1/* 2 * Mesa 3-D graphics library 3 * Version: 7.9 4 * 5 * Copyright (C) 2010 LunarG Inc. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 23 * DEALINGS IN THE SOFTWARE. 24 * 25 * Authors: 26 * Chia-I Wu <olv@lunarg.com> 27 */ 28 29#include "main/mtypes.h" 30#include "main/context.h" 31#include "main/mfeatures.h" 32#include "main/texobj.h" 33#include "main/teximage.h" 34#include "main/texstate.h" 35#include "main/framebuffer.h" 36#include "main/fbobject.h" 37#include "main/renderbuffer.h" 38#include "main/version.h" 39#include "st_texture.h" 40 41#include "st_context.h" 42#include "st_format.h" 43#include "st_cb_fbo.h" 44#include "st_cb_flush.h" 45#include "st_manager.h" 46 47#include "state_tracker/st_gl_api.h" 48 49#include "pipe/p_context.h" 50#include "pipe/p_screen.h" 51#include "util/u_format.h" 52#include "util/u_pointer.h" 53#include "util/u_inlines.h" 54#include "util/u_atomic.h" 55#include "util/u_surface.h" 56 57/** 58 * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer. 59 * Return NULL if the struct gl_framebuffer is a user-created framebuffer. 60 * We'll only return non-null for window system framebuffers. 61 * Note that this function may fail. 62 */ 63static INLINE struct st_framebuffer * 64st_ws_framebuffer(struct gl_framebuffer *fb) 65{ 66 /* FBO cannot be casted. See st_new_framebuffer */ 67 if (fb && _mesa_is_winsys_fbo(fb)) 68 return (struct st_framebuffer *) fb; 69 return NULL; 70} 71 72/** 73 * Map an attachment to a buffer index. 74 */ 75static INLINE gl_buffer_index 76attachment_to_buffer_index(enum st_attachment_type statt) 77{ 78 gl_buffer_index index; 79 80 switch (statt) { 81 case ST_ATTACHMENT_FRONT_LEFT: 82 index = BUFFER_FRONT_LEFT; 83 break; 84 case ST_ATTACHMENT_BACK_LEFT: 85 index = BUFFER_BACK_LEFT; 86 break; 87 case ST_ATTACHMENT_FRONT_RIGHT: 88 index = BUFFER_FRONT_RIGHT; 89 break; 90 case ST_ATTACHMENT_BACK_RIGHT: 91 index = BUFFER_BACK_RIGHT; 92 break; 93 case ST_ATTACHMENT_DEPTH_STENCIL: 94 index = BUFFER_DEPTH; 95 break; 96 case ST_ATTACHMENT_ACCUM: 97 index = BUFFER_ACCUM; 98 break; 99 case ST_ATTACHMENT_SAMPLE: 100 default: 101 index = BUFFER_COUNT; 102 break; 103 } 104 105 return index; 106} 107 108/** 109 * Map a buffer index to an attachment. 110 */ 111static INLINE enum st_attachment_type 112buffer_index_to_attachment(gl_buffer_index index) 113{ 114 enum st_attachment_type statt; 115 116 switch (index) { 117 case BUFFER_FRONT_LEFT: 118 statt = ST_ATTACHMENT_FRONT_LEFT; 119 break; 120 case BUFFER_BACK_LEFT: 121 statt = ST_ATTACHMENT_BACK_LEFT; 122 break; 123 case BUFFER_FRONT_RIGHT: 124 statt = ST_ATTACHMENT_FRONT_RIGHT; 125 break; 126 case BUFFER_BACK_RIGHT: 127 statt = ST_ATTACHMENT_BACK_RIGHT; 128 break; 129 case BUFFER_DEPTH: 130 statt = ST_ATTACHMENT_DEPTH_STENCIL; 131 break; 132 case BUFFER_ACCUM: 133 statt = ST_ATTACHMENT_ACCUM; 134 break; 135 default: 136 statt = ST_ATTACHMENT_INVALID; 137 break; 138 } 139 140 return statt; 141} 142 143/** 144 * Make sure a context picks up the latest cached state of the 145 * drawables it binds to. 146 */ 147static void 148st_context_validate(struct st_context *st, 149 struct st_framebuffer *stdraw, 150 struct st_framebuffer *stread) 151{ 152 if (stdraw && stdraw->stamp != st->draw_stamp) { 153 st->dirty.st |= ST_NEW_FRAMEBUFFER; 154 _mesa_resize_framebuffer(st->ctx, &stdraw->Base, 155 stdraw->Base.Width, 156 stdraw->Base.Height); 