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5  <title>Mesa Release Notes</title>
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10<h1>Mesa 6.5.3 Release Notes / April 27, 2007</h1>
11
12<p>
13Mesa 6.5.3 is a development release with many changes and new features.
14Mesa 7.0 is expected to follow shortly.
15</p>
16
17
18<h2>MD5 checksums</h2>
19<pre>
2039f33ea64e34e2d5b20640b008b57649  MesaLib-6.5.3.tar.gz
2146359457147c469745f24b5074a186f0  MesaLib-6.5.3.tar.bz2
22a8946fa861634ce15971396f47992c41  MesaLib-6.5.3.zip
2308e26948d57eaca74d02a530b2d8106e  MesaDemos-6.5.3.tar.gz
248af91773ab2653fe537499676b05f2e8  MesaDemos-6.5.3.tar.bz2
25783f81b171bf89b0929abc894efd25a6  MesaDemos-6.5.3.zip
269467d415388fe1ad82991fb20704b812  MesaGLUT-6.5.3.tar.gz
27360843e46b7ebb6909290b023f9b26fa  MesaGLUT-6.5.3.tar.bz2
287686065e5c15a30de08a1610860b6840  MesaGLUT-6.5.3.zip
29</pre>
30
31
32<h2>Shared library numbering</h2>
33<p>
34Mesa 6.5.3 supports the OpenGL 2.0/2.1 API.  However, the (unix)
35shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx).
36Bumping the shared library version to 2.x would cause linking problems
37with existing OpenGL applications.  Since OpenGL 2.x is backward
38compatible with OpenGL 1.x the shared library version number doesn't
39have to be incremented (which would indicate an incompatible ABI).
40</p>
41<p>
42Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx
43for the same reason.
44</p>
45
46
47
48<h2>New features</h2>
49<ul>
50<li>OpenGL 2.0 and 2.1 API support.
51<li>Entirely new Shading Language code generator.  See the
52<a href="shading.html">Shading Language</a> page for more information.
53<li>Much faster software execution of vertex, fragment shaders.
54<li>New vertex buffer object (vbo) infrastructure
55<li>Updated glext.h file (version 39)
56<li>Updated glxext.h file (version 19)
57<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
58    "multiple render targets" are really supported.
59</ul>
60
61<h2>Bug fixes</h2>
62<ul>
63<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
64<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
65<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
66<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
67<li>1D convolution state could effect 2D image transfers
68<li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
69<li>Fixed a number of framebuffer/renderbuffer reference counting bugs
70<li>Fixed a few bugs in software-emulated alpha planes
71<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
72<li>Assorted DRI driver bug fixes.
73<li>Fixed a number of bugs that prevented "depth-peeling" rendering from working.
74</ul>
75
76
77<h2>Internal code changes</h2>
78<ul>
79<li>Old array_cache module replaced by new vbo module.  All geometry
80rendering is now cast in the form of vertex buffer objects.
81<li>Massive changes to the Shading Language compiler and related state.
82<li>Vertex/fragment shaders are compiled into GPU instructions and
83programs very similar to GL_ARB_vertex/fragment_program.
84<li>Vertex and fragment programs are executed with the same code now.
85<li>The SSE-optimized vertex program path has been removed since it didn't
86support more than 12 temp registers, didn't support branching/looping, etc.
87</ul>
88
89
90<h2>To Do (someday) items</h2>
91<ul>
92<li>Switch to freeglut
93<li>Fix linux-glide target/driver.
94<li>Improved lambda and derivative calculation for frag progs.
95</ul>
96
97
98<h2>Driver Status</h2>
99
100<pre>
101Driver			Status
102----------------------	----------------------
103DRI drivers		varies with the driver
104XMesa/GLX (on Xlib)	implements OpenGL 2.1
105OSMesa (off-screen)	implements OpenGL 2.1
106Windows/Win32		implements OpenGL 2.1
107Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
108SVGA			unsupported
109Wind River UGL		unsupported
110DJGPP			unsupported
111GGI			unsupported
112BeOS			unsupported
113Allegro			unsupported
114D3D			unsupported
115</pre>
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