1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/varray.h"
34#include "main/bufferobj.h"
35#include "main/enums.h"
36#include "main/macros.h"
37#include "main/transformfeedback.h"
38
39#include "vbo_context.h"
40
41
42/**
43 * All vertex buffers should be in an unmapped state when we're about
44 * to draw.  This debug function checks that.
45 */
46static void
47check_buffers_are_unmapped(const struct gl_client_array **inputs)
48{
49#ifdef DEBUG
50   GLuint i;
51
52   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
53      if (inputs[i]) {
54         struct gl_buffer_object *obj = inputs[i]->BufferObj;
55         assert(!_mesa_bufferobj_mapped(obj));
56         (void) obj;
57      }
58   }
59#endif
60}
61
62
63/**
64 * A debug function that may be called from other parts of Mesa as
65 * needed during debugging.
66 */
67void
68vbo_check_buffers_are_unmapped(struct gl_context *ctx)
69{
70   struct vbo_context *vbo = vbo_context(ctx);
71   struct vbo_exec_context *exec = &vbo->exec;
72   /* check the current vertex arrays */
73   check_buffers_are_unmapped(exec->array.inputs);
74   /* check the current glBegin/glVertex/glEnd-style VBO */
75   assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
76}
77
78
79
80/**
81 * Compute min and max elements by scanning the index buffer for
82 * glDraw[Range]Elements() calls.
83 * If primitive restart is enabled, we need to ignore restart
84 * indexes when computing min/max.
85 */
86static void
87vbo_get_minmax_index(struct gl_context *ctx,
88		     const struct _mesa_prim *prim,
89		     const struct _mesa_index_buffer *ib,
90		     GLuint *min_index, GLuint *max_index,
91		     const GLuint count)
92{
93   const GLboolean restart = ctx->Array.PrimitiveRestart;
94   const GLuint restartIndex = ctx->Array.RestartIndex;
95   const int index_size = vbo_sizeof_ib_type(ib->type);
96   const char *indices;
97   GLuint i;
98
99   indices = (char *) ib->ptr + prim->start * index_size;
100   if (_mesa_is_bufferobj(ib->obj)) {
101      GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
102      indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
103                                           GL_MAP_READ_BIT, ib->obj);
104   }
105
106   switch (ib->type) {
107   case GL_UNSIGNED_INT: {
108      const GLuint *ui_indices = (const GLuint *)indices;
109      GLuint max_ui = 0;
110      GLuint min_ui = ~0U;
111      if (restart) {
112         for (i = 0; i < count; i++) {
113            if (ui_indices[i] != restartIndex) {
114               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
115               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
116            }
117         }
118      }
119      else {
120         for (i = 0; i < count; i++) {
121            if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
122            if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
123         }
124      }
125      *min_index = min_ui;
126      *max_index = max_ui;
127      break;
128   }
129   case GL_UNSIGNED_SHORT: {
130      const GLushort *us_indices = (const GLushort *)indices;
131      GLuint max_us = 0;
132      GLuint min_us = ~0U;
133      if (restart) {
134         for (i = 0; i < count; i++) {
135            if (us_indices[i] != restartIndex) {
136               if (us_indices[i] > max_us) max_us = us_indices[i];
137               if (us_indices[i] < min_us) min_us = us_indices[i];
138            }
139         }
140      }
141      else {
142         for (i = 0; i < count; i++) {
143            if (us_indices[i] > max_us) max_us = us_indices[i];
144            if (us_indices[i] < min_us) min_us = us_indices[i];
145         }
146      }
147      *min_index = min_us;
148      *max_index = max_us;
149      break;
150   }
151   case GL_UNSIGNED_BYTE: {
152      const GLubyte *ub_indices = (const GLubyte *)indices;
153      GLuint max_ub = 0;
154      GLuint min_ub = ~0U;
155      if (restart) {
156         for (i = 0; i < count; i++) {
157            if (ub_indices[i] != restartIndex) {
158               if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
159               if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
160            }
161         }
162      }
163      else {
164         for (i = 0; i < count; i++) {
165            if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
166            if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
167         }
168      }
169      *min_index = min_ub;
170      *max_index = max_ub;
171      break;
172   }
173   default:
174      assert(0);
175      break;
176   }
177
178   if (_mesa_is_bufferobj(ib->obj)) {
179      ctx->Driver.UnmapBuffer(ctx, ib->obj);
180   }
181}
182
183/**
184 * Compute min and max elements for nr_prims
185 */
186void
187vbo_get_minmax_indices(struct gl_context *ctx,
188                       const struct _mesa_prim *prims,
189                       const struct _mesa_index_buffer *ib,
190                       GLuint *min_index,
191                       GLuint *max_index,
192                       GLuint nr_prims)
193{
194   GLuint tmp_min, tmp_max;
195   GLuint i;
196   GLuint count;
197
198   *min_index = ~0;
199   *max_index = 0;
200
201   for (i = 0; i < nr_prims; i++) {
202      const struct _mesa_prim *start_prim;
203
204      start_prim = &prims[i];
205      count = start_prim->count;
206      /* Do combination if possible to reduce map/unmap count */
207      while ((i + 1 < nr_prims) &&
208             (prims[i].start + prims[i].count == prims[i+1].start)) {
209         count += prims[i+1].count;
210         i++;
211      }
212      vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
213      *min_index = MIN2(*min_index, tmp_min);
214      *max_index = MAX2(*max_index, tmp_max);
215   }
216}
217
218
219/**
220 * Check that element 'j' of the array has reasonable data.