157 st->draw_stamp = stdraw->stamp; 158 } 159 160 if (stread && stread->stamp != st->read_stamp) { 161 if (stread != stdraw) { 162 st->dirty.st |= ST_NEW_FRAMEBUFFER; 163 _mesa_resize_framebuffer(st->ctx, &stread->Base, 164 stread->Base.Width, 165 stread->Base.Height); 166 } 167 st->read_stamp = stread->stamp; 168 } 169} 170 171/** 172 * Validate a framebuffer to make sure up-to-date pipe_textures are used. 173 * The context we need to pass in is s dummy context needed only to be 174 * able to get a pipe context to create pipe surfaces, and to have a 175 * context to call _mesa_resize_framebuffer(): 176 * (That should probably be rethought, since those surfaces become 177 * drawable state, not context state, and can be freed by another pipe 178 * context). 179 */ 180static void 181st_framebuffer_validate(struct st_framebuffer *stfb, 182 struct st_context *st) 183{ 184 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; 185 uint width, height; 186 unsigned i; 187 boolean changed = FALSE; 188 int32_t new_stamp = p_atomic_read(&stfb->iface->stamp); 189 190 if (stfb->iface_stamp == new_stamp) 191 return; 192 193 /* validate the fb */ 194 do { 195 if (!stfb->iface->validate(stfb->iface, stfb->statts, 196 stfb->num_statts, textures)) 197 return; 198 199 stfb->iface_stamp = new_stamp; 200 new_stamp = p_atomic_read(&stfb->iface->stamp); 201 } while(stfb->iface_stamp != new_stamp); 202 203 width = stfb->Base.Width; 204 height = stfb->Base.Height; 205 206 for (i = 0; i < stfb->num_statts; i++) { 207 struct st_renderbuffer *strb; 208 struct pipe_surface *ps, surf_tmpl; 209 gl_buffer_index idx; 210 211 if (!textures[i]) 212 continue; 213 214 idx = attachment_to_buffer_index(stfb->statts[i]); 215 if (idx >= BUFFER_COUNT) { 216 pipe_resource_reference(&textures[i], NULL); 217 continue; 218 } 219 220 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); 221 assert(strb); 222 if (strb->texture == textures[i]) { 223 pipe_resource_reference(&textures[i], NULL); 224 continue; 225 } 226 227 u_surface_default_template(&surf_tmpl, textures[i], 228 PIPE_BIND_RENDER_TARGET); 229 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl); 230 if (ps) { 231 pipe_surface_reference(&strb->surface, ps); 232 pipe_resource_reference(&strb->texture, ps->texture); 233 /* ownership transfered */ 234 pipe_surface_reference(&ps, NULL); 235 236 changed = TRUE; 237 238 strb->Base.Width = strb->surface->width; 239 strb->Base.Height = strb->surface->height; 240 241 width = strb->Base.Width; 242 height = strb->Base.Height; 243 } 244 245 pipe_resource_reference(&textures[i], NULL); 246 } 247 248 if (changed) { 249 ++stfb->stamp; 250 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height); 251 } 252} 253 254/** 255 * Update the attachments to validate by looping the existing renderbuffers. 256 */ 257static void 258st_framebuffer_update_attachments(struct st_framebuffer *stfb) 259{ 260 gl_buffer_index idx; 261 262 stfb->num_statts = 0; 263 for (idx = 0; idx < BUFFER_COUNT; idx++) { 264 struct st_renderbuffer *strb; 265 enum st_attachment_type statt; 266 267 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); 268 if (!strb || strb->software) 269 continue; 270 271 statt = buffer_index_to_attachment(idx); 272 if (statt != ST_ATTACHMENT_INVALID && 273 st_visual_have_buffers(stfb->iface->visual, 1 << statt)) 274 stfb->statts[stfb->num_statts++] = statt; 275 } 276 stfb->stamp++; 277} 278 279/** 280 * Add a renderbuffer to the framebuffer. 