1#ifndef __NVC0_CONTEXT_H__
2#define __NVC0_CONTEXT_H__
3
4#include "pipe/p_context.h"
5#include "pipe/p_defines.h"
6#include "pipe/p_state.h"
7
8#include "util/u_memory.h"
9#include "util/u_math.h"
10#include "util/u_inlines.h"
11#include "util/u_dynarray.h"
12
13#ifdef NVC0_WITH_DRAW_MODULE
14#include "draw/draw_vertex.h"
15#endif
16
17#include "nv50/nv50_debug.h"
18#include "nvc0_winsys.h"
19#include "nvc0_stateobj.h"
20#include "nvc0_screen.h"
21#include "nvc0_program.h"
22#include "nvc0_resource.h"
23
24#include "nv50/nv50_transfer.h"
25
26#include "nouveau/nouveau_context.h"
27
28#include "nvc0_3ddefs.xml.h"
29#include "nvc0_3d.xml.h"
30#include "nvc0_2d.xml.h"
31#include "nvc0_m2mf.xml.h"
32#include "nve4_p2mf.xml.h"
33
34/* NOTE: must keep NVC0_NEW_...PROG in consecutive bits in this order */
35#define NVC0_NEW_BLEND        (1 << 0)
36#define NVC0_NEW_RASTERIZER   (1 << 1)
37#define NVC0_NEW_ZSA          (1 << 2)
38#define NVC0_NEW_VERTPROG     (1 << 3)
39#define NVC0_NEW_TCTLPROG     (1 << 4)
40#define NVC0_NEW_TEVLPROG     (1 << 5)
41#define NVC0_NEW_GMTYPROG     (1 << 6)
42#define NVC0_NEW_FRAGPROG     (1 << 7)
43#define NVC0_NEW_BLEND_COLOUR (1 << 8)
44#define NVC0_NEW_STENCIL_REF  (1 << 9)
45#define NVC0_NEW_CLIP         (1 << 10)
46#define NVC0_NEW_SAMPLE_MASK  (1 << 11)
47#define NVC0_NEW_FRAMEBUFFER  (1 << 12)
48#define NVC0_NEW_STIPPLE      (1 << 13)
49#define NVC0_NEW_SCISSOR      (1 << 14)
50#define NVC0_NEW_VIEWPORT     (1 << 15)
51#define NVC0_NEW_ARRAYS       (1 << 16)
52#define NVC0_NEW_VERTEX       (1 << 17)
53#define NVC0_NEW_CONSTBUF     (1 << 18)
54#define NVC0_NEW_TEXTURES     (1 << 19)
55#define NVC0_NEW_SAMPLERS     (1 << 20)
56#define NVC0_NEW_TFB_TARGETS  (1 << 21)
57#define NVC0_NEW_IDXBUF       (1 << 22)
58
59#define NVC0_BIND_FB            0
60#define NVC0_BIND_VTX           1
61#define NVC0_BIND_VTX_TMP       2
62#define NVC0_BIND_IDX           3
63#define NVC0_BIND_TEX(s, i)  (  4 + 32 * (s) + (i))
64#define NVC0_BIND_CB(s, i)   (164 + 16 * (s) + (i))
65#define NVC0_BIND_TFB         244
66#define NVC0_BIND_SCREEN      245
67#define NVC0_BIND_TLS         246
68#define NVC0_BIND_COUNT       247
69
70#define NVC0_BIND_2D            0
71#define NVC0_BIND_M2MF          0
72#define NVC0_BIND_FENCE         1
73
74struct nvc0_context {
75   struct nouveau_context base;
76
77   struct nouveau_bufctx *bufctx_3d;
78   struct nouveau_bufctx *bufctx;
79
80   struct nvc0_screen *screen;
81
82   void (*m2mf_copy_rect)(struct nvc0_context *,
83                          const struct nv50_m2mf_rect *dst,
84                          const struct nv50_m2mf_rect *src,
85                          uint32_t nblocksx, uint32_t nblocksy);
86
87   uint32_t dirty;
88
89   struct {
90      boolean flushed;
91      boolean rasterizer_discard;
92      boolean early_z_forced;
93      boolean prim_restart;
94      uint32_t instance_elts; /* bitmask of per-instance elements */
95      uint32_t instance_base;
96      uint32_t constant_vbos;
97      uint32_t constant_elts;
98      int32_t index_bias;
99      uint16_t scissor;
100      uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */
101      uint8_t num_vtxbufs;
102      uint8_t num_vtxelts;
103      uint8_t num_textures[5];
104      uint8_t num_samplers[5];
105      uint8_t tls_required; /* bitmask of shader types using l[] */
106      uint8_t c14_bound; /* whether immediate array constbuf is bound */
107      uint8_t clip_enable;
108      uint32_t clip_mode;
109      uint32_t uniform_buffer_bound[5];
110      struct nvc0_transform_feedback_state *tfb;
111   } state;
112
113   struct nvc0_blend_stateobj *blend;
114   struct nvc0_rasterizer_stateobj *rast;
115   struct nvc0_zsa_stateobj *zsa;
116   struct nvc0_vertex_stateobj *vertex;
117
118   struct nvc0_program *vertprog;
119   struct nvc0_program *tctlprog;
120   struct nvc0_program *tevlprog;
121   struct nvc0_program *gmtyprog;
122   struct nvc0_program *fragprog;
123
124   struct nvc0_constbuf constbuf[5][NVC0_MAX_PIPE_CONSTBUFS];
125   uint16_t constbuf_dirty[5];
126
127   struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
128   unsigned num_vtxbufs;
129   struct pipe_index_buffer idxbuf;
130   uint32_t constant_vbos;
131   uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
132   uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
133   uint32_t vb_elt_limit; /* max - min element (count - 1) */
134   uint32_t instance_off; /* current base vertex for instanced arrays */
135   uint32_t instance_max; /* last instance for current draw call */
136
137   struct pipe_sampler_view *textures[5][PIPE_MAX_SAMPLERS];
138   unsigned num_textures[5];
139   uint32_t textures_dirty[5];
140   struct nv50_tsc_entry *samplers[5][PIPE_MAX_SAMPLERS];
141   unsigned num_samplers[5];
142   uint16_t samplers_dirty[5];
143
144   uint32_t tex_handles[5][PIPE_MAX_SAMPLERS]; /* for nve4 */
145
146   struct pipe_framebuffer_state framebuffer;