221 * Map VBO if needed.
222 * For debugging purposes; not normally used.
223 */
224static void
225check_array_data(struct gl_context *ctx, struct gl_client_array *array,
226                 GLuint attrib, GLuint j)
227{
228   if (array->Enabled) {
229      const void *data = array->Ptr;
230      if (_mesa_is_bufferobj(array->BufferObj)) {
231         if (!array->BufferObj->Pointer) {
232            /* need to map now */
233            array->BufferObj->Pointer =
234               ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
235					  GL_MAP_READ_BIT, array->BufferObj);
236         }
237         data = ADD_POINTERS(data, array->BufferObj->Pointer);
238      }
239      switch (array->Type) {
240      case GL_FLOAT:
241         {
242            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
243            GLint k;
244            for (k = 0; k < array->Size; k++) {
245               if (IS_INF_OR_NAN(f[k]) ||
246                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
247                  printf("Bad array data:\n");
248                  printf("  Element[%u].%u = %f\n", j, k, f[k]);
249                  printf("  Array %u at %p\n", attrib, (void* ) array);
250                  printf("  Type 0x%x, Size %d, Stride %d\n",
251			 array->Type, array->Size, array->Stride);
252                  printf("  Address/offset %p in Buffer Object %u\n",
253			 array->Ptr, array->BufferObj->Name);
254                  f[k] = 1.0; /* XXX replace the bad value! */
255               }
256               /*assert(!IS_INF_OR_NAN(f[k]));*/
257            }
258         }
259         break;
260      default:
261         ;
262      }
263   }
264}
265
266
267/**
268 * Unmap the buffer object referenced by given array, if mapped.
269 */
270static void
271unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
272{
273   if (array->Enabled &&
274       _mesa_is_bufferobj(array->BufferObj) &&
275       _mesa_bufferobj_mapped(array->BufferObj)) {
276      ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
277   }
278}
279
280
281/**
282 * Examine the array's data for NaNs, etc.
283 * For debug purposes; not normally used.
284 */
285static void
286check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
287                         const void *elements, GLint basevertex)
288{
289   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
290   const void *elemMap;
291   GLint i, k;
292
293   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
294      elemMap = ctx->Driver.MapBufferRange(ctx, 0,
295					   ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
296					   GL_MAP_READ_BIT,
297					   ctx->Array.ArrayObj->ElementArrayBufferObj);
298      elements = ADD_POINTERS(elements, elemMap);
299   }
300
301   for (i = 0; i < count; i++) {
302      GLuint j;
303
304      /* j = element[i] */
305      switch (elemType) {
306      case GL_UNSIGNED_BYTE:
307         j = ((const GLubyte *) elements)[i];
308         break;
309      case GL_UNSIGNED_SHORT:
310         j = ((const GLushort *) elements)[i];
311         break;
312      case GL_UNSIGNED_INT:
313         j = ((const GLuint *) elements)[i];
314         break;
315      default:
316         assert(0);
317      }
318
319      /* check element j of each enabled array */
320      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
321         check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j);
322      }
323   }
324
325   if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
326      ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
327   }
328
329   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
330      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
331   }
332}
333
334
335/**
336 * Check array data, looking for NaNs, etc.
337 */
338static void
339check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
340{
341   /* TO DO */
342}
343
344
345/**
346 * Print info/data for glDrawArrays(), for debugging.
347 */
348static void
349print_draw_arrays(struct gl_context *ctx,
350                  GLenum mode, GLint start, GLsizei count)
351{
352   struct vbo_context *vbo = vbo_context(ctx);
353   struct vbo_exec_context *exec = &vbo->exec;
354   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
355   int i;
356
357   printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
358	  mode, start, count);
359
360   for (i = 0; i < 32; i++) {
361      struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
362      GLuint bufName = bufObj->Name;
363      GLint stride = exec->array.inputs[i]->Stride;
364      printf("attr %2d: size %d stride %d  enabled %d  "
365	     "ptr %p  Bufobj %u\n",
366	     i,
367	     exec->array.inputs[i]->Size,
368	     stride,
369	     /*exec->array.inputs[i]->Enabled,*/
370	     arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
371	     exec->array.inputs[i]->Ptr,
372	     bufName);
373
374      if (bufName) {
375         GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
376						 GL_MAP_READ_BIT, bufObj);
377         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
378         float *f = (float *) (p + offset);
379         int *k = (int *) f;
380         int i;
381         int n = (count * stride) / 4;
382         if (n > 32)
383            n = 32;
384         printf("  Data at offset %d:\n", offset);
385         for (i = 0; i < n; i++) {
386            printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
387         }
388         ctx->Driver.UnmapBuffer(ctx, bufObj);
389      }
390   }
391}
392
393
394/**
395 * Set the vbo->exec->inputs[] pointers to point to the enabled
396 * vertex arrays.  This depends on the current vertex program/shader
397 * being executed because of whether or not generic vertex arrays
398 * alias the conventional vertex arrays.
399 * For arrays that aren't enabled, we set the input[attrib] pointer
400 * to point at a zero-stride current value "array".
401 */
402static void
403recalculate_input_bindings(struct gl_context *ctx)
404{
405   struct vbo_context *vbo = vbo_context(ctx);
406   struct vbo_exec_context *exec = &vbo->exec;
407   struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->VertexAttrib;
408   const struct gl_client_array **inputs = &exec->array.inputs[0];
409   GLbitfield64 const_inputs = 0x0;
410   GLuint i;
411
412   switch (get_program_mode(ctx)) {
413   case VP_NONE:
414      /* When no vertex program is active (or the vertex program is generated
415       * from fixed-function state).  We put the material values into the
416       * generic slots.  This is the only situation where material values
417       * are available as per-vertex attributes.
