1//
2// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6#ifndef _COMPILER_INTERFACE_INCLUDED_
7#define _COMPILER_INTERFACE_INCLUDED_
8
9#if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
10#if defined(_WIN32) || defined(_WIN64)
11
12#if defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
13#define COMPILER_EXPORT __declspec(dllexport)
14#else
15#define COMPILER_EXPORT __declspec(dllimport)
16#endif  // defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
17
18#else  // defined(_WIN32) || defined(_WIN64)
19#define COMPILER_EXPORT __attribute__((visibility("default")))
20#endif
21
22#else  // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
23#define COMPILER_EXPORT
24#endif
25
26#include "KHR/khrplatform.h"
27#include <stddef.h>
28
29//
30// This is the platform independent interface between an OGL driver
31// and the shading language compiler.
32//
33
34#ifdef __cplusplus
35extern "C" {
36#endif
37
38// Version number for shader translation API.
39// It is incremented everytime the API changes.
40#define ANGLE_SH_VERSION 112
41
42//
43// The names of the following enums have been derived by replacing GL prefix
44// with SH. For example, SH_INFO_LOG_LENGTH is equivalent to GL_INFO_LOG_LENGTH.
45// The enum values are also equal to the values of their GL counterpart. This
46// is done to make it easier for applications to use the shader library.
47//
48typedef enum {
49  SH_FRAGMENT_SHADER = 0x8B30,
50  SH_VERTEX_SHADER   = 0x8B31
51} ShShaderType;
52
53typedef enum {
54  SH_GLES2_SPEC = 0x8B40,
55  SH_WEBGL_SPEC = 0x8B41,
56
57  // The CSS Shaders spec is a subset of the WebGL spec.
58  //
59  // In both CSS vertex and fragment shaders, ANGLE:
60  // (1) Reserves the "css_" prefix.
61  // (2) Renames the main function to css_main.
62  // (3) Disables the gl_MaxDrawBuffers built-in.
63  //
64  // In CSS fragment shaders, ANGLE:
65  // (1) Disables the gl_FragColor built-in.
66  // (2) Disables the gl_FragData built-in.
67  // (3) Enables the css_MixColor built-in.
68  // (4) Enables the css_ColorMatrix built-in.
69  //
70  // After passing a CSS shader through ANGLE, the browser is expected to append
71  // a new main function to it.
72  // This new main function will call the css_main function.
73  // It may also perform additional operations like varying assignment, texture
74  // access, and gl_FragColor assignment in order to implement the CSS Shaders
75  // blend modes.
76  //
77  SH_CSS_SHADERS_SPEC = 0x8B42
78} ShShaderSpec;
79
80typedef enum {
81  SH_ESSL_OUTPUT   = 0x8B45,
82  SH_GLSL_OUTPUT   = 0x8B46,
83  SH_HLSL_OUTPUT   = 0x8B47,
84  SH_HLSL9_OUTPUT  = 0x8B47,
85  SH_HLSL11_OUTPUT = 0x8B48
86} ShShaderOutput;
87
88typedef enum {
89  SH_NONE           = 0,
90  SH_INT            = 0x1404,
91  SH_FLOAT          = 0x1406,
92  SH_FLOAT_VEC2     = 0x8B50,
93  SH_FLOAT_VEC3     = 0x8B51,
94  SH_FLOAT_VEC4     = 0x8B52,
95  SH_INT_VEC2       = 0x8B53,
96  SH_INT_VEC3       = 0x8B54,
97  SH_INT_VEC4       = 0x8B55,
98  SH_BOOL           = 0x8B56,
99  SH_BOOL_VEC2      = 0x8B57,
100  SH_BOOL_VEC3      = 0x8B58,
101  SH_BOOL_VEC4      = 0x8B59,
102  SH_FLOAT_MAT2     = 0x8B5A,
103  SH_FLOAT_MAT3     = 0x8B5B,
104  SH_FLOAT_MAT4     = 0x8B5C,
105  SH_SAMPLER_2D     = 0x8B5E,
106  SH_SAMPLER_CUBE   = 0x8B60,
107  SH_SAMPLER_2D_RECT_ARB = 0x8B63,
108  SH_SAMPLER_EXTERNAL_OES = 0x8D66
109} ShDataType;
110
111typedef enum {
112  SH_PRECISION_HIGHP     = 0x5001,
113  SH_PRECISION_MEDIUMP   = 0x5002,
114  SH_PRECISION_LOWP      = 0x5003,
115  SH_PRECISION_UNDEFINED = 0
116} ShPrecisionType;
117
118typedef enum {
119  SH_INFO_LOG_LENGTH             =  0x8B84,
120  SH_OBJECT_CODE_LENGTH          =  0x8B88,  // GL_SHADER_SOURCE_LENGTH
121  SH_ACTIVE_UNIFORMS             =  0x8B86,
122  SH_ACTIVE_UNIFORM_MAX_LENGTH   =  0x8B87,
123  SH_ACTIVE_ATTRIBUTES           =  0x8B89,
124  SH_ACTIVE_ATTRIBUTE_MAX_LENGTH =  0x8B8A,
125  SH_VARYINGS                    =  0x8BBB,
126  SH_VARYING_MAX_LENGTH          =  0x8BBC,
127  SH_MAPPED_NAME_MAX_LENGTH      =  0x6000,
128  SH_NAME_MAX_LENGTH             =  0x6001,
129  SH_HASHED_NAME_MAX_LENGTH      =  0x6002,
130  SH_HASHED_NAMES_COUNT          =  0x6003,
131  SH_ACTIVE_UNIFORMS_ARRAY       =  0x6004
132} ShShaderInfo;
133
134// Compile options.
