1/* 2 * Copyright (C) 2008, 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27#include "wtf/Threading.h" 28 29#include "wtf/OwnPtr.h" 30#include "wtf/PassOwnPtr.h" 31#include "wtf/ThreadingPrimitives.h" 32#include <string.h> 33 34namespace WTF { 35 36struct NewThreadContext { 37public: 38 NewThreadContext(ThreadFunction entryPoint, void* data, const char* name) 39 : entryPoint(entryPoint) 40 , data(data) 41 , name(name) 42 { 43 } 44 45 ThreadFunction entryPoint; 46 void* data; 47 const char* name; 48 49 Mutex creationMutex; 50}; 51 52static void threadEntryPoint(void* contextData) 53{ 54 NewThreadContext* context = reinterpret_cast<NewThreadContext*>(contextData); 55 56 // Block until our creating thread has completed any extra setup work, including 57 // establishing ThreadIdentifier. 58 { 59 MutexLocker locker(context->creationMutex); 60 } 61 62 initializeCurrentThreadInternal(context->name); 63 64 // Grab the info that we need out of the context, then deallocate it. 65 ThreadFunction entryPoint = context->entryPoint; 66 void* data = context->data; 67 delete context; 68 69 entryPoint(data); 70} 71 72ThreadIdentifier createThread(ThreadFunction entryPoint, void* data, const char* name) 73{ 74 // Visual Studio has a 31-character limit on thread names. Longer names will 75 // be truncated silently, but we'd like callers to know about the limit. 76#if !LOG_DISABLED 77 if (name && strlen(name) > 31) 78 WTF_LOG_ERROR("Thread name \"%s\" is longer than 31 characters and will be truncated by Visual Studio", name); 79#endif 80 81 NewThreadContext* context = new NewThreadContext(entryPoint, data, name); 82 83 // Prevent the thread body from executing until we've established the thread identifier. 84 MutexLocker locker(context->creationMutex); 85 86 return createThreadInternal(threadEntryPoint, context, name); 87} 88 89} // namespace WTF 90