418       */
419      for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
420	 if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
421	    inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
422	 else {
423	    inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
424            const_inputs |= VERT_BIT(i);
425         }
426      }
427
428      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
429	 inputs[VERT_ATTRIB_GENERIC(i)] =
430	    &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i];
431         const_inputs |= VERT_BIT_GENERIC(i);
432      }
433
434      /* Could use just about anything, just to fill in the empty
435       * slots:
436       */
437      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
438	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
439         const_inputs |= VERT_BIT_GENERIC(i);
440      }
441      break;
442
443   case VP_NV:
444      /* NV_vertex_program - attribute arrays alias and override
445       * conventional, legacy arrays.  No materials, and the generic
446       * slots are vacant.
447       */
448      for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
449	 if (i < VERT_ATTRIB_GENERIC_MAX
450             && vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
451	    inputs[i] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
452	 else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
453	    inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
454	 else {
455	    inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
456            const_inputs |= VERT_BIT_FF(i);
457         }
458      }
459
460      /* Could use just about anything, just to fill in the empty
461       * slots:
462       */
463      for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
464	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
465         const_inputs |= VERT_BIT_GENERIC(i);
466      }
467      break;
468
469   case VP_ARB:
470      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
471       * attribute array aliases and overrides the legacy position array.
472       *
473       * Otherwise, legacy attributes available in the legacy slots,
474       * generic attributes in the generic slots and materials are not
475       * available as per-vertex attributes.
476       */
477      if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
478	 inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
479      else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
480	 inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
481      else {
482	 inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
483         const_inputs |= VERT_BIT_POS;
484      }
485
486      for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
487	 if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
488	    inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
489	 else {
490	    inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
491            const_inputs |= VERT_BIT_FF(i);
492         }
493      }
494
495      for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
496	 if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
497	    inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
498	 else {
499	    inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
500            const_inputs |= VERT_BIT_GENERIC(i);
501         }
502      }
503
504      inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
505      break;
506   }
507
508   _mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
509   ctx->NewDriverState |= ctx->DriverFlags.NewArray;
510}
511
512
513/**
514 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
515 * These will point to the arrays to actually use for drawing.  Some will
516 * be user-provided arrays, other will be zero-stride const-valued arrays.
517 * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
518 * validation must be done after this call.
519 */
520void
521vbo_bind_arrays(struct gl_context *ctx)
522{
523   struct vbo_context *vbo = vbo_context(ctx);
524   struct vbo_exec_context *exec = &vbo->exec;
525
526   vbo_draw_method(vbo, DRAW_ARRAYS);
527
528   if (exec->array.recalculate_inputs) {
529      recalculate_input_bindings(ctx);
530
531      /* Again... because we may have changed the bitmask of per-vertex varying
532       * attributes.  If we regenerate the fixed-function vertex program now
533       * we may be able to prune down the number of vertex attributes which we
534       * need in the shader.
535       */
536      if (ctx->NewState) {
537         _mesa_update_state(ctx);
538      }
539
540      exec->array.recalculate_inputs = GL_FALSE;
541   }
542}
543
544
545/**
546 * Handle a draw case that potentially has primitive restart enabled.
547 *
548 * If primitive restart is enabled, and PrimitiveRestartInSoftware is
549 * set, then vbo_sw_primitive_restart is used to handle the primitive
550 * restart case in software.
551 */
552static void
553vbo_handle_primitive_restart(struct gl_context *ctx,
554                             const struct _mesa_prim *prim,
555                             GLuint nr_prims,
556                             const struct _mesa_index_buffer *ib,
557                             GLboolean index_bounds_valid,
558                             GLuint min_index,
559                             GLuint max_index)
560{
561   struct vbo_context *vbo = vbo_context(ctx);
562
563   if ((ib != NULL) &&
564       ctx->Const.PrimitiveRestartInSoftware &&
565       ctx->Array.PrimitiveRestart) {
566      /* Handle primitive restart in software */
567      vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
568   } else {
569      /* Call driver directly for draw_prims */
570      vbo->draw_prims(ctx, prim, nr_prims, ib,
571                      index_bounds_valid, min_index, max_index, NULL);
572   }
573}
574
575
576/**
577 * Helper function called by the other DrawArrays() functions below.
578 * This is where we handle primitive restart for drawing non-indexed
579 * arrays.  If primitive restart is enabled, it typically means
580 * splitting one DrawArrays() into two.
