1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/views/animation/bounds_animator.h" 6 7#include "base/memory/scoped_ptr.h" 8#include "ui/gfx/animation/animation_container.h" 9#include "ui/gfx/animation/slide_animation.h" 10#include "ui/views/animation/bounds_animator_observer.h" 11#include "ui/views/view.h" 12 13// Duration in milliseconds for animations. 14static const int kDefaultAnimationDuration = 200; 15 16using gfx::Animation; 17using gfx::AnimationContainer; 18using gfx::SlideAnimation; 19using gfx::Tween; 20 21namespace views { 22 23BoundsAnimator::BoundsAnimator(View* parent) 24 : parent_(parent), 25 container_(new AnimationContainer()), 26 animation_duration_ms_(kDefaultAnimationDuration), 27 tween_type_(Tween::EASE_OUT) { 28 container_->set_observer(this); 29} 30 31BoundsAnimator::~BoundsAnimator() { 32 // Reset the delegate so that we don't attempt to notify our observer from 33 // the destructor. 34 container_->set_observer(NULL); 35 36 // Delete all the animations, but don't remove any child views. We assume the 37 // view owns us and is going to be deleted anyway. 38 for (ViewToDataMap::iterator i = data_.begin(); i != data_.end(); ++i) 39 CleanupData(false, &(i->second), i->first); 40} 41 42void BoundsAnimator::AnimateViewTo(View* view, const gfx::Rect& target) { 43 DCHECK(view); 44 DCHECK_EQ(view->parent(), parent_); 45 46 Data existing_data; 47 48 if (IsAnimating(view)) { 49 // Don't immediatly delete the animation, that might trigger a callback from 50 // the animationcontainer. 51 existing_data = data_[view]; 52 53 RemoveFromMaps(view); 54 } 55 56 // NOTE: we don't check if the view is already at the target location. Doing 57 // so leads to odd cases where no animations may be present after invoking 58 // AnimateViewTo. AnimationProgressed does nothing when the bounds of the 59 // view don't change. 60 61 Data& data = data_[view]; 62 data.start_bounds = view->bounds(); 63 data.target_bounds = target; 64 data.animation = CreateAnimation(); 65 66 animation_to_view_[data.animation] = view; 67 68 data.animation->Show(); 69 70 CleanupData(true, &existing_data, NULL); 71} 72 73void BoundsAnimator::SetTargetBounds(View* view, const gfx::Rect& target) { 74 if (!IsAnimating(view)) { 75 AnimateViewTo(view, target); 76 return; 77 } 78 79 data_[view].target_bounds = target; 80} 81 82gfx::Rect BoundsAnimator::GetTargetBounds(View* view) { 83 if (!IsAnimating(view)) 84 return view->bounds(); 85 return data_[view].target_bounds; 86} 87 88void BoundsAnimator::SetAnimationForView(View* view, 89 SlideAnimation* animation) { 90 DCHECK(animation); 91 92 scoped_ptr<SlideAnimation> animation_wrapper(animation); 93 94 if (!IsAnimating(view)) 95 return; 96 97 // We delay deleting the animation until the end so that we don't prematurely 98 // send out notification that we're done. 99 scoped_ptr<Animation> old_animation(ResetAnimationForView(view)); 100 101 data_[view].animation = animation_wrapper.release(); 102 animation_to_view_[animation] = view; 103 104 animation->set_delegate(this); 105 animation->SetContainer(container_.get()); 106 animation->Show(); 107} 108 109const SlideAnimation* BoundsAnimator::GetAnimationForView(View* view) { 110 return !IsAnimating(view) ? NULL : data_[view].animation; 111} 112 113void BoundsAnimator::SetAnimationDelegate(View* view, 114 AnimationDelegate* delegate, 115 bool delete_when_done) { 116 DCHECK(IsAnimating(view)); 117 118 data_[view].delegate = delegate; 119 data_[view].delete_delegate_when_done = delete_when_done; 120} 121 122void BoundsAnimator::StopAnimatingView(View* view) { 123 if (!IsAnimating(view)) 124 return; 125 126 data_[view].animation->Stop(); 127} 128 129bool BoundsAnimator::IsAnimating(View* view) const { 130 return data_.find(view) != data_.end(); 131} 132 133bool BoundsAnimator::IsAnimating() const { 134 return !data_.empty(); 135} 136 137void BoundsAnimator::Cancel() { 138 if (data_.empty()) 139 return; 140 141 while (!data_.empty()) 142 data_.begin()->second.animation->Stop(); 143 144 // Invoke AnimationContainerProgressed to force a repaint and notify delegate. 