281 */ 282static boolean 283st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb, 284 gl_buffer_index idx) 285{ 286 struct gl_renderbuffer *rb; 287 enum pipe_format format; 288 int samples; 289 boolean sw; 290 291 if (!stfb->iface) 292 return FALSE; 293 294 /* do not distinguish depth/stencil buffers */ 295 if (idx == BUFFER_STENCIL) 296 idx = BUFFER_DEPTH; 297 298 switch (idx) { 299 case BUFFER_DEPTH: 300 format = stfb->iface->visual->depth_stencil_format; 301 sw = FALSE; 302 break; 303 case BUFFER_ACCUM: 304 format = stfb->iface->visual->accum_format; 305 sw = TRUE; 306 break; 307 default: 308 format = stfb->iface->visual->color_format; 309 sw = FALSE; 310 break; 311 } 312 313 if (format == PIPE_FORMAT_NONE) 314 return FALSE; 315 316 samples = stfb->iface->visual->samples; 317 if (!samples) 318 samples = st_get_msaa(); 319 320 rb = st_new_renderbuffer_fb(format, samples, sw); 321 if (!rb) 322 return FALSE; 323 324 if (idx != BUFFER_DEPTH) { 325 _mesa_add_renderbuffer(&stfb->Base, idx, rb); 326 } 327 else { 328 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) 329 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb); 330 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) 331 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb); 332 } 333 334 return TRUE; 335} 336 337/** 338 * Intialize a struct gl_config from a visual. 339 */ 340static void 341st_visual_to_context_mode(const struct st_visual *visual, 342 struct gl_config *mode) 343{ 344 memset(mode, 0, sizeof(*mode)); 345 346 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK)) 347 mode->doubleBufferMode = GL_TRUE; 348 if (st_visual_have_buffers(visual, 349 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK)) 350 mode->stereoMode = GL_TRUE; 351 352 if (visual->color_format != PIPE_FORMAT_NONE) { 353 mode->rgbMode = GL_TRUE; 354 355 mode->redBits = 356 util_format_get_component_bits(visual->color_format, 357 UTIL_FORMAT_COLORSPACE_RGB, 0); 358 mode->greenBits = 359 util_format_get_component_bits(visual->color_format, 360 UTIL_FORMAT_COLORSPACE_RGB, 1); 361 mode->blueBits = 362 util_format_get_component_bits(visual->color_format, 363 UTIL_FORMAT_COLORSPACE_RGB, 2); 364 mode->alphaBits = 365 util_format_get_component_bits(visual->color_format, 366 UTIL_FORMAT_COLORSPACE_RGB, 3); 367 368 mode->rgbBits = mode->redBits + 369 mode->greenBits + mode->blueBits + mode->alphaBits; 370 } 371 372 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { 373 mode->depthBits = 374 util_format_get_component_bits(visual->depth_stencil_format, 375 UTIL_FORMAT_COLORSPACE_ZS, 0); 376 mode->stencilBits = 377 util_format_get_component_bits(visual->depth_stencil_format, 378 UTIL_FORMAT_COLORSPACE_ZS, 1); 379 380 mode->haveDepthBuffer = mode->depthBits > 0; 381 mode->haveStencilBuffer = mode->stencilBits > 0; 382 } 383 384 if (visual->accum_format != PIPE_FORMAT_NONE) { 385 mode->haveAccumBuffer = GL_TRUE; 386 387 mode->accumRedBits = 388 util_format_get_component_bits(visual->accum_format, 389 UTIL_FORMAT_COLORSPACE_RGB, 0); 390 mode->accumGreenBits = 391 util_format_get_component_bits(visual->accum_format, 392 UTIL_FORMAT_COLORSPACE_RGB, 1); 393 mode->accumBlueBits = 394 util_format_get_component_bits(visual->accum_format, 395 UTIL_FORMAT_COLORSPACE_RGB, 2); 396 mode->accumAlphaBits = 397 util_format_get_component_bits(visual->accum_format, 398 UTIL_FORMAT_COLORSPACE_RGB, 3); 399 } 400 401 if (visual->samples) { 402 mode->sampleBuffers = 1; 403 mode->samples = visual->samples; 404 } 405} 406 407/** 408 * Create a framebuffer from a manager interface. 