147   struct pipe_blend_color blend_colour;
148   struct pipe_stencil_ref stencil_ref;
149   struct pipe_poly_stipple stipple;
150   struct pipe_scissor_state scissor;
151   struct pipe_viewport_state viewport;
152   struct pipe_clip_state clip;
153
154   unsigned sample_mask;
155
156   boolean vbo_push_hint;
157
158   uint8_t tfbbuf_dirty;
159   struct pipe_stream_output_target *tfbbuf[4];
160   unsigned num_tfbbufs;
161
162#ifdef NVC0_WITH_DRAW_MODULE
163   struct draw_context *draw;
164#endif
165};
166
167static INLINE struct nvc0_context *
168nvc0_context(struct pipe_context *pipe)
169{
170   return (struct nvc0_context *)pipe;
171}
172
173static INLINE unsigned
174nvc0_shader_stage(unsigned pipe)
175{
176   switch (pipe) {
177   case PIPE_SHADER_VERTEX: return 0;
178/* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */
179/* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */
180   case PIPE_SHADER_GEOMETRY: return 3;
181   case PIPE_SHADER_FRAGMENT: return 4;
182   case PIPE_SHADER_COMPUTE: return 5;
183   default:
184      assert(!"invalid PIPE_SHADER type");
185      return 0;
186   }
187}
188
189
190/* nvc0_context.c */
191struct pipe_context *nvc0_create(struct pipe_screen *, void *);
192void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
193                       boolean on_flush);
194void nvc0_default_kick_notify(struct nouveau_pushbuf *);
195
196/* nvc0_draw.c */
197extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
198
199/* nvc0_program.c */
200boolean nvc0_program_translate(struct nvc0_program *, uint16_t chipset);
201boolean nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *);
202void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
203void nvc0_program_library_upload(struct nvc0_context *);
204
205/* nvc0_query.c */
206void nvc0_init_query_functions(struct nvc0_context *);
207void nvc0_query_pushbuf_submit(struct nouveau_pushbuf *,
208                               struct pipe_query *, unsigned result_offset);
209void nvc0_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *);
210void nvc0_so_target_save_offset(struct pipe_context *,
211                                struct pipe_stream_output_target *, unsigned i,
212                                boolean *serialize);
213
214#define NVC0_QUERY_TFB_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
215
216/* nvc0_shader_state.c */
217void nvc0_vertprog_validate(struct nvc0_context *);
218void nvc0_tctlprog_validate(struct nvc0_context *);
219void nvc0_tevlprog_validate(struct nvc0_context *);
220void nvc0_gmtyprog_validate(struct nvc0_context *);
221void nvc0_fragprog_validate(struct nvc0_context *);
222
223void nvc0_tfb_validate(struct nvc0_context *);
224
225/* nvc0_state.c */
226extern void nvc0_init_state_functions(struct nvc0_context *);
227
228/* nvc0_state_validate.c */
229extern boolean nvc0_state_validate(struct nvc0_context *, uint32_t state_mask,
230                                   unsigned space_words);
231
232/* nvc0_surface.c */
233extern void nvc0_clear(struct pipe_context *, unsigned buffers,
234                       const union pipe_color_union *color,
235                       double depth, unsigned stencil);
236extern void nvc0_init_surface_functions(struct nvc0_context *);
237
238/* nvc0_tex.c */
239void nvc0_validate_textures(struct nvc0_context *);
240void nvc0_validate_samplers(struct nvc0_context *);
241void nve4_set_tex_handles(struct nvc0_context *);
242
243struct pipe_sampler_view *
244nvc0_create_sampler_view(struct pipe_context *,
245                         struct pipe_resource *,
246                         const struct pipe_sampler_view *);
247
248/* nvc0_transfer.c */
249void
250nvc0_init_transfer_functions(struct nvc0_context *);
251
252void
253nvc0_m2mf_push_linear(struct nouveau_context *nv,
254                      struct nouveau_bo *dst, unsigned offset, unsigned domain,
255                      unsigned size, const void *data);
256void
257nve4_p2mf_push_linear(struct nouveau_context *nv,
258                      struct nouveau_bo *dst, unsigned offset, unsigned domain,
259                      unsigned size, const void *data);
260void
261nvc0_cb_push(struct nouveau_context *,
262             struct nouveau_bo *bo, unsigned domain,
263             unsigned base, unsigned size,
264             unsigned offset, unsigned words, const uint32_t *data);
265
266/* nvc0_vbo.c */
267void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
268
269void *
270nvc0_vertex_state_create(struct pipe_context *pipe,
271                         unsigned num_elements,
272                         const struct pipe_vertex_element *elements);
273void
274nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
275
276void nvc0_vertex_arrays_validate(struct nvc0_context *);
277
278void nvc0_idxbuf_validate(struct nvc0_context *);
279
280/* nvc0_push.c */
281void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
282
283#endif
284