1/*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27#ifndef __NV10_DRIVER_H__
28#define __NV10_DRIVER_H__
29
30enum {
31	NOUVEAU_STATE_ZCLEAR = NUM_NOUVEAU_STATE,
32	NUM_NV10_STATE
33};
34
35#define NV10_TEXTURE_UNITS 2
36
37/* nv10_context.c */
38extern const struct nouveau_driver nv10_driver;
39
40GLboolean
41nv10_use_viewport_zclear(struct gl_context *ctx);
42
43float
44nv10_transform_depth(struct gl_context *ctx, float z);
45
46/* nv10_render.c */
47void
48nv10_vbo_init(struct gl_context *ctx);
49
50void
51nv10_vbo_destroy(struct gl_context *ctx);
52
53void
54nv10_swtnl_init(struct gl_context *ctx);
55
56void
57nv10_swtnl_destroy(struct gl_context *ctx);
58
59/* nv10_state_fb.c */
60void
61nv10_emit_framebuffer(struct gl_context *ctx, int emit);
62
63void
64nv10_emit_render_mode(struct gl_context *ctx, int emit);
65
66void
67nv10_emit_scissor(struct gl_context *ctx, int emit);
68
69void
70nv10_emit_viewport(struct gl_context *ctx, int emit);
71
72void
73nv10_emit_zclear(struct gl_context *ctx, int emit);
74
75/* nv10_state_polygon.c */
76void
77nv10_emit_cull_face(struct gl_context *ctx, int emit);
78
79void
80nv10_emit_front_face(struct gl_context *ctx, int emit);
81
82void
83nv10_emit_line_mode(struct gl_context *ctx, int emit);
84
85void
86nv10_emit_line_stipple(struct gl_context *ctx, int emit);
87
88void
89nv10_emit_point_mode(struct gl_context *ctx, int emit);
90
91void
92nv10_emit_polygon_mode(struct gl_context *ctx, int emit);
93
94void
95nv10_emit_polygon_offset(struct gl_context *ctx, int emit);
96
97void
98nv10_emit_polygon_stipple(struct gl_context *ctx, int emit);
99
100/* nv10_state_raster.c */
101void
102nv10_emit_alpha_func(struct gl_context *ctx, int emit);
103
104void
105nv10_emit_blend_color(struct gl_context *ctx, int emit);
106
107void
108nv10_emit_blend_equation(struct gl_context *ctx, int emit);
109
110void
111nv10_emit_blend_func(struct gl_context *ctx, int emit);
112
113void
114nv10_emit_color_mask(struct gl_context *ctx, int emit);
115
116void
117nv10_emit_depth(struct gl_context *ctx, int emit);
118
119void
120nv10_emit_dither(struct gl_context *ctx, int emit);
121
122void
123nv10_emit_logic_opcode(struct gl_context *ctx, int emit);
124
125void
126nv10_emit_shade_model(struct gl_context *ctx, int emit);
127
128void
129nv10_emit_stencil_func(struct gl_context *ctx, int emit);
130
131void
132nv10_emit_stencil_mask(struct gl_context *ctx, int emit);
133
134void
135nv10_emit_stencil_op(struct gl_context *ctx, int emit);
136
137/* nv10_state_frag.c */
138void
139nv10_get_general_combiner(struct gl_context *ctx, int i,
140			  uint32_t *a_in, uint32_t *a_out,
141			  uint32_t *c_in, uint32_t *c_out, uint32_t *k);
142
143void
144nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n);
145
146void
147nv10_emit_tex_env(struct gl_context *ctx, int emit);
148
149void
150nv10_emit_frag(struct gl_context *ctx, int emit);
151
152/* nv10_state_tex.c */
153void
154nv10_emit_tex_gen(struct gl_context *ctx, int emit);
155
156void
157nv10_emit_tex_mat(struct gl_context *ctx, int emit);
158
159void
160nv10_emit_tex_obj(struct gl_context *ctx, int emit);
161
162/* nv10_state_tnl.c */
163void
164nv10_get_fog_coeff(struct gl_context *ctx, float k[3]);
165
166void
167nv10_get_spot_coeff(struct gl_light *l, float k[7]);
168
169void
170nv10_get_shininess_coeff(float s, float k[6]);
171
172void
173nv10_emit_clip_plane(struct gl_context *ctx, int emit);
174
175void
176nv10_emit_color_material(struct gl_context *ctx, int emit);
177
178void
179nv10_emit_fog(struct gl_context *ctx, int emit);
180
181void
182nv10_emit_light_enable(struct gl_context *ctx, int emit);
183
184void
185nv10_emit_light_model(struct gl_context *ctx, int emit);
186
187void
188nv10_emit_light_source(struct gl_context *ctx, int emit);
189
190void
191nv10_emit_material_ambient(struct gl_context *ctx, int emit);
192
193void
194nv10_emit_material_diffuse(struct gl_context *ctx, int emit);
195
196void
197nv10_emit_material_specular(struct gl_context *ctx, int emit);
198
199void
200nv10_emit_material_shininess(struct gl_context *ctx, int emit);
201
202void
203nv10_emit_modelview(struct gl_context *ctx, int emit);
204
205void
206nv10_emit_point_parameter(struct gl_context *ctx, int emit);
207
208void
209nv10_emit_projection(struct gl_context *ctx, int emit);
210
211#endif
212