409 */ 410static struct st_framebuffer * 411st_framebuffer_create(struct st_framebuffer_iface *stfbi) 412{ 413 struct st_framebuffer *stfb; 414 struct gl_config mode; 415 gl_buffer_index idx; 416 417 if (!stfbi) 418 return NULL; 419 420 stfb = CALLOC_STRUCT(st_framebuffer); 421 if (!stfb) 422 return NULL; 423 424 st_visual_to_context_mode(stfbi->visual, &mode); 425 _mesa_initialize_window_framebuffer(&stfb->Base, &mode); 426 427 stfb->iface = stfbi; 428 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1; 429 430 /* add the color buffer */ 431 idx = stfb->Base._ColorDrawBufferIndexes[0]; 432 if (!st_framebuffer_add_renderbuffer(stfb, idx)) { 433 FREE(stfb); 434 return NULL; 435 } 436 437 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH); 438 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM); 439 440 stfb->stamp = 0; 441 st_framebuffer_update_attachments(stfb); 442 443 stfb->Base.Initialized = GL_TRUE; 444 445 return stfb; 446} 447 448/** 449 * Reference a framebuffer. 450 */ 451static void 452st_framebuffer_reference(struct st_framebuffer **ptr, 453 struct st_framebuffer *stfb) 454{ 455 struct gl_framebuffer *fb = &stfb->Base; 456 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb); 457} 458 459static void 460st_context_flush(struct st_context_iface *stctxi, unsigned flags, 461 struct pipe_fence_handle **fence) 462{ 463 struct st_context *st = (struct st_context *) stctxi; 464 st_flush(st, fence); 465 if (flags & ST_FLUSH_FRONT) 466 st_manager_flush_frontbuffer(st); 467} 468 469static boolean 470st_context_teximage(struct st_context_iface *stctxi, 471 enum st_texture_type tex_type, 472 int level, enum pipe_format internal_format, 473 struct pipe_resource *tex, boolean mipmap) 474{ 475 struct st_context *st = (struct st_context *) stctxi; 476 struct gl_context *ctx = st->ctx; 477 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 478 struct gl_texture_object *texObj; 479 struct gl_texture_image *texImage; 480 struct st_texture_object *stObj; 481 struct st_texture_image *stImage; 482 GLenum internalFormat; 483 GLuint width, height, depth; 484 GLenum target; 485 486 switch (tex_type) { 487 case ST_TEXTURE_1D: 488 target = GL_TEXTURE_1D; 489 break; 490 case ST_TEXTURE_2D: 491 target = GL_TEXTURE_2D; 492 break; 493 case ST_TEXTURE_3D: 494 target = GL_TEXTURE_3D; 495 break; 496 case ST_TEXTURE_RECT: 497 target = GL_TEXTURE_RECTANGLE_ARB; 498 break; 499 default: 500 return FALSE; 501 } 502 503 texObj = _mesa_select_tex_object(ctx, texUnit, target); 504 _mesa_lock_texture(ctx, texObj); 505 506 stObj = st_texture_object(texObj); 507 /* switch to surface based */ 508 if (!stObj->surface_based) { 509 _mesa_clear_texture_object(ctx, texObj); 510 stObj->surface_based = GL_TRUE; 511 } 512 513 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 514 stImage = st_texture_image(texImage); 515 if (tex) { 516 gl_format texFormat; 517 518 /* 519 * XXX When internal_format and tex->format differ, st_finalize_texture 520 * needs to allocate a new texture with internal_format and copy the 521 * texture here into the new one. It will result in surface_copy being 522 * called on surfaces whose formats differ. 