581 */
582static void
583vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
584                GLsizei count, GLuint numInstances, GLuint baseInstance)
585{
586   struct vbo_context *vbo = vbo_context(ctx);
587   struct vbo_exec_context *exec = &vbo->exec;
588   struct _mesa_prim prim[2];
589
590   vbo_bind_arrays(ctx);
591
592   /* init most fields to zero */
593   memset(prim, 0, sizeof(prim));
594   prim[0].begin = 1;
595   prim[0].end = 1;
596   prim[0].mode = mode;
597   prim[0].num_instances = numInstances;
598   prim[0].base_instance = baseInstance;
599
600   /* Implement the primitive restart index */
601   if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
602      GLuint primCount = 0;
603
604      if (ctx->Array.RestartIndex == start) {
605         /* special case: RestartIndex at beginning */
606         if (count > 1) {
607            prim[0].start = start + 1;
608            prim[0].count = count - 1;
609            primCount = 1;
610         }
611      }
612      else if (ctx->Array.RestartIndex == start + count - 1) {
613         /* special case: RestartIndex at end */
614         if (count > 1) {
615            prim[0].start = start;
616            prim[0].count = count - 1;
617            primCount = 1;
618         }
619      }
620      else {
621         /* general case: RestartIndex in middle, split into two prims */
622         prim[0].start = start;
623         prim[0].count = ctx->Array.RestartIndex - start;
624
625         prim[1] = prim[0];
626         prim[1].start = ctx->Array.RestartIndex + 1;
627         prim[1].count = count - prim[1].start;
628
629         primCount = 2;
630      }
631
632      if (primCount > 0) {
633         /* draw one or two prims */
634         check_buffers_are_unmapped(exec->array.inputs);
635         vbo->draw_prims(ctx, prim, primCount, NULL,
636                         GL_TRUE, start, start + count - 1, NULL);
637      }
638   }
639   else {
640      /* no prim restart */
641      prim[0].start = start;
642      prim[0].count = count;
643
644      check_buffers_are_unmapped(exec->array.inputs);
645      vbo->draw_prims(ctx, prim, 1, NULL,
646                      GL_TRUE, start, start + count - 1,
647                      NULL);
648   }
649
650   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
651      _mesa_flush(ctx);
652   }
653}
654
655
656
657/**
658 * Called from glDrawArrays when in immediate mode (not display list mode).
659 */
660static void GLAPIENTRY
661vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
662{
663   GET_CURRENT_CONTEXT(ctx);
664
665   if (MESA_VERBOSE & VERBOSE_DRAW)
666      _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
667                  _mesa_lookup_enum_by_nr(mode), start, count);
668
669   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
670      return;
671
672   if (0)
673      check_draw_arrays_data(ctx, start, count);
674
675   vbo_draw_arrays(ctx, mode, start, count, 1, 0);
676
677   if (0)
678      print_draw_arrays(ctx, mode, start, count);
679}
680
681
682/**
683 * Called from glDrawArraysInstanced when in immediate mode (not
684 * display list mode).
685 */
686static void GLAPIENTRY
687vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
688                             GLsizei numInstances)
689{
690   GET_CURRENT_CONTEXT(ctx);
691
692   if (MESA_VERBOSE & VERBOSE_DRAW)
693      _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
694                  _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
695
696   if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
697      return;
698
699   if (0)
700      check_draw_arrays_data(ctx, start, count);
701
702   vbo_draw_arrays(ctx, mode, start, count, numInstances, 0);
703
704   if (0)
705      print_draw_arrays(ctx, mode, start, count);
706}
707
708
709/**
710 * Called from glDrawArraysInstancedBaseInstance when in immediate mode.
711 */
712static void GLAPIENTRY
713vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count,
714                                         GLsizei numInstances, GLuint baseInstance)
715{
716   GET_CURRENT_CONTEXT(ctx);
717
718   if (MESA_VERBOSE & VERBOSE_DRAW)
719      _mesa_debug(ctx, "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
720                  _mesa_lookup_enum_by_nr(mode), first, count,
721                  numInstances, baseInstance);
722
723   if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
724                                           numInstances))
725      return;
726
727   if (0)
728      check_draw_arrays_data(ctx, first, count);
729
730   vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
731
732   if (0)
733      print_draw_arrays(ctx, mode, first, count);
734}
735
736
737
738/**
739 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
740 * For debugging.
741 */
742#if 0
743static void
744dump_element_buffer(struct gl_context *ctx, GLenum type)
745{
746   const GLvoid *map =
747      ctx->Driver.MapBufferRange(ctx, 0,
748				 ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
749				 GL_MAP_READ_BIT,
750				 ctx->Array.ArrayObj->ElementArrayBufferObj);
751   switch (type) {
752   case GL_UNSIGNED_BYTE:
753      {
754         const GLubyte *us = (const GLubyte *) map;
755         GLint i;
756         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) {
757            printf("%02x ", us[i]);
758            if (i % 32 == 31)
759               printf("\n");
760         }
761         printf("\n");
762      }
763      break;
764   case GL_UNSIGNED_SHORT:
765      {
766         const GLushort *us = (const GLushort *) map;
767         GLint i;
768         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) {
769            printf("%04x ", us[i]);
770            if (i % 16 == 15)
771               printf("\n");
772         }
773         printf("\n");
774      }
775      break;
776   case GL_UNSIGNED_INT:
777      {
778         const GLuint *us = (const GLuint *) map;
779         GLint i;
780         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) {
781            printf("%08x ", us[i]);
782            if (i % 8 == 7)
783               printf("\n");
784         }
785         printf("\n");
786      }
787      break;
788   default:
789      ;
790   }
791
792   ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
793}
794#endif
795
796
797/**
798 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
799 * Do the rendering for a glDrawElements or glDrawRangeElements call after
800 * we've validated buffer bounds, etc.
