1/* 2 * Mesa 3-D graphics library 3 * Version: 7.3 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#ifndef _M_XFORM_H 27#define _M_XFORM_H 28 29 30#include "main/compiler.h" 31#include "main/glheader.h" 32#include "math/m_matrix.h" 33#include "math/m_vector.h" 34 35#ifdef USE_X86_ASM 36#define _XFORMAPI _ASMAPI 37#define _XFORMAPIP _ASMAPIP 38#else 39#define _XFORMAPI 40#define _XFORMAPIP * 41#endif 42 43 44extern void 45_math_init_transformation(void); 46extern void 47init_c_cliptest(void); 48 49/* KW: Clip functions now do projective divide as well. The projected 50 * coordinates are very useful to us because they let us cull 51 * backfaces and eliminate vertices from lighting, fogging, etc 52 * calculations. Despite the fact that this divide could be done one 53 * day in hardware, we would still have a reason to want to do it here 54 * as long as those other calculations remain in software. 55 * 56 * Clipping is a convenient place to do the divide on x86 as it should be 57 * possible to overlap with integer outcode calculations. 58 * 59 * There are two cases where we wouldn't want to do the divide in cliptest: 60 * - When we aren't clipping. We still might want to cull backfaces 61 * so the divide should be done elsewhere. This currently never 62 * happens. 63 * 64 * - When culling isn't likely to help us, such as when the GL culling 65 * is disabled and we not lighting or are only lighting 66 * one-sided. In this situation, backface determination provides 67 * us with no useful information. A tricky case to detect is when 68 * all input data is already culled, although hopefully the 69 * application wouldn't turn on culling in such cases. 70 * 71 * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which 72 * are the result of the projection. This is only used in the 73 * 4-vector case - in other cases, we just use the clip coordinates 74 * as the projected coordinates - they are identical. 75 * 76 * This is doubly convenient because it means the Win[] array is now 77 * of the same stride as all the others, so I can now turn map_vertices 78 * into a straight-forward matrix transformation, with asm acceleration 79 * automatically available. 80 */ 81 82/* Vertex buffer clipping flags 83 */ 84#define CLIP_RIGHT_SHIFT 0 85#define CLIP_LEFT_SHIFT 1 86#define CLIP_TOP_SHIFT 2 87#define CLIP_BOTTOM_SHIFT 3 88#define CLIP_NEAR_SHIFT 4 89#define CLIP_FAR_SHIFT 5 90 91#define CLIP_RIGHT_BIT 0x01 92#define CLIP_LEFT_BIT 0x02 93#define CLIP_TOP_BIT 0x04 94#define CLIP_BOTTOM_BIT 0x08 95#define CLIP_NEAR_BIT 0x10 96#define CLIP_FAR_BIT 0x20 97#define CLIP_USER_BIT 0x40 98#define CLIP_CULL_BIT 0x80 99#define CLIP_FRUSTUM_BITS 0x3f 100 101 102typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip, 103 GLvector4f *vProj, 104 GLubyte clipMask[], 105 GLubyte *orMask, 106 GLubyte *andMask, 107 GLboolean viewport_z_clip ); 108 109typedef void (*dotprod_func)( GLfloat *out, 110 GLuint out_stride, 111 CONST GLvector4f *coord_vec, 112 CONST GLfloat plane[4] ); 113 114typedef void (*vec_copy_func)( GLvector4f *to, 115 CONST GLvector4f *from ); 116 117 118 119/* 120 * Functions for transformation of normals in the VB. 121 */ 122typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat, 123 GLfloat scale, 124 CONST GLvector4f *in, 125 CONST GLfloat lengths[], 126 GLvector4f *dest ); 127 128 129/* Flags for selecting a normal transformation function. 130 */ 131#define NORM_RESCALE 0x1 /* apply the scale factor */ 132#define NORM_NORMALIZE 0x2 /* normalize */ 133#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */ 134#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */ 135 136 137 138 139/* KW: New versions of the transform function allow a mask array 140 * specifying that individual vector transform should be skipped 141 * when the mask byte is zero. This is always present as a 142 * parameter, to allow a unified interface. 143 */ 144typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec, 145 CONST GLfloat m[16], 146 CONST GLvector4f *from_vec ); 147 148 149extern dotprod_func _mesa_dotprod_tab[5]; 150extern vec_copy_func _mesa_copy_tab[0x10]; 151extern vec_copy_func _mesa_copy_clean_tab[5]; 152extern clip_func _mesa_clip_tab[5]; 153extern clip_func _mesa_clip_np_tab[5]; 154extern normal_func _mesa_normal_tab[0xf]; 155 156/* Use of 2 layers of linked 1-dimensional arrays to reduce 157 * cost of lookup. 158 */ 159extern transform_func *_mesa_transform_tab[5]; 160 161 162 163#define TransformRaw( to, mat, from ) \ 164 ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \ 165 (to) ) 166 167 168#endif 169