523 * 524 * To avoid that, internal_format is (wrongly) ignored here. A sane fix 525 * is to use a sampler view. 526 */ 527 if (!st_sampler_compat_formats(tex->format, internal_format)) 528 internal_format = tex->format; 529 530 if (util_format_get_component_bits(internal_format, 531 UTIL_FORMAT_COLORSPACE_RGB, 3) > 0) 532 internalFormat = GL_RGBA; 533 else 534 internalFormat = GL_RGB; 535 536 texFormat = st_ChooseTextureFormat(ctx, target, internalFormat, 537 GL_BGRA, GL_UNSIGNED_BYTE); 538 539 _mesa_init_teximage_fields(ctx, texImage, 540 tex->width0, tex->height0, 1, 0, 541 internalFormat, texFormat); 542 543 width = tex->width0; 544 height = tex->height0; 545 depth = tex->depth0; 546 547 /* grow the image size until we hit level = 0 */ 548 while (level > 0) { 549 if (width != 1) 550 width <<= 1; 551 if (height != 1) 552 height <<= 1; 553 if (depth != 1) 554 depth <<= 1; 555 level--; 556 } 557 } 558 else { 559 _mesa_clear_texture_image(ctx, texImage); 560 width = height = depth = 0; 561 } 562 563 pipe_resource_reference(&stImage->pt, tex); 564 stObj->width0 = width; 565 stObj->height0 = height; 566 stObj->depth0 = depth; 567 568 _mesa_dirty_texobj(ctx, texObj, GL_TRUE); 569 _mesa_unlock_texture(ctx, texObj); 570 571 return TRUE; 572} 573 574static void 575st_context_copy(struct st_context_iface *stctxi, 576 struct st_context_iface *stsrci, unsigned mask) 577{ 578 struct st_context *st = (struct st_context *) stctxi; 579 struct st_context *src = (struct st_context *) stsrci; 580 581 _mesa_copy_context(src->ctx, st->ctx, mask); 582} 583 584static boolean 585st_context_share(struct st_context_iface *stctxi, 586 struct st_context_iface *stsrci) 587{ 588 struct st_context *st = (struct st_context *) stctxi; 589 struct st_context *src = (struct st_context *) stsrci; 590 591 return _mesa_share_state(st->ctx, src->ctx); 592} 593 594static void 595st_context_destroy(struct st_context_iface *stctxi) 596{ 597 struct st_context *st = (struct st_context *) stctxi; 598 st_destroy_context(st); 599} 600 601static struct st_context_iface * 602st_api_create_context(struct st_api *stapi, struct st_manager *smapi, 603 const struct st_context_attribs *attribs, 604 enum st_context_error *error, 605 struct st_context_iface *shared_stctxi) 606{ 607 struct st_context *shared_ctx = (struct st_context *) shared_stctxi; 608 struct st_context *st; 609 struct pipe_context *pipe; 610 struct gl_config mode; 611 gl_api api; 612 613 if (!(stapi->profile_mask & (1 << attribs->profile))) 614 return NULL; 615 616 switch (attribs->profile) { 617 case ST_PROFILE_DEFAULT: 618 api = API_OPENGL; 619 break; 620 case ST_PROFILE_OPENGL_ES1: 621 api = API_OPENGLES; 622 break; 623 case ST_PROFILE_OPENGL_ES2: 624 api = API_OPENGLES2; 625 break; 626 case ST_PROFILE_OPENGL_CORE: 627 default: 628 *error = ST_CONTEXT_ERROR_BAD_API; 629 return NULL; 630 break; 631 } 632 633 pipe = smapi->screen->context_create(smapi->screen, NULL); 634 if (!pipe) { 635 *error = ST_CONTEXT_ERROR_NO_MEMORY; 636 return NULL; 637 } 638 639 st_visual_to_context_mode(&attribs->visual, &mode); 640 st = st_create_context(api, pipe, &mode, shared_ctx, &attribs->options); 641 if (!st) { 642 *error = ST_CONTEXT_ERROR_NO_MEMORY; 643 pipe->destroy(pipe); 644 return NULL; 645 } 646 647 /* need to perform version check */ 648 if (attribs->major > 1 || attribs->minor > 0) { 649 _mesa_compute_version(st->ctx); 650 651 /* Is the actual version less than the requested version? Mesa can't 652 * yet enforce the added restrictions of a forward-looking context, so 653 * fail that too. 654 */ 655 if (st->ctx->Version < attribs->major * 10 + attribs->minor 656 || (attribs->flags & ~ST_CONTEXT_FLAG_DEBUG) != 0) { 657 *error = ST_CONTEXT_ERROR_BAD_VERSION; 658 st_destroy_context(st); 659 return NULL; 660 } 661 } 662 663 st->invalidate_on_gl_viewport = 664 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE); 665 666 st->iface.destroy = st_context_destroy; 667 st->iface.flush = st_context_flush; 668 st->iface.teximage = st_context_teximage; 669 st->iface.copy = st_context_copy; 670 st->iface.share = st_context_share; 671 st->iface.st_context_private = (void *) smapi; 672 673 *error = ST_CONTEXT_SUCCESS; 674 return &st->iface; 675} 676 677static struct st_context_iface * 678st_api_get_current(struct st_api *stapi) 679{ 680 GET_CURRENT_CONTEXT(ctx); 681 struct st_context *st = (ctx) ? ctx->st : NULL; 682 683 return (st) ? &st->iface : NULL; 684} 685 686static struct st_framebuffer * 687st_framebuffer_reuse_or_create(struct gl_framebuffer *fb, 688 struct st_framebuffer_iface *stfbi) 689{ 690 struct st_framebuffer *cur = st_ws_framebuffer(fb), *stfb = NULL; 691 692 /* dummy framebuffers cant be used as st_framebuffer */ 693 if (cur && &cur->Base != _mesa_get_incomplete_framebuffer() && 694 cur->iface == stfbi) { 695 /* reuse the current stfb */ 696 st_framebuffer_reference(&stfb, cur); 697 } 698 else { 699 /* create a new one */ 700 stfb = st_framebuffer_create(stfbi); 701 } 702 703 return stfb; 704} 705 706static boolean 707st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi, 708 struct st_framebuffer_iface *stdrawi, 709 struct st_framebuffer_iface *streadi) 710{ 711 struct st_context *st = (struct st_context *) stctxi; 712 struct st_framebuffer *stdraw, *stread; 713 boolean ret; 714 715 _glapi_check_multithread(); 716 717 if (st) { 718 /* reuse or create the draw fb */ 719 stdraw = st_framebuffer_reuse_or_create(st->ctx->WinSysDrawBuffer, 720 stdrawi); 721 if (streadi != stdrawi) { 722 /* do the same for the read fb */ 723 stread = st_framebuffer_reuse_or_create(st->ctx->WinSysReadBuffer, 724 streadi); 725 } 726 else { 727 stread = NULL; 728 /* reuse the draw fb for the read fb */ 729 if (stdraw) 730 st_framebuffer_reference(&stread, stdraw); 731 } 732 733 if (stdraw && stread) { 734 st_framebuffer_validate(stdraw, st); 735 if (stread != stdraw) 736 st_framebuffer_validate(stread, st); 737 738 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base); 739 740 st->draw_stamp = stdraw->stamp - 1; 741 st->read_stamp = stread->stamp - 1; 742 st_context_validate(st, stdraw, stread); 743 } 744 else { 745 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer(); 746 ret = _mesa_make_current(st->ctx, incomplete, incomplete); 747 } 748 749 st_framebuffer_reference(&stdraw, NULL); 750 st_framebuffer_reference(&stread, NULL); 751 } 752 else { 753 ret = _mesa_make_current(NULL, NULL, NULL); 754 } 755 756 return ret; 757} 758 759static st_proc_t 760st_api_get_proc_address(struct st_api *stapi, const char *procname) 761{ 762 return (st_proc_t) _glapi_get_proc_address(procname); 763} 764 765static void 766st_api_destroy(struct st_api *stapi) 767{ 768} 769 770/** 771 * Flush the front buffer if the current context renders to the front buffer. 