135typedef enum {
136  SH_VALIDATE                = 0,
137  SH_VALIDATE_LOOP_INDEXING  = 0x0001,
138  SH_INTERMEDIATE_TREE       = 0x0002,
139  SH_OBJECT_CODE             = 0x0004,
140  SH_VARIABLES               = 0x0008,
141  SH_LINE_DIRECTIVES         = 0x0010,
142  SH_SOURCE_PATH             = 0x0020,
143  SH_MAP_LONG_VARIABLE_NAMES = 0x0040,
144  SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0080,
145
146  // This is needed only as a workaround for certain OpenGL driver bugs.
147  SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
148
149  // This is an experimental flag to enforce restrictions that aim to prevent
150  // timing attacks.
151  // It generates compilation errors for shaders that could expose sensitive
152  // texture information via the timing channel.
153  // To use this flag, you must compile the shader under the WebGL spec
154  // (using the SH_WEBGL_SPEC flag).
155  SH_TIMING_RESTRICTIONS = 0x0200,
156
157  // This flag prints the dependency graph that is used to enforce timing
158  // restrictions on fragment shaders.
159  // This flag only has an effect if all of the following are true:
160  // - The shader spec is SH_WEBGL_SPEC.
161  // - The compile options contain the SH_TIMING_RESTRICTIONS flag.
162  // - The shader type is SH_FRAGMENT_SHADER.
163  SH_DEPENDENCY_GRAPH = 0x0400,
164
165  // Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
166  // This flag only enforces (and can only enforce) the packing
167  // restrictions for uniform variables in both vertex and fragment
168  // shaders. ShCheckVariablesWithinPackingLimits() lets embedders
169  // enforce the packing restrictions for varying variables during
170  // program link time.
171  SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800,
172
173  // This flag ensures all indirect (expression-based) array indexing
174  // is clamped to the bounds of the array. This ensures, for example,
175  // that you cannot read off the end of a uniform, whether an array
176  // vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
177  // specified in the ShBuiltInResources when constructing the
178  // compiler, selects the strategy for the clamping implementation.
179  SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000,
180
181  // This flag limits the complexity of an expression.
182  SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000,
183
184  // This flag limits the depth of the call stack.
185  SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
186
187  // This flag initializes gl_Position to vec4(0.0, 0.0, 0.0, 1.0) at
188  // the beginning of the vertex shader, and has no effect in the
189  // fragment shader. It is intended as a workaround for drivers which
190  // incorrectly fail to link programs if gl_Position is not written.
191  SH_INIT_GL_POSITION = 0x8000,
192
193  // This flag replaces
194  //   "a && b" with "a ? b : false",
195  //   "a || b" with "a ? true : b".
196  // This is to work around a MacOSX driver bug that |b| is executed
197  // independent of |a|'s value.
198  SH_UNFOLD_SHORT_CIRCUIT = 0x10000,
199} ShCompileOptions;
200
201// Defines alternate strategies for implementing array index clamping.
202typedef enum {
203  // Use the clamp intrinsic for array index clamping.
204  SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
205
206  // Use a user-defined function for array index clamping.
207  SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
208} ShArrayIndexClampingStrategy;
209
210//
211// Driver must call this first, once, before doing any other
212// compiler operations.
213// If the function succeeds, the return value is nonzero, else zero.
214//
215COMPILER_EXPORT int ShInitialize();
216//
217// Driver should call this at shutdown.
218// If the function succeeds, the return value is nonzero, else zero.
219//
220COMPILER_EXPORT int ShFinalize();
221
222// The 64 bits hash function. The first parameter is the input string; the
223// second parameter is the string length.
224typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t);
225
226//
227// Implementation dependent built-in resources (constants and extensions).
228// The names for these resources has been obtained by stripping gl_/GL_.
229//
230typedef struct
231{
232    // Constants.
