1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "content/renderer/in_process_renderer_thread.h" 6 7#include "content/renderer/render_process.h" 8#include "content/renderer/render_process_impl.h" 9#include "content/renderer/render_thread_impl.h" 10 11namespace content { 12 13InProcessRendererThread::InProcessRendererThread(const std::string& channel_id) 14 : Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) { 15} 16 17InProcessRendererThread::~InProcessRendererThread() { 18 Stop(); 19} 20 21void InProcessRendererThread::Init() { 22 render_process_.reset(new RenderProcessImpl()); 23 new RenderThreadImpl(channel_id_); 24} 25 26void InProcessRendererThread::CleanUp() { 27 render_process_.reset(); 28 29 // It's a little lame to manually set this flag. But the single process 30 // RendererThread will receive the WM_QUIT. We don't need to assert on 31 // this thread, so just force the flag manually. 32 // If we want to avoid this, we could create the InProcRendererThread 33 // directly with _beginthreadex() rather than using the Thread class. 34 // We used to set this flag in the Init function above. However there 35 // other threads like WebThread which are created by this thread 36 // which resets this flag. Please see Thread::StartWithOptions. Setting 37 // this flag to true in Cleanup works around these problems. 38 SetThreadWasQuitProperly(true); 39} 40 41base::Thread* CreateInProcessRendererThread(const std::string& channel_id) { 42 return new InProcessRendererThread(channel_id); 43} 44 45} // namespace content 46