlatformChildCount() const; 103 104 // Return a pointer to the child at the given index, or NULL for an 105 // invalid index. Returns NULL if PlatformIsLeaf() returns true. 106 BrowserAccessibility* PlatformGetChild(uint32 child_index) const; 107 108 // Return the previous sibling of this object, or NULL if it's the first 109 // child of its parent. 110 BrowserAccessibility* GetPreviousSibling(); 111 112 // Return the next sibling of this object, or NULL if it's the last child 113 // of its parent. 114 BrowserAccessibility* GetNextSibling(); 115 116 // Returns the bounds of this object in coordinates relative to the 117 // top-left corner of the overall web area. 118 gfx::Rect GetLocalBoundsRect() const; 119 120 // Returns the bounds of this object in screen coordinates. 121 gfx::Rect GetGlobalBoundsRect() const; 122 123 // Returns the bounds of the given range in coordinates relative to the 124 // top-left corner of the overall web area. Only valid when the 125 // role is WebAXRoleStaticText. 126 gfx::Rect GetLocalBoundsForRange(int start, int len) const; 127 128 // Same as GetLocalBoundsForRange, in screen coordinates. Only valid when 129 // the role is WebAXRoleStaticText. 130 gfx::Rect GetGlobalBoundsForRange(int start, int len) const; 131 132 // Returns the deepest descendant that contains the specified point 133 // (in global screen coordinates). 134 BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point); 135 136 // Marks this object for deletion, releases our reference to it, and 137 // recursively calls Destroy() on its children. May not delete 138 // immediately due to reference counting. 139 // 140 // Reference counting is used on some platforms because the 141 // operating system may hold onto a reference to a BrowserAccessibility 142 // object even after we're through with it. When a BrowserAccessibility 143 // has had Destroy() called but its reference count is not yet zero, 144 // queries on this object return failure 145 virtual void Destroy(); 146 147 // Subclasses should override this to support platform reference counting. 148 virtual void NativeAddReference() { } 149 150 // Subclasses should override this to support platform reference counting. 151 virtual void NativeReleaseReference(); 152 153 // 154 // Accessors 155 // 156 157 const std::vector<BrowserAccessibility*>& children() const { 158 return children_; 159 } 160 const std::vector<std::pair<std::string, std::string> >& 161 html_attributes() const { 162 return html_attributes_; 163 } 164 int32 index_in_parent() const { return index_in_parent_; } 165 gfx::Rect location() const { return location_; } 166 BrowserAccessibilityManager* manager() const { return manager_; } 167 const std::string& name() const { return name_; } 168 const std::string& value() const { return value_; } 169 int32 renderer_id() const { return renderer_id_; } 170 int32 role() const { return role_; } 171 int32 state() const { return state_; } 172 bool instance_active() const { return instance_active_; } 173 174 void set_name(const std::string& name) { name_ = name; } 175 void set_value(const std::string& value) { value_ = value; } 176 177#if defined(OS_MACOSX) && __OBJC__ 178 BrowserAccessibilityCocoa* ToBrowserAccessibilityCocoa(); 179#elif defined(OS_WIN) 180 BrowserAccessibilityWin* ToBrowserAccessibilityWin(); 181#elif defined(TOOLKIT_GTK) 182 BrowserAccessibilityGtk* ToBrowserAccessibilityGtk(); 183#endif 184 185 // Accessing accessibility attributes: 186 // 187 // There are dozens of possible attributes for an accessibility node, 188 // but only a few tend to apply to any one object, so we store them 189 // in sparse arrays of <attribute id, attribute value> pairs, organized 190 // by type (bool, int, float, string, int list). 191 // 192 // There are three accessors for each type of attribute: one that returns 193 // true if the attribute is present and false if not, one that takes a 194 // pointer argument and returns true if the attribute is present (if you 195 // need to distinguish between the default value and a missing attribute), 196 // and another that returns the default value for that type if the 197 // attribute is not present. In addition, strings can be returned as 198 // either std::string or base::string16, for convenience. 