233    int MaxVertexAttribs;
234    int MaxVertexUniformVectors;
235    int MaxVaryingVectors;
236    int MaxVertexTextureImageUnits;
237    int MaxCombinedTextureImageUnits;
238    int MaxTextureImageUnits;
239    int MaxFragmentUniformVectors;
240    int MaxDrawBuffers;
241
242    // Extensions.
243    // Set to 1 to enable the extension, else 0.
244    int OES_standard_derivatives;
245    int OES_EGL_image_external;
246    int ARB_texture_rectangle;
247    int EXT_draw_buffers;
248    int EXT_frag_depth;
249
250    // Set to 1 if highp precision is supported in the fragment language.
251    // Default is 0.
252    int FragmentPrecisionHigh;
253
254    // Name Hashing.
255    // Set a 64 bit hash function to enable user-defined name hashing.
256    // Default is NULL.
257    ShHashFunction64 HashFunction;
258
259    // Selects a strategy to use when implementing array index clamping.
260    // Default is SH_CLAMP_WITH_CLAMP_INTRINSIC.
261    ShArrayIndexClampingStrategy ArrayIndexClampingStrategy;
262
263    // The maximum complexity an expression can be.
264    int MaxExpressionComplexity;
265
266    // The maximum depth a call stack can be.
267    int MaxCallStackDepth;
268} ShBuiltInResources;
269
270//
271// Initialize built-in resources with minimum expected values.
272//
273COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
274
275//
276// ShHandle held by but opaque to the driver.  It is allocated,
277// managed, and de-allocated by the compiler. It's contents
278// are defined by and used by the compiler.
279//
280// If handle creation fails, 0 will be returned.
281//
282typedef void* ShHandle;
283
284//
285// Driver calls these to create and destroy compiler objects.
286//
287// Returns the handle of constructed compiler, null if the requested compiler is
288// not supported.
289// Parameters:
290// type: Specifies the type of shader - SH_FRAGMENT_SHADER or SH_VERTEX_SHADER.
291// spec: Specifies the language spec the compiler must conform to -
292//       SH_GLES2_SPEC or SH_WEBGL_SPEC.
293// output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
294//         SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT.
295// resources: Specifies the built-in resources.
296COMPILER_EXPORT ShHandle ShConstructCompiler(
297    ShShaderType type,
298    ShShaderSpec spec,
299    ShShaderOutput output,
300    const ShBuiltInResources* resources);
301COMPILER_EXPORT void ShDestruct(ShHandle handle);
302
303//
304// Compiles the given shader source.
305// If the function succeeds, the return value is nonzero, else zero.
306// Parameters:
307// handle: Specifies the handle of compiler to be used.
308// shaderStrings: Specifies an array of pointers to null-terminated strings
309//                containing the shader source code.
310// numStrings: Specifies the number of elements in shaderStrings array.
311// compileOptions: A mask containing the following parameters:
312// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
313//              specified during compiler construction.
314// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
315//                            ensure that they do not exceed the minimum
316//                            functionality mandated in GLSL 1.0 spec,
317//                            Appendix A, Section 4 and 5.
318//                            There is no need to specify this parameter when
319//                            compiling for WebGL - it is implied.
320// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
321//                       Can be queried by calling ShGetInfoLog().
322// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
323//                 Can be queried by calling ShGetObjectCode().
324// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
325//               Can be queried by calling ShGetVariableInfo().
326//
327COMPILER_EXPORT int ShCompile(
328    const ShHandle handle,
329    const char* const shaderStrings[],
330    size_t numStrings,
331    int compileOptions
332    );
333
334// Returns a parameter from a compiled shader.
335// Parameters:
336// handle: Specifies the compiler
337// pname: Specifies the parameter to query.
338// The following parameters are defined:
339// SH_INFO_LOG_LENGTH: the number of characters in the information log
340//                     including the null termination character.
341// SH_OBJECT_CODE_LENGTH: the number of characters in the object code
342//                        including the null termination character.
343// SH_ACTIVE_ATTRIBUTES: the number of active attribute variables.
344// SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: the length of the longest active attribute
345//                                 variable name including the null
346//                                 termination character.
347// SH_ACTIVE_UNIFORMS: the number of active uniform variables.
348// SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform
349//                               variable name including the null
350//                               termination character.
351// SH_VARYINGS: the number of varying variables.
352// SH_VARYING_MAX_LENGTH: the length of the longest varying variable name
353//                        including the null termination character.
354// SH_MAPPED_NAME_MAX_LENGTH: the length of the mapped variable name including
355//                            the null termination character.
356// SH_NAME_MAX_LENGTH: the max length of a user-defined name including the
357//                     null termination character.
358// SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the
359//                            null termination character.
360// SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile.
361//
362// params: Requested parameter
363COMPILER_EXPORT void ShGetInfo(const ShHandle handle,
364                               ShShaderInfo pname,
365                               size_t* params);
366
367// Returns nul-terminated information log for a compiled shader.