801 */
802static void
803vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
804				GLboolean index_bounds_valid,
805				GLuint start, GLuint end,
806				GLsizei count, GLenum type,
807				const GLvoid *indices,
808				GLint basevertex, GLint numInstances,
809				GLuint baseInstance)
810{
811   struct vbo_context *vbo = vbo_context(ctx);
812   struct vbo_exec_context *exec = &vbo->exec;
813   struct _mesa_index_buffer ib;
814   struct _mesa_prim prim[1];
815
816   vbo_bind_arrays(ctx);
817
818   ib.count = count;
819   ib.type = type;
820   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
821   ib.ptr = indices;
822
823   prim[0].begin = 1;
824   prim[0].end = 1;
825   prim[0].weak = 0;
826   prim[0].pad = 0;
827   prim[0].mode = mode;
828   prim[0].start = 0;
829   prim[0].count = count;
830   prim[0].indexed = 1;
831   prim[0].basevertex = basevertex;
832   prim[0].num_instances = numInstances;
833   prim[0].base_instance = baseInstance;
834
835   /* Need to give special consideration to rendering a range of
836    * indices starting somewhere above zero.  Typically the
837    * application is issuing multiple DrawRangeElements() to draw
838    * successive primitives layed out linearly in the vertex arrays.
839    * Unless the vertex arrays are all in a VBO (or locked as with
840    * CVA), the OpenGL semantics imply that we need to re-read or
841    * re-upload the vertex data on each draw call.
842    *
843    * In the case of hardware tnl, we want to avoid starting the
844    * upload at zero, as it will mean every draw call uploads an
845    * increasing amount of not-used vertex data.  Worse - in the
846    * software tnl module, all those vertices might be transformed and
847    * lit but never rendered.
848    *
849    * If we just upload or transform the vertices in start..end,
850    * however, the indices will be incorrect.
851    *
852    * At this level, we don't know exactly what the requirements of
853    * the backend are going to be, though it will likely boil down to
854    * either:
855    *
856    * 1) Do nothing, everything is in a VBO and is processed once
857    *       only.
858    *
859    * 2) Adjust the indices and vertex arrays so that start becomes
860    *    zero.
861    *
862    * Rather than doing anything here, I'll provide a helper function
863    * for the latter case elsewhere.
864    */
865
866   check_buffers_are_unmapped(exec->array.inputs);
867   vbo_handle_primitive_restart(ctx, prim, 1, &ib,
868                                index_bounds_valid, start, end);
869
870   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
871      _mesa_flush(ctx);
872   }
873}
874
875
876/**
877 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
878 */
879static void GLAPIENTRY
880vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
881				     GLuint start, GLuint end,
882				     GLsizei count, GLenum type,
883				     const GLvoid *indices,
884				     GLint basevertex)
885{
886   static GLuint warnCount = 0;
887   GLboolean index_bounds_valid = GL_TRUE;
888   GET_CURRENT_CONTEXT(ctx);
889
890   if (MESA_VERBOSE & VERBOSE_DRAW)
891      _mesa_debug(ctx,
892                "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
893                _mesa_lookup_enum_by_nr(mode), start, end, count,
894                _mesa_lookup_enum_by_nr(type), indices, basevertex);
895
896   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
897                                          type, indices, basevertex ))
898      return;
899
900   if ((int) end + basevertex < 0 ||
901       start + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
902      /* The application requested we draw using a range of indices that's
903       * outside the bounds of the current VBO.  This is invalid and appears
904       * to give undefined results.  The safest thing to do is to simply
905       * ignore the range, in case the application botched their range tracking
906       * but did provide valid indices.  Also issue a warning indicating that
907       * the application is broken.
908       */
909      if (warnCount++ < 10) {
910         _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, "
911                       "basevertex %d, count %d, type 0x%x, indices=%p):\n"
912                       "\trange is outside VBO bounds (max=%u); ignoring.\n"
913                       "\tThis should be fixed in the application.",
914                       start, end, basevertex, count, type, indices,
915                       ctx->Array.ArrayObj->_MaxElement - 1);
916      }
917      index_bounds_valid = GL_FALSE;
918   }
919
920   /* NOTE: It's important that 'end' is a reasonable value.
921    * in _tnl_draw_prims(), we use end to determine how many vertices
922    * to transform.  If it's too large, we can unnecessarily split prims
923    * or we can read/write out of memory in several different places!
924    */
925
926   /* Catch/fix some potential user errors */
927   if (type == GL_UNSIGNED_BYTE) {
928      start = MIN2(start, 0xff);
929      end = MIN2(end, 0xff);
930   }
931   else if (type == GL_UNSIGNED_SHORT) {
932      start = MIN2(start, 0xffff);
933      end = MIN2(end, 0xffff);
934   }
935
936   if (0) {
937      printf("glDraw[Range]Elements{,BaseVertex}"
938	     "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
939	     "base %d\n",
940	     start, end, type, count,
941	     ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
942	     basevertex);
943   }
944
945   if ((int) start + basevertex < 0 ||
946       end + basevertex >= ctx->Array.ArrayObj->_MaxElement)
947      index_bounds_valid = GL_FALSE;
948
949#if 0
950   check_draw_elements_data(ctx, count, type, indices);
951#else
952   (void) check_draw_elements_data;
953#endif
954
955   vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
956				   count, type, indices, basevertex, 1, 0);
957}
958
959
960/**
961 * Called by glDrawRangeElements() in immediate mode.
962 */
963static void GLAPIENTRY
964vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
965                           GLsizei count, GLenum type, const GLvoid *indices)
966{
967   if (MESA_VERBOSE & VERBOSE_DRAW) {
968      GET_CURRENT_CONTEXT(ctx);
969      _mesa_debug(ctx,
970                  "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
971                  _mesa_lookup_enum_by_nr(mode), start, end, count,
972                  _mesa_lookup_enum_by_nr(type), indices);
973   }
974
975   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
976					indices, 0);
977}
978
979
980/**
981 * Called by glDrawElements() in immediate mode.
