1/* 2 * Copyright (C) 2009 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27#ifndef __NV10_DRIVER_H__ 28#define __NV10_DRIVER_H__ 29 30enum { 31 NOUVEAU_STATE_ZCLEAR = NUM_NOUVEAU_STATE, 32 NUM_NV10_STATE 33}; 34 35#define NV10_TEXTURE_UNITS 2 36 37/* nv10_context.c */ 38extern const struct nouveau_driver nv10_driver; 39 40GLboolean 41nv10_use_viewport_zclear(struct gl_context *ctx); 42 43float 44nv10_transform_depth(struct gl_context *ctx, float z); 45 46/* nv10_render.c */ 47void 48nv10_vbo_init(struct gl_context *ctx); 49 50void 51nv10_vbo_destroy(struct gl_context *ctx); 52 53void 54nv10_swtnl_init(struct gl_context *ctx); 55 56void 57nv10_swtnl_destroy(struct gl_context *ctx); 58 59/* nv10_state_fb.c */ 60void 61nv10_emit_framebuffer(struct gl_context *ctx, int emit); 62 63void 64nv10_emit_render_mode(struct gl_context *ctx, int emit); 65 66void 67nv10_emit_scissor(struct gl_context *ctx, int emit); 68 69void 70nv10_emit_viewport(struct gl_context *ctx, int emit); 71 72void 73nv10_emit_zclear(struct gl_context *ctx, int emit); 74 75/* nv10_state_polygon.c */ 76void 77nv10_emit_cull_face(struct gl_context *ctx, int emit); 78 79void 80nv10_emit_front_face(struct gl_context *ctx, int emit); 81 82void 83nv10_emit_line_mode(struct gl_context *ctx, int emit); 84 85void 86nv10_emit_line_stipple(struct gl_context *ctx, int emit); 87 88void 89nv10_emit_point_mode(struct gl_context *ctx, int emit); 90 91void 92nv10_emit_polygon_mode(struct gl_context *ctx, int emit); 93 94void 95nv10_emit_polygon_offset(struct gl_context *ctx, int emit); 96 97void 98nv10_emit_polygon_stipple(struct gl_context *ctx, int emit); 99 100/* nv10_state_raster.c */ 101void 102nv10_emit_alpha_func(struct gl_context *ctx, int emit); 103 104void 105nv10_emit_blend_color(struct gl_context *ctx, int emit); 106 107void 108nv10_emit_blend_equation(struct gl_context *ctx, int emit); 109 110void 111nv10_emit_blend_func(struct gl_context *ctx, int emit); 112 113void 114nv10_emit_color_mask(struct gl_context *ctx, int emit); 115 116void 117nv10_emit_depth(struct gl_context *ctx, int emit); 118 119void 120nv10_emit_dither(struct gl_context *ctx, int emit); 121 122void 123nv10_emit_logic_opcode(struct gl_context *ctx, int emit); 124 125void 126nv10_emit_shade_model(struct gl_context *ctx, int emit); 127 128void 129nv10_emit_stencil_func(struct gl_context *ctx, int emit); 130 131void 132nv10_emit_stencil_mask(struct gl_context *ctx, int emit); 133 134void 135nv10_emit_stencil_op(struct gl_context *ctx, int emit); 136 137/* nv10_state_frag.c */ 138void 139nv10_get_general_combiner(struct gl_context *ctx, int i, 140 uint32_t *a_in, uint32_t *a_out, 141 uint32_t *c_in, uint32_t *c_out, uint32_t *k); 142 143void 144nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n); 145 146void 147nv10_emit_tex_env(struct gl_context *ctx, int emit); 148 149void 150nv10_emit_frag(struct gl_context *ctx, int emit); 151 152/* nv10_state_tex.c */ 153void 154nv10_emit_tex_gen(struct gl_context *ctx, int emit); 155 156void 157nv10_emit_tex_mat(struct gl_context *ctx, int emit); 158 159void 160nv10_emit_tex_obj(struct gl_context *ctx, int emit); 161 162/* nv10_state_tnl.c */ 163void 164nv10_get_fog_coeff(struct gl_context *ctx, float k[3]); 165 166void 167nv10_get_spot_coeff(struct gl_light *l, float k[7]); 168 169void 170nv10_get_shininess_coeff(float s, float k[6]); 171 172void 173nv10_emit_clip_plane(struct gl_context *ctx, int emit); 174 175void 176nv10_emit_color_material(struct gl_context *ctx, int emit); 177 178void 179nv10_emit_fog(struct gl_context *ctx, int emit); 180 181void 182nv10_emit_light_enable(struct gl_context *ctx, int emit); 183 184void 185nv10_emit_light_model(struct gl_context *ctx, int emit); 186 187void 188nv10_emit_light_source(struct gl_context *ctx, int emit); 189 190void 191nv10_emit_material_ambient(struct gl_context *ctx, int emit); 192 193void 194nv10_emit_material_diffuse(struct gl_context *ctx, int emit); 195 196void 197nv10_emit_material_specular(struct gl_context *ctx, int emit); 198 199void 200nv10_emit_material_shininess(struct gl_context *ctx, int emit); 201 202void 203nv10_emit_modelview(struct gl_context *ctx, int emit); 204 205void 206nv10_emit_point_parameter(struct gl_context *ctx, int emit); 207 208void 209nv10_emit_projection(struct gl_context *ctx, int emit); 210 211#endif 212