368// Parameters:
369// handle: Specifies the compiler
370// infoLog: Specifies an array of characters that is used to return
371//          the information log. It is assumed that infoLog has enough memory
372//          to accomodate the information log. The size of the buffer required
373//          to store the returned information log can be obtained by calling
374//          ShGetInfo with SH_INFO_LOG_LENGTH.
375COMPILER_EXPORT void ShGetInfoLog(const ShHandle handle, char* infoLog);
376
377// Returns null-terminated object code for a compiled shader.
378// Parameters:
379// handle: Specifies the compiler
380// infoLog: Specifies an array of characters that is used to return
381//          the object code. It is assumed that infoLog has enough memory to
382//          accomodate the object code. The size of the buffer required to
383//          store the returned object code can be obtained by calling
384//          ShGetInfo with SH_OBJECT_CODE_LENGTH.
385COMPILER_EXPORT void ShGetObjectCode(const ShHandle handle, char* objCode);
386
387// Returns information about a shader variable.
388// Parameters:
389// handle: Specifies the compiler
390// variableType: Specifies the variable type; options include
391//               SH_ACTIVE_ATTRIBUTES, SH_ACTIVE_UNIFORMS, SH_VARYINGS.
392// index: Specifies the index of the variable to be queried.
393// length: Returns the number of characters actually written in the string
394//         indicated by name (excluding the null terminator) if a value other
395//         than NULL is passed.
396// size: Returns the size of the variable.
397// type: Returns the data type of the variable.
398// precision: Returns the precision of the variable.
399// staticUse: Returns 1 if the variable is accessed in a statement after
400//            pre-processing, whether or not run-time flow of control will
401//            cause that statement to be executed.
402//            Returns 0 otherwise.
403// name: Returns a null terminated string containing the name of the
404//       variable. It is assumed that name has enough memory to accormodate
405//       the variable name. The size of the buffer required to store the
406//       variable name can be obtained by calling ShGetInfo with
407//       SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_ACTIVE_UNIFORM_MAX_LENGTH,
408//       SH_VARYING_MAX_LENGTH.
409// mappedName: Returns a null terminated string containing the mapped name of
410//             the variable, It is assumed that mappedName has enough memory
411//             (SH_MAPPED_NAME_MAX_LENGTH), or NULL if don't care about the
412//             mapped name. If the name is not mapped, then name and mappedName
413//             are the same.
414COMPILER_EXPORT void ShGetVariableInfo(const ShHandle handle,
415                                       ShShaderInfo variableType,
416                                       int index,
417                                       size_t* length,
418                                       int* size,
419                                       ShDataType* type,
420                                       ShPrecisionType* precision,
421                                       int* staticUse,
422                                       char* name,
423                                       char* mappedName);
424
425// Returns information about a name hashing entry from the latest compile.
426// Parameters:
427// handle: Specifies the compiler
428// index: Specifies the index of the name hashing entry to be queried.
429// name: Returns a null terminated string containing the user defined name.
430//       It is assumed that name has enough memory to accomodate the name.
431//       The size of the buffer required to store the user defined name can
432//       be obtained by calling ShGetInfo with SH_NAME_MAX_LENGTH.
433// hashedName: Returns a null terminated string containing the hashed name of
434//             the uniform variable, It is assumed that hashedName has enough
435//             memory to accomodate the name. The size of the buffer required
436//             to store the name can be obtained by calling ShGetInfo with
437//             SH_HASHED_NAME_MAX_LENGTH.
438COMPILER_EXPORT void ShGetNameHashingEntry(const ShHandle handle,
439                                           int index,
440                                           char* name,
441                                           char* hashedName);
442
443// Returns a parameter from a compiled shader.
444// Parameters:
445// handle: Specifies the compiler
446// pname: Specifies the parameter to query.
447// The following parameters are defined:
448// SH_ACTIVE_UNIFORMS_ARRAY: an STL vector of active uniforms. Valid only for
449//                           HLSL output.
450// params: Requested parameter
451COMPILER_EXPORT void ShGetInfoPointer(const ShHandle handle,
452                                      ShShaderInfo pname,
453                                      void** params);
454
455typedef struct
456{
457    ShDataType type;
458    int size;
459} ShVariableInfo;
460
461// Returns 1 if the passed in variables pack in maxVectors following
462// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
463// Returns 0 otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
464// flag above.
465// Parameters:
466// maxVectors: the available rows of registers.
467// varInfoArray: an array of variable info (types and sizes).
468// varInfoArraySize: the size of the variable array.
469COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits(
470    int maxVectors,
471    ShVariableInfo* varInfoArray,
472    size_t varInfoArraySize);
473
474#ifdef __cplusplus
475}
476#endif
477
478#endif // _COMPILER_INTERFACE_INCLUDED_
479