982 */
983static void GLAPIENTRY
984vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
985                      const GLvoid *indices)
986{
987   GET_CURRENT_CONTEXT(ctx);
988
989   if (MESA_VERBOSE & VERBOSE_DRAW)
990      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
991                  _mesa_lookup_enum_by_nr(mode), count,
992                  _mesa_lookup_enum_by_nr(type), indices);
993
994   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
995      return;
996
997   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
998				   count, type, indices, 0, 1, 0);
999}
1000
1001
1002/**
1003 * Called by glDrawElementsBaseVertex() in immediate mode.
1004 */
1005static void GLAPIENTRY
1006vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1007				const GLvoid *indices, GLint basevertex)
1008{
1009   GET_CURRENT_CONTEXT(ctx);
1010
1011   if (MESA_VERBOSE & VERBOSE_DRAW)
1012      _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
1013                  _mesa_lookup_enum_by_nr(mode), count,
1014                  _mesa_lookup_enum_by_nr(type), indices, basevertex);
1015
1016   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
1017				     basevertex ))
1018      return;
1019
1020   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1021				   count, type, indices, basevertex, 1, 0);
1022}
1023
1024
1025/**
1026 * Called by glDrawElementsInstanced() in immediate mode.
1027 */
1028static void GLAPIENTRY
1029vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
1030                               const GLvoid *indices, GLsizei numInstances)
1031{
1032   GET_CURRENT_CONTEXT(ctx);
1033
1034   if (MESA_VERBOSE & VERBOSE_DRAW)
1035      _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
1036                  _mesa_lookup_enum_by_nr(mode), count,
1037                  _mesa_lookup_enum_by_nr(type), indices, numInstances);
1038
1039   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1040                                             numInstances, 0))
1041      return;
1042
1043   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1044				   count, type, indices, 0, numInstances, 0);
1045}
1046
1047
1048/**
1049 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1050 */
1051static void GLAPIENTRY
1052vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
1053                               const GLvoid *indices, GLsizei numInstances,
1054                               GLint basevertex)
1055{
1056   GET_CURRENT_CONTEXT(ctx);
1057
1058   if (MESA_VERBOSE & VERBOSE_DRAW)
1059      _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1060                  _mesa_lookup_enum_by_nr(mode), count,
1061                  _mesa_lookup_enum_by_nr(type), indices,
1062                  numInstances, basevertex);
1063
1064   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1065                                             numInstances, basevertex))
1066      return;
1067
1068   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1069				   count, type, indices, basevertex, numInstances, 0);
1070}
1071
1072
1073/**
1074 * Called by glDrawElementsInstancedBaseInstance() in immediate mode.
1075 */
1076static void GLAPIENTRY
1077vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type,
1078                                           const GLvoid *indices, GLsizei numInstances,
1079                                           GLuint baseInstance)
1080{
1081   GET_CURRENT_CONTEXT(ctx);
1082
1083   if (MESA_VERBOSE & VERBOSE_DRAW)
1084      _mesa_debug(ctx, "glDrawElementsInstancedBaseInstance(%s, %d, %s, %p, %d, %d)\n",
1085                  _mesa_lookup_enum_by_nr(mode), count,
1086                  _mesa_lookup_enum_by_nr(type), indices,
1087                  numInstances, baseInstance);
1088
1089   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1090                                             numInstances, 0))
1091      return;
1092
1093   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1094                                   count, type, indices, 0, numInstances,
1095                                   baseInstance);
1096}
1097
1098
1099/**
1100 * Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode.
1101 */
1102static void GLAPIENTRY
1103vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,
1104                                                     const GLvoid *indices, GLsizei numInstances,
1105                                                     GLint basevertex, GLuint baseInstance)
1106{
1107   GET_CURRENT_CONTEXT(ctx);
1108
1109   if (MESA_VERBOSE & VERBOSE_DRAW)
1110      _mesa_debug(ctx, "glDrawElementsInstancedBaseVertexBaseInstance(%s, %d, %s, %p, %d, %d, %d)\n",
1111                  _mesa_lookup_enum_by_nr(mode), count,
1112                  _mesa_lookup_enum_by_nr(type), indices,
1113                  numInstances, basevertex, baseInstance);
1114
1115   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1116                                             numInstances, basevertex))
1117      return;
1118
1119   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1120                                   count, type, indices, basevertex, numInstances,
1121                                   baseInstance);
1122}
1123
1124
1125/**
1126 * Inner support for both _mesa_MultiDrawElements() and
1127 * _mesa_MultiDrawRangeElements().
1128 * This does the actual rendering after we've checked array indexes, etc.
1129 */
1130static void
1131vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1132				const GLsizei *count, GLenum type,
1133				const GLvoid * const *indices,
1134				GLsizei primcount,
1135				const GLint *basevertex)
1136{
1137   struct vbo_context *vbo = vbo_context(ctx);
1138   struct vbo_exec_context *exec = &vbo->exec;
1139   struct _mesa_index_buffer ib;
1140   struct _mesa_prim *prim;
1141   unsigned int index_type_size = vbo_sizeof_ib_type(type);
1142   uintptr_t min_index_ptr, max_index_ptr;
1143   GLboolean fallback = GL_FALSE;
1144   int i;
1145
1146   if (primcount == 0)
1147      return;
1148
1149   prim = calloc(1, primcount * sizeof(*prim));
1150   if (prim == NULL) {
1151      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1152      return;
1153   }
1154
1155   vbo_bind_arrays(ctx);
1156
1157   min_index_ptr = (uintptr_t)indices[0];
1158   max_index_ptr = 0;
1159   for (i = 0; i < primcount; i++) {
1160      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
1161      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1162			   index_type_size * count[i]);
1163   }
1164
1165   /* Check if we can handle this thing as a bunch of index offsets from the
1166    * same index pointer.  If we can't, then we have to fall back to doing
1167    * a draw_prims per primitive.