199 200 bool HasBoolAttribute(AccessibilityNodeData::BoolAttribute attr) const; 201 bool GetBoolAttribute(AccessibilityNodeData::BoolAttribute attr) const; 202 bool GetBoolAttribute(AccessibilityNodeData::BoolAttribute attr, 203 bool* value) const; 204 205 bool HasFloatAttribute(AccessibilityNodeData::FloatAttribute attr) const; 206 float GetFloatAttribute(AccessibilityNodeData::FloatAttribute attr) const; 207 bool GetFloatAttribute(AccessibilityNodeData::FloatAttribute attr, 208 float* value) const; 209 210 bool HasIntAttribute(AccessibilityNodeData::IntAttribute attribute) const; 211 int GetIntAttribute(AccessibilityNodeData::IntAttribute attribute) const; 212 bool GetIntAttribute(AccessibilityNodeData::IntAttribute attribute, 213 int* value) const; 214 215 bool HasStringAttribute( 216 AccessibilityNodeData::StringAttribute attribute) const; 217 const std::string& GetStringAttribute( 218 AccessibilityNodeData::StringAttribute attribute) const; 219 bool GetStringAttribute(AccessibilityNodeData::StringAttribute attribute, 220 std::string* value) const; 221 222 bool GetString16Attribute(AccessibilityNodeData::StringAttribute attribute, 223 base::string16* value) const; 224 base::string16 GetString16Attribute( 225 AccessibilityNodeData::StringAttribute attribute) const; 226 227 bool HasIntListAttribute( 228 AccessibilityNodeData::IntListAttribute attribute) const; 229 const std::vector<int32>& GetIntListAttribute( 230 AccessibilityNodeData::IntListAttribute attribute) const; 231 bool GetIntListAttribute(AccessibilityNodeData::IntListAttribute attribute, 232 std::vector<int32>* value) const; 233 234 void SetStringAttribute( 235 AccessibilityNodeData::StringAttribute attribute, 236 const std::string& value); 237 238 // Retrieve the value of a html attribute from the attribute map and 239 // returns true if found. 240 bool GetHtmlAttribute(const char* attr, base::string16* value) const; 241 bool GetHtmlAttribute(const char* attr, std::string* value) const; 242 243 // Utility method to handle special cases for ARIA booleans, tristates and 244 // booleans which have a "mixed" state. 245 // 246 // Warning: the term "Tristate" is used loosely by the spec and here, 247 // as some attributes support a 4th state. 248 // 249 // The following attributes are appropriate to use with this method: 250 // aria-selected (selectable) 251 // aria-grabbed (grabbable) 252 // aria-expanded (expandable) 253 // aria-pressed (toggleable/pressable) -- supports 4th "mixed" state 254 // aria-checked (checkable) -- supports 4th "mixed state" 255 bool GetAriaTristate(const char* attr_name, 256 bool* is_defined, 257 bool* is_mixed) const; 258 259 // Returns true if the bit corresponding to the given state enum is 1. 260 bool HasState(blink::WebAXState state_enum) const; 261 262 // Returns true if this node is an editable text field of any kind. 263 bool IsEditableText() const; 264 265 // Append the text from this node and its children. 266 std::string GetTextRecursive() const; 267 268 protected: 269 // Perform platform specific initialization. This can be called multiple times 270 // during the lifetime of this instance after the members of this base object 271 // have been reset with new values from the renderer process. 272 // Perform child independent initialization in this method. 273 virtual void PreInitialize() {} 274 275 BrowserAccessibility(); 276 277 // The manager of this tree of accessibility objects; needed for 278 // global operations like focus tracking. 279 BrowserAccessibilityManager* manager_; 280 281 // The parent of this object, may be NULL if we're the root object. 282 BrowserAccessibility* parent_; 283 284 private: 285 // The index of this within its parent object. 286 int32 index_in_parent_; 287 288 // The ID of this object in the renderer process. 289 int32 renderer_id_; 290 291 // The children of this object. 292 std::vector<BrowserAccessibility*> children_; 293 294 // Accessibility metadata from the renderer 295 std::string name_; 296 std::string value_; 297 std::vector<std::pair< 298 AccessibilityNodeData::BoolAttribute, bool> > bool_attributes_; 299 std::vector<std::pair< 300 AccessibilityNodeData::FloatAttribute, float> > float_attributes_; 301 std::vector<std::pair< 302 AccessibilityNodeData::IntAttribute, int> > int_attributes_; 303 std::vector<std::pair< 304 AccessibilityNodeData::StringAttribute, std::string> > string_attributes_; 305 std::vector<std::pair< 306 AccessibilityNodeData::IntListAttribute, std::vector<int32> > > 307 intlist_attributes_; 308 std::vector<std::pair<std::string, std::string> > html_attributes_; 309 int32 role_; 310 int32 state_; 311 gfx::Rect location_; 312 313 // BrowserAccessibility objects are reference-counted on some platforms. 314 // When we're done with this object and it's removed from our accessibility 315 // tree, a client may still be holding onto a pointer to this object, so 316 // we mark it as inactive so that calls to any of this object's methods 317 // immediately return failure. 318 bool instance_active_; 319 320 private: 321 DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility); 322}; 323 324} // namespace content 325 326#endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ 327