1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#ifndef U_SIMPLE_SHADERS_H 30#define U_SIMPLE_SHADERS_H 31 32 33#include "pipe/p_compiler.h" 34 35 36struct pipe_context; 37struct pipe_shader_state; 38struct pipe_stream_output_info; 39 40 41#ifdef __cplusplus 42extern "C" { 43#endif 44 45 46extern void * 47util_make_vertex_passthrough_shader(struct pipe_context *pipe, 48 uint num_attribs, 49 const uint *semantic_names, 50 const uint *semantic_indexes); 51 52extern void * 53util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, 54 uint num_attribs, 55 const uint *semantic_names, 56 const uint *semantic_indexes, 57 const struct pipe_stream_output_info *so); 58 59 60extern void * 61util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, 62 unsigned tex_target, 63 unsigned interp_mode, 64 unsigned writemask); 65 66extern void * 67util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target, 68 unsigned interp_mode); 69 70 71extern void * 72util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, 73 unsigned tex_target, 74 unsigned interp_mode); 75 76 77extern void * 78util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe, 79 unsigned tex_target, 80 unsigned interp_mode); 81 82 83extern void * 84util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe, 85 unsigned tex_target, 86 unsigned interp_mode); 87 88 89extern void * 90util_make_fragment_passthrough_shader(struct pipe_context *pipe); 91 92 93extern void * 94util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs, 95 int input_semantic, 96 int input_interpolate); 97 98 99extern void * 100util_make_fs_blit_msaa_color(struct pipe_context *pipe, 101 unsigned tgsi_tex); 102 103 104extern void * 105util_make_fs_blit_msaa_depth(struct pipe_context *pipe, 106 unsigned tgsi_tex); 107 108 109extern void * 110util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe, 111 unsigned tgsi_tex); 112 113 114void * 115util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, 116 unsigned tgsi_tex); 117 118#ifdef __cplusplus 119} 120#endif 121 122 123#endif 124