1168    * Check that the difference between each prim's indexes is a multiple of
1169    * the index/element size.
1170    */
1171   if (index_type_size != 1) {
1172      for (i = 0; i < primcount; i++) {
1173	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1174	    fallback = GL_TRUE;
1175	    break;
1176	 }
1177      }
1178   }
1179
1180   /* If the index buffer isn't in a VBO, then treating the application's
1181    * subranges of the index buffer as one large index buffer may lead to
1182    * us reading unmapped memory.
1183    */
1184   if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
1185      fallback = GL_TRUE;
1186
1187   if (!fallback) {
1188      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1189      ib.type = type;
1190      ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1191      ib.ptr = (void *)min_index_ptr;
1192
1193      for (i = 0; i < primcount; i++) {
1194	 prim[i].begin = (i == 0);
1195	 prim[i].end = (i == primcount - 1);
1196	 prim[i].weak = 0;
1197	 prim[i].pad = 0;
1198	 prim[i].mode = mode;
1199	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1200	 prim[i].count = count[i];
1201	 prim[i].indexed = 1;
1202         prim[i].num_instances = 1;
1203         prim[i].base_instance = 0;
1204	 if (basevertex != NULL)
1205	    prim[i].basevertex = basevertex[i];
1206	 else
1207	    prim[i].basevertex = 0;
1208      }
1209
1210      check_buffers_are_unmapped(exec->array.inputs);
1211      vbo_handle_primitive_restart(ctx, prim, primcount, &ib,
1212                                   GL_FALSE, ~0, ~0);
1213   } else {
1214      /* render one prim at a time */
1215      for (i = 0; i < primcount; i++) {
1216	 ib.count = count[i];
1217	 ib.type = type;
1218	 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1219	 ib.ptr = indices[i];
1220
1221	 prim[0].begin = 1;
1222	 prim[0].end = 1;
1223	 prim[0].weak = 0;
1224	 prim[0].pad = 0;
1225	 prim[0].mode = mode;
1226	 prim[0].start = 0;
1227	 prim[0].count = count[i];
1228	 prim[0].indexed = 1;
1229         prim[0].num_instances = 1;
1230         prim[0].base_instance = 0;
1231	 if (basevertex != NULL)
1232	    prim[0].basevertex = basevertex[i];
1233	 else
1234	    prim[0].basevertex = 0;
1235
1236         check_buffers_are_unmapped(exec->array.inputs);
1237         vbo_handle_primitive_restart(ctx, prim, 1, &ib,
1238                                      GL_FALSE, ~0, ~0);
1239      }
1240   }
1241
1242   free(prim);
1243
1244   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
1245      _mesa_flush(ctx);
1246   }
1247}
1248
1249
1250static void GLAPIENTRY
1251vbo_exec_MultiDrawElements(GLenum mode,
1252			   const GLsizei *count, GLenum type,
1253			   const GLvoid **indices,
1254			   GLsizei primcount)
1255{
1256   GET_CURRENT_CONTEXT(ctx);
1257
1258   if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
1259                                         primcount, NULL))
1260      return;
1261
1262   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1263				   NULL);
1264}
1265
1266
1267static void GLAPIENTRY
1268vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1269				     const GLsizei *count, GLenum type,
1270				     const GLvoid * const *indices,
1271				     GLsizei primcount,
1272				     const GLsizei *basevertex)
1273{
1274   GET_CURRENT_CONTEXT(ctx);
1275
1276   if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
1277                                         primcount, basevertex))
1278      return;
1279
1280   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1281				   basevertex);
1282}
1283
1284#if FEATURE_EXT_transform_feedback
1285
1286static void
1287vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
1288                            struct gl_transform_feedback_object *obj,
1289                            GLuint stream, GLuint numInstances)
1290{
1291   struct vbo_context *vbo = vbo_context(ctx);
1292   struct vbo_exec_context *exec = &vbo->exec;
1293   struct _mesa_prim prim[2];
1294
1295   if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
1296                                             numInstances)) {
1297      return;
1298   }
1299
1300   vbo_bind_arrays(ctx);
1301
1302   /* init most fields to zero */
1303   memset(prim, 0, sizeof(prim));
1304   prim[0].begin = 1;
1305   prim[0].end = 1;
1306   prim[0].mode = mode;
1307   prim[0].num_instances = numInstances;
1308   prim[0].base_instance = 0;
1309
1310   /* Maybe we should do some primitive splitting for primitive restart
1311    * (like in DrawArrays), but we have no way to know how many vertices
1312    * will be rendered. */
1313
1314   check_buffers_are_unmapped(exec->array.inputs);
1315   vbo->draw_prims(ctx, prim, 1, NULL,
1316                   GL_TRUE, 0, 0, obj);
1317
1318   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
1319      _mesa_flush(ctx);
1320   }
1321}
1322
1323/**
1324 * Like DrawArrays, but take the count from a transform feedback object.
1325 * \param mode  GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
1326 * \param name  the transform feedback object
1327 * User still has to setup of the vertex attribute info with
1328 * glVertexPointer, glColorPointer, etc.
