1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<h1>Mesa 6.5 Release Notes / March 31, 2006</h1> 11 12<p> 13Mesa 6.5 is a new development release. 14</p> 15 16 17<h2>MD5 checksums</h2> 18<pre> 19657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz 2061beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 2119d48b872d579d4f91466060804a59ac MesaLib-6.5.zip 22694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz 23ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 24b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip 25ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz 2659f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 27005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip 28</pre> 29 30 31 32<h2>New Features</h2> 33<ul> 34<li>OpenGL Shading language support 35<br> 36 This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, 37 GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of 38 the work was done by Michal Krol. 39 There's probably a fair number of bugs since this is a pretty large, 40 complicated body of code. 41<br> 42 The OpenGL 2.0 interface to these features will be implemented in a 43 future version of Mesa, 44 45<li>GL_EXT_timer_query 46<br> 47 Used to measure the time of OpenGL operations at high precision. 48 Only supported in the software/Xlib driver at this time. 49 50<li>GL_EXT_packed_depth_stencil 51<br> 52 Defines a new GL_DEPTH_STENCIL_EXT pixel format. 53 54<li>GL_EXT_framebuffer_blit 55<br> 56 A simplified glCopyPixels-like feature for copying pixel rectangles. 57 58<li>GL_ARB_half_float_pixel 59<br> 60 Adds a new half-precision floating point format for image transfers, 61 such as for glDrawPixels, glReadPixels, glTexImage, etc. 62</ul> 63 64<h2>Changes</h2> 65<ul> 66<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) 67<li>removed GL_SGIX/SGIS_pixel_texture extensions 68</ul> 69<h2>Bug fixes</h2> 70<ul> 71<li>fixed glxcontextmodes.c datatype problem (bug 5835) 72<li>fixed aix-gcc build/install bugs (bug 5874) 73<li>fixed some bugs in texture env program generation 74<li>glXCopyContext() didn't handle texture object bindings properly 75<li>glXCopyContext() didn't copy all lighting state 76<li>fixed FreeBSD config (Pedro Giffuni) 77<li>fixed some minor framebuffer object bugs 78<li>replaced dprintf() with _glu_printf() in GLU (bug 6244) 79<li>fixed a number of thread safety bugs/regressions 80<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339) 81<li>paletted texturing was broken w/ floating point palettes (K. Schultz) 82<li>lots of assorted framebuffer object bug fixes 83</ul> 84 85 86<h2>Known Issues</h2> 87<ul> 88<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL 89textures should work. 90</ul> 91 92 93<h2>Driver Interface Changes</h2> 94<ul> 95<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by 96the two-sided versions: Driver.Stencil*Separate(). 97<li>Render-to-texture: The functions for rendering to textures have changed. 98</ul> 99 100 101<h2>To Do (someday) items</h2> 102<ul> 103<li>Switch to freeglut 104<li>Increase MAX_DRAWBUFFERS 105<li>Fix linux-glide target/driver. 106<li>Fix lambda calculation for frag progs. 107</ul> 108 109 110<h2>Driver Status</h2> 111 112<pre> 113Driver Status 114---------------------- ---------------------- 115DRI drivers varies with the driver 116XMesa/GLX (on Xlib) implements OpenGL 1.5 117OSMesa (off-screen) implements OpenGL 1.5 118Glide (3dfx Voodoo1/2) implements OpenGL 1.3 119SVGA implements OpenGL 1.3 120Wind River UGL implements OpenGL 1.3 121Windows/Win32 implements OpenGL 1.5 122DJGPP implements OpenGL 1.5 123GGI implements OpenGL 1.3 124BeOS implements OpenGL 1.5 125Allegro needs updating 126D3D needs updating 127</pre> 128 129</body> 130</html> 131