145 AnimationContainerProgressed(container_.get()); 146} 147 148void BoundsAnimator::SetAnimationDuration(int duration_ms) { 149 animation_duration_ms_ = duration_ms; 150} 151 152void BoundsAnimator::AddObserver(BoundsAnimatorObserver* observer) { 153 observers_.AddObserver(observer); 154} 155 156void BoundsAnimator::RemoveObserver(BoundsAnimatorObserver* observer) { 157 observers_.RemoveObserver(observer); 158} 159 160SlideAnimation* BoundsAnimator::CreateAnimation() { 161 SlideAnimation* animation = new SlideAnimation(this); 162 animation->SetContainer(container_.get()); 163 animation->SetSlideDuration(animation_duration_ms_); 164 animation->SetTweenType(tween_type_); 165 return animation; 166} 167 168void BoundsAnimator::RemoveFromMaps(View* view) { 169 DCHECK(data_.count(view) > 0); 170 DCHECK(animation_to_view_.count(data_[view].animation) > 0); 171 172 animation_to_view_.erase(data_[view].animation); 173 data_.erase(view); 174} 175 176void BoundsAnimator::CleanupData(bool send_cancel, Data* data, View* view) { 177 if (send_cancel && data->delegate) 178 data->delegate->AnimationCanceled(data->animation); 179 180 if (data->delete_delegate_when_done) { 181 delete static_cast<OwnedAnimationDelegate*>(data->delegate); 182 data->delegate = NULL; 183 } 184 185 if (data->animation) { 186 data->animation->set_delegate(NULL); 187 delete data->animation; 188 data->animation = NULL; 189 } 190} 191 192Animation* BoundsAnimator::ResetAnimationForView(View* view) { 193 if (!IsAnimating(view)) 194 return NULL; 195 196 Animation* old_animation = data_[view].animation; 197 animation_to_view_.erase(old_animation); 198 data_[view].animation = NULL; 199 // Reset the delegate so that we don't attempt any processing when the 200 // animation calls us back. 201 old_animation->set_delegate(NULL); 202 return old_animation; 203} 204 205void BoundsAnimator::AnimationEndedOrCanceled(const Animation* animation, 206 AnimationEndType type) { 207 DCHECK(animation_to_view_.find(animation) != animation_to_view_.end()); 208 209 View* view = animation_to_view_[animation]; 210 DCHECK(view); 211 212 // Make a copy of the data as Remove empties out the maps. 213 Data data = data_[view]; 214 215 RemoveFromMaps(view); 216 217 if (data.delegate) { 218 if (type == ANIMATION_ENDED) { 219 data.delegate->AnimationEnded(animation); 220 } else { 221 DCHECK_EQ(ANIMATION_CANCELED, type); 222 data.delegate->AnimationCanceled(animation); 223 } 224 } 225 226 CleanupData(false, &data, view); 227} 228 229void BoundsAnimator::AnimationProgressed(const Animation* animation) { 230 DCHECK(animation_to_view_.find(animation) != animation_to_view_.end()); 231 232 View* view = animation_to_view_[animation]; 233 DCHECK(view); 234 const Data& data = data_[view]; 235 gfx::Rect new_bounds = 236 animation->CurrentValueBetween(data.start_bounds, data.target_bounds); 237 if (new_bounds != view->bounds()) { 238 gfx::Rect total_bounds = gfx::UnionRects(new_bounds, view->bounds()); 239 240 // Build up the region to repaint in repaint_bounds_. We'll do the repaint 241 // when all animations complete (in AnimationContainerProgressed). 242 repaint_bounds_.Union(total_bounds); 243 244 view->SetBoundsRect(new_bounds); 245 } 246 247 if (data.delegate) 248 data.delegate->AnimationProgressed(animation); 249} 250 251void BoundsAnimator::AnimationEnded(const Animation* animation) { 252 AnimationEndedOrCanceled(animation, ANIMATION_ENDED); 253} 254 255void BoundsAnimator::AnimationCanceled(const Animation* animation) { 256 AnimationEndedOrCanceled(animation, ANIMATION_CANCELED); 257} 258 259void BoundsAnimator::AnimationContainerProgressed( 260 AnimationContainer* container) { 261 if (!repaint_bounds_.IsEmpty()) { 262 // Adjust for rtl. 263 repaint_bounds_.set_x(parent_->GetMirroredXWithWidthInView( 264 repaint_bounds_.x(), repaint_bounds_.width())); 265 parent_->SchedulePaintInRect(repaint_bounds_); 266 repaint_bounds_.SetRect(0, 0, 0, 0); 267 } 268 269 FOR_EACH_OBSERVER(BoundsAnimatorObserver, 270 observers_, 271 OnBoundsAnimatorProgressed(this)); 272 273 if (!IsAnimating()) { 274 // Notify here rather than from AnimationXXX to avoid deleting the animation 275 // while the animation is calling us. 276 FOR_EACH_OBSERVER(BoundsAnimatorObserver, 277 observers_, 278 OnBoundsAnimatorDone(this)); 279 } 280} 281 282void BoundsAnimator::AnimationContainerEmpty(AnimationContainer* container) { 283} 284 285} // namespace views 286