1329 * Part of GL_ARB_transform_feedback2.
1330 */
1331static void GLAPIENTRY
1332vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name)
1333{
1334   GET_CURRENT_CONTEXT(ctx);
1335   struct gl_transform_feedback_object *obj =
1336      _mesa_lookup_transform_feedback_object(ctx, name);
1337
1338   if (MESA_VERBOSE & VERBOSE_DRAW)
1339      _mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
1340                  _mesa_lookup_enum_by_nr(mode), name);
1341
1342   vbo_draw_transform_feedback(ctx, mode, obj, 0, 1);
1343}
1344
1345static void GLAPIENTRY
1346vbo_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
1347{
1348   GET_CURRENT_CONTEXT(ctx);
1349   struct gl_transform_feedback_object *obj =
1350      _mesa_lookup_transform_feedback_object(ctx, name);
1351
1352   if (MESA_VERBOSE & VERBOSE_DRAW)
1353      _mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n",
1354                  _mesa_lookup_enum_by_nr(mode), name, stream);
1355
1356   vbo_draw_transform_feedback(ctx, mode, obj, stream, 1);
1357}
1358
1359static void GLAPIENTRY
1360vbo_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
1361                                        GLsizei primcount)
1362{
1363   GET_CURRENT_CONTEXT(ctx);
1364   struct gl_transform_feedback_object *obj =
1365      _mesa_lookup_transform_feedback_object(ctx, name);
1366
1367   if (MESA_VERBOSE & VERBOSE_DRAW)
1368      _mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n",
1369                  _mesa_lookup_enum_by_nr(mode), name);
1370
1371   vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount);
1372}
1373
1374static void GLAPIENTRY
1375vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
1376                                              GLuint stream, GLsizei primcount)
1377{
1378   GET_CURRENT_CONTEXT(ctx);
1379   struct gl_transform_feedback_object *obj =
1380      _mesa_lookup_transform_feedback_object(ctx, name);
1381
1382   if (MESA_VERBOSE & VERBOSE_DRAW)
1383      _mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced"
1384                  "(%s, %u, %u, %i)\n",
1385                  _mesa_lookup_enum_by_nr(mode), name, stream, primcount);
1386
1387   vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
1388}
1389
1390#endif
1391
1392/**
1393 * Plug in the immediate-mode vertex array drawing commands into the
1394 * givven vbo_exec_context object.
1395 */
1396void
1397vbo_exec_array_init( struct vbo_exec_context *exec )
1398{
1399   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1400   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1401   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1402   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1403   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1404   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1405   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1406   exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1407   exec->vtxfmt.DrawArraysInstancedBaseInstance = vbo_exec_DrawArraysInstancedBaseInstance;
1408   exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1409   exec->vtxfmt.DrawElementsInstancedBaseInstance = vbo_exec_DrawElementsInstancedBaseInstance;
1410   exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex;
1411   exec->vtxfmt.DrawElementsInstancedBaseVertexBaseInstance = vbo_exec_DrawElementsInstancedBaseVertexBaseInstance;
1412#if FEATURE_EXT_transform_feedback
1413   exec->vtxfmt.DrawTransformFeedback = vbo_exec_DrawTransformFeedback;
1414   exec->vtxfmt.DrawTransformFeedbackStream =
1415         vbo_exec_DrawTransformFeedbackStream;
1416   exec->vtxfmt.DrawTransformFeedbackInstanced =
1417         vbo_exec_DrawTransformFeedbackInstanced;
1418   exec->vtxfmt.DrawTransformFeedbackStreamInstanced =
1419         vbo_exec_DrawTransformFeedbackStreamInstanced;
1420#endif
1421}
1422
1423
1424void
1425vbo_exec_array_destroy( struct vbo_exec_context *exec )
1426{
1427   /* nothing to do */
1428}
1429
1430
1431
1432/**
1433 * The following functions are only used for OpenGL ES 1/2 support.
1434 * And some aren't even supported (yet) in ES 1/2.
1435 */
1436
1437
1438void GLAPIENTRY
1439_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1440{
1441   vbo_exec_DrawArrays(mode, first, count);
1442}
1443
1444
1445void GLAPIENTRY
1446_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1447                   const GLvoid *indices)
1448{
1449   vbo_exec_DrawElements(mode, count, type, indices);
1450}
1451
1452
1453void GLAPIENTRY
1454_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1455			     const GLvoid *indices, GLint basevertex)
1456{
1457   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1458}
1459
1460
1461void GLAPIENTRY
1462_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1463                        GLenum type, const GLvoid *indices)
1464{
1465   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1466}
1467
1468
1469void GLAPIENTRY
1470_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1471				  GLsizei count, GLenum type,
1472				  const GLvoid *indices, GLint basevertex)
1473{
1474   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1475					indices, basevertex);
1476}
1477
1478
1479void GLAPIENTRY
1480_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1481			   const GLvoid **indices, GLsizei primcount)
1482{
1483   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1484}
1485
1486
1487void GLAPIENTRY
1488_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1489				  const GLsizei *count, GLenum type,
1490				  const GLvoid **indices, GLsizei primcount,
1491				  const GLint *basevertex)
1492{
1493   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1494					primcount, basevertex);
1495}
1496
1497#if FEATURE_EXT_transform_feedback
1498
1499void GLAPIENTRY
1500_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
1501{
1502   vbo_exec_DrawTransformFeedback(mode, name);
1503}
1504
1505#endif
1506