772 */ 773void 774st_manager_flush_frontbuffer(struct st_context *st) 775{ 776 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer); 777 struct st_renderbuffer *strb = NULL; 778 779 if (stfb) 780 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); 781 if (!strb) 782 return; 783 784 /* never a dummy fb */ 785 assert(&stfb->Base != _mesa_get_incomplete_framebuffer()); 786 stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT); 787} 788 789/** 790 * Return the surface of an EGLImage. 791 * FIXME: I think this should operate on resources, not surfaces 792 */ 793struct pipe_surface * 794st_manager_get_egl_image_surface(struct st_context *st, 795 void *eglimg, unsigned usage) 796{ 797 struct st_manager *smapi = 798 (struct st_manager *) st->iface.st_context_private; 799 struct st_egl_image stimg; 800 struct pipe_surface *ps, surf_tmpl; 801 802 if (!smapi || !smapi->get_egl_image) 803 return NULL; 804 805 memset(&stimg, 0, sizeof(stimg)); 806 if (!smapi->get_egl_image(smapi, eglimg, &stimg)) 807 return NULL; 808 809 u_surface_default_template(&surf_tmpl, stimg.texture, usage); 810 surf_tmpl.u.tex.level = stimg.level; 811 surf_tmpl.u.tex.first_layer = stimg.layer; 812 surf_tmpl.u.tex.last_layer = stimg.layer; 813 ps = st->pipe->create_surface(st->pipe, stimg.texture, &surf_tmpl); 814 pipe_resource_reference(&stimg.texture, NULL); 815 816 return ps; 817} 818 819/** 820 * Re-validate the framebuffers. 821 */ 822void 823st_manager_validate_framebuffers(struct st_context *st) 824{ 825 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer); 826 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer); 827 828 if (stdraw) 829 st_framebuffer_validate(stdraw, st); 830 if (stread && stread != stdraw) 831 st_framebuffer_validate(stread, st); 832 833 st_context_validate(st, stdraw, stread); 834} 835 836/** 837 * Add a color renderbuffer on demand. 838 */ 839boolean 840st_manager_add_color_renderbuffer(struct st_context *st, 841 struct gl_framebuffer *fb, 842 gl_buffer_index idx) 843{ 844 struct st_framebuffer *stfb = st_ws_framebuffer(fb); 845 846 /* FBO */ 847 if (!stfb) 848 return FALSE; 849 850 if (stfb->Base.Attachment[idx].Renderbuffer) 851 return TRUE; 852 853 switch (idx) { 854 case BUFFER_FRONT_LEFT: 855 case BUFFER_BACK_LEFT: 856 case BUFFER_FRONT_RIGHT: 857 case BUFFER_BACK_RIGHT: 858 break; 859 default: 860 return FALSE; 861 break; 862 } 863 864 if (!st_framebuffer_add_renderbuffer(stfb, idx)) 865 return FALSE; 866 867 st_framebuffer_update_attachments(stfb); 868 869 /* 870 * Force a call to the state tracker manager to validate the 871 * new renderbuffer. It might be that there is a window system 872 * renderbuffer available. 873 */ 874 if(stfb->iface) 875 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1; 876 877 st_invalidate_state(st->ctx, _NEW_BUFFERS); 878 879 return TRUE; 880} 881 882static const struct st_api st_gl_api = { 883 "Mesa " MESA_VERSION_STRING, 884 ST_API_OPENGL, 885#if FEATURE_GL 886 ST_PROFILE_DEFAULT_MASK | 887#endif 888#if FEATURE_ES1 889 ST_PROFILE_OPENGL_ES1_MASK | 890#endif 891#if FEATURE_ES2 892 ST_PROFILE_OPENGL_ES2_MASK | 893#endif 894 0, 895 0, 896 st_api_destroy, 897 st_api_get_proc_address, 898 st_api_create_context, 899 st_api_make_current, 900 st_api_get_current, 901}; 902 903struct st_api * 904st_gl_api_create(void) 905{ 906 return (struct st_api *